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Review 4.0
Well, the system died, but my final choice was Sceptile. I've made up my mind on this.
[email protected] Orb***Geico(Switch your Car Insurance, RIGHT NAOW!) Nature:Jolly EV:252 ATK, 252 SPD, 6 SP.DEF/HP/Who Cares? Leaf Blade Earthquake Dragon Claw Swords Dance Physical Sweeper. Well, I needed a hard hitter, so I thought Lucario. But I wanted a grass type, so I thought Breelom. But I wanted speed, so...Sceptile! Physical, that is. Hits just about all but Skar, Zong, Tangrowth, but those are dealt with by others. [email protected]***Dragoon Nature:Adamant Waterfall/Ice Fang Stone Edge/EQ Dragon Dance Taunt EV:212 HP/16 ATK/180 DEF/100 SPD Bulky Sweeper. Standard Tauntdos. Painful when played right, although I may give him a wii bit more ATK. Might try out Icequake. [email protected] Sash***Sparks Nature:Timid T-bolt Grass Knot Focus Blast Nasty Plot EV:MAX SP.ATK/MAX SPD/6 SP.DEF Special Sweeper. He abuses Focus Sash for powerful moves. Wish he had a bit more speed, but meh. I really hate Focus Blast, missing every two moves or so, but I have no choice. [email protected]***Comet Nature:Relaxed Rest EQ Rapid Spin Stealth Rock EV:MAX HP/88 ATK/164 DEF Physical Wall. Also my Spinner, & Trap setter. Because he is my prime wall, Explosion is not an option. Stealth Rock over Spikes for I dislike Sashers more. This is a matter of opinion, so. [email protected]***Lumas Nature:Calm Psychic Calm Mind Rest Magic Coat/Shadow Ball EV:MAX HP/52 SP.ATK/200 SP.DEF Special Wall. With Rest, & Aromatherapy, it makes it a hell of alot easier for him to wall. If I give him Shadow Ball, can he handle Cressy? Magic Coat is just fun to play. It always is. I got rid of that God awful inaccurate non-chargin Chage Beam. [email protected] Sludge***Petals Nature:Calm Energy Ball Hidden Power [ICE] Aromatherapy Sleep Powder EV:244 HP/90 SP.ATK/140 SP.DEF/30 DEF Cleric. My team favorite! He is also a limited mixed wall. I discovered this when I accidentally gave him DEF EV's while training him in SP.DEF. His typing allows him much survivability. Although he has many weaknesses, not all are seen that often. You can kiss my arse, he's in! Spoiler:
Any glaring weaknesses, that CAN'T be revenge KOed? |
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Just pay heed to my changes and you will be undefeatable. |
No offense, but that is horrible advice.
Iron Tail is a terrible move, especially with a ATK decreasing nature. Doesn't Grass Knot handle Rock AND Ground? Sunny Day weakens Gyarados. I won't increase vurnerability just for a quick combo. Do you know how a Tauntdos works? Look it up, I won't waste time explaining. Second, after a Dragon Dance, Stone Edge & Waterfall handles electrics easily. Third, EQ IS Earthquake. Ice Beam is a waste of time. I appreciate the help, but that wasn't too good. |
First off Garchomp is a problem considering nothing you have can really hurt it, and what can is OHKOed. Well, Scarfchomp and Chain Chomp are beatean but SD gives you a mess of trouble.
I'm having a lot of trouble figuring out the problem with this team, I really am. As for walls, Toxic smashes Cress without Rest. Shadow Ball will not be doing much to something with 130 base SDef and 120 base HP (I think it was). Cresselia is assassinated by anything with pursuit, so you can always go that route. Honestly Flygon is a bit of a dead weight. And it isn't just my obvious bias that I think CB Flygon is better since that wouldn't help much either. I know you only use favorites so I don't know what replacments you'd actually use which makes this harder. Hmm, I think some Swampert action would really help here, or even Quagsire. You need a more reliable bulky water than Gyarados (as in one that doesn't die to stone edge) and stops Cressi from using Charge Beam to boost special attack and can roar stuff. It covers Forry's weaknesses very well and will take care of that gaping gap to physical Infernape. Actually that Flygon set reminds me of Mixpert in a way but never mind that :P I know Scizor will hammer down Blissey and Cress (though Blissey with Thunder Wave or Flamethrower will be a big problem) and can kinda sweep. I dunno, could you give me ALL the pokemon you would use? That way I can narrow down a solution... EDIT: flygon can't even learn Ice Beam ._. |
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Second, Chomp isn't TOO tough to wipe out. With a little prediction, he can be promptly dealt with. Not to say that I'm not weak to it, not denying that, but it's one of those weaks I dont mind. But I won't be difficult. I was thinking of a Swords Dance Passing, Wishing Leafeon. But now that I think of it, I only have a few physical users. That is to be considerd. |
So you're essentially saying you're not worried about Garchomp? Eh, I'd be VERY careful about that. Then again people only run Scarfchomp now because all of a sudden speed is more important than power to everybody.
