The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Binary ROM Hacking (https://www.pokecommunity.com/forumdisplay.php?f=284)
-   -   Pokémon: Pikachu's Tale (https://www.pokecommunity.com/showthread.php?t=132539)

Barker April 5th, 2008 12:26 AM

Pikachu's Tale
 
Bringing the Anime to Life... NOT a Yellow Remake... It's...

http://i301.photobucket.com/albums/nn50/pikachustale/Promotional/PT-Logo-VOne.png
Yes, it's a pun. :sleeping:

A Firered Hack by Barker

http://i301.photobucket.com/albums/nn50/pikachustale/Promotional/story.png

We've all played and enjoyed Pokémon Yellow. We loved it. I loved it. Unfortunately, the original game is now nearing a decade old, and in my opinion, deserves the updates the series has offered in the about nine years since it's been released. However, one small problem I had with the original game was that it didn't seem to take the whole "Anime Experience" far enough; sure, it had Team Rocket and Pikachu, but where were the separate story lines I grew to love from the original series?

My idea is a hack that's based more into the anime, essentially a deeper version of Yellow, with the same basic idea. This would be a hack that includes the small things we remember from the our first glimpses of the anime: the Samurai Bug Catcher in Viridian Forest, Mt. Hideaway and the Bulbasaur Garden; it would include the Giant Pokemon and the Spearow from the first episode. Basically, if you can think of it being in the Anime, (And it's not too small/picky), it would be in the game. Each Episode would have at least one individual event dedicated to it in the game. This makes for totally immersible gameplay that I hope will make an impression on any players. Sure, the idea is hardly groundbreaking or unique, but I haven't seen a super focused attempt at something exactly like this.

http://i301.photobucket.com/albums/nn50/pikachustale/Promotional/features.png
  • An emphasis on bringing the Anime Story into RPG format, while keeping continuity as high as possible. Obviously, some things will need to be updated, but for the most part, yes, Continuity is the very highest priority. This of course means no D/P Pokemon (lolwat?), no G/S/R/S/E Pokemon (Besides Ho Oh in the first episode, Togepi, whatever) until much later, if at all.
  • The going idea at the moment for Pikachu is to have him perched on your shoulder, and actually happens in the Anime from time to time. If not, a fix would be found, perhaps in the form of simply having Ash carry Pikachu on his back. Something akin to this. (Lovingly dubbed "Backpackachu" by Zel :P)
  • As many of us are jaded of Kanto after R/B/Y/G/G/S/FR/LG, I think it would be entirely necessary to remap the routes and Cities to be bigger, and more accurate to the Anime. Hopefully, this will help to combat the "Been here, done that" attitude some might have. Also included, obviously, would be cities seen in the Anime but not in the Original Kanto Map. This adds a numerous amount of cities/towns to the game.
  • In all, the main attraction of the hack won't be amazing graphics, or a custom region. It will be, of course, the Events and continuity I hope to offer. A hack with great events beats a hack with great graphics every time, in my eyes.
http://i301.photobucket.com/albums/nn50/pikachustale/Promotional/progress.png

As of February 22, 2009, the project is dead. Anyone interested in taking over the project can PM Woofer. It must be noted, however, that Woofer still wishes to be a part of the hack.

http://i301.photobucket.com/albums/nn50/pikachustale/Promotional/media.png

Media, as it turned out, was limited to just a few maps. These screenshots constitute the entire progress of Pikachu's Tale, from it's start in March 2008 to it's death in February 2009.

Pallet Town (32kb)

Route One (37kb)
Route One and Event/Comparison (148kb)

Viridan City (34kb)
(Wow, I just noticed a huge error here, too.)

Full Map (Pallet Town, Route One, and Viridian City) (106kb)

Support:

http://img177.imageshack.us/img177/9681/pikataleunderbannertranxk9.png
Thanks to Blue Pikachu!

http://i26.tinypic.com/30kadxj.jpg

Thanks to Islander Jon!
http://i28.tinypic.com/2uh2006.jpg
Thanks to Islander Jon!
Code:

http://i28.tinypic.com/2uh2006.jpg



Binary April 5th, 2008 12:35 AM

Wow, I love your idea, its fantastic.
I'd love to help you in any way possible.

atoms2ashes April 5th, 2008 1:46 AM

So does it mean u are adding Give PKMN events like the starters? How about mew?

pokehacker88 April 5th, 2008 2:05 AM

Nice idea hope to see more.

Barker April 5th, 2008 7:50 AM

Thanks Celebi, PH.

atoms, if it was "given" to Ash in the Anime, it will be "given" to him in the game, yes. However, you have to remember that he was never really just given anything outright. He had to, for example, earn the Bulbasaur's trust, save Misty from the Squirtle Squad, and get the Charmander to realize his original trainer was a douche. It'll be this way in the game too.

Sarcastic Prince April 5th, 2008 4:06 PM

I know in Anime that Bubasaur, Charmander and Squirtle doesn't evolve, but it will be
boring if you don't let them evolve.(And, yes, I watched Anime A LOT. I'm still watching them now.)

Tyrantrum April 5th, 2008 5:11 PM

Actually, ur wrong abour charmander.
Ash gets a charizard in the fossil episode.

Barker April 5th, 2008 9:11 PM

Quote:

Originally Posted by prince112 (Post 3471414)
I know in Anime that Bubasaur, Charmander and Squirtle doesn't evolve, but it will be
boring if you don't let them evolve.(And, yes, I watched Anime A LOT. I'm still watching them now.)

Yeah, that would obviously be an exception to the continuity thing.

I also can't force the player to catch a specific Pokemon either or have it with him at a certain time, which would be another difference, as far as "Metapod, use Harden to kill his Pinsur!" and things like that go. tl;dr: Variables will force me to deviate a little from the actual story, though nothing major will change.

And shiny, Ash's Charmander was gotten from a bad trainer. This Charmander evolved into Charmeleon, and then into Charizard, in the episode you mentioned.

Sarcastic Prince April 6th, 2008 4:09 AM

Quote:

Originally Posted by shinypkmnfan13 (Post 3471702)
Actually, ur wrong abour charmander.
Ash gets a charizard in the fossil episode.

Ugh... I think it was because I watched too much DP Anime and I already forgotten a lot of old Anime Series.

Luck April 6th, 2008 6:26 AM

yeah probably.
the old anime was much better.
Topic:i'm guessing your pikachu can't evolve into raichu.
but one thing...
how will you make it impossible to release your pikachu?
If you release it,the characters will be wondering why a pikachu is still on your back.

Antwhan April 6th, 2008 9:01 AM

well i guess then it would be a pikachu backpack? personally, i dont know who would release their starter but it's a good form of critism. anyway. yellow remakes/expansions require a bit of diligence and devotion more than most other games. if only because it shud be true to the anime, best of luck to ya mate.

would liek to see more of this

Barker April 6th, 2008 3:32 PM

Quote:

Originally Posted by NIN (Post 3473550)
yeah probably.
the old anime was much better.
Topic:i'm guessing your pikachu can't evolve into raichu.
but one thing...
how will you make it impossible to release your pikachu?
If you release it,the characters will be wondering why a pikachu is still on your back.

