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-   -   Captace Region (Fakemon + Other stuff) (https://www.pokecommunity.com/showthread.php?t=136176)

Jappio July 7th, 2013 3:48 PM

Well, finally done for the most part with it.

Frames have been added, little details I was missing.

Thankfully I realized the other sprites might not be as bad, since they won't involve a dual wielder, and I won't have to do as many frames for everyone.

http://i140.photobucket.com/albums/r15/Profit_Jappio/RyuAttack.gif?t=1373240610

Emerald_Fire July 7th, 2013 6:09 PM

Purely amazing splices and originals. I dabble in a form of this too, except with GIMP instead of Paint and the more difficult Gen. V sprites instead of what I assume is probably Gen III. I put three of my best works in my gallery; they are recognizable, but not overly much. I also used a tool that GIMP has that Paint critically lacks (or, if it has an equivalent, it is much too poor in power), which can change the color basis of a certain area. I'm also planning to make a region of my own (If I can start learning how to do those game edits, I might make my own game here). The storylines are going to be surprisingly LESS difficult than the spriting. I might make more Fakemon soon, but I hardly have enough to make a thread.

Jappio July 31st, 2013 5:20 PM

Gen 5 sprites more difficult? I've looked at them, once or twice used them (only because I haven't been splicing lately) and unless you're referring to animation, I consider them a bit easier, as they don't deal with as many shades. I suppose if you're splicing one with an older sprite, that would require a bit more work to match the shading.

So yeah, I work with 3rd gen style for the Fakemon I create now. It'll be easier to insert them into a hack by doing that (5th gen sprites are typically too big for a gen 3 game). Splicing I almost always used 4th gen for most of the stuff I've made.

As far as color fixing, Paint does have something that lets me fix the colors, and I wouldn't say it's lacking at all. Takes maybe a bit longer than I'm sure some programs can handle it, but it isn't 'weak'.


------------------------


Another update. Three new Pokemon join:
http://www.youtube.com/watch?v=BQkgXVbdwcc

Jappio August 31st, 2013 7:54 PM

http://i140.photobucket.com/albums/r15/Profit_Jappio/Raizouprogress.png?t=1378007351

Sorry for the lack of updates. I have been working on something, and that's another battle sprite for that RPG I'm working on. This time, it's my character, Raizou.

This is just a little update to show off how it's coming along. I had a few of the different steps copied to the side, so I figured I'd include those too for the people who like to see that type of stuff.

I'm liking how it's coming out. I don't have hands yet, since those have been tough to get right. Obviously saving something like the axe for later. Still lots more to do of course too like animation of him swinging that thing.

Jappio September 2nd, 2013 8:03 PM

http://i39.*.com/2v9t209.jpg

New Fakemon! This guys name is Cannonleaf, he is a Steel/Plant type.

GFA September 3rd, 2013 5:40 AM

That last sprite looks way to pillow shaded. Go back and look at your robot-turtle evolution for a better example.

EDIT: Raizou is the bomb though.

Jappio September 4th, 2013 7:08 PM

I'm going to hope that bit of critique was a joke, as you missed out on the obvious .jpeg nature of it in general.

Well in celebration of some people making fun of my sprites on 4chan, here are some new sprites!

Got a new sheet:
http://i140.photobucket.com/albums/r15/Profit_Jappio/3rdGenFakemonSheet9.png

Also I re-organize and filled in the full sheet:
http://i140.photobucket.com/albums/r15/Profit_Jappio/NewDisplaySheet.png~original

Sunfished September 5th, 2013 1:59 PM

It's going to be hard living now knowing that the Farfetch'd evo is just a fake ;__;

But seriously, I like a ton of your fakes, be it either having really good spriting or the design idea was one-of-a-kind!

Jappio September 12th, 2013 2:19 PM

Beginning work for Raizou's animation:

http://www.ezimba.com/work/130913C/ezimba15600940786100.gif

Sort of just the basis. I'm going to add inbetweens of course, but these are sort of just the extremes. Yet before getting to that, I of course want to make sure I'm not doing anything too wrong yet with pose/proportions.