Leafeon will not be helping with Infernape much. You REALLY need a bulky water here. On second thought, Grumpig could work with Nape, but even its resistances will not be enough. Hmm. It wasn't a compliment, insult, or anything really lol. I'm just really stumped here. Metagross would really help in the area of beating walls but falls against about everything your team is weak to. As much as I'd like to put down Scarf flygon I'll wait until later for that...it just, i dunno. It just doesn't really do much for this team IMO. the quakeslide resist is really nice though. I'm tempted to say Registeel at this point lol No, I'm seriously stumped. I think I'm going to sleep on it. I don't think this requires a total overhaul but my god something needs to be done, I just can't put my finger on it >:0 Man this is frustrating, usually this stuff comes easy to me... Swampert or Quagsire seems liek the best idea though, over flygon IMO. Rock resist stuff that can take more hits than Flygon obviously, and that will certainly help in destroying Infernpae for good and also doing okay at beating Garchomp. Suicune could also help you with this or whatever you'll use. You can also give it some Toxic action to screw Cress and force Blissey to switch. A Toxic/EQ/Ice Beam/Roar set might work. Hey, I'm trying my best...lol |
Infernape? Ha, I couldn't care less about that. Flygon takes care of that one pretty easily. And Gya can as well, at least when it isn't packing Thunderpunch. IMO, they all should, but tell that to the users.
What item does SD Chomp use? If it isn't Focus Sash, I can wipe it out with Draco Meteor. If it is Sash, I have Stealth Rock. I know it can be dangerous, but just resisting it isn't the only way to go. I've tested it out, and taken out quite a few dragons with Scarf Meteor. Unless they are also running Scarf, for some reason, I'm not worried. I know what I'm saying wen I say Chomp doesn't scare me. I also know I must be cautios. Like it or not, Scarfgon has done wonders for me, in every way. Cept for that one Weavile, but that was my fault. I knew he was gonna use Pursuit, just didn't know it could hit through U-Turn. You're gonna need more basis than just that. Oh, yeah, and I have Stone Edge over Fire Blast, forgot to edit. I don't see what a bulky water would do, honestly. Then again, you suggest them in almost every thread :P Leafeon isn't meant to hit, it's meant to pass. I just had a match with Richard. Almost won, too. But, he came out on top, due to prediction on his part & carelessness on mine. He gave me a rate, said the team was fine. Well balanced, but he did talk on Gya. But I really don't like Ice Quake.Tried it, didn't like it. The reason why you are having such trouble is because it isn't as simple as just Chomp or Nape. with caution, I can wipe those threats out. I see a weak as well, but can't put my finger on it. |
Well you rely on revenge killing those with Flygon to kill them. Flygon cannoy switch in to CB Close Combat from Infernape all too well and Garchomp OHKOs it. Remember, that's the definition I'm using here.
Infernape is in general easy to killthough since CB Blissey 2HKOs it I believe with Double-Edge. Not so funny now, huh? <--lol bulky waters just always come in handy. Swampert is probably the best with rock resistance and electric immunity, not to mention some cool moves like roar, SR, E, and Hydro Pump to mash stuff with. I think Swampert would really help this team since it would give you a safe switch into Garchomp and physical Infernape (not just revenge killing) and would help with the defensive holes in your team, big time. I don't think this team is weak to any pokemon in particular...you know what I think I'm going to log off after I post this and try and figure it out. It's 3 in the morning on the east coast so I should probably get to sleep anyways lol |
Mr. S says...
Revenge is a dish best served with a MOTHA FRACKIN' DRACO METEOR, YOU S- Whoa, whoa, no more from Mr.S. He didn't have his coffee. We'll sleep on it. Nighty night! |
Weak to Tauntrados and Sub-Punch Breloom it is it is.... :P (sims knows what I mean)
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That was really due to my own stupidity, not really a weak. I keep forgetting to use Raichu.
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Yeah, I was just bored is all... :P
The thread below yours is that team in its entirety if you want to have a look. |
You really dont have anything to touch cressy too much, as you can see, yesterday, you saw my Swords Dance Drapion, thats for beating up cressy
Two really nice sets for grumpig to screw cressy. [email protected] 252 HP / 200 SP.DEF / 56 SP.ATT. Calm nature ~ Calm Mind ~ Rest ~ Psychic ~ Hidden power Bug / Shadow Ball i could see a trick set working aswell. Or you can just add a random dark type. I think your weak is that you dont seem to be able to hit very hard on the physical side, you have Gyarados, but bulkydos is actually a defensive pokemon, dd is only really for late game. I know this may not make sense, but you know how every team has a swords dance Ape, Swords dance chomp, DD Tar, Swords Dance weavile, you know something to put BIG MASSIVE LOVELY dents in opponents and is fast as hell , you know something capable of 6-0ing people, Gyarados as your physical sweeper when its primarily a defensive poke and every team having a counter for it, isnt going to work much. |
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EDIT:I'm stuck. Can someone recommend a good UU Physical sweeper OTHER than Pinser & Nidoking? |
Primeape but I don't think that's what you're looking for. Hitmonchan and Hitmonlee.
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Gyara actually is more on the defensive side it seems. I love when people think they can DD up in front of my face right away. It's not quite that easy hehe
I'm going to suggest some CB Blissey action here. Or if you actually want to win you can run some CB Gligar or something. Torterra which you love so much runs a nasty CB operation. EDIT: As you can see I'm not so good at UUs this gen |
Scyther, Absol, Arbok, Cacturne, Dodrio, Kabutops, Swellow
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Swellow is awesome. Honestly sims, you might wanna put Tauros back on your team. It's pretty dang powerful and can really hurt stuff. CB Return hurts really bad. Also it ties Gengar for speed which is awesome. Any team without a normal resist pretty much dies to it.