Well, there's that problem, and what happens if you just don't have Pikachu in your party.

For now, I'll just have to assume that the player will not release the Pikachu and will always have it with him, which is the entire point of playing the "anime" story. If the player doesn't want to use the Pikachu, as he is "supposed" to do, dealing with the now-unrealistic sprite is his problem, not mine.

Quote:

Originally Posted by Antwhan (Post 3473914)
well i guess then it would be a pikachu backpack? personally, i dont know who would release their starter but it's a good form of critism. anyway. yellow remakes/expansions require a bit of diligence and devotion more than most other games. if only because it shud be true to the anime, best of luck to ya mate.

would liek to see more of this

Haha, not necessarily. I can think of "a few" times in the anime where Pikachu travels on Ash. This is just a way for the whole "Pikachu follows you" thing to work; it's a sloppy fix, but it is indeed a fix.

I'll keep that in mind, thanks man.

~Red April 7th, 2008 8:21 AM

What about when you start the game? Will pikachu be already on your back?

Barker April 7th, 2008 2:40 PM

Quote:

Originally Posted by ashandmisty (Post 3477015)
What about when you start the game? Will pikachu be already on your back?

Yeah. My hope is that people won't freak out over a minute or two of "WHY DO I HAVE PIKACHU ALREADY?".

If this sprite thing is going to be a problem, maybe we can just forget having Pikachu in the OW.

Luck April 7th, 2008 3:05 PM

why not just make a backpack that pikachu supposedly rides in?
The pikachu head sticks out of the backpack but before you get the pikachu,its just an ordinary doll.

Tyrantrum April 7th, 2008 3:23 PM

May be u could use the D/P pikachu that thethethethe used.
They gave it a fast-walking OW too, for when u run.

BakingBluePotatoe April 8th, 2008 5:55 PM

eah, I think you can like... edit it and also be able to have you and Pikachuu follows you..... I'll show you in a sec.

zel 2.0 April 8th, 2008 8:24 PM

Well, we know that people can get a bit exigent about the "Pikachu following you", which is something that always makes most Yellow remakes fail at the end. Dont let that drive you crazy, because I guess the only solution is to make it part of the overworld as you planned. Although I wouldnt put Pikachu on Ash's back, but on his shoulder (at least I think most of the time Pika is there)
Putting Pikachu behind always has the problem of certain tiles being in the way of Pikachu, dont forget that.

Barker April 8th, 2008 8:40 PM

makunouchi - That could work, though what I have "planned" now is basically that, only defiently not a backpack.

shinypkmnfan13 - The spritesheet in the Resources thread? I used that, and Shooped some mock-ups. This is the best idea I could get out of it, since I can't individually script a Pikachu sprite to follow.

~KiTsUnE - I'm actually interested in this. Let's see..

zel - <insert funny looking award here> Yeah, I noticed that, and I plan to keep a level head about it. I can see how annoying it can be though. The thing is, we have to think of a clever workaround when hacking to remake, such as your Phonebooth idea to replace the Pokegear. Genius.

Oh, and I want to be clear about this while this is still in the scrapbox stages, this isn't a Yellow Remake. At all. Same concept, but my planned project is far from a remake.

Going on.. Haha, yeah, I always thought of him as more of a shoulder rider, but when I put the sprite together in Photoshop, just to see, Pikachu on one side of the shoulder didn't look right. If I found a smaller sprite (Or, gasp, tried to do my own :cheeky:), maybe, but for now, we get to deal with the "Pika-Backpack". (It sounds so stupid to me, but at the same time, a little lulsworthy. :P)

Anyway, thanks fellas. You're making me think before I act.

/Circa April 8th, 2008 10:52 PM

It's nice too see someone using my rombase :). (looking at your avatar)
I'm looking forward to this, the feature that caught my eyes was the towns being remapped, maybe you'll make them more realistic? Like larger and more adventerous? I'm thinking cities will have more houses, even if you cant get in them.

I'm thinking of updating that rombase soon. So maybe you'll be interested? :).
Good luck!

Binary April 9th, 2008 7:44 AM

Yeah, I noticed Barker used CheesePeow's rombase....
anyways, it suits the hack. But I think Barker will be adding more tiles to it..
I actually like zel's idea of putting pikachu on the choulder, rather than it following you and that sounds decent. Anyways the towns and cities will hopefully be remapped, into bigger sizes, I think.

zel 2.0 April 9th, 2008 9:40 AM

I wanted to comment on some people's posts, to give a few opinions and maybe some ideas

Quote:

Originally Posted by prince112 (Post 3471414)
I know in Anime that Bubasaur, Charmander and Squirtle doesn't evolve, but it will be
boring if you don't let them evolve.(And, yes, I watched Anime A LOT. I'm still watching them now.)

With the exception of Charmander, which evolves, the other two (and Pikachu as well) will surely need an edition with Pokemon Amplifier, that way they could be prevented from evolving if you want to stick closer to the anime, and it also enables you to give their stats some boost (I'm pretty sure Ash's yellow rat needs a HUGE boost to stand up against stronger Pokemon)

Quote:

Originally Posted by makunouchi (Post 3473550)
how will you make it impossible to release your pikachu?
If you release it,the characters will be wondering why a pikachu is still on your back.

If you really want to avoid releases, just get rid of the PC XD
But I guess you'll probably need it later -_-

Quote:

Originally Posted by ashandmisty (Post 3477015)
What about when you start the game? Will pikachu be already on your back?

A simple solution (although I'm not sure if you'll want it, Barker), when Oak is talking in the intro just make that part the event when Ash gets Pikachu, so at the end when the game starts, it'll be logical that you already begin with Pikachu (I know, in the beginning Pika wasnt that friendly, but it's the best I came up with)

Mitchman April 9th, 2008 10:00 AM

Quote:

Originally Posted by zel (Post 3483684)
If you really want to avoid releases, just get rid of the PC XD
But I guess you'll probably need it later -_-

No I thought of something while reading this. What if like in the show you get your pokemon from oak if it is deposited. You can create a script were oak says "Ash that is your beloved pikachu. You know he doesn't like pokeballs and pokemon depositories. And Also if my theory is correct the way oak stops you from using Items in a house you configure it to make you stop depositing pikachu. Sorry if it didn't make sense or cant e done

adamb241 April 9th, 2008 11:07 AM

I like your story line a lot. It would be awesome if you could make the Pikachu hang onto Ash (Player) like the story says. Anyways, good luck with this.

Barker April 9th, 2008 3:21 PM

Quote:

Originally Posted by CheesePeow (Post 3482695)
It's nice too see someone using my rombase :). (looking at your avatar)
I'm looking forward to this, the feature that caught my eyes was the towns being remapped, maybe you'll make them more realistic? Like larger and more adventerous? I'm thinking cities will have more houses, even if you cant get in them.

I'm thinking of updating that rombase soon. So maybe you'll be interested? :).
Good luck!

I'm absolutely in love with it, I hope you're okay with that. :P I love the trees and palettes most, and if you do update it, please be sure to let me know.

(Actually, my avatar is a mock-up; I used your Base to spice up some practice maps before I opened this thread, and before my computer crashed, so I don't have the base anymore. So yeah, an update would be great. Don't get me wrong, I still plan to use it, if you allow me.(Yes, if interested, there are some versions of my mapping style in the Map Rating thread.))

