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Been trying to cook up an idea for an Aggron.
Aggron @ attack boosting berry or Leftovers Nature: +Attack, - Speed EV: HP, Attack, Def, Sp Def. Aerial Ace Rock Slide Sandstorm Thunderbolt Aerial Ace deals with any fighting types, Rock Slide for STAB, Thunderbolt for any water types, and Sandstorm is filler. I got a feeling this is pretty bad, apart from Aerial Ace. Also, I've been breeding a Muk Muk @ lum berry Nature: + Attack, - Sp Att EV: Attack, Def, Sp Def Sludge Bomb Explosion Shadow Ball Acid Armor Combined with a pseudo-passer for Sp Defence, Muk's gonna be a physical sweeper. Ideas for an Exploud also bubble in my mind Exploud @ Leftovers Nature: +Attack, - Sp Att EV: Attack, Defence Shadow Ball Hyper Voice Roar Brick Break Obviously, he can't deal with everything, but that's what Roar is for. Anyway, that's my ideas for the moment |
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Brick Break Double Edge Rock Slide Earthquake all with leftovers. Your Muk looks deliciously great for a sweeper. My complements for the trainer. However, Exploud needs help that I can't deal with right now. ^_^' |
Aggron- [atk + / sp.atk -] @ leftovers/quick claw
EV: atk, hp, def -thunderwave -rock slide -earthquake -brick break (feel free to get double edge/roar instead of any of the attacks) Aggron is an excellent user of thunderwave, as lowering the opponents' speed will help Aggron and the entire team out. It has poor sp.atk so do not give any special attacks to it. Plus you won't survive the fighting attack to begin with to counter aerial ace, and there aren't that many STAB fighting types out there... Muk- strongly STRONGLY consider dropping some EVs from all 3 of those stats (especially attack) for hp. Muk has a high HP and defense EVs are always useless without a sufficient amount of hp to back it up. Bliseey has 100 def yet with 700 hp even a brick break from Zangoose will take 3 turns (without dance that is). Also, shadowball is an illegal moveset so use HP Ghost/Shadowpunch instead. If it's going to tank and receive a pass, then don't blow up and use brick break instead. Exploud- Ooo one of Iveechan's favorites ;p Change hyper voice to return because Hyper voice is quite useless in 1vs1. Exploud is an ideal choice for you to baton pass to, because of roar immunity. Therefore, make it a sweeper by ditching roar and give it another sweeping move, like earthquake or howl. |
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I thought Muk could learn Shadow Ball. No matter, that's more breeding for me (since this is a GBA Muk and not a NetBattler) to get Shadowpunch in. I hate using Explosion anyway, Brick Break would be a nice change Muk @ lum berry Nature: +Att, - Sp Att EV: HP, Att, Sp Def. Shadowpunch Sludge Bomb Acid Armor Brick Break Exploud @ Leftovers Nature: +Att, - Sp Att EV: Attack, Defence Shadow Ball Brick Break Earthquake Return/Facade? And sure, I may attempt to breed a Jolly Ninjask for Baton Passing. It's an option anyway. (Although getting that nature is gonna be tough, same with all 3 really) |
Ninjask should be adamant... it doesn't need jolly to be faster than jolt.
As for Exploud, DEFINITELY use return over facade. Save facade for Pokemon with Guts ability *cough or Guts ability with STAB aka Swellow cough* |
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Your Muk is all Atk and Def, a strong Sp. Atk will kill it in two shots. Plus, Steel would own it if it doesn't have Flamethrower/Fire Blast. Exploud... Dunno, I don't like Normal types. Just go with what people suggest. |
Okay, I dont usually know too much about stats and Ev's and what nature's are what, so all I'll say is this: Teach Exploud Hyper Beam!!!!! It's powerful and can be used to great effect in the right hands.
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One thing to take care of here... NEVER EVER USE HYPER BEAM!
Ok, yes it's a nasty attack with 150 attack power. Yes, it's Normal, so Exploud will get STAB. But Hyper Beam has quite a few weaknesses. First one is the accuracy. 95% accuracy means a low but better chance of missing than high accuracy moves. 2nd one is, it's predictable. If you're expecting Hyper Beam, you can use Protect to competely ignore the damage, and the recharge turn can be used to attack or do other things. Hyper Beam on Slaking is interesting however. The turn it loafs around, is also the recharge turn, so you can use Hyper Beam every time you can attack with Slaking. Give it Choice Band, for even more power. Slaking is the only Pokemon I would ever consider using Hyper Beam on. Dive, Sky Attack, Bounce, Fly, and Dig are also 2 turn moves that are often not worth the effort of using, because they are often easy to predict and counter. You can switch to a pokemon with resistance to that move type, as one way of countering the move. |
Fly, dig and dive are used to stall at times though as another way of protect, as it'll do some minor damage as well.
Hyperbeam is one shot only on anything else that's not called Slaking. The first time you'll completely shock the person (and may score a kill), however during the turn of recharge, it's dragon dance time... >>; |
Aggron @ Leftovers
Nature: +Attack, - Speed EV: HP, Attack, Def, Sp Def. Substitute Rock Slide Focus Punch Earthquake/Rest Muk @ lum berry Nature: + Attack, - Sp Att EV: Attack, Def, Sp Def Sludge Bomb Explosion/Fire Blast Shadow Ball Acid Armor/Curse Exploud @ Leftovers Nature: +Attack, - Sp Att EV: Attack, Defence Extrasensory Flamethrower Roar Rest |
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