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I'll think of it. As a matter of fact, it was you and Dark Azelf who concvinced me NOT to use Tauros. This is annoying. My only real prob;em is that I don't have any real sweeping power. I don't really get swept by anything in particular. Only if I let them sweep me, like a SD Chomp. Sweepers are no real issue at all, but walls, ironically, are. |
Um I'm pretty sure you made that Tauros thread. that's what I was referring to.
You insist you have trouble with walls and Tauros can really hurt a lot of them. and I'd agree that sweepers aren't a huge problem, but SD Garchomp is. We already went over that though. Besides Chomp there aren't too many sweepers that hurt and Tauros would really be nice since it's the physical sweeper you need. Also Cress takes a beating from CB Return. |
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I just said I'll think of Tauros. Regardless, no sweeper gives me any real trouble, unless I let them. Now I gotta see if I can OHKO a Garchomp the way Flygon does. |
http://pokecommunity.com/showthread.php?t=120474&highlight=tauros
:0 Um you can't switch into Garchomp silly. you can only revenge kill it. But since you aren't worried about it... The only way you'll be beating a wall like Blissey is to directly attack it. Tauros smashes it really badly. CB Return took about 45% from my max HP/max Def Weezing on Netbattle yesterday, it's pretty tough. You're not really giving us much to work with which is making it hard to be of any help. EDIT: As in I have no idea what your favorites are. |
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The ONLY way that it will possibly do such damage is if it either actually gets a Swords Dance in, or if I do an unpredicted foolish switch. As if I'm too stupid to handle a weak. I know how to deal with it other than revenge killing. Regardless, I said give me some ideas. Blueberry gave me that. I need some ideas, not a "you should really use this". I'm thinking of... Primape, Tauros, Miltank (No IV is under 25-max in SPD & ATK), Kangaskan, Ursarang, Rapidash, Lucario (but ignore him completly). I'm in a snippy mood, my character was cut. Don't ask. |
I didn't read through the whole thread, I was just showing you where I got the idea.
Knowing how to deal with Garchomp is not enough, you need the personnel to beat it. You do not have the personnel. You cannot switch into Garchomp. Look: Raichu: Earthquake Flygon: Dragon Claw / Outrage Vileplume: Fire Fang Grumpig: STAB Dragon Claw or a SDed Dragon Claw hurts a lot Forretress: Fire Fang Gyarados: Cannot take more than one Dragon Claw after it switches in and Garchomp SDes. Not to mention it can't OHKO Garchomp or anything and let's not forget how common SR is. As in you cannot counter it. I'm not doubting your ability/smarts in doing so, I'm only saying you simply can't. You have nothing that can safely switch into Garchomp (SD) at all. Remember, Garchomp is going to switch into something that simply dies to it (like that Flygon of yours stuck on Fire Blast or Earthquake) and can beat anything you send in. Prediction will not beat SD, nor will resistances alone. You need a wall that can actually stand up to it. If you don't mind the weakness then fine, but don't deny it, which you are doing. Also when I say "you should really use" or "you should try" I'm making a suggestion. It's not like I'm saying "Use this or else." Honestly I feel like I'm being taken out of context. Not much can beat Garchomp AND Blissey though. Something like Ludicolo can Seed blissey, survive one SD hit from Garchomp and Ice Beam it to its grave. That's the best I can think of at the moment. |
At the same time...
Forry Fire Fang-Predicted to bring out Gya, weakening it. Predicting Stone Edge (or luckily another Swords Dance) for Flygon to KO. Or so to speak. On paper, I haven't the ability, I am not denying it at all. But it isn't as severe as you say. Everyone else agrees. It's more of a "be wary of SD Chomp". Regardless, I'm gonna need more options, as THAT is what I'm looking for. List the viable ones, as I have trouble with UUs. Ironically. I listed a few. |
Do you have access to the Elemental Punches? A Primeape / Kangaskhan with Ice Punch would be sexy.
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No it really is a weakness. You can't expect to outpredict it. Barring critical hits and freezes (and all the REALLY hax-ish stuff), you have to think worst-case scenario. If Garchomp outpredicts you, you get 6-0ed, sadly.
But anyways, it's tough to make recommendations when I know you only use your favorite pokemon and I haven't the faintest clue what those are. Um...I'll just list all the physical sweepers I can think of Garchomp Salamence Metagross Heracross Electivire (he kinda sucks though lol) Gallade Tauros Ambipom Dragonite Rhyinferior Tyranitar Poliwrath Hitmon(whatever) I would go UU but I don't play UU this gen so I'm useless in that category >.> EDIT: Or what Loquacity said. |
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EDIT:He'll have to outpredict me 6 times in a row. It'll only really hurt if I dang well let it. I've battled too many competant players to not realize how to use these pokes to hanlde that weakness. There is a reason that no other rater ever mentioned this weak. Not to say it isn't hard, but not impossible, as if I was desprate. |
I think you need pokemon emerald to get the elemental punches on a lot of these things though. You have that?