Yeah, I plan to make everything on a bigger scale (Read: Longer Routes, bigger, more detailed towns. More varied landscape, with some sense of hills and ranges, like in D/P. Flatland gets old.) In all, thanks for your support. It's much appreciated.
Quote:

Originally Posted by C3LEBI-愛 (Post 3483531)
Yeah, I noticed Barker used CheesePeow's rombase....
anyways, it suits the hack. But I think Barker will be adding more tiles to it..
I actually like zel's idea of putting pikachu on the choulder, rather than it following you and that sounds decent. Anyways the towns and cities will hopefully be remapped, into bigger sizes, I think.

If the idea catches on, It'll be implemented for sure.

Anyway, a hand for C3L, who is helping me to learn the intricacies of Scripting. :P

Mr. Zel: All good ideas, the intro bit especially. I do plan on letting Bulbasaur/Squirtle evolve though; there are going to be inconsistencies with Ash's team anyway, right? (I can't force people to catch Caterpies or 30 Tauros.)

I think for now, I'll try to go forward with the shoulder idea. If not, I'll just pass the Pikachu off as a backpack. -_-
Quote:

Originally Posted by darkcookie _93 (Post 3483723)
No I thought of something while reading this. What if like in the show you get your pokemon from oak if it is deposited. You can create a script were oak says "Ash that is your beloved pikachu. You know he doesn't like pokeballs and pokemon depositories. And Also if my theory is correct the way oak stops you from using Items in a house you configure it to make you stop depositing pikachu. Sorry if it didn't make sense or cant e done

That's actually a superb idea, and if it can be done, It will be done.

Also: Thanks adamb. Support means everything at this stage in the process.

EmeraldSky April 9th, 2008 4:05 PM

Wow, I'm actually excited about this!

Are you planning to have the characters say everything they do in the show, or are you taking a few liberties in the script?

Secondly, how are we going to handle Brock's "crazy romantic" moments?

Barker April 9th, 2008 4:54 PM

Quote:

Originally Posted by EmeraldSky (Post 3484755)
Wow, I'm actually excited about this!

Are you planning to have the characters say everything they do in the show, or are you taking a few liberties in the script?

Secondly, how are we going to handle Brock's "crazy romantic" moments?

For the most part, I plan for characters to say exactly what they do in the show. Of course, there will have to be differences, but yep, It's all part of the continuity aspect I want to keep good.

Brock and Misty, having them follow Ash around would be overkill IMO. As for your question, I'll defiantly have him doing some romantic things in, for a little bit of comic relief. Him and Misty will both probably just come from offscreen when they're needed.

Virtual Chatot April 9th, 2008 5:02 PM

Quote:

Originally Posted by Barker (Post 3484877)
For the most part, I plan for characters to say exactly what they do in the show. Of course, there will have to be differences, but yep, It's all part of the continuity aspect I want to keep good.

Brock and Misty, having them follow Ash around would be overkill IMO. As for your question, I'll defiantly have him doing some romantic things in, for a little bit of comic relief. Him and Misty will both probably just come from offscreen when they're needed.

You could have them just walk into the character's overworld and disappear.

It was an effect that they used in the Final Fantasy series, instead of people actually following you around, they would simply walk into you, and they would walk about when they had something to say.

Antwhan April 9th, 2008 5:16 PM

Quote:

Originally Posted by Heatran (Post 3484898)
You could have them just walk into the character's overworld and disappear.

It was an effect that they used in the Final Fantasy series, instead of people actually following you around, they would simply walk into you, and they would walk about when they had something to say.

It is a cool effect that I've seen in some other hacks, and i hope to implement into my own as well. It is a very common effect used in many rpgs nt just final fantasy. It's nice to see someone taking a yellow redux so seriously, Looking forward to this mate. :)

BakingBluePotatoe April 9th, 2008 6:30 PM

1 Attachment(s)
so in the hack it would LOOK like Pikachuu is following you, but in reality, they're really the same sprite! (see attachment)

DON'T TELL THE KIDDIES!

Barker April 9th, 2008 9:53 PM

Quote:

Originally Posted by Heatran (Post 3484898)
You could have them just walk into the character's overworld and disappear.

It was an effect that they used in the Final Fantasy series, instead of people actually following you around, they would simply walk into you, and they would walk about when they had something to say.

I had in the back of my mind, subconsciously, in dream, thought of that. I didn't know if it was a feasible idea. Now that I know it is, that's a direction I'll go in as far as Misty/Brock are concerned. Thanks man.
Quote:

Originally Posted by Antwhan (Post 3484924)
It is a cool effect that I've seen in some other hacks, and i hope to implement into my own as well. It is a very common effect used in many rpgs nt just final fantasy. It's nice to see someone taking a yellow redux so seriously, Looking forward to this mate. :)

Thanks a lot, really. (You guys have no idea how much just one post like this motivates me. :D)

Over the year or so I've lurked, I noticed that some hacks just get thrown together haphazardly. I promised myself that I wouldn't be one of those hackers, and now that I'm beginning to start my own hack, I'm keeping that promise. When dealing with hacks, the first impression is often the only impression. It's for that reason that I don't plan to start serious work on this until I'm comfortable with everything.

~KiTsUnE - Those look great, but I'm trying to shy away from the total-two-tile character approach, which I saw fail in an earlier Yellow Remake. Also, there's the problem of Pikachu jumping diagonally a tile each time you turn, which is why I switched to the Pikachu-Backpack approach.

And again, a special thanks to C3LEBI, who is helping me to get scripting down.



For those wondering how remapping is going to be: I took a study break from scripting (haermm) to map an early version of Route 1 on my "Test" ROM while watching my Suns beat down the Spurs. In FR, the dimensions are 24x40. In this early version for PT, the dimensions clocked in at 40x50, which will probably be increased to 40x60. It has a lake, obviously, for the Misty/Bike event, and some hills... I dunno. It has a tiny bit of semblance to FR's Route 1, but let me be clear: I did clear the map with Trees before starting. I'd post a mapshot, but the Grass on the Rombase I used freaked out, and I need to reinsert some working grass. Maybe tomorrow, after more scripting practice. (Yes, I test-map with Rombases, because the Original tiles have a way of making me bored. -_-)

Mitchman April 10th, 2008 3:43 AM

Cool I always wanted that lake in a game.
Anyway I was thinking are you going to have a special script were 3 or 4 spearows attack. Cause then it will feel even more like the show.
Edit: Offtopic how do you like my ashachu avie

shinygoldash April 10th, 2008 4:18 AM

Are we gonna have Brock's father be a tutor or whatever and teach pikashu thunderbolt early on?

EmeraldSky April 10th, 2008 5:02 AM

One way you could do a Brock "crazy romantic" moment is that once the girl appears and says what she needs to say before the moment, Brock sprite could go "!" (like a trainer that has spotted you), really quickly race up to the girl, and while he's talking, hearts go flying from him into the air until Misty drags him away.

