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UU RMT
Mkay, first attempt at a UU team. The team seems good in theory, but I have a bad feeling about it. Comments and criticism accepted.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba141.png Kabutops @ Choice Band Nature: Adamant Ability: Battle Armor EVs: 24 HP / 252 Atk / 232 Spe Stone Edge Waterfall X-Scissor Aqua Jet Physical sweeper. I might switch him in for Rhyperior (even though that's BL) / Nidoking since it can absorb Electric-attacks and laugh at Rotom and Manectric. http://www.pokemonelite2000.com/sprites/dpmba/dpmba091.png Cloyster @ Leftovers Nature: Bold Ability: Shell Armor EVs: 252 HP / 56 SpA / 200 SpD Spikes Rapid Spin Ice Beam Explosion / Surf Rapid spinner and physical wall. I'm not sure on the last move. Either a powerful STAB, or explosion. http://www.pokemonelite2000.com/sprites/dpmba/dpmba310.png Manectric @ Choice Specs Nature: Timid Ability: Static EVs: 36 HP / 252 SpA / 220 Spe Thunderbolt Flamethrower Hidden Power Ice / Hidden Power Grass / Ice Fang Substitute / Charge Beam I'm not too keen on the EVs or breeding constantly for HP. Also, I have an idea of switching for Mr. Mime, as that would also make a slight Sp. Wall. http://www.pokemonelite2000.com/sprites/dpmba/dpmba097.png Hypno @ Leftovers Nature: Calm Ability: Insomnia EVs: 172 HP / 112 SpA / 224 SpD Psychic Nasty Plot Baton Pass Shadow Ball / Thunder Wave / Reflect / Hypnosis Sp. Wall that'll also switch in if I predict a Hypnosis. Last move, I'm not sure. T-Wave and Hypnosis, I love on Bronzong, Blissey, and Gengar, as pretty much anything is halted in their tracks if it's a sweeper, and I laugh at support or walls that get Parah4x'd. http://www.pokemonelite2000.com/sprites/dpmba/dpmba154.png Meganium @ Leftovers Nature: Bold Ability: Overgrow EVs: 216 HP / 148 Def / 144 SpA Energy Ball Aromatherapy Light Screen / Reflect Leech Seed / Synthesis Support. http://www.pokemonelite2000.com/sprites/dpmba/dpmba277.png Swellow @ Flame Orb Nature: Adamant Ability: Guts EVs: 252 Atk / 4 SpD / 252 Spe Substitute / Brave Bird Baton Pass / Facade Endeavor / Pursuit / Return Aerial Ace / U-Turn / Quick-Attack Completely filler. First option for each would be a Subpasser, second is what I thought of at first, to take advantage of Guts. |
I haven't got much time to critique this, but I wouldn't scrap Kabutops until you've used him a few times. Some people consider Rhyperior OU these days, so I'd keep him away to prevent controversy. If you're looking for non-OU grounds to wall electrics, maybe Dugtrio or Sandslash will fit in.
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Anyhows, Id maybe consider Rest in that last slot thar on Cloyster, you have Aromatherapy on Meganium (who is a beastly support poke btw =p) to take rest off, and seeing as Cloyster takes 25% from SR, id maybe invest in that. As for Hypno, i would Like to see Wish on the dude, nothing really benefits on this team from Nasty Plot passing, apart from Manectric, however, hes specs'd, so thats kinda a moot. [email protected] 252 HP / 58 DEF / 200 SP.DEF Calm nature Trait : insomnia - psychic / Seismic Toss - Wish - Reflect - Thunderwave / Hypnosis Also [email protected] Orb Jolly Nature 252 ATT / 252 SPEED / 6 HP Trait : Guts ~ Brave Bird ~ Facade ~ Pursuit / Quick Attack ~ U-turn / Quick Attack = Win |
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Your hypno works fine, but there's not much to Baton Pass to. I would recommend getting a Frosslass or Rotom to get an additional sp.sweeping option. A nice fire or poison type to help withdraw your grass weakness(outside of Megainium) would help you. Nidoking or Torkoal are animals in their respective roles. Really solid team though. I'd give it an 8.5/10. Although Swellow's never going to go back to Uu anytime soon. |
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good point. |
Yea, this is for actual WiFi battles, though I probably will end up using it in Shoddy as a test...
Well, Rhyperior's slow speed drives me off (and that it's BL), so I either have Nidoking (well... Posion does neutralize that grass-weakness) or Kabutops at the moment. I checked Laturn, and I probably could use it as a Sp. Sweeper and a way to absorb the occasional electric attack sent by Rotom, Manectric, ecteria. I was thinking of Hitmontop as another option, as a Technician user or Rapin Spinner. Though if I do put Froslass in, she can be an Anti-Spin if something like Hitmontop is there and threatens my Spike layers. If Laturn does fit in my team, does this seem like a somewhat good set? Laturn @ Leftovers Nature: Calm Ability: Volt Absorb EVs: 40 HP / 192 SpA / 240 SpD / 36 Spe ~ Thunder Wave ~ Surf ~ Thunderbolt ~ Ice Beam If this is a good idea, I might try a mixed Nidoking as a physical sweeper, incase I need a fire-type move. Though Laturn's 75 or so base Sp. ATK and Sp. DEF might require a Nasty Plot from Hypno, before I can actually sweep effectively. Though obviously, all it can do infront of Hypno is paralyze, but I'll probably switch in my phys sweeper at the first hint of a Hypno/Grumpig coming in. |
If Lanturn does fit into this team, then don't use Smogon's EVs. ._. For the most part, the rest of the set is fine, though.
Go Modest > Timid if running T-Wave. I'd just run 4 HP / 252 Spe / 252 SpA. ;) |
Yea, that Laturn EV spread does seem kind of interesting. At first, the SpD seems useful until I realized I might put Laturn in there as an attempt to absorb electric attacks and some fire. Maxing Spe and SpA would be my topmost priority, so I assume I should prepare to breed one for Modest, when the time comes.
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With one of the best UU Special Walls in the game, I'd go Synthesis in that last slot. And you're lucky, there's no weather changes in UU. ;) Reflect however, would benefit this team also, so use that in the 3rd slot. Ah. Gotta love Insomnia, Noctowl is optional, but T-Wave for the last slot, as it could benefit the team greatly. Also helps Kabutops, Swellow, and Manectric sweep more usefully. Also, go Relaxed for more Exploding power. Also, AP with a Flame Orber on the team doesn't help. BL is basically a banned UU, btw. Why would you use Substitute with a Choice Specs? No BP on Hypno, BTW, It's illegal. |
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You're right, XD. Even if used late-game, it can screw me over pretty well.[/QUOTE] Whoever said that is wrong, Walls aren't meant to last forever. But yeah, read my post above yours, it does learn BP, my bad. |
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lol wut?
When your wall is near the end you do blow that sh*t up son. Its called collateral damage. If a poke is gunna sweep a team(which is common in Uu due to wrong predictions) You might want to give that s.o.b the axe. Quote:
Meet a Blissey and chow down. D:< |
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