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What about Machamp. He's bulky, can have the Elemental Punches bred onto him, and he's powerful.
If I had Wi-Fi, I'd breed a Pokemon on Emerald for you and get it the right punch. |
Machamp is awesome. CB beats everything.
If you wanna use Machamp you should use CB because 130 base Atk + adamant + CB + STAB + 120 power close Combat + 252 Atk EVs = DEATH! AHHH!!!!! No really it's awesome. It could probably survive one Garchomp hit (if you EV it right) and could OHKO with Ice Punch. Hooray! |
Not Champ, but your trying. He once gave me a nightmare when I was younger :'(.
Regardless, I'm thinking of Tauros or Miltank. I wish it had some sort of elemental move on Tauros. Of course, I already have an EV trained Miltank, with Ice Punch. Gave Richard a run for his money. Until he realized it was Banded, that was my fault. I'd replaace the item. EDIT: With Flygon gone, I do need a reliable way to remove Chomp. Flygon could either revenge kill, or come in with proper prediction. With im in the box, I'll need someone else. As said, I know Chomp can be a problem, but I do know how to deal with it. Too many great players used it, and I toppled most of them. Granted, some still won, but I know enough about it to wipe it out without much problems. But with Gon gone, Chomp is more threatening. |
Get over your fears woman! >:O Machamp would fit pretty nicely in this team.
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Ow. Right in the coin purse...
I'll think of it, but I'm thinking of the possibilities of Tauros more. How would he fare? I mean, Anti gave some great points, I was already breeding on (a long while ago) and I only have enough time to breed for one poke per visit to Brooklyn. Machamp is going in another team I was planning, a Trick Room team. Be ready, I'm gonna post it up tommorra. |
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OMG! I love Rock Head CBRelicanth. [email protected] Band Adamant 252 Atk, 228 Spd, 28 Def Rock Head Head Smash Double-Edge Waterfall Earthquake It is slow, but I think mine topped out at 171 Speed, although I believe I ran less speed. I just loved using it on Ooka, and it has run through plenty of teams. Others are: Scyther, Pinsir, Nidoking, Primeape, Kabutops, Cacturne, Dodrio, Swellow, Absol (:P) etc. But yeah, loving some CBRelicanth action. ;) ~L_H |
Sims, D0 J00 li3k Ch01c3 B4nd Mudkipz ?
No honestly, Few people will expect Swampert to hit this hard, and with a potential Attack stat of 525 with Choice Band. It beats up Garchomp pretty good aswell. [email protected] band 252 HP / 252 ATT / 6 Def Adamant Nature ~ Earthquake ~ Ice Punch ~ Stone Edge / hammer Arm /.Focus Punch ~ Waterfall / hammer Arm / Focus Punch This may help with your Garchomp Problems. Im also thinking this [email protected] Band 252 ATT / 252 SPEED / 6 HP Jolly Nature - Flare Blitz - Close Combat - U-Turn / Thunderpunch - Stone Edge / Thunderpunch Dunno, but theres alot of break your face moves. Although SD Lucario would help your problems with Cressy and stall, it gets Crunch =), Also Mamoswine would help aswell with your Chomp problem. @Lost heart, Relicanth is frikkin Uber, i lol'd so hard when my opponent switched his Skarmory in on a Choice Band Head Smash and then his Suicune met the same demise =p |
I don't wanna get into too much detail, but let's just say that I can't use Swampert & Infernape--especially Infernape, to my dissapointment. SD Lucario seems like it has possibilities. So far, my options are:
Lucario Tauros CB Blissey Primape Relicanth Wigglytuff--the strongest option thus far. Miltank w/Ice Punch Kangaskan Now, hypothetically, who would have to go for Torterra to rejoin? Hypothetically, of course. Which one of these can better Attack, and which one would have a better chance at taking out prime sweepers such as Mence & Chomp? Miltank seems nice. It can come in on predicted Fire moves, and it has Max Speed IV's. I should really thank Samson for that. It shouldn't have much trouble against any other sweepers. I'm really thinking Mooey. EDIT:Oh, and what would bew a good item for Chu to have OTHER than Focus Sash? Life Orb? It'll be great if he was faster for Life Orb. I don't want Scarf, he hasn't the power, & depends on Nasty Plot. Sash is great, but useless on Sandy teams. And Ghost types makes him harder to play. Spoiler:
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So what can I do? My own Gya might be able to handle it (especially if they use Waterfall/Ice Fang), but of course, players are starting to carry Stone Edge. So Sceptile can't beat it. If Tile had Thunderpunch, I'd use it on the spot. But I can't get to it. |
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or you can put Zap Cannon on Forry, its hilarious, ive been using it as of late, not too accurate, but it will hit before it beats you. |
Now, I've been thinking of Starmie. What would be a good set? The Spinner? Then I could use Bronzong. I don't know.