SilentWing April 10th, 2008 1:14 PM

Barker, what a pleasant surprise. I saw you quite a bit on the Shiny Gold thread and thereabouts, and I noticed you have a sense of professionalism about your work. Now that you're starting a hack of your own, I'm pleased to see it's no less professional. I'm quite pleased with the level of ideas being thrown around here, and it seems like you have the motivation to make it work, even if it is your very first hack. After all, so was Shiny Gold to zel. :)

I would very much like to see this game in a different rom base and with different route/town dimensions. As was said earlier, bigger cities, more realistic terrain, a great rombase, and some new anime-related sprites is everything needed graphically. How advanced will the scripting be? I've seen some scripts that make me reel, such as the complicated motion of many people in a room at once, a pokemon chooser script, a zelda-like shop, side-scrolling (GBC rom, though), etc. Surely you don't intend to go that far, do you?

zel 2.0 April 10th, 2008 1:56 PM

Pikachu as a backpack, does that make it a "Backpackachu"?
Sorry, I had to do it, I couldnt resist XP

Well, at least I can see that people got interested in this, and have good ideas. Now I hope you can satisfy as much as you can, Barker. Good luck, specially when scripting, which will be hell -_-

Barker April 10th, 2008 2:08 PM

Quote:

Originally Posted by darkcookie _93 (Post 3485706)
Cool I always wanted that lake in a game.
Anyway I was thinking are you going to have a special script were 3 or 4 spearows attack. Cause then it will feel even more like the show.
Edit: Offtopic how do you like my ashachu avie

Yep. Probably a battle with a higher leveled Spearow or two (Level Eightish, in addition to Pikachu's type advantage) to demonstrate the point, along with the Spearows running away.

I'll have to activate the bike, then deactivate it.

Cool avatar, yeah. Haha. :P
Quote:

Originally Posted by shinygoldash (Post 3485733)
Are we gonna have Brock's father be a tutor or whatever and teach pikashu thunderbolt early on?

Not Thunderbolt, not that early in the game. Not with Misty right around the corner. Maybe a different attack, like Spark.
Quote:

Originally Posted by EmeraldSky (Post 3485795)
One way you could do a Brock "crazy romantic" moment is that once the girl appears and says what she needs to say before the moment, Brock sprite could go "!" (like a trainer that has spotted you), really quickly race up to the girl, and while he's talking, hearts go flying from him into the air until Misty drags him away.

Haha, Sounds like a good idea. :laugh:
Quote:

Originally Posted by SilentWing (Post 3486866)
Barker, what a pleasant surprise. I saw you quite a bit on the Shiny Gold thread and thereabouts, and I noticed you have a sense of professionalism about your work. Now that you're starting a hack of your own, I'm pleased to see it's no less professional. I'm quite pleased with the level of ideas being thrown around here, and it seems like you have the motivation to make it work, even if it is your very first hack. After all, so was Shiny Gold to zel. :)

I would very much like to see this game in a different rom base and with different route/town dimensions. As was said earlier, bigger cities, more realistic terrain, a great rombase, and some new anime-related sprites is everything needed graphically. How advanced will the scripting be? I've seen some scripts that make me reel, such as the complicated motion of many people in a room at once, a pokemon chooser script, a zelda-like shop, side-scrolling (GBC rom, though), etc. Surely you don't intend to go that far, do you?

First of all the beginning of your post made me smile big. I'll never be able to say how much support helps me out. :)

Now then. I plan to use Firered, and yep, everything will be bigger map-wise. Scripting will be complex, but hopefully won't give motion sickness. They'll be kept simple enough to work, but, again, complex enough that you don't say out loud, "Is that it?".
Quote:

Originally Posted by zel (Post 3487058)
Pikachu as a backpack, does that make it a "Backpackachu"?
Sorry, I had to do it, I couldnt resist XP

Well, at least I can see that people got interested in this, and have good ideas. Now I hope you can satisfy as much as you can, Barker. Good luck, specially when scripting, which will be hell -_-

:laugh:. That made me laugh as much as the Cowterpie joke. (Which will, incidentally, be included in the game, because I'm a weird person.)

I hope to make people happy with this one. And thanks for that encouraging last sentence. :P

:paranoid:

EmeraldSky April 10th, 2008 3:21 PM

Thanks for considering my idea...are you planning on making a MIDI for the "crazy romantic" moments (that is, if you know how to edit the music?)

bballstar23 April 10th, 2008 7:50 PM

This isn't a very productive comment, but I'd like you to know that I like your idea a lot, and am looking forward to some sort of release in the future.

Barker April 10th, 2008 9:31 PM

Quote:

Originally Posted by EmeraldSky (Post 3487324)
Thanks for considering my idea...are you planning on making a MIDI for the "crazy romantic" moments (that is, if you know how to edit the music?)

When we get down the line a little, towards the end of the story, I may start to implement extras like that. For now though, I'm focused on at least delivering the story. Good idea again though. :shocked:
Quote:

Originally Posted by bballstar23 (Post 3488028)
This isn't a very productive comment, but I'd like you to know that I like your idea a lot, and am looking forward to some sort of release in the future.

Hey thanks man. :)

Mitchman April 11th, 2008 4:38 AM

Hey barker I just want to know if you need ideas help for this. I was going to do something like this and thought it would be impossible. So pm your answer since I have a notebook full of ideas for this

/Circa April 12th, 2008 3:45 PM

Hey Barker, hows this going along?
I was hoping you'd start mapping by now, and hopefully make them a bit different.
Just as a reference, Serebii has all the keypoints that happen in the anime, you should be able to find it :).
Also, considering theres also some islands, are you planning on having the orange islands in your hack?

Good luck. my rombase is in the resources section, palettes are changed a bit, plus the main tree :)

Vyro April 12th, 2008 6:46 PM

I am a good mapper and over world editor. I can help you with this

>KILLER< April 12th, 2008 10:01 PM

nice hack, want to play it already

Barker April 13th, 2008 1:49 PM

in b4 huge post. I'll update the original post tonight with updated features and whatnot, and possibly maps.

Quote:

Originally Posted by darkcookie _93 (Post 3488642)
Hey barker I just want to know if you need ideas help for this. I was going to do something like this and thought it would be impossible. So pm your answer since I have a notebook full of ideas for this

Ideas? I plan to take the ideas directly from the anime. If you have ideas on how to implement them though, drop me a line. ;)
Quote:

Originally Posted by CheesePeow (Post 3493447)
Hey Barker, hows this going along?
I was hoping you'd start mapping by now, and hopefully make them a bit different.
Just as a reference, Serebii has all the keypoints that happen in the anime, you should be able to find it :).
Also, considering theres also some islands, are you planning on having the orange islands in your hack?

Good luck. my rombase is in the resources section, palettes are changed a bit, plus the main tree :)

How's things? I'm still working on scripting, which I do find a little dull. As a result, I'm mapping more and more. Pretty soon I'm going to have to lock down Advance Map and focus. I hope to start real, actual work on the hack this week.

And yep, I've been checking everything I can for anime keypoints. It's hard to watch them all without a download/buy; I can find the first 24 episodes, but beyond that, I'm stuck with reviews.