Jappio September 18th, 2013 3:12 PM

Newest Fakemon update, the fossil Fakemon:

http://i42.*.com/f0p20p.png

IceyPinkLemons September 25th, 2013 7:23 PM

Quote:

Originally Posted by Jappio (Post 7839225)
Newest Fakemon update, the fossil Fakemon:
http://i42.*.com/f0p20p.png

You really should explain these little buggers, especially the one constructed out of a pile of bones, I'm honestly very curious about the concept. xD It looks neat and I love its playful qualities. Especially the way the bones are put all together incorrectly, which is by design right? And may have something to do with the backstory on them?
P.S. Loving the fist.

Jappio September 27th, 2013 1:22 PM

Both families happen to be the main fossils of my region. The pile of bones is a fossil basically possessed by a ghost. Yet obviously said ghost doesn't know it's dino-anatomy very well. Heck, chances are if I get to Pokedex entries, there'll be mention that not all the bones belong to the same Pokemon even.

-------------

Well, a bit of work was done on the RPG, in the form of fixing up a sprite:

http://www.ezimba.com/work/130926C/ezimba15600919200700.gif

Also have a crudely mocked up video of what the sprite will look like in a game (not actually in a game though, this is just a glorified .gif really):

http://www.youtube.com/watch?v=R5psTATW6zY

Another sheet complete. I'm actually getting pretty close to finally getting the 2nd run of these guys done (too bad it's taken me so long and I need to again go back and fix a lot of them =/).

http://i140.photobucket.com/albums/r15/Profit_Jappio/3rdGenFakemonSheet10.png

Logiedan September 28th, 2013 12:51 AM

I feel like the animation of the axe swings would be smoother if you made some parts faster. If you are at any point of animating another sprite, double check and take into account you are moving all parts available such as hair, fur, clothing, necklaces, etc. This isn't really for your sprite, but just a good heads up. Here's my quick edit that I was able to do in photoshop and what I assume what it would be like in-game:
http://i40.*.com/v4495d.jpg

You can also pace out the end a bit to have a bit of an idle resting position.

Not every little detail is required in animation as you have to consider the speed and fluidity of the animation along with poses, etc. If we compare this image to your previous one, you can see that the fur moves up awkwardly (which wouldn't hurt to fix) but in this image the fur is very subtle.

ps. it wouldn't hurt to add expression to the face if you have room to work with

Jappio September 30th, 2013 2:50 PM

I haven't had control over individual frame speed much, so that's why there isn't much of that.

Next I work on him, I'll, be sure to add more bits of movement, thanks for the tip on that.

I have added as much of an expression as I could seem to do actually.

Thanks for all the critique, very appreciated =)

http://www.ezimba.com/work/131001C/ezimba15600977958100.gif

Did some more frames for Raizou. Not sure how I feel about it yet, so I'm glad I haven't added details yet.

Jappio October 3rd, 2013 2:21 PM

Did some general shading/size work on the rough stuff to get a better idea if I'm heading in the right direction. I dread the next part where I'm going to have to start adding detail. Hopefully what I have so far is work though.

http://i.imgur.com/8TlYJdA.gif
http://www.ezimba.com/work/131004C/ezimba15600972574600.gif

GFA October 3rd, 2013 4:31 PM

Impressive! You've come a long way. I think you could use an additional frame of arm movement when he lifts his axe, but I'm not sure.

wertcraft October 3rd, 2013 5:11 PM

i like all the splices, especially drapion onix, i laughed so hard.

Jappio October 10th, 2013 2:24 PM

Well before moving onto the details in the animation, I wanted to make sure I have most things in order for the base sprite. I fixed up his shading to better match the style I'm going for. I did a few other tweaks like changing his hand color so he has his gauntlets. I do have a few details I lack in this frame I plan to add later when I'm adding small details (like the chains that cross his chest and the shield on his back).


http://i44.*.com/333kefs.png

I have two just because I wasn't sure which I liked, but thinking about it, I will probably be going with the tanner one.

