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-   -   Rate/Fix My Team (https://www.pokecommunity.com/showthread.php?t=130015)

Espreon March 16th, 2008 12:13 PM

Rate/Fix My Team
 
OK, this is my first Wi-Fi team so I expect that it will suck. Also this is just a plan so these Pokes do not currently exist.

Typhlosion @Petaya Berry
Nature:Modest

Moves:

Flamethrower
Substitute
Solarbeam
Sunny Day

Froslass @Icy Rock
Nature: Timid

Moves:

Blizzard
Hail
Confuse Ray
Double Team

Alright since Hail activates Froslass' Ability and raises Blizzard's accuracy to 100% while giving it a 25% chance of breaking through Detect or Protect I decided to give her the Icy Rock so I can reap these benefits for 3 more turns before I have to use Hail again. Also Double Team is there to work with Froslass' ability to make her harder to hit unless the opponent uses Faint Attack or Aerial Ace or another one of those never miss moves.

Milotic @Flame Orb
Nature:Bold

Moves:

Ice Beam
Surf
Confuse Ray
Recover

Pretty basic but the Flame Orb is there so when Milotic is sent out it gets burned, thus Marvel Scale is activated

Skarmory @Brightpowder
Ability: Keen Eye
Nature: (Unsure)

Moves:

Stealth Rock
Spikes
Roost
Roar

Tyranitar @Life Orb
Nature: Jolly

Moves:

Stone Edge
Ice Beam
Dragon Dance
Earthquake

Now I am unsure what should fill the void of the last space.

El Gofre March 16th, 2008 2:41 PM

Wow, where to start:

Quote:

Originally Posted by Espreon (Post 3407460)
OK, this is my first Wi-Fi team so I expect that it will suck. Also this is just a plan so these Pokes do not currently exist.

Typhlosion @Choice Specs
Nature:Timid
252SpAtt/252Spd/6HP

Flamethrower
Overheat/Eruption
Focus Blast
HP Electric
The only way to use typho IMO. HP electric for gyara leads. The over-powered fire move is down to preference really, but is used in the same way salemence uses draco meteor


Froslass @Life Orb/Expert Belt
Nature: Timid
252SpAtt/252Spd/6HP
Blizzard
Hail
Confuse Ray
Thunderbolt
Alright since Hail activates Froslass' Ability and raises Blizzard's accuracy to 100% while giving it a 25% chance of breaking through Detect or Protect I decided to give her the Icy Rock so I can reap these benefits for 3 more turns before I have to use Hail again. Also Double Team is there to work with Froslass' ability to make her harder to hit unless the opponent uses Faint Attack or Aerial Ace or another one of those never miss moves.
Double team is hax and therefore banned. TBolt gives coverage. No icy rock because if you get KOed you've just subjected your team to 8 turns of icy pain

Milotic @Lefties
Nature:Bold
252HP/56Def/152SpDef/50SpAtt
Ice Beam
Surf
Toxic
Recover

Pretty basic but the Flame Orb is there so when Milotic is sent out it gets burned, thus Marvel Scale is activated
Deliberately burning your wall is stupid. You're better off attempting to switch into a stat condition and countering its damage with lefties. Toxic is again a more reliable option, and does far more damage over the course of the battle than confusion, which remedied by a simple switch

Skarmory @Brightpowder
Ability: Keen Eye
Nature: -SpAtt +Def (Cant remember name)
252HP/76Att/180Def
Brave Bird
Spikes/Stealth Rock
Roost
Whirlwind
Double layering is tempting, but leave you with no viable attacking options. Bright Powder is also a hax item, so scrap it. Brave Bird hits hard, and you can roost off the recoil. Shed shell stops magnezone from raping you, and Whirlwind works against soundproof opponents, which roar does not

Tyranitar @Life Orb
Nature: Jolly

Moves:

Stone Edge
Ice Beam
Dragon Dance
Earthquake

sandstream will begin to kill most of your team so scrap it IMO.

Now I am unsure what should fill the void of the last space.

Its ok for a first team, but has some major flaws. First, you have no EVs, learning how to EV train is the key to success, you CANNOT win without EVs. Next you're at the stage where you feel gimmicks like sunnybeam work. They dont. If you hadnt noticed you team had 3 weather users, who are all going to be tripping over each other.

For your last slots I'd recommend a physical sweeper and a spinner, seeing and 2 of your pokes are SR weak

Espreon March 16th, 2008 3:03 PM

Quote:

Originally Posted by Gofre (Post 3407862)
Wow, where to start:



Its ok for a first team, but has some major flaws. First, you have no EVs, learning how to EV train is the key to success, you CANNOT win without EVs. Next you're at the stage where you feel gimmicks like sunnybeam work. They dont. If you hadnt noticed you team had 3 weather users, who are all going to be tripping over each other.