From the beginning, I planned on adding the Orange Islands, but I wanted to keep it a huge secret and blah blah blah, but yeah, the hack is in pre-production and I'm already getting asked about it. tl;dr: I plan on adding the Orange Islands saga into the hack. One of the advantages of playing through the game here is you'll have your full team when you start in the Islands. In other hacks that start there, you're stuck with low level Pokemon that already know surf.

As for your rombase.. I cannot adequately express just how much I love it. :P Everything is perfect. And you're giving me permission to use it right? I may need to add some things, like sidestairs, but really, I honestly love everything about it. Expect a very through Thank You in the credits.
Quote:

Originally Posted by missingno10110 (Post 3493996)
I am a good mapper and over world editor. I can help you with this

I actually planned to do most mapping myself, but honestly, if you're good, I'd be stupid not to ask for your help. I'll PM you about it when I get to that stage. And Overworld editing would be great. I don't understand much about that. :\

Also.. Thanks Killer. :P

Any bad spelling/internet speak is purely intentional for lulz and wat.

Vyro April 14th, 2008 1:06 PM

I got a name change... anyway, I could change unused sprites into the orange island gym leaders

Barker April 15th, 2008 9:42 PM

We'll cross that bridge when we get to it. :P

In the meantime, an update. :\ I did a mapping of Route One today, which I feel officially starts my hack. The map can be seen in the first post.

This weekend, I hope to have gotten far enough to have started scripting. ("Easter Break" gives me a few extra days from the grind of high school to get going.)

Anyway, as always, thanks for reading, if you did. If I could just ask you to check the map over, and give me opinions on it (As well as the event, I suppose), that would be grand.

Is it normal for Maps to take 3-4 hours to complete? :sleeping:

/Circa April 15th, 2008 10:50 PM

Good job Barker, I think the map should of taking a while to complete, considering everything you put into it. Though I think you should of used the main water, instead of the plain blue. But good job :).
It seems your going to use alot of scripts in this. I also think when your going to have the 'backpackchu' that should include it when Gary stops you in an event? ("Whats that?! A backpackchu?") xD.
Keep at it.

Mitchman April 15th, 2008 11:06 PM

Barker maps always take 3-4 hours. especially one that needs all the details to be perfet. Even more when you have to make the maps out of nowere and need ideas.

Tyrantrum April 16th, 2008 5:21 AM

I really love the comparison, I hope the event goes well.
Also, where did u get those stairs?
I've been trying to make them in the block editor, but it won't work.

P.S. I'm using the same rombase.

Blue Pikachu April 16th, 2008 11:56 AM

Epicness in the making
 
Epic.

This is the word that comes to mind when I think of how could this could be. When I first read this through I was...excited. I thought this really could be great. But I must admit I had my doubts. I thought the extent of anime in the game would be fighting a spearow in the forest and that's it. While this wouldn't be a bad thing I hoped for more. All my fears were put to rest after looking through your plan for only the first route.

It will be hard work of that I have no doubt but I'm sure it was be worth it. If you need any help (sorry my hacking experiance is downloading Advance Map and messing around with that so I can't help you on that front) don't hesitate to ask.

It great to see the Anime get the game it deserved all along.

As far as route 1 goes, I think it looks awesome and the events sound great. You said you are going to block the player going right forcing him into the event with spearow. How are you going to do this? I was thinking something along the lines of a script popping going.. "I think this is the wrong way" or something along those lines. Then again I don't know if you have anything planned.

And now to quote the awesome...:paranoid:... S Club 7... "Don't stop, never give up"

Reading that it really is quite a mammoth 3rd post. ^_^
yet again good luck! and expect to see me posting in this thread often.

Mitchman April 16th, 2008 12:17 PM

Barker Um I have ideas on what to do for some simple things.
1. When ash is late to oaks he goes thee in pajama then when he is ready with pikachu you do a sleep at home warp and when he wakes up he is in his new clothes.
2. For weather like event I.E. the charmander nad Ho-oh do same above but for charmander after you and the gang rest there and for Ho-oh after you faint.
3. Um let me see. Oh got one. Um how about putting a seperate rout to the right of pallet town going to oaks and a ranch were you view deposited pokemon

Barker April 16th, 2008 3:02 PM

Quote:

Originally Posted by CheesePeow (Post 3503253)
Good job Barker, I think the map should of taking a while to complete, considering everything you put into it. Though I think you should of used the main water, instead of the plain blue. But good job :).
It seems your going to use alot of scripts in this. I also think when your going to have the 'backpackchu' that should include it when Gary stops you in an event? ("Whats that?! A backpackchu?") xD.
Keep at it.

I'll probably change it eventually. Mostly, the calm water was to show that the player doesn't need to surf on it.

For now, the "Backpackachu" idea is going to stay, until I can get a spriter to help me with the shoulder idea. (For those who missed the joke, the "Backpackachu" isn't a backpack at all, it's really Pikachu riding on your back.) And yeah, of course the hack is going to need hack-specific humor, which will be some of the only ways I plan to split a tiny bit with the Canon.:P Maybe I'll have a running Joke where Ash says stupid things. ("Maybe it's a Cowterpie!" (A very real joke used in the.. Second? episode by Ash.) Then in a different situation, "Maybe it's a Backpackachu!". "Maybe it's a... lame idea :P.") Hmm.

I just think Gary would be the one to say something like "Nice Backpack, loser, you suck, kiss my Butt..erfree," etc etc etc.
Quote:

Originally Posted by darkcookie_93 (Post 3503283)
Barker maps always take 3-4 hours. especially one that needs all the details to be perfet. Even more when you have to make the maps out of nowere and need ideas.

Oh good. :P I thought maybe I was a horribly slow mapper.

Another tidbit for those who didn't know: each of my maps so far has been blanked with Trees before I start, and I plan to keep it that way.
Quote:

Originally Posted by Eeveon (Post 3503766)
I really love the comparison, I hope the event goes well.
Also, where did u get those stairs?
I've been trying to make them in the block editor, but it won't work.

P.S. I'm using the same rombase.

I added these stairs myself, which is why they look a little messed up.
Quote:

Originally Posted by Blue Pikachu (Post 3504509)
Epic.

This is the word that comes to mind when I think of how could this could be. When I first read this through I was...excited. I thought this really could be great. But I must admit I had my doubts. I thought the extent of anime in the game would be fighting a spearow in the forest and that's it. While this wouldn't be a bad thing I hoped for more. All my fears were put to rest after looking through your plan for only the first route.

It will be hard work of that I have no doubt but I'm sure it was be worth it. If you need any help (sorry my hacking experiance is downloading Advance Map and messing around with that so I can't help you on that front) don't hesitate to ask.

It great to see the Anime get the game it deserved all along.

As far as route 1 goes, I think it looks awesome and the events sound great. You said you are going to block the player going right forcing him into the event with spearow. How are you going to do this? I was thinking something along the lines of a script popping going.. "I think this is the wrong way" or something along those lines. Then again I don't know if you have anything planned.

And now to quote the awesome...:paranoid:... S Club 7... "Don't stop, never give up"

Reading that it really is quite a mammoth 3rd post. ^_^
yet again good luck! and expect to see me posting in this thread often.