Lolman112 November 9th, 2013 12:52 AM

Usually I don't really like fakemon, but I must say, some of them are really impressive!!!
I like how the shiny umbreon a cosplayer is.
Can you imagine? A cosplay umbreon vs. Charizard who uses overheat {XD}

Jappio November 24th, 2013 3:40 PM

I have done 3 of the 6 frames I need. I'm halfway there...

http://www.ezimba.com/work/131125C/ezimba15600971908900.gif

briahnanicole December 2nd, 2013 5:36 PM

I love this <3 the Super Pokemon World one is so cute

Logiedan December 3rd, 2013 7:16 PM

The animation is great and I love his expression. The spritework is awesome too! :D

one thing, I feel that you can add one leg being raised and them stomped to add a stronger feel to the animation, but that's up to you.

Jappio December 5th, 2013 3:27 PM

I wish I'd have checked here before finishing what I just did, as that idea sounds neet. I can maybe try to see if I can work it in. Not sure if I'll be able to make it work though =/

-----------

Well, I got all 6 frames (11 with repeat) completed for the most part. Still have smaller details to work with, like the shading on the axe, adding details like his chains if I can get them to work. Yet that's all minor stuff I'll get to another time. The animation itself though I think is done, at least I'm hoping it is.

http://i140.photobucket.com/albums/r15/Profit_Jappio/Allframes.gif?t=1386285673

This was quite a process to finish, but I'm pretty happy with the result. Probably the best sprite I've done. Sadly I have to keep this up for another 6 characters, and these are just the basic attack animation -_-

Jappio December 16th, 2013 5:25 PM

Look, another set of some redone Fakemon.
http://i140.photobucket.com/albums/r15/Profit_Jappio/3rdgenFakemonSheet11.png

Also a bit more tweaks with Raizou. Still not done with them though.
http://www.ezimba.com/work/131217C/ezimba15600964693300.gif

Jappio December 19th, 2013 3:48 PM

Finally did work with the blur. I also worked on his head too. So, again I'm at a "I think I have it done" stage. If I'm all good at this point, I can go in next to do the finer detailing.

http://i39.*.com/2hckl1d.gif

I really hope the other characters don't end up needing 9 frames of each (16 or so with repeat). So jealous of things that can get away with less.

Jappio December 25th, 2013 8:49 PM

Decided not to put the chains, I couldn't do them in a way I liked. Got to the axe though, and the animation is now complete!

http://www.pixeljoint.com/files/icons/full/finished__r1713216951.gif

Time to move onto the next guy, the Jiangshi with that big, goof, blood-thirsty grin, Shun-Yu!

http://i41.*.com/9qgq2r.png

Jappio January 4th, 2014 12:01 PM

A new collection of PokeWorld stuff. Banzai Bill is obviously a tough one to edit, but I like what I got:

https://www.youtube.com/watch?v=wfjvJ-hp-3s

I also have some footage of remaking another of my Fakemon, the Venomoth evolution:

https://www.youtube.com/watch?v=G0ULM9yTDEw

Jappio January 18th, 2014 12:23 AM

Ok, been busy on another project, so I haven't had much time with this one. Right now I'm still in the very early stages of the attack I'm doing for Shun-Yu.

http://www.ezimba.com/work/140118C/ezimba15600971424300.gif

Yes, very choppy and bad, but I just wanted to test out what it might look like. I'm even trying to do a few poses in front of a camera to get all the details I can when I finally move forward with this one.

On a more serious update: I made up the base sprite for Shroomette, the character that may or may not be a rip-off of a certain character. Here she is with the whole gang so far.

http://i40.*.com/2h3pmyf.png

Jappio February 2nd, 2014 5:19 PM

Well, I haven't been updating, but let's change that. I'm actually getting pretty close to the end with this one.

http://www.ezimba.com/work/140203C/ezimba15600930969500.gif

Obviously I still need to add things like his ponytail back and you know, detailing those last two frames better. Hopefully I'm on the right track with this sprite.