I hate lucky, high risk moves. Absolutely hate em. However, I would use it on Forry, simply because it has the defenses to use it. So I'll consider it. I wish I could give Raichu another move other than Focus Blast, because it misses at the worst parts. |
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[email protected] 172 HP / 120 SP.ATT / 216 SPEED Timid Nature Trait : Natural Cure - Thunderbolt - Surf - Recover - Rapid Spin Thats the spinner. [email protected] 40 HP / 252 SP.ATT / 216 SPEED Timid Nature Trait : Natural Cure - Thunderbolt - Surf - Recover - ice Beam Counter star. Both the above sets needs 31 Speed ivs so you can outrun gengar with only 216 speed evs <<Dont worry, ill breed you one from my own starmie, if this is a problem, mine has 31 in speed by all chances =) [email protected] Specs 6 HP / 252 SP.ATT / 252 SPEED Modest Nature Trait : Natural Cure - ice Beam - Thunderbolt - hydro pump / Surf - Grass Knot / Psychic. Modest specs hydro pump is capable of doing like 35% to blissey and snorlax fears it =o [email protected] Scarf 90 HP / 252 SP.ATT / 168 SPEED Modest Nature Trait : Natural Cure - ice Beam - Thunderbolt - hydro pump / Surf - Hidden power Fighting / Grass Knot / Psychic Revenge kill, smash that Scarf garchomp locked into outrage, lol at that weavile who thinks its faster with HP Fighting. Grass Knot and Psychic are fillers. Think you could Focus Punch/Substitute/ grass Knot or Encore/Thunderbolt Raichu <<Something along those [email protected] Nature ? |
That would be a great help if you could breed Starmie.
The problem is, I am unable to breed Raichu at the moment. So I am stuck with Timid, with a crappy Hidden Power. At least until I get to Brooklyn for the weekend. Plus, with a fickle Base 100 Speed, wouldn't Hasty be better? I was thinking about Slowking. How would that fare? EDIT: Not that I will, but if I WAS to replace Gya, what would be a good Swampert set? [email protected] Nature:Relaxed EV: Hydro Pump Ice Beam EQ Roar |
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Slowking ?, what does that accomplish. Also, yeah, Hasty is fine i suppose on Raichu, but theres not really alot between 299 speed with mild and 328 with Hasty/Naive speed thats particularly threatening, however if you wish to outrun base 90 and 95 speed pokemon hasty is viable. Starmie ill try and get done, quickly, itll give me something to do, besides that damn HAX battle tower lawl. Ill try and get you an Encore/Sub/Thunderbolt/Focus Punch Raichu aswell, either from smogon or ill breed it myself, i need one myself anyways so ill clone it xp setting a sub up and encoring no-damage moves it fun, you can delete Encore for grass knot if you wish but itll be there for if ya want it.. Oh, yeah, i owe you a Vulpix aswell dont i ? Which set are you interested for for starmie btw, so i know the details and stuff for breeding? What do ya want on raichu , Mild, Hasty, naive, or Rash ? |
Rather, instead of Raichu, could you instead breed a Mudkip? I can do Raichu in my spare time (and I want my original ID on Chu), but I have no acess to Mudkip at the time, and I don't have time for Starmie at all. I can do Raichu, since I already have one with flawless speed & great SP.Atk (& Flawless HP :laugh:). This would be a great help.
Swampert should answer my Gya problems. Since it can survive anything Gya has, I can then counter with Roar (& Raichu can take it from there). Unless it Taunts me and it probably won't. EDIT:Oh, whichever starmie you feel is best. Well, anything except Scarf. I have Sceptile handling Speed. And I was thinking King as a SP.Wall, but not so much now. Yeah, the speed for Chu is important for me, it allows me to hanlde Mence, and lazy Garchomp trainers. |
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Ill breed you an awesome Timid Starmie, and you can use whichever set you want for it. In all honesty Gyara kinda counters swampy =X, unless you run HP Electric or Stone Edge...... |
All I need for it is to have Roar. I'll be set then. I'm not scared of "Gya", but if it Dances, at least twice, I'm in trouble. I need something able to switch in & scare it away with a mighty Roar. After that, Raichu can take it out, or Sceptilce will have a chance.
EDIT:YESH, I JOO LEIK MUKIPZ!!1!!!! |
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Swampert cant use Roar after the Taunt =X Hopefully starmie can handle that though. |
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Without a point in attack, how good is it? |
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Seriously, you cant do anything to it... Its gonna taunt the hell out of swampy. And by removing Gyarados, CB Hera says hi ! |
Maybe I should give Swampy Stone Edge?
Ah, so I can't lose Gya for Swamp. Maybe I can give Zap Cannon to Forry. This is difficult. I mean, Raichu can handle Gya, but I lose Raichu in the process. Man, this is hard. |
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Starmie w/Recover/ice Beam/Thunderbolt/Surf Sceptile / Raichu < CB Raichu ?? Vileplume Gyarados. Forry Grumpig How bout that ? It covers weaknesses Very well. |
Damn damn damn damn.
I don't wanna choose between Sceptile & CB Raichu. They both are so great. Well, if you could breed Staryu Mudkip, it'll be easier to decide. Ah, if you could name Staryu "Twinkle", Mudkip "Marsh", & Vulpix "Foxy", that'll be nice. This is difficult because I'm not trying to just make a team, I'm trying to make a team that I can say "This is my signature team. When you think sims796, you'll think this team.". Know what I mean? This is tough, because I don't wanna simply settle on anything. I might borrow my friend's Emerald just to get t-Punch on Sceptile. |
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Ill nickname the pokes for ya though.... |
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I'm going to say that ScarfTran with HP ELECTRIC can cause you some issues. Everytime it comes in, it is able to KO something at the least. (Other than Grumpig, but I don't know what it can do in return...)
