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= GPR = October 25th, 2009 8:18 AM

YAY! Reply #300!

Quote:

Originally Posted by BaconBoy914 (Post 5251921)
Hmmm, then thats one funky car, the Doorslammer that is. I like the skyline, someone in my art was trying to paint it, it turned out to be an epic failure, but, it was still cool. Your BTW is looking a lot better, the sky's shading is fantastic. I don't really understand the mursa; though...

Meh... i LUV the NitroDoorslammer, it's one of my favorite hotwheel cars! I think i just made it on a strange angle...

As for the mural, it didn't come out quite how i wanted it either... i had drawn it in my notes during class, and it looked pretty b/a... but still, it just didn't work...

But thanks for the comments on the skyline, i like it too...


Quote:

Originally Posted by Kenji~ (Post 5255158)
You really have quite a talent for cars. Most of them look very much like the real thing, and the shading is beautiful. The only thing I could think that might make them look better would be some outline shading, though you are doing quite well without it.
Hmm... i could try that ^_^

http://i.imagehost.org/0362/silhouette.png
I love the skyline. It's simple, but that's what makes it work. Nice color choices for the sky, btw.

Thanks! I actually thought the color choice was nice too... i just stayed on one hue, but slid over the tone as i went downward... but it came out nice, for sure!

BTW, nice to see you back Kenji! We've missed you!

Quote:

Originally Posted by third93 (Post 5255609)
love lance .... can I use for my hack??
i give credit

No. He is already being used in another game.

Thanks everyone for tuning in!

Keep Spriting!

= GPR = October 27th, 2009 11:24 AM

Ok, so... i've always been wretched with back sprites... so when Chesu made his backsprite tutorial, i got super excited and after three hours of farting around with this, i have something presentable... by no means am i saying that this is ready to go into a game, but it's a start!

So, as you know, i LUV my fakemon Milodos. My alltime favorite!
http://i.imagehost.org/0468/milodos_kenji_tips.png

using his method of flipping the sprite and enlarging it, i then redid the outline, entirely whited out the portions, and reshaded the sprite... i started with the neck portion, then did the tail portion second...
http://i.imagehost.org/t/0980/milodos_backsprite_compositioin.jpg<- funny how this looks jpegy when really it's not! That's odd, i'm using my regular imagehost.org and have never had that problem before...

So then i just layered the tail onto the neck portion, and voila! (It's coiled up near it's base, so that is why the tail is so close to the neck...
http://i.imagehost.org/0889/milodos_backsprite.png

Now, i know that the shading is still VERY CHOPPY and boxcut. There are also alot of jagged points, but still, how would you rate this?

Thanks!

Gary, the Magic Fairy October 27th, 2009 8:59 PM

Er... the arm fins aren't working. I suggest having the front fin pointing at more of an angle towards us.

The tail.. I dunno. The way it's positioned makes it seem like the body is just bent in half just below the cutoff, and that the two halves are sticking up. Maybe lowering it to around fin-level would make it seem like a more natural pose.

= GPR = October 29th, 2009 7:37 PM

Quote:

Originally Posted by Kenji~ (Post 5267593)
Er... the arm fins aren't working. I suggest having the front fin pointing at more of an angle towards us.

The tail.. I dunno. The way it's positioned makes it seem like the body is just bent in half just below the cutoff, and that the two halves are sticking up. Maybe lowering it to around fin-level would make it seem like a more natural pose.

Thanks Kenji for your imput. It's very helpful.

To be honest, i'm not at all thrilled with this... although it was my first legit display of a backsprite... i still think it's pretty bad...

i will try that with the fin for sure... i also don't care for it... but i'll see what i can fix
the tail, i'm not exactly sure what to do with it... i can't put it to the left anymore, since i'm running out of room... but remember, the body is coiled up, so the tail would be coming out the coil part... sticking up like that...

again, thanks for the crit! appreciate it!

Keep Spriting!

= GPR = November 11th, 2009 7:16 PM

I'll get back to the Milodos b/s later... for now, i made a little something new!

