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Team Help?
Hey, I've been reworking my team, and i've been wandering how to make it better(i.e. what to battle it against to get it's ev's up, new moves, items, etc). Here's my team.
Empoleon Lv. 74 Quirky Nature HP: 238 Attack: 167 Def: 161 Sp. Atk: 195 Sp. Def: 166 Speed: 139 Moves: Hydro Cannon, Flash Cannon, Surf, Drill Peck Electivire Lv. 72 Calm Nature HP: 202 Atk: 187 Def: 166 Sp. Atk: 172 Sp. Def: 163 Speed: 172 Moves: Thunder, Giga Impact, Iron Tail, Thunderbolt Charizard Lv. 88 Quirky Nature HP: 268 Def: 174 Sp. Atk: 217 Sp. Def: 171 Speed: 234 Moves: Fly, Flamethrower, Earthquake, Blast Burn Garchomp Lv. 76 Hasty Nature HP 266 Atk: 238 Def: 171 Sp. Atk: 150 Sp. Def: 149 Speed: 222 Moves: Fire Blast, Dragon Pulse, Earthquake, Crunch Espeon Lv. 56 Hasty Nature Atk: 96 Def: 87 Sp. Atk: 167 Sp. Def: 137 Speed: 168 Moves: Swift, Psychic, Bite, Psybeam. And i'm working on a Larvitar, it just hatched, i need to know what to battle it against, what moves I should work towards, etc. Please help me utilize my Pokemon's stats to pick the best moves for it. You may recreate the move list in your favor, and tell me what i need to train my pokemon specifically against to get the best out of my pokemon. Thanx ~CBM12 |
This should really go in Strategies and Movesets.
*moves* |
Deano!? You're a moderator now? lol
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We need evs and not stats before we can do anything =/. Levels also do not matter.
The natures are horrible and so are the move sets. Ill leave this open for the time being so you can at least get help on those movesets and natures etc, however I think reading the stickies would be in your best interests. They tell you what to battle against for evs. Edit: Also is this for in game or actual competitive battling ?, If its for ingame there is not much point in this thread as said before "A team of magikarps can win ingame" |
its for actual competetive battling. So are you saying make a new team from scratch?
And I've beat tons of people here at PC with the first four pokemon on the list, and variations of the last two. How would you say i should change the movesets? And i can give the Ev's if you want them. |
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Also, it would be in your best interests to rebreed for beneficial natures and Ivs and possibly egg moves aswell. All these give you the edge in battle. |
Oky doky
I lied, i can't give you the Ev's so rebreed, get the right iv's, right natures, then begin training? If so, then close this thread. |
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EDIT : DD beat me =p |
i've made an outline already of the EV's i want for my pokemon, and i'd like to know what sucks so bad about my moveset.
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It would help if you put your proposed EV spreads in, but until then i'll rate the movesets:
Empoleon: You've broken the first two rules of movesets- Only one move of each type and no two turn moves. Post if you want an offensive or defensive poke and I'll post an appropriate set. Electrivire: Again, never use two-turn moves and two moves of the same types also sucks. Iron tail is just a super-sucky move. Electrivire should run Thunderbolt/Ice Punch/Cross Chop/Earthquake iirc Charizard: As above. Charizard should run Dragon Pulse/Flamethrower/Air Slash/Focus Blast Garchomp: Garchomp is possibly the best physical sweeper out there, special attacks are a waste of its potential. It needs Swords Dance/Dragon Claw/Earthquake/Fire Fang Espeon: Its Attack stat sucks, no bite. Only one psyhic move too. Espeon wants Substitute/Calm Mind/Baton Pass/ Psychic. Those are the standard movesets, but at the moment there's no point you trying to get them. Rebreed for natures ect as already said, then start reating movesets. You also lack walls at the moment, so you'll need a drastic rethink of you team's composition. |
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Well, except for stuff like standard Specsmence, anyway. Anyway, standard format is this: Pokemon Gender (Optional) @ Item ** nickname (Optional) Trait: EVs: Nature (+, -) - Move #1 - Move #2 - Move #3 - Move #4. You can also replace the hyphens with these if you wish: ~ Anyway, there's two sets for Empoleon: The Special Wall; and the Agility Set. I'm not too much of an expert on either sets, so somebody else can give you them. The Agility Set should run Modest/Timid @ Surf / Ice Beam / Grass Knot / Agility. |
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Actually, by that I was talking to the thread starter. :P |
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I still dont see any evs, just stats =/ Quote:
Charizard is hampered by Stealth Rock, so there will be better options. It strips 50% from his HP each time he comes in i think this would go better >> it, to help with your weavile and Tyranitar problem. [email protected] 252 HP / 252 ATT / 6 DEF Adamant Nature Trait : guts - Cross Chop - Ice Punch / Stone Edge - Rest - Sleep Talk Also helps your team absorb status. Espeon :There are better options for this team and i do think a solid fighting resist will go a long way here and so would a Gyarados and Heracross counter. Try this instead [email protected] 252 HP / 252 DEF / 6 SP.ATT Bold Nature - Thunderbolt - Flamethrower - Will-o-wisp / Taunt - Pain Split Now, when i use this, Breloom is problematic with Substitute and Leech Seed, Taunt stops that AND other physical attacker from setting up. But yeah it deals with you HUGE heracross and Gyarados weakness and is your physical wall. TO stop most physical sweepers cold. As for empoleon, without any Wish Support i dont see it functioning to well as a sole sp.wall.Try snorlax or Blissey, instead of it, preferably blissey as you dont need status absorb with Machamp on the team. [email protected] 40 HP / 252 DEF / 216 SP.DEF Calm nature Trait : natural Cure - Seismic Toss - Thunderwave - Softboiled. - Aromatheraphy / Ice Beam Supports your team as well as walling special attackers. As for Electivire, i dont see as its particularly good this metagame and Mixape hurts you, try this [email protected] 160 HP / 132 SP.ATT / 216 SPEED Timid Nature Trait : Natural Cure - Ice Beam - Surf - Rapid Spin - Recover >>E-Vire This helps your team deal with residual damage, such as Stealth Rock, Spikes and Toxic spikes via removing them with Rapid Spin, this also beats up Garchomp for you. So your team will now be. Weezing/Machamp/Blissey/Garchomp/Starmie/<Special sweeper of your choice really> Ive sorted your team out, so its less metagame weak. Sorry to remove loads here, but there are so many better options aswell. Just some things to consider. EDIT: Gofre covered the majority of it though. |
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Yes, status is irrelevant, as aforementioned. No EVs = not a competitive team. Not to mention, if you don't EV Train, you won't do well against people who actually do EV Train. =/ |
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I'm not willing to change my team that much, but i appreciate the thought.