~T_S |
Grumpig stops Heatran cold. Dead cold. With a resistance to fire, it can proceed to Calm Mind up, and figt back with Psycic. not very effective, but painful with CM.
On top of that, Scarf makes it easier to take out. |
Some actually run Dark Pulse. Another note is that once it has done what it likes, say hi to explosion. Just a thought though. I cannot really see much else. x_X
~T_S |
Meh, nothing too serious, if it must resort to Explosion. It is the only way to really hurt me. I'll just have to finish him fast, before he does too much damage.
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To true. Other than that, I cannot really see anything.
The current battle I am in is making me realize how scary good Jirachi is.... (4-1, and now 2-1. Jirachi is paralyzed and tearing through him. ;)) ~T_S |
I frackin hate hax. Thats why I have Magic Coat.
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ah so you stuck with magic coat. that oughta be fun ^.^ it's just a toughie because grumpig is ideal with reflect + twave. but no! i won't bother you with such thoughts.
anywho, it looks ok. let's hope sceptile doesn't immediately die =( |
Thank you, thank you!
Yeah, I know T-Wave is most effective, but Magic Coat is so damn fun. It's a shame it's wifi, I'd love to see te look on their faces when their Toxic/T-Wave/Hyponosis/Metal Sound is relflected. I'm thinking or a Sceptile Starter. |
Yay a team that isnt covered in OU! I love Sims's teams! *Reserves space to give advice later on*
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Meh, I play with what interests me. If every poke I like was OU, I'd use nothing but OU. If every poke I like was BL/UU, tose will be on my team. I draw the line at uber, but I'm not going to use something because it's popular, and I'm not going to NOT use it because it's popular.
I liked Blissey before I got into the metagame. |
About Heatran, the ones that carry Dark Pulse are a joke, and only about 1% of them actually do. Grumpig can just stall it out of PP for any Fire move if it is foolish enough to stay. Even MS Heatran is eaten up. Also if Heatran blows up to kill itself you did counter it :P
The team is looking pretty good, I'm blowing out my hearing right now with the end of Behind Blue Eyes with the volume at full blast, I'll get back to this later lol |
Sorry to bump this back up, but I need to know this. T-tar has been causing me much grief. Specifically the ones that carry Stone Edge & Fire Blast (which are less than I thougt). I need to know, since Forry won't be able to counter it, would Gya be able to counter it? I understand if Gya comes in on Fire Blast, then yeah, but he can't safely switch in on Stone Edge & hope to counter. Swampert would be a surefire counter, but there is no one that I want to replace.
The ones I wouldn't mind replacing are Forretress & Gya. Gya is my answer to Hera, so maybe Forretress? Can I? Obviously, Vileplume would be the best one to lose, but you can go to hell. He stays. Do I open up any major weaknesses by replacing Forry for Swampert? Other than a loss of a spinner, of course. Or maybe Donphan would work better? With this set: [email protected]/Choice Scarf/Choice Specs(CS is teh best) Nature:Impish/Adamant/Modest(IMO, the best nature) EV:252 HP, ??? Rapid Spin EQ Ice Shard Stealth Rock/Roar/Rest I think he is just what I need. In reality, it's those Life Orb'ed Mixed sets that causes me the most grief. Dark Azelf showed me that if it gets a speed boost, I can't do anything but try to play it with Forry & Gya. I'd like Roar, but Rest seems more practical. If I can catch it on the Baton Pass, I can counter right-especially with Roar. |
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T-tars Ice Beam kind dominates donphan =X. Even more so, the poke i use to pass speed with actually has HP ice or Grass << I forgot, heck i dont even know, i replaced it with Sub though, so ill let you off XP I dunno, bulky waters seem to work the best, that swampert that i traded you seems ideal NOT Gyarados though lol, sometimes they pack stone edge. The t-tar covers Flying, Ground, Steel, Psychic, Ghost, Bug, Grass, Dragon, Fire and Ice. plus Electric and Rock if you use Earthquake. Something not weak to those. I have the perfect poke for you, i didnt want to give it you, due to you using it on me >=[, but this dude was commonly used in advance to counter Tyraniboah, so it counters my Life Orb t-tar aswell. Anyways, This is my own Anti Spin-Block Hitmontop [email protected] 252 HP / 100 ATT / 100 DEF / 56 SP.DEF Impish nature Trait : Technician - Pursuit - Toxic - Close Combat - Rapid Spin Feel free to use intimidate, but i love hitting Gengar with a Technician Pursuit, besides, it has great coverage with Close Combat. Toxic wears down bulky waters and Dusknoir and Spiritomb =).Very cool t-tar counter also, due to its bulk. Spoiler:
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Try Gliscor as a wall, covers hera. Gliscor Hitmontop Grumpig VilePlume Sceptile Raichu ftw !!! That actually covers weaknesses well. Hitmons got weavile, so you dont need to worry. |
I really didn't wanna replace both...