Wow.. :P

I would hate myself for ramping anyone up, then giving them something lame like a single battle. And thanks, man. As for blocking the route, I'll probably have some "Convenient" excuse, maybe Pikachu refusing to go, or two trainers battling, as in G/S during the early Mr. Pokemon segment.

Don't worry, we've all had that song stuck in our heads once or twice. :P Thanks again.
Quote:

Originally Posted by darkcookie_93 (Post 3504561)
Barker Um I have ideas on what to do for some simple things.
1. When ash is late to oaks he goes thee in pajama then when he is ready with pikachu you do a sleep at home warp and when he wakes up he is in his new clothes.
2. For weather like event I.E. the charmander nad Ho-oh do same above but for charmander after you and the gang rest there and for Ho-oh after you faint.
3. Um let me see. Oh got one. Um how about putting a seperate rout to the right of pallet town going to oaks and a ranch were you view deposited pokemon

Let's see..

1. That seems complicated. If it works, I'm all for it, but it'll have to wait till I'm someway into the hack to be implemented. I'm more focused on getting this off the ground right now than fixing minute-long inconsistencies.
2. Yeah, I forgot about adding the much-needed Thunderstorm Weather part 5 of the event. Don't worry, weather will be part of the experience. ;)
3. I've only watched partway into the first season, and haven't seen anything about a ranch yet. Anyway, seeing all your Pokemon would be cool, but it seems like it would require a very, very complex script. For now, we'll shelve this idea.

Anyway, Utah kids in my area get a few days off from high school to chill for Easter Break. Guess how I'll be spending some of mine? :P

Expect a new map tonight/early tomorrow morning.

avatarkris April 16th, 2008 4:23 PM

Hope you can get this thing out with the pickachu!!!
Are you nearly finished remaking the places,traners & stuff ?
can't wait to play it!

greenozano April 16th, 2008 5:31 PM

Question zel
 
Zel how did you make the phone both script I know it was a big script because there were a lot of trainers that had Id's but truly how did it work for you to register characters then be able to call them in different maps. But the main part i'm wondering is The register thing It seems difficult but I'm still trying to learn it.

Barker April 16th, 2008 8:12 PM

Quote:

Originally Posted by avatarkris (Post 3505128)
Hope you can get this thing out with the pickachu!!!
Are you nearly finished remaking the places,traners & stuff ?
can't wait to play it!

:P

I'm not "remaking" anything though; the game has new graphics from a Rombase, and I don't plan on revamping anything from Yellow, besides possibly the Pikachu sprite.

As for Greeno.. Off-Topic, amirite?

Tyrantrum April 16th, 2008 8:19 PM

Just a couple questions:
1. Will u have Misty and Brock follow u?
2. What will it look like in the running format with Pikachu on ur back?

Vyro April 17th, 2008 11:54 AM

I can make a sprite of the burnt bike from that one episode(when pikachu burnt it with his thundershock)

avatarkris April 17th, 2008 3:05 PM

sorry i mean't making so how far did you reach!!!
i know it's based on the series!
can you tell me.
yip bringing the anime to life

Barker April 18th, 2008 8:59 AM

Misty and Brock won't follow. We've established this. Two, running will look the same, so far as I'm concerned, only faster. Maybe Pikachu will bounce around a little?

Darkly, I don't know if I want to trouble you with that. It's not a big deal anyway.

Avatar, I'm still mapping. Been chilling with friends the past few days, which is the reason for me not posting the updates I promised.

Blue Pikachu April 18th, 2008 9:40 AM

Quote:

Originally Posted by Barker (Post 3509528)
Been chilling with friends the past few days

You're not allowed the chill with mates! Get back to work! :P

On a more serious point in the 3rd episode ash catches two Pokemon. Are you going to make catching the Pokemon optional or a script where they catch them? My initial idea was that the first Pokemon (Caterpie) was caught by an NPC to 'teach' the player how to catch Pokemon then the player has a go and catches the Pidgeotto? I realise it may be hard to stick right to the anime but was just wondering myself. Again I'm not sure if you had any ideas for this.

Looking forward to seeing the next map :)

Barker April 18th, 2008 2:01 PM

Quote:

Originally Posted by Blue Pikachu (Post 3509605)
You're not allowed the chill with mates! Get back to work! :P

On a more serious point in the 3rd episode ash catches two Pokemon. Are you going to make catching the Pokemon optional or a script where they catch them? My initial idea was that the first Pokemon (Caterpie) was caught by an NPC to 'teach' the player how to catch Pokemon then the player has a go and catches the Pidgeotto? I realise it may be hard to stick right to the anime but was just wondering myself. Again I'm not sure if you had any ideas for this.

Looking forward to seeing the next map :)

:P

I thought of something like that, but it really wouldn't be practical to require certain Pokemon to be caught. After all, half the fun is building your own team. If a player really wants to be exactly like Ash though, he/she will catch the same Pokemon on their own.

On another note, I added the Map for Pallet Town. Something about it strikes me as weird, so it will probably be edited a tiny bit. Nonetheless, there it is. Feel free to critique it.

Vyro April 18th, 2008 2:54 PM

Don't worry, I have nothing better to do...

Blue Pikachu April 18th, 2008 4:25 PM

Personally I think the Pallet town map looks awesome. Very big and it does remind me of the anime.

Nice to see a starter town bigger than 20x20 tiles :P

Are you planning to create insides for all the houses?

greenozano April 18th, 2008 7:40 PM

I like your new pallet town map I didn't think about it.

oli25 April 18th, 2008 11:16 PM

Palet town looks awesome, it reminds me so much of the one from anime (especialy oak's lab and ash's home). But if you will do every town so big will you have free space for Orange Islands ?

Binary April 19th, 2008 12:07 AM

Wow, the maps you posted in the "Map rating thread" look awesome. They're much, much better than the original. They look so good and original in style. So, the mapping parts going good as I can see. How's the scripting, buddy?

ShineGreymΘn April 19th, 2008 12:32 AM

This hack is pretty awesome!
The story is also fantastic!
Wish you best of luck!

zel 2.0 April 19th, 2008 8:40 AM

Good to know it's still going well. I took a look at the first post maps, and it's interesting how everything's planned for Route1. It'll be more when I get to see those events in action, obviously :P

About the Pallet map, I always thought Pallet (in the anime) was a town more like in the middle of some plains, with each house being far away from the others, but I guess that wouldnt work well because it'd make the place look a bit more empty.

Well, keep it up! I'm sure all the anime lovers will enjoy this :)

Barker April 19th, 2008 1:41 PM

Thanks Green, Shine. :)
Quote:

Originally Posted by Blue Pikachu (Post 3510434)
Personally I think the Pallet town map looks awesome. Very big and it does remind me of the anime.

Nice to see a starter town bigger than 20x20 tiles :P

Are you planning to create insides for all the houses?

Haha, thanks. Of course there will be insides. ;)
Quote:

Originally Posted by oli25 (Post 3511525)
Palet town looks awesome, it reminds me so much of the one from anime (especialy oak's lab and ash's home). But if you will do every town so big will you have free space for Orange Islands ?