For your last slots I'd recommend a physical sweeper and a spinner, seeing and 2 of your pokes are SR weak

Yeah I know how to EV train and I knew about them and IVs for a while. I said this was a draft and that these Pokes do not exist yet... But thanks for the advice!

Azonic March 16th, 2008 5:51 PM

Wow, three different weathers? You're better off with a mono-weather team. Using three different weathers, they're going to fall all over eachother. Its not like Milotic goes well with Sunny Day. O.o Eh, spinners won't hurt or SR will eat Typhlosion.

Espreon March 16th, 2008 7:08 PM

Quote:

Originally Posted by clade. (Post 3408213)
Wow, three different weathers? You're better off with a mono-weather team. Using three different weathers, they're going to fall all over eachother. Its not like Milotic goes well with Sunny Day. O.o Eh, spinners won't hurt or SR will eat Typhlosion.

Well I was sleepy when I compiled the team idea...

Would Hitmonlee be good for a Spinner? It has the highest maximum speed among the Pokes that can learn Rapid Spin. And how bout Rhyperior for a Physical Sweeper?

El Gofre March 17th, 2008 12:07 AM

Both are bad choices. Hitmon because defense is so bad you'll be dead by the time you've spinned. If you want a fighter, Hitmontop is a better choice, its bulkier. Normally I'd recommend starmie but you've got special attackers covered. Forretress is probably your best bet though. Bear in mind most spinners need to be bulky enough to do something after they've spinned, other than be a crumpled heap on the floor.
Now rhyperior as a sweeper? No. Just no. When was the last time you saw a base 40 speed pokemon sweep anything unaided? It has access to speed boosts and baton passers are hard to pull off for beginners. Try something else, garchomp is a common physical sweeper that could work with this team

Dark Azelf March 17th, 2008 5:45 AM

Quote:

Originally Posted by Espreon (Post 3408395)
Well I was sleepy when I compiled the team idea...

Would Hitmonlee be good for a Spinner? It has the highest maximum speed among the Pokes that can learn Rapid Spin. And how bout Rhyperior for a Physical Sweeper?

These are the best spinners in D/p


Starmie
Tentacruel
Donphan
Claydol
Forretress


Other spinners that are ok that ive used are

Sandslash
Hitmontop

Some of these dont have ways to deal with spin blockers as in ghosts, which is why is suggest you run something with Pursuit, to remove those idiots =)

[email protected] Band
60 HP / 252 ATT / 196 SPEED
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake


Right, as for milotic, TAKE FLAME ORB OFF OF IT NOAW !!!!! Give it leftovers, it NEEDS leftovers recovery, i know what your thinking "Marvel scale makes up for it" No, it doesnt, it fails and gives you as much damage as you would of taken without Marvel Scale activated.

As for Skarmory, what have you done to the poor thing =[


[email protected] Shell / Leftovers
Impish nature
252 HP / 16 ATT / 200 DEF / 40 SP.DEF
- Brave Bird / Drill peck
- Whirlwind
- Spikes /Stealth Rock
- Roost

There, much better, choose between Stealth Rock and spikes, also give it an attack move, so it isnt toatlly "Taunt-able" and can do damage when called for. Shed Shell escapes Magnezone, if your wondering.

Espreon March 17th, 2008 1:05 PM

Alright I think I shall go with Donphan as a spinner, but which stats should a spinner be adept in?

Dark Azelf March 17th, 2008 1:16 PM

Quote:

Originally Posted by Espreon (Post 3409629)
Alright I think I shall go with Donphan as a spinner, but which stats should a spinner be adept in?


[email protected]overs
252 HP / 216 DEF / 40 ATT
Impish nature
- ice Shard / Stone Edge /Toxic
- Earthquake
- Rapid Spin
- Stealth Rock / Knock off / Stone Edge / Rest.

Donpahn is a good tank.

ice Shard beats up dragons, the evs above 2hko Garchomp.

Stone Edge helps with Gyarados somewhat.

Toxic cripples dusknoir, spiritomb, mismagius and any other spin blocker apart from gengar.


Last slot is up to you, stealth rock for support, Knock off cripples pokemon and removes their item, Rest is its best healing move, best used with Aromatherapy or Heal bell.

Espreon March 17th, 2008 1:24 PM

Alright thanks and funny thing I was planning on Donphan to have Ice Shard.

I have decided to utilize Garchomp for a Physical Sweeper, is this an even partially decent moveset?:

Dragon Claw
Stone Edge

For the other two:

-I was thinking of a Special attack to take out walls with poor Sp.Defensive stats maybe Flamethrower or Draco Meteor

-Maybe Swords Dance or Iron Head or Earthquake

Dark Azelf March 17th, 2008 1:36 PM

Quote:

Originally Posted by Espreon (Post 3409689)
Alright thanks and funny thing I was planning on Donphan to have Ice Shard.