Isn't there anything else that can deal with Hera while walling? Or am I doomed to use Gliscor? I mean, I don't mind, but, any other options? |
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Tbh, Gyarados is fine and dandy Hera counter, i dunno if youve ever faced a Choice band one, yeah, it dominates DOs. Ask King Dragun, last time i battled him my CB Heracross's megahorn 2hko'd his Salamence, even though its resisted. It really starts to wear down on gyara with repeated switch ins, especially if it predicts and uses stone edge. Gliscor and Weezing, Aerial Ace nidoqueen, Fire Punch Dusknoir are probably the best counters around. |
Heracross is walled by most poison types (the ones that don't roll over to Stone Edge that is). Muk is actually quite viable though CB Stone Edge hurts really, really bad. Nidoqueen and even Nidoking work fine, resisting its STAB moves. Weezing of course is awesome for it, and Dusknoir works as well (it doesn't mind Pursuit if you don't switch)...so yeah.
Also Donphan is one of the best at killing Spin Blockers IMO. It is one of the only spinners Dusknoir really takes a beating from and spirirtomb does not like STAB Earthquakes coming from 300 attack at all. Gengar is trouble, but that's the easiest thing to beat with a bit of prediction. Forretress rolls over to all ghosts that stand in its path. Starmie is gone the minute Weavile shows up and isn't quite as bulky as other spinners. EDIT: Beat to it. Gyarados rolls over to Stone Edge though, and I mean an easy 2HKO. |
I forgot about Dusknoir. How is he as a wall? And, if I DO use Hitmontop, I miss a wall. So it isn't as much as needing a Hera counter as much as needing a true-blue wall.
Unless I keep Donphan (or Forry, whatever), and get Hitmontop, Dusknoir, Wigglytuff, or whatever beats MixedTar over Gya. Remeber, I now gotta get a T-tar counter, as well as a Hera counter. Is there any poke that can do that? Or is it only Gliscor/Weezing (who is the last on my thoughts, since I keep coughing up the nasty remainders of this cold. |
Dusknoir is an awesome wall, I use it all the time. Fun fighting immunity and resistance to Megahorn make Heracross go "lol wut"
One problem is its weakness to Pursuit which Grumpig already has, so it's quite risky (though you absolutely laugh at Weavile). |
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Hitmontop takes ALL versions of T-Tar =) Slots together nicely IMO. |
So how does this look
Sceptile Raichu Grumpig Vileplume Dusknoir w/Fire Punch Hitmontop/Gya In reality, I wanted to use a Stealth Rock setter-upper, along with a ghost type. Here is my proposed set for this: [email protected] Nature:Impish EV:??? Fire Punch Pain Split WoW Shadow Sneak/Ice Punch Really, I was jus tlooking for a reason to use Ice Punch :P But seriously how would this do? Could it even stand up to Ttar? I might not need to get so overly defensive with this onn my team, so can I afford to use something else that can set up Stealth Rock? With this here, can I afford to keep Gya? EDIT:Azelf beat me to te punch. |
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As for evs, seeing as this is your phys wall, try 252 HP / 180 DEF / 76 SP.DEF @IMpish nature ;) |
Yay! So now I must take the painful task of training a Dusknoir...
Which is better, Ice Punch, for additional coverage, or Shadow Sneak, for priority? And since i have both bulk AND WoW, I can battle Ttar much better. Meaning, who could I use in that last spot? It seems that all bases are covered, so does that mean I can afford to go creative on my spot? Is my team secure enough (with just these five here)? |
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2. Raichu 3. Grumpig 4. Vileplume 5. Dusknoir w/Fire Punch 6. Hitmontop You dont have 5 slots o_0 |
No, ignore Hitmontop for now. Him excluded, how does my team fare?
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Oh and [email protected] / Life Orb / Black Glasses Jolly Nature 252 ATT / 252 SPEED / 6 HP - Taunt - Crunch - Earthquake - Dragon Dance Shuts you down even worse, so Hitmon it pretty much a given and fits perfectly into this team, being that it can spin aswell. |
Ah. Hitmontop it is :P
It'll be a pain to get, though. Both ATK & DEF would have to be the same, right? |
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I have one with the previously mentioned moveset, i can change it to what ever, once ive cloned it. Pm me when joo would like it. |
Nobody brings out DDtar in the early game though. Not denying the weakness, just saying that's how it's used.
But yeah, Hitmontop is cool. |
Sure, I'll use it for breeding, after you've cloned it. You're pokes always has suprising
IVs. It's a shame, though. Only one poke of mine can use Falcon...PAAAWWWNNNCCHH. And that's Dusknoir. Could I use Triple Kick over Close Combat, for Sub breaking? |
Also one more thing, please use Shadow Sneak on Dusknoir, finishing off weakened threats with a stab priority move is good for him and also works on the likes of Gengar and such. ^_~
go with CC imo. Triple kick can hit 1-3 times your not always gonna get 2-3 and a base 10 attack power move just isn't gonna cut it for your main stab option, also I realize it gets stronger each time but still I would go with CC. It might not even kill TTar =/ First Hit Damage: 52 - 61 Damage: 15.25% - 17.89% 2nd Hit Damage: 94 - 111 Damage: 27.57% - 32.55% Damage: 136 - 160 Damage: 39.88% - 46.92% Now this is considering Tyranitar has NO HP Ev's.....there are many sets where it runs HP Ev's and such and even if it runs none at all you won't be killing it most of the time. Actually even if you hit max on all 3 hits it'll live, lolz 97.36 % |
With all three kicks, it's a grand total of 135 base power. But I didn't notice the accuracy.