In the style of my "car pix" line, i made this little nascar sprite with my favorite driver(#98 menard), my brother's (#14 stewart) and my pop's (#41 mayfield)...

http://i.imagehost.org/t/0553/three_wide.jpg

Alot of scratch work here... totally custom pallettes, shading, and my own style... no template... all three cars are different in size, shape and shading...

Anyhow, these are substantially different than my nascar spriting project... so i put them here, since they mirror my regular style more than the that of the nascar templates...

Thanks!

DarkPokemonTrainer November 11th, 2009 7:26 PM

WOW. Yeah nice job. I actually draw anime pixel art. I tried using a tablet on spriting and thought it would be better. Same results. Anyways, your spriting skills are very good. I wonder how long it took you to do the new Nascar sprite.

= GPR = November 12th, 2009 9:08 PM

Ugh... tablets and spriting? >shiver<

That'd be harder, i'd think...

anyways, the new sprite took about two hours to make... about 50 minutes a car... the hard part was the outlines and the positioning... like 20 minutes a piece... then the shading took a good 20 minutes each... from there, i just colored them in and added logos...

Thanks for replying

Keep Spriting!

= GPR = December 1st, 2009 1:14 PM

New little animation... in response to bacon boy's response to my nascar template's splitter...

Anyhow, this one is spike... angel won't do stay still long enough to let me sprite her...

http://h.imagehost.org/0728/Spike_ah_huh.gif

What yall think?
Keep Visiting!

Keep Spriting!

= GPR = December 8th, 2009 1:08 PM

Hm... thanks for all the responses... ^_^

Anyhow, here's something new i've been up to... it's some limited pallette stuff...

Waves
http://i.imagehost.org/0926/Waves_trans.gif
Based off of shear cliffs of Australia

Trees
http://i.imagehost.org/0731/Trees_trans.gif
Based off of amazon rainforests... the tall skinny trees with the hanging vines...

GFA December 8th, 2009 2:17 PM

I agree the Gary/Kenji polymorph, teh fins? They aint workin'. I think if you made them go off to its side more, and made us see more of the tail, and less of the neck, it might look better. Assuming we stil see the head. I can't really describe what I see in my mind's eye....

= GPR = December 20th, 2009 12:03 PM

So here's a little work in progress i'm working on... it's my car as a transformer!
http://i.imagehost.org/0483/GN_Transformer.png
The black line down the middle will not exist when finished... it's soley there for working function/ helps me with the symetry...

The head would be the engine...
shoulders are front wheels
the chest area is the nose of the corvette
the plating on the abdonmon would be the hood... it tucks in under the nose
the "wings" are teh front and rear windows
the waste is the a pillars
the hips are the doors & rear wheels
the thighs are the rear end of the car
the shins and ankles are the quarter pannels

I'm not sure yet what i'm gonna do with the arms... i still need to include the a posts, the roof, and the side trim, as well as the rear fenders...

What do you guys think?

Crosell December 20th, 2009 12:06 PM

hey man long time no see :o
I see your improving with spriting cars! great it looks great.
Though I cant rate it propperly when saved as jpeg.
I think you saved it like that for theft ?
For as far I can see it's coming along great, hope to see a finished version soon !

~Cros

= GPR = December 21st, 2009 12:28 AM

Is it still a jpeg?

i thought it was uploaded as png... it says it is... and i'm looking at it now, and it's a png... so it should be good ^_^

Crosell December 21st, 2009 7:32 AM

oh :p
It seriously was saved as jpeg last night -,- I would have rated it if it wasnt haha!
Might have been abit tired.

But I like the way you make seperate parts on the cars, like the windows.
Still to early to give a propper rating on it, it has alot of detail already.
Only thing is the feet of the transformer, think shading it will be a little problem.
but without shading it's hard to tell the outcome, i just wait for a finished version.
But comparing this to your older work, it's alot better, so thumbs up!