I also have some more Fakemon here, the last batch of evolutions/splits/babies of older Pokemon.

http://i58.*.com/v6r95e.png

I am now at a point where the last things I have to do are going to be all knew (I've dropped some old designs, so I'm going to be filling those spots with new Fakemon).

Jappio February 20th, 2014 6:17 PM

Well, I now have Shun-Yu done, seemingly at least.

http://i140.photobucket.com/albums/r15/Profit_Jappio/attack.gif?t=1392948732

Also some Poke World work:
[ame]http://www.youtube.com/watch?v=PuDO-ore6F8[/ame]

Jappio March 4th, 2014 2:15 AM

Well, a very minor update for Shun-Yu:
http://i140.photobucket.com/albums/r15/Profit_Jappio/attack-1.gif?t=1393927829


Yet more importantly we have Shroomette! Isn't it cute how she's... spreading spores?
http://i140.photobucket.com/albums/r15/Profit_Jappio/testgif.gif?t=1393927832
Very rough still, going to add a number of extra frames, two to the crouching probably and a few for while she's airborne and such. Also will have to make the spore glitter a little, maybe make some bigger ones.

Jappio March 22nd, 2014 3:51 PM

Took awhile, but I'm quite happy with the result.

http://i140.photobucket.com/albums/r15/Profit_Jappio/Toadette-1.gif?t=1395531828

Jappio April 22nd, 2014 9:30 PM

Now, I've got some more work done on the Black/White mage of the party, Ray.

First a very basic idea of what her spell casting animation will be like:

http://www.ezimba.com/work/140415C/ezimba15600992263000.gif

However, as I was planning this out, I got some useful critique on her general design. So the above is really just a basic idea. More frames will be needed of course. Below, I have her new base sprite that I will be working off of:

http://i62.*.com/1zpn0iq.png

Jappio May 8th, 2014 5:13 PM

Ray is both a white mage and black mage. She specializes in single target spells. She is devoted to her religion. She is confident in battle, not being the type to hurt overs, but when she needs to, she can hold her own.
http://i140.photobucket.com/albums/r15/Profit_Jappio/RayGif.gif?t=1399597643

Jappio June 27th, 2014 9:54 PM

The famed mimic Vargas joins the team! A mysterious man with the ability to copy the moves of foes and allies! Here, he's performing his basic sword attack...

Or rather, the basic frames I'm planning. Going to need some inbetweens, and you know... details. Yet it's the basic plan so far.

http://i140.photobucket.com/albums/r15/Profit_Jappio/VargasStill.pnghttp://www.ezimba.com/work/140628C/ezimba15600912513700.gif

Jappio July 15th, 2014 11:25 AM

Some more work complete. Not quite done yet, a frame or two are still needed I'm feeling, not sure how many yet though.

http://www.ezimba.com/work/140714C/ezimba14859497686500.gif

countryemo July 15th, 2014 1:18 PM

Quote:

Originally Posted by Jappio (Post 8160495)

Quote:

Originally Posted by Jappio (Post 8211405)
Now, I've got some more work done on the Black/White mage of the party, Ray.

First a very basic idea of what her spell casting animation will be like:

http://www.ezimba.com/work/140415C/ezimba15600992263000.gif

However, as I was planning this out, I got some useful critique on her general design. So the above is really just a basic idea. More frames will be needed of course. Below, I have her new base sprite that I will be working off of:

http://i62.*.com/1zpn0iq.png

Really like these two. Shroomette's animation is great, so is Rays, but I especially love her design, you did a good job.

I miss the fakemon part of the thread, but its great to see you still doing sprite work, its cool to see the animations in progress.

I take it Super Pokemon World is gone? Or just on break?

Jappio July 15th, 2014 3:39 PM

Both of those things are just on break. This RPG stuff is just what I've been leaning more towards. Fakemon has the issue that I'm in some planning stages. I'm thinking of dropping or switching some designs up, and I'm being overly picky. PokeWorld is just approaching a point where most of the things I can do are more tedious, so it's hard to get myself revved up for that. So nothing has been dropped or axed, the RPG I just feel like has a bit more of a priority (though with writing and coding to still be done, there is no need to rush).