The priority is to have the first season done and completely done. I won't skimp on features for the original season to include the Orange Islands. (If the Orange Islands fit, yippie, if not, It's still going to be a complete game.)
Quote:

Originally Posted by C3LEBI-愛 (Post 3511685)
Wow, the maps you posted in the "Map rating thread" look awesome. They're much, much better than the original. They look so good and original in style. So, the mapping parts going good as I can see. How's the scripting, buddy?

Still working on it, as it's very patchy. It'll all come together though.
Quote:

Originally Posted by zel (Post 3512588)
Good to know it's still going well. I took a look at the first post maps, and it's interesting how everything's planned for Route1. It'll be more when I get to see those events in action, obviously :P

About the Pallet map, I always thought Pallet (in the anime) was a town more like in the middle of some plains, with each house being far away from the others, but I guess that wouldnt work well because it'd make the place look a bit more empty.

Well, keep it up! I'm sure all the anime lovers will enjoy this :)

Have to back up my scripts, yep.

Pallet was sort of an anomaly. I wanted it to be more plainslike, but you just can't give the starting town that much space in hacks. I have a ton of stuff to fit in. If I find out I have enough space at the end, I'll remap it to be more plainslike, but for now, that's what I'm going to work with.

And.. Thanks, as always. :)



I worked on Viridan a bit last night, but I may need to make the map smaller. Perhaps I can get it done tonight. After that, I need to map what was Route 22 in the original.

Oh, maybe I forgot to post it. I'm going to have to renumber some of the routes, because there are extra cities unaccounted for in the originals- more cities means more routes.

After that, I need to put down Advance Map and script. -_- Once I get up to about Pewter or so, we can start thinking about a Showcase thread and a beta. Hopefully, I can get all of this done by late May.

Antwhan April 19th, 2008 6:05 PM

the new maps look really good barker,

i do hope you're going to be able to keep this still a game and not so much a show tie in like some seem to be stressing it to be, honestly some minor things (burnt bike? pokemon order?) those are probly some of the least essential out of all the things you could account for in the grand scheme of things.... not that i am trying to offendf anyone or anything about that, but it seems really silly to myself..

on to a question then, will you encounter jesse, james and meowth often or in some of the more notable events they were part of?

no need to give specifics on the events you're intending to use however gfor that would spoil any surprises that we might encounter along the way

Nikkie. April 19th, 2008 6:21 PM

i love it!
 
i still have Pokemon Episodes recorded on tape! i love you're idea, and the tiles. looking at...you're picture, you explain things well which means this is gonna be great!

Hope it works!

Good luck!

Barker April 19th, 2008 9:10 PM

Quote:

Originally Posted by Antwhan (Post 3514285)
the new maps look really good barker,

i do hope you're going to be able to keep this still a game and not so much a show tie in like some seem to be stressing it to be, honestly some minor things (burnt bike? pokemon order?) those are probly some of the least essential out of all the things you could account for in the grand scheme of things.... not that i am trying to offendf anyone or anything about that, but it seems really silly to myself..

on to a question then, will you encounter jesse, james and meowth often or in some of the more notable events they were part of?

no need to give specifics on the events you're intending to use however gfor that would spoil any surprises that we might encounter along the way

First of all, thanks.

I certainly don't plan to hold the player's hand and FORCE them to do things a certain way; I guess this game is more the story than anything. Some people might like to play it exactly like Ash, some might like to deviate. Some might like to not use Pikachu at all. I'm going to keep it open to the player while keeping the story as close as possible to the real thing.

Jesse and James will probably not show up every event (They've been in every episode except the first.), but they will obviously be a big part of the story. Needless to say, they will take over the role of main Rival.

I showed that one even to give players an idea of how events will go, and that I actually have a plan of how to do everything. I'm not just throwing random references out there, and, for lack of a better term, half-as$ing things. I certainly won't be showing every event. Most of the fun is the sense of exploration.

(Not sure on PC's language rules :P)
Quote:

Originally Posted by drevilm (Post 3514339)
i still have Pokemon Episodes recorded on tape! i love you're idea, and the tiles. looking at...you're picture, you explain things well which means this is gonna be great!

Hope it works!

Good luck!

Hey, thanks. It really means a lot.

Honestly. :P

One Winged Angel April 19th, 2008 9:54 PM

Hey, Those maps look really cool XD. Keep up the good work.

Virtual Chatot April 20th, 2008 4:51 AM

Everything seems to be going along smoothly Barker. ;3

I'm making a surprise for you, but don't ask what it is...

Blue Pikachu April 20th, 2008 5:28 AM

I edited the Backpackachu sprite to make it...blue better

http://img362.imageshack.us/img362/7964/backpakachublueak6.png

:P

But on a more serious graphical note I thought it was about time you got a support banner! I really wanted to make it animated (the sprite spinning and the text changing) but I need to learn how to do that first! Well here it is. Not the best, but I don't think it's the worst either. Hopefully will be able to make some more.

http://img177.imageshack.us/img177/9681/pikataleunderbannertranxk9.png


Looking forward to Viridan and good luck with scripting!

Edit: first post on 3rd and 4th pages *dances in joy*

EmeraldSky April 20th, 2008 5:31 AM

"Backpackachu" does make sense when you consider where he is 90% of the time.

The_G' April 20th, 2008 6:06 AM

Nice , keep working on it . I will be always rooting 4 U .
When its done Will you give me a copy of it ?

Virtual Chatot April 20th, 2008 7:45 AM

Quote:

Originally Posted by Pokefan Keith 01 (Post 3515631)
Nice , keep working on it . I will be always rooting 4 U .
When its done Will you give me a copy of it ?

You could just download it yourself from the first Post once its done :x

Wiro April 20th, 2008 8:23 AM

awesome! i really want to help with this, also if you need something pm me... i can't script but i'm pretty good in making maps and i know something about overworld sprites...

Barker April 20th, 2008 1:13 PM

Quote:

Originally Posted by yunghove (Post 3514809)
Hey, Those maps look really cool XD. Keep up the good work.

Hey, thanks Man. :)
Quote:

Originally Posted by Heatran (Post 3515520)
Everything seems to be going along smoothly Barker. ;3

I'm making a surprise for you, but don't ask what it is...

Haha, and what a great surprise it was. Should be exciting for everyone when it's done.

Quote:

Originally Posted by Blue Pikachu (Post 3515574)
I edited the Backpackachu sprite to make it...blue better

http://img362.imageshack.us/img362/7964/backpakachublueak6.png

:P

But on a more serious graphical note I thought it was about time you got a support banner! I really wanted to make it animated (the sprite spinning and the text changing) but I need to learn how to do that first! Well here it is. Not the best, but I don't think it's the worst either. Hopefully will be able to make some more.

http://img177.imageshack.us/img177/9681/pikataleunderbannertranxk9.png

Looking forward to Viridan and good luck with scripting!

Edit: first post on 3rd and 4th pages *dances in joy*

Haha, I should get a special Blue Pikachu edition to you.

Anyway, thanks for the banner, I didn't know if I'd need one in the Scrapbook stages, but support seems good. I'll add it to the first post. :P

Quote:

Originally Posted by EmeraldSky (Post 3515579)
"Backpackachu" does make sense when you consider where he is 90% of the time.

Haha, yeah. It's not the official name though.