= GPR = January 3rd, 2010 9:09 PM

An animation of my steps in creating my new car pix designs... used the red Viper on this one.
http://i.imagehost.org/0220/Viper_FIN.gif

And here's switchback:
http://i.imagehost.org/0540/Switchback_FIN.gif

Some little icons i made for a anti drug project in one of my classes...

http://f.imagehost.org/0283/Consumption.png http://i.imagehost.org/0745/Drained.png
Consumption/Drained

I'm working on the Transformer, so it'll be updated soon...

Keep Spriting Folks!

= GPR = January 5th, 2010 8:55 PM

Another new one... well, new animation of an existing work... anyhow, it's the Eleanor Mustang:

http://f.imagehost.org/0535/Eleanor_FIN.gif

You guys like? How about the other two?

= GPR = January 11th, 2010 1:16 AM

http://i.imagehost.org/0700/real_topaz.png

1992 Mercury Topaz GS

This was my first car. It's almost 20 years old at this point, but still running strong.

The a/c and automated seatbelts don't work anymore, and the heat takes 20 minutes to kick in... but it has a decent Pioneer sound system, and still drives great!

Has a good kick: 0-60 mph in under 4.5 seconds! Known top speed 83 mph! Little 150 hp 2.3 L 4 banger with automatic transmission.

Gloss white paint. Blue pin stripe along both sides. Black accents around windows. Luggage rack on rear deck lid. Alloy rims.

GFA January 11th, 2010 4:12 PM

Quote:

Originally Posted by = GPR = (Post 5453488)
Another new one... well, new animation of an existing work... anyhow, it's the Eleanor Mustang:

http://f.imagehost.org/0535/Eleanor_FIN.gif

You guys like? How about the other two?

You know what I think about the other two... The creation process is great, but the final product seems to square, the the red car had better shading in my opinion. I don't now what about it, but take a look at it. It might help you out with this'n

= GPR = January 11th, 2010 9:21 PM

Thanks GFA... hm... maybe it's because of the three tone shading on the body and the two tone shading elsewhere that the shading it funny looking? Also, the mustang has a more rounded fender than the viper... either way... i agree with you, the viper is much better!

Appreciate the C+C! What do you guys think of my Mercury Topaz? Oh and my other car...

http://i.imagehost.org/0388/My_Grand_Sport.png
1996 Corvette Grand Sport

Yep, it's the Corvette!

In beautiful condition! 85k miles put on it. Leather bucket racing seats, racing three point harness. Delco Bose Audio system.

Quick car: 0-60 mph in 4 seconds! Known top speed 115 mph! (shh!) 330 hp 5.7 L V8!!!

Admiral Blue Paint. White racing stripe down the middle. Glass roof. Black Alloy rims.

Thanks guys!!! What do you guys think?

= GPR = January 16th, 2010 10:54 PM

:(

In my opinion, i've been posting some of my best EVER work lately, with the new cars and stuff... but no one's really left any comments or replies...

well, here's a new one. It's my stepdad's 1990 Mustang 5.0 supercharged, fox body kit.

http://i.imagehost.org/0738/My_5_0.png

Anyone have any comments? Or am i just gonna stay :( ?

^_^ Keep spriting folks!

GFA January 18th, 2010 12:45 PM

Is the Corvette's roof that low? It maked the car look like it's being squashed.

Atomika January 18th, 2010 4:33 PM

I like the eggs alot.. very good work on them.. and the xmas tree pic is funny/cute xD

= GPR = January 18th, 2010 10:58 PM

Quote:

Originally Posted by GFA (Post 5483392)
Is the Corvette's roof that low? It maked the car look like it's being squashed.

Yep, the roof is that low. It's a very low sitting car, and it's "chop top style"... that's how they actually designed the car... it greatly improves aerodynamics. It's a fun car to drive, that's for sure! A very sexy car for that matter ^_^

As for squashed... i think that's attributed to the front being to wide... i WILL go back and trim it...

Quote:

Originally Posted by Atomika (Post 5484029)
I like the eggs alot.. very good work on them.. and the xmas tree pic is funny/cute xD

wait what?... oh you mean the stuff i made two and a half years ago... that is older than dirt... that i almost forgot existed? ^_^

thanks though, i appreciate you looking through my stuff! and the xmas pic is my first horrid attempt at a large scale pixel art... it ended up being small sprites enlarged and stretched to far... lol... but it was funny looking... and it had some good beginner spriting elements in it, including editing, scratching, and shading... as well as general concept design elements... i had fun with that piece... no matter how iffy it ended up being...