You mentioning them does inspire me to maybe try doing a bit more them soon. Hopefully there can be an update soon.

Jappio August 2nd, 2014 7:37 PM

Well, I've gotten the gist of Vargas done now. A few detailing work needs to be done, but that can be for another time I'm thinking. However the frames and such should be good. I also have a flamey sword variant due to the request of the characters creator. Chances are, the flaming version will be for certain skills and not basic attacks, but who knows.

http://i140.photobucket.com/albums/r15/Profit_Jappio/Vargas-1.gif?t=1407036092

http://i140.photobucket.com/albums/r15/Profit_Jappio/VargasFlame.gif?t=1407036097

qaz015393 August 3rd, 2014 10:16 PM

Wow what great work. there's too many to name that I like bc they are all good in there own way. Got to love the Ganondorf one. Love Legend of Zelda. I would love if you could do a custom pokemon sprite for me based off of someone's work [who already agreed that I could do it] for my hack :D vm me if you could.

Logiedan August 5th, 2014 8:20 AM

I'm glad you're still at it buddy. I think the animations are great (i'm going to assume you'll be adjusting frames and speed yourself). The only thing I'm picky about is the sword and it looks quite flat. giving it an outline will be best I think, you don't exactly have to include more detail/shading/texture etc. onto the sword itself.

Jappio October 13th, 2014 1:57 PM

The sword will be tricky, specially I don't know if we'll have the chance to be a bit overzealous and allow for different swords to look different on the sprite itself. So for the time being, I'm being hyper simple with that for now.

Well, I'm not dead, which is good.

My usual spriting time was taken from me, and so many things have kept me busy (Oh Smash Bros, you're so wonderful). However with school, I actually have a few new oppurtunities to sprite thanks to a class being in a computer lab. So, here's a new member of the team, Professor Anouto!

http://i140.photobucket.com/albums/r15/Profit_Jappio/Proffessorexample.png

A scientist who will act as a black mage, though instead of spells, he'll use his inventions. Flamethrowers, freeze rays, and typhoon missiles will be his way of attacking.

Jappio October 17th, 2014 11:14 AM

Well, I've gotten an animation going for this one already. An animation for his basic attack, and probably some of his 'magic' actions as well.

http://www.pixeljoint.com/files/icons/full/profattack.gif
Edit:

A few small changes were made.

Jappio December 7th, 2014 4:38 PM

http://i60.*.com/29xiyas.png

This is Myobu, another fox person for the party. Her colors are undecided so far, but this is what we're thinking about for the time being.

Jappio December 17th, 2014 11:20 PM

http://i140.photobucket.com/albums/r15/Profit_Jappio/myobu%20attack_3.gif

The frames are unfinished and lack proper detail, but this is the general motion and frame count I think I'm going to go for.

pokgam December 18th, 2014 7:16 AM

drapion+onyx look good...........

Jappio January 7th, 2015 5:22 PM

http://i140.photobucket.com/albums/r15/Profit_Jappio/RPG/myobu%20attack.gif

So I got the face, added the tail (that took far too long to get it to the point its at) and worked with some of the timing and leg positions. Still plenty of things to add, her flappy bits and shield primarily.

Jappio January 17th, 2015 9:55 PM

http://i140.photobucket.com/albums/r15/Profit_Jappio/myobu%20attack%20final.gif

Well I got to some of the bits of critique. Faster, some work on hands, adding in the extra details, and some upped contrast. If this is good, then I have a form of battle animation for all the characters (alternate animations, like idles, or other kind of attacks, would be next then). Of course also tinkering with previous ones too.

Jappio March 26th, 2015 9:46 PM

http://i140.photobucket.com/albums/r15/Profit_Jappio/Ryu%20idle_1.gifhttp://i140.photobucket.com/albums/r15/Profit_Jappio/Raizou%20idle_1.gifhttp://i140.photobucket.com/albums/r15/Profit_Jappio/shun-yu%20idle_1.gifhttp://i140.photobucket.com/albums/r15/Profit_Jappio/Toadette%20Idle_2.gif

Got idles going for half the cast.


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