Quote:

Originally Posted by Pokefan Keith 01 (Post 3515631)
Nice , keep working on it . I will be always rooting 4 U .
When its done Will you give me a copy of it ?

Thanks man, and listen to Heatran. I'll have a beta copy for download sometime in May, hopefully, check back then.

Quote:

Originally Posted by Wiro (Post 3516104)
awesome! i really want to help with this, also if you need something pm me... i can't script but i'm pretty good in making maps and i know something about overworld sprites...

Thanks. I'll gather more help as I need it, maybe you can help with spriting.


It literally took me an hour to update the entire thread, from the project Heatran is working on to all these replies. Anyway, from here I'm going to see if I can't finish Viridian (About 30% done at the moment -_-), and post that tonight. Surprise, a four day weekend, and I've only finished a little more than one map.

/Circa April 20th, 2008 11:16 PM

Hey, I like what you've done :).
The maps are looking pretty good aswell. But I think on the palettes side, you might want to make the ground a tiny bit grey. Cause then it makes the green of the trees and the water stand out a bit more :).
But hey, your choice xD.

Good luck.

Cid April 21st, 2008 1:02 AM

So, how're things coming? Anyway, I really want this hack to be finished since it's a really cool idea so good luck with it!

Vyro April 21st, 2008 12:43 PM

What do you want me to do? I can map viridian, or make sprites

Barker April 21st, 2008 6:34 PM

Quote:

Originally Posted by CheesePeow (Post 3518513)
Hey, I like what you've done :).
The maps are looking pretty good aswell. But I think on the palettes side, you might want to make the ground a tiny bit grey. Cause then it makes the green of the trees and the water stand out a bit more :).
But hey, your choice xD.

Good luck.

I used a rombase because I don't understand pallette editting. :P
Quote:

Originally Posted by EnirevTux (Post 3518603)
So, how're things coming? Anyway, I really want this hack to be finished since it's a really cool idea so good luck with it!

Thanks man. ;)
Quote:

Originally Posted by Darkly_the_flygon (Post 3519728)
What do you want me to do? I can map viridian, or make sprites

I'd say mapping is my main talent, so I'll probably handle most of that. If you want to sprite, I'll drop you a line when I need sprites.


Speaking of Viridian.. I've been saying maybe tomorrow for a few days, and I probably won't have it tonight either. A huge report snuck up on me recently, so I have to hunker down and knock that out. Mappingwise, Viridian has it's basic shape, it's mainly just a matter of placing houses and things so they look okay.

zel 2.0 April 21st, 2008 7:54 PM

Didnt Viridian looked like some big city with buildings and all that in the anime? I'm asking because perhaps you would need to change more than just a few houses :P

Barker April 21st, 2008 8:58 PM

Quote:

Originally Posted by zel (Post 3521028)
Didnt Viridian looked like some big city with buildings and all that in the anime? I'm asking because perhaps you would need to change more than just a few houses :P

Oh yeah, it'll be FireRed-Saffron-esque, but on a slightly smaller scale and with a more natural feel. I may eliminate the few canals that show up in the panning shots though.

Edit: Viridan added. Don't feel like double posting, so I suppose whenever this thread is checked by anyone, they'll know.

oli25 April 23rd, 2008 1:19 PM

If your scripts gonna be as awesome as your maps this hack gonna be the best one I have ever seen :) Thous maps are pure perfection. Good luck and promise me you won't give up :D (Crystal Shards and Blue Sea were ones I was waiting to be finished but authours did gived up, so now your hack and Shiny Gold are the only ones that metters to me)

Barker April 23rd, 2008 1:37 PM

I've had some positive feedback on the maps; I'll do my best to make sure the scripts have a similar reception. :P

Reiteration for new clickers: The Viridian Map has been posted.

simplynaruto April 23rd, 2008 1:48 PM

Thnx you going to see viridian now.
EDIT: You sir are a mapping genious. One thing though. I wanted to see this with the big pokmon centr in the middle with the police booth in the entrance to town. Also are the rivers surfableand go to new places. Like in the first route and pallet they go to the left when clearly we no nothing left of pallet. Unless you are going to block it I suggest rocks to make it blocked. Not some forcefield blocking.

Islander Jon April 23rd, 2008 1:58 PM

I really love the look of this game and your mapping looks great. I have high hopes for this and hope you keep it up! Also, expect a Userbar soon, I plan on making one...

Barker April 23rd, 2008 1:59 PM

Quote:

Originally Posted by simplynaruto (Post 3525415)
Thnx you going to see viridian now.
EDIT: You sir are a mapping genious. One thing though. I wanted to see this with the big pokmon centr in the middle with the police booth in the entrance to town. Also are the rivers surfableand go to new places. Like in the first route and pallet they go to the left when clearly we no nothing left of pallet. Unless you are going to block it I suggest rocks to make it blocked. Not some forcefield blocking.

Nice, custom tiles will come eventually. The average brown building southermost in town is the station for now.

And you're the first to mention the fact that Pallet/Route One lead left! I have a plan for that part, it's not going to be a forcefield-dead-end. In fact, it has to do with a future episode..

Anyway, I'm thinking of a name change to something ultra-simple: "Kanto". The only problem is, I want to include some sort of reference that this hack has to do with the Anime.. I'll work on that later. For now, I need to focus on scripting Pallet.

Edit: Thanks Jon. :P I don't plan on letting anyone down. Userbars are always welcome.

PierceChrist April 23rd, 2008 11:45 PM

It would be way easier if you used RPG Maker
but im excited for this though
i had an idea to make a yellow remake
but decided not to
Hopefully this wont die like the other yellow remakes
because i know its sorta hard to do

simplynaruto April 24th, 2008 12:47 AM

So it has to do something with a future episode and custom tiles are coming soon. OOOOOOh I cannot wait to see them

joeloa April 24th, 2008 4:23 AM

In Pallet Town, the river is surfable right? Where will it lead?And the water next to Misty? And the water in Viridian? I think you should connect them.
And what is it a hack of exactly?

Islander Jon April 24th, 2008 12:56 PM

Here's your userbar, Barker:

http://i26.tinypic.com/30kadxj.jpg
And it's my first animated one to! Here's the code:

Code:

http://i26.tinypic.com/30kadxj.jpg


I'm very sorry I didn't put "Pikachu's Tale Supporter"...

Also, expect a Banner soon...

One Winged Angel April 24th, 2008 1:01 PM

Hey, this seems like a good Hack. Good Luck xD

simplynaruto April 24th, 2008 1:09 PM

Jon nie support thingy I have it in my sig.

Blue Pikachu April 24th, 2008 1:14 PM

Viridian looks awesome. Can't wait to see what's down that river!

So is that you starting the scripting now?

One thing I was thinking about. When you battle Jesse and James are you just going to have them keep the same Pokemon but keep leveling them up?

...

Quote:

Originally Posted by Islander Jon (Post 3528040)
Here's your userbar, Barker:
http://i26.tinypic.com/30kadxj.jpg

:shocked: That's awesome. It owns the one I made.

Islander Jon April 24th, 2008 1:17 PM

Glad you guys like the Userbar. I really hope Barker likes it, too. Making the Banner now...


All times are GMT -8. The time now is 8:41 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.