ANYHOW, LOOK ON MY LAST POST ALWAYS...always has my most up to date content... in this case a 1990 Mustang 5.0 that i feel is 100000000x better than chickadees playing football in a sub par environment... lol ^_^

Thanks for checking my thread out everyone! I always appreciate the page views, and the replies... and ESPECIALLY C+C!!! <3 C+C!!!

Keep visiting! and of course... Keep Spriting folks!

= GPR = February 12th, 2010 1:42 PM

Alright... so I guess the cars are just not interesting to yall... :( I'll just stop posting them here ^_^

So, since this is a pokemon site, i'll just post some more pocket monsters then...

this is a pixel over of d/a's Benzophenone-4 beryleon... i asked her permission to borrow the design... with a few changes in anatomy, design, and pose...

Geisheon
(Eevee Dragon Evolution)
http://i.imagehost.org/0213/Geisheon_brown.png
Eevee Colors
http://f.imagehost.org/0421/Geisheon_tan_over_scarlet.png http://i.imagehost.org/0814/Geisheon_jade_over_scarlet.png
Tan on Scarlet/ Jade on Scarlet
http://f.imagehost.org/0011/Geisheon_tan_over_jade.png http://i.imagehost.org/0219/Geisheon_scarlet_over_jade.png
Tan on Jade/ Scarlet on Jade

Yes, I know it is super huge and wouldn't fit as a battle sprite... but making it that small wouldn't do this fakemon any justice ^_^

Maybe this'll get some people to come look again... i always appreciate constructive crit! Thanks PC!

Keep Spriting!

blackmoonflower February 12th, 2010 1:55 PM

Nice. I think I like the tan and scarlet one the best. Although, the section near the end of the tail is bugging me... I can't quite pinpoint what it is, though. Some of the shading seems a little off as well. All in all, I like it.

= GPR = February 13th, 2010 2:23 PM

Quote:

Originally Posted by blackmoonflower (Post 5545270)
Nice. I think I like the tan and scarlet one the best. Although, the section near the end of the tail is bugging me... I can't quite pinpoint what it is, though. Some of the shading seems a little off as well. All in all, I like it.

Thanks for the reply ^_^

Where in the tail is it off? And when you say the shading, do you mean the entire spirte, or the tail section?

Please let me know! I'd really appreciate it! ^^

BTW, redid the first post so some of the newer stuff is in it...

Vorpalis February 14th, 2010 3:22 AM

Wow, these are really, good. Keep it up!

= GPR = February 17th, 2010 1:33 AM

Thnx...

Anyhow, trying my hand at devamping... r/b style here...

Milodos
http://f.imagehost.org/0451/Milodos_rb.png
Seadra pallette... same shading style as seadra as well...reverted to the original milodos design to fill in some negative space using the spikes along the back as well as the lashes... ENTIRELY SCRATCHED

Spinnum
http://f.imagehost.org/0097/Spinnum_rb.png
Gengar's pallette and shading style... traceover existing spinnum sprite... changed the eyes' to the older look...

Eidoleon
http://f.imagehost.org/0202/Eidoleon_rb.png
Shading and pallette based off of original gengar. This one is a resize, then reoutlined.

blackmoonflower February 17th, 2010 2:45 AM

Quote:

Originally Posted by = GPR = (Post 5548321)
Thanks for the reply ^_^

Where in the tail is it off? And when you say the shading, do you mean the entire spirte, or the tail section?

Please let me know! I'd really appreciate it! ^^

BTW, redid the first post so some of the newer stuff is in it...

The long diagonal section near the end of the tail. I don't know what it is about it, but it bugs me. It might not be slimming out enough.

And I don't see much shading on the tan parts of the underscales, face, and legs. Of course, that might just be my laptop screen...