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Each kick can also miss.
Attacks up to 3 times in one turn. Has 10 power for the first kick, 20 power for the second, and 30 power for the third and final kick. Each kick has its own accuracy check, and the move ends as soon as one of the kicks misses. As it is technically 3 attacks in a single turn, rather than a single attack with up to 3 hits |
Technician ftw lol
1st kick = 10 BP + Technician(5)(Which gives you 15 BP) + STAB (7.5) = 20.5 2nd Kick = 20 BP + Technician(10)(Which gives you 30 BP) + STAB(15) = 45 3rd kick = 30 BP + Technician (15)(Which gives you 45 BP) + STAB(22.5) = 67.5 67.5 + 45 + 20.5 = 133 BP. If you dont want to defense drop of CC, CC is better in most cases though =) |
I thought Intimidate was being run for some reason. My bad, lol.
It's usable then but I would still go with CC, ^_~ |
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Whichever pops out the egg.
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In essence, the only way to beat T-Tar is to predict well, and know what variant it is. I would have to say, though, that the best counter for him these days is a Bronzong. Same as Claydol, but the Zong takes trivial damage from Crunch/Dark Pulse. Gyro Ball is risky against T-Tar, since he's amazingly slow as hell. But Earthquake is good, or if you can get one with HP[Fighting], it's even better. Although, you have to wonder if HP[Fighting] is worth going for ONLY to take on a T-Tar. Other walls that I've seen tend well against T-Tar are Donphan and Swampert. Basically, anything really bulky with a STAB Earthquake makes T-Tar break a sweat. EDIT: Just for reference, this is with more of a stall team mentality. If you want an attacker, by all means use a Heracross or something. But make sure you can play it well, since T-Tar is nothing to fool around with. |
Oh my, I thought with his defenses, It'll be easier to counter Tar. Doesn't he resist both STAB moves, and have te SP.Defenses to take any, um, special moves he can throw? But I forget about his HP.
Ah, I guess all I can do is outprdict his movements, by at least knowing which version it is. |
Honestly I think Hitmontop counters it fine, especially with Intimidate. It resists both STAB moves as you mentioned and has its own STAB fighting move to send tar to its grave. If you're unsure, there's always Machamp lol jk
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ERM, hitmontop is actually VERY bulky 50/95/110 defenses, it resists both of t-tars stab moves survives EQ's and can dominate it back with CC. Heracross also fails to 2hko it with a Choice Scarf Close Combat. Quote:
Hp isnt much of an issue, max it gives you 304, which gives max lefties recovery, and impish, it takes hits like a pro, everyone underestimates it. Its hp is better than noirs |
[email protected]/Lum Berry
Nature:Adamant -Waterfall -Ice Fang -Dragon Dance -Taunt You have 2 Earthquake using pokemon already. Possibly good idea to make Gyarados a bit different.. |
Nah, I'm using Top over Gya, but thanks, Bleach & Richard.
[email protected] Orb***Geico(Switch your Car Insurance, RIGHT NAOW!) Nature:Jolly EV:252 ATK, 252 SPD, 6 SP.DEF/HP/Who Cares? Leaf Blade Thunderpunch Dragon Claw Swords Dance Physical Sweeper. [email protected] Sash***Sparks Nature:Timid EV:MAX SP.ATK, MAX SPD, 6 SP.DEF T-bolt Grass Knot Focus Blast Nasty Plot Special Sweeper. He abuses Focus Sash for powerful moves. Wish he had a bit more speed, but meh. I really hate Focus Blast, missing every two moves or so, but I have no choice. [email protected]***Lumas Nature:Calm EV: MAX HP, 52 SP.ATK, 200 SP.DEF Psychic Calm Mind Rest Magic Coat/Shadow Ball Special Wall. [email protected] Nature:Impish EV: 252 HP, 180 DEF, 76 SP.DEF Fire Punch Pain Split WoW Shadow Sneak Physical Wall. A bit dual. [email protected] Impish nature Trait: Technician EV: 252 HP, 100 ATK, 100 DEF, 56 SP.DEF Pursuit Toxic Close Combat Rapid Spin [email protected] Sludge***Petals EV:244 HP, 90 SP.ATK, 140 SP.DEF, 30 DEF Nature:Calm Energy Ball Hidden Power [ICE] Aromatherapy Sleep Powder Cleric. I'm looking over this. Are there any weaknesses that I would have trouble countering? |
Really watch out for pursuit users, especially Weavile and Tyranitar. Mach Punch would be better for Hitmontop IMO, that way Weavile doesn't get ya.
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Oh yeah, Pursuit ruins both my walls. I might lose Rapid spin, seeing as how I don't need to spin as badly. I am no longer Stealth Rock weak, and I might be able to prevent Spikes.
My other rant: Why the hell do people use Toxic Spikes on me! Right after Vileplume (or at the time, Forry) shows up, they want to set up the Toxic Spikes, just for it to dissapear. My team is awfully resistant to Status. And when I put Magic Coat back on Grumig (just for kicks), I'll be nearly invincible. |
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