I have decided to utilize Garchomp for a Physical Sweeper, is this an even partially decent moveset?:

Dragon Claw
Stone Edge

For the other two:

-I was thinking of a Special attack to take out walls with poor Sp.Defensive stats maybe Flamethrower or Draco Meteor

-Maybe Swords Dance or Iron Head or Earthquake

No need for Iron head, its a garbage move, Dragon, Ground and Fire hits everything in the game for at least neutral and nothing fully resists its move sets, so Garchomp has awesome coverage on any set it runs, hence why its so feared.


Try any one of these



[email protected] Orb
252 ATT / 240 SPEED / 16 HP
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Dragon Claw

^^ SD Chomp, no need for F-Blast on this set, Fire Fang 2hko's Skarm and ohko's forry after a swords dance. Awesome late game sweeper.


[email protected] Band
252 ATT / 240 SPEED / 16 HP
Jolly Nature
- Outrage
- Earthquake
- Fire Blast / Fire Fang
- Dragon Claw / Stone Edge / Crunch


Choice Band chomp Dragon Claw is for early game and to stop yourself getting revenge killed, and Outrage is for late game and it wrecks stuff, believe me, it 2hko's Gliscor and Hippowdon 0_0, Fire Fang or fire blast can go on this set, it depends who you fear, Bronzong, Celebi etc or Skarmory etc respectively. Stone Edge beats up Gyarados, whilst Crunch takes psychics and ghosts without having to be locked in outrage.


[email protected] Scarf
252 ATT / 224 SPEED / 32 sp.def
Adamant Nature
- Outrage
- Earthquake
- Fire Blast / Fire Fang
- Dragon Claw / Stone Edge / Crunch

Scarf Chomp, revenge killer, reaches 450 something speed.

Espreon March 17th, 2008 5:39 PM

Alright thanks to all of you guys' advice this is what I have compiled:

Typhlosion @Choice Specs
Nature: Timid
EV Spreads:

Sp.Atk: 252
Speed: 252
HP: 6

Moves:

Overheat
Flamethrower
Hidden Power (Electric)
Focus Blast

Froslass @Expert Belt
Nature: Timid
EV Spreads:

Sp.Atk: 252
Speed: 252
HP: 6

Moves:

Blizzard
Confuse Ray
Hail
Thunderbolt

Milotic @Leftovers
Nature: Bold

EV Spreads:

HP: 252
Def: 56
Sp.Def: 152
Sp.Atk: 50

Moves:

Surf
Ice Beam
Toxic
Recover

Skarmory @Shed Shell
Ability: Keen Eye
Nature: Impish

EV Spreads:

HP: 252
Attack: 76
Def: 180

Moves:

Brave Bird
Stealth Rock
Roost
Whirlwind

Donphan @Leftovers
Nature: Impish

EV Spreads:

HP: 252
Def:216
Attack: 40

Moves:

Ice Shard
Rapid Spin
Toxic
Stone Edge

Garchomp @Life Orb
Nature: Jolly
EV Spreads:

Attack: 252
Speed: 240
HP: 16

Swords Dance
Earthquake
Fire Fang
Dragon Claw

Sounds good?

Candymancan March 17th, 2008 6:46 PM

Maybe its just me, but frosslass is really weak, and if your going to use a turn to bring out hail i would put a focus sash on him, just to make sure he doesnt get Ko'd by anything

Espreon March 18th, 2008 2:37 PM

Quote:

Originally Posted by Candymancan (Post 3410442)
Maybe its just me, but frosslass is really weak, and if your going to use a turn to bring out hail i would put a focus sash on him, just to make sure he doesnt get Ko'd by anything

Don't you mean she?

Also my strategy does not involve using Hail first it involves using Confuse Ray first. But I guess your right.

Alright I have started to create my team starting with Froslass, shes still a Snorunt though. I need to know if its IVs are good.

Here they are:

HP: 23
Def: 19
SpA: 25
SpD: 22
Speed: 14

FourFourTwo March 18th, 2008 2:39 PM

Try to max its IVs in speed and SpA

Candymancan March 18th, 2008 2:46 PM

Sp ATK IV is fine if you dont care about perfection, but the speed is low, i would get the speed p to at least 25 also.

Espreon March 18th, 2008 8:00 PM

Alright I have been plauged with males and females with non-Timid natures (I gave mommy Ditto who has the Timid nature the Everstone and its a 50/50 chance of passing down the timid nature down to its children yet very few got the Timid nature...). It sucks that daddy Snorunt has been giving mommy Ditto too many Y chromosomes...

Nevertheless I have finally found a good specimen so here are her IVs:

HP: 23
Def: 16
SpA: 25 or 26 (Too lazy to find out but either one is good)
SpD: 31
Speed: 23

OK Defense is 3 points lower than the previous specimen (3 points is not the end of the world, right? Its not like its 10 points!) but their is a potential that SpAttack is slightly better than the previous specimen, SpDef is perfect! HP is the same and Speed is much better.

So should this specimen be the Froslass on my team?


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