Why would i want my Empoleon's Sp. Attack Ev to only be 6? I agree with the Ev's on E-Vire and Chompy, and the movesets are great. I don't really like the idea of getting rid of Charizard, but if it's best for my team, i could pick another pokemon to fit the balance better. I want a normal typed pokemon, but i've never really considered one in my team before now. Also, do i really need a fire pokemon if i have other pokemon that have moves to take down pokemon that are weak against fire? I like to have a Psychic pokemon in there for good measure, a good Sp. Attacker. And then I'd want a bug or dark type in there. So my team would now look something like this: Empoleon/Garchomp/Electivire/Normal type/Espeon/Dark or Bug type Hows that? Better? |
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He posted the special walling set, which focuses on Empoleon's defensive status, rather than it's offensive. |
oh, alright. Would it be better for Empoleon to be defensive then? Depending on my new team? also, instead of that last bug or dark type pokemon, what would you suggest to meet my teams needs? I'm leaning toward Porygon-Z or Blissey for my Normal type. Suggestions?
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Mm, if you're keeping Charizard, you might want to get a rapid spinner. The set Dark Azelf posted is fine. |
naw, i'm not keeping charizard unless you think it'd be a good idea.
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When making a team, the most important part of a Pokemon is the role it plays on a team. Typing, movesets, and all that junk is really important too, but a Pokemon's role is what really defines it. There are a number of roles that Pokemon can play: *Sweeper (Physical, Special, or Mixed) - Pokemon that hit hard and fast, and often have frail defenses. The main for of offense for a normal team. *Wall (Physical, Special, or Mixed) - Pokemon that are made to absorb hits. Made to stop sweepers in their tracks. Often have moves to support the team. The main form of defense for a team. *Tank (Physical or Special) - Bulky Pokemon. They can take a few hits, while hitting hard right back. Mostly offensive move-wise, but may have a move or two to support the team. Offer a decent balance between offense and defense. From there, roles begin to break down further: *Choice Sweeper - Any sweeper that uses a Choice item. *Setup Sweeper - Any sweeper that uses setup moves (Swords Dance, Nasty Plot, Dragon Dance) along with attacks. *Cleric - Any Pokemon with Heal Bell or Aromatherapy that can heal the team. *Statuser - Any Pokemon that can inflict status. *Baton Passer - Any Pokemon that uses Baton Pass to pass stat boosts to a teammate. *Hazer/ Pseudo Hazer - Any Pokemon that can remove an opponent's stat boosts, via Haze (Hazing) or Roar/ Whirlwind (Pseudo Hazing). *Stealth Rocker - Any Pokemon that can set up an entry hazard, such as Stealth Rock or Spikes. *Rapid Spinner - Any Pokemon with Rapid Spin that can remove entry hazards such as Spikes and Stealth Rock. Just a few. As I said, a role define what a Pokemon does, how they do it, and how it affects your team. Now that we've finished with the lesson, let's look at your team, and what roles your Pokemon play. *Empoleon - Special Wall, can also serve as a PHazer/ Stealth Rocker *Electivire - Physical Sweeper *Garchomp - Physical Setup Sweeper (assuming you go with D_A's Swords Dance set) *Espeon - Baton Passer/ Special Setup Sweeper Now, when making a team, it's best to focus on balance (for a team like this, anyway- there are stall teams, all-out offense teams, Baton Pass teams, but for now, let's make a regular team). Now, we have two Physical sweepers and one Special sweeper (of sorts). However, there's only one wall on the team. Since Empoleon has your Special side covered, you should focus on getting physical walls. This is where typing comes into play, as you need Pokemon that can come in on types that Empoleon is weak against. Someone that can come in on Fighting/ Earthquake would work well, as well as a Poke that can take a Thunderbolt. But I don't feel like giving suggestions, so do the rest yourself. |
Everything that airconditoning said & more can be found in none other than the stickies! I suggest you go thier for even more team building help!
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