Still a lovely idea for a dragon evolution, though.

= GPR = February 17th, 2010 6:45 AM

Quote:

Originally Posted by blackmoonflower (Post 5559349)
The long diagonal section near the end of the tail. I don't know what it is about it, but it bugs me. It might not be slimming out enough.
alright, so I went back and added 1 pixel width line to thicken the tail's end... instead of making it black and creating a massive eyesore clumpy, i made it colored to the body.

And I don't see much shading on the tan parts of the underscales, face, and legs. Of course, that might just be my laptop screen...
??? It's there... it's two toned shaded like they do in the actual game sprites... maybe because it's just a bit larger than usual, it looks kinda vast?

Still a lovely idea for a dragon evolution, though.
well, I wish i could take the credit, but it was actually benzophenone-4's design... i just tweaked it a bit...

So here they are...
http://i.imagehost.org/0199/Geisheon_brown.png

http://f.imagehost.org/0684/Geisheon_jade_over_scarlet.png

http://f.imagehost.org/0887/Geisheon_scarlet_over_jade.png

How's that? ^_^

blackmoonflower February 17th, 2010 1:57 PM

That's better, I think. You're quite the spriter. ^_^

DonGGaMilo February 18th, 2010 12:22 AM

seeing your sprite is good...very nice

= GPR = February 18th, 2010 9:18 PM

Quote:

Originally Posted by blackmoonflower (Post 5560508)
That's better, I think. You're quite the spriter. ^_^

YAY!!! Thanks for taking a peak at it! It looks better already!
Quote:

Originally Posted by DonGGaMilo (Post 5561911)
seeing your sprite is good...very nice

thanks...

= GPR = March 19th, 2010 10:38 PM

So, this is probably a better representation of the topaz ^_^

http://i.imagehost.org/0062/My_Rusty_Topaz.png

Added the rust, the paint scuff on the back fender, and the crack in the bumper lol

Anyways, I refuse to let my thread die! lol... i've put soo much time and work into this stuff, it kills me to know that it may all disappear! :o

Please, I implore you to respond! Thanks so much for all the years of stopping by!

- GP

GFA March 23rd, 2010 1:13 PM

As someone who has seen to many good thread's go, I am here to save you GPR! The car looks excellent! The tires really blend into the shadow though, and that's no good. That is a shadow right? The shadow should be darker, and the wheels should be lighter. May be even the toher way around, it all depends on the lighting. Anyway, I don't want to see this die! Not that I've been on here at all recently... but I'm your interweb buddy, so go! Keep the thread alive!

GFA~

= GPR = March 23rd, 2010 2:59 PM

LOL! Thanks! I hope that is stays alive as well... i don't really make much or post anything anymore because i never get ANY response... the dragons recieved little attention, and i felt that they were some of my best work i've ever produced... unfortunately, i am just not as young and available anymore :( curse you college!!! ^_^

As for the topaz, thanks for your response... that's actually NOT the shaddow... i just put that there so the words and my logo would show nice... lol... otherwise, the tires aren't that bad looking... is the rust okay?

Conan Edogawa March 23rd, 2010 4:20 PM

It's a shame that no one has been posting here. I am a big fan of your work. I really like these dragons, but some parts of the line art is/are to straight(awkward sentence). Specifically the tail directly under the body(where the tan color ends) and towards the end. The palettes are really nice and I like the shading style, though I'm not too sure where the light source is. Overall, great work, which is what I expect from you.

Bichu March 23rd, 2010 4:35 PM

HM Yay new art threads!!! I really like these sprites. :3 I agree with post above, but other than that, they're real good! =D Hope to see more from you!! ( ´∀`)

= GPR = March 29th, 2010 2:45 PM

Quote:

Originally Posted by Conan Edogawa (Post 5647740)
It's a shame that no one has been posting here. I am a big fan of your work. I really like these dragons, but some parts of the line art is/are to straight(awkward sentence). Specifically the tail directly under the body(where the tan color ends) and towards the end. The palettes are really nice and I like the shading style, though I'm not too sure where the light source is. Overall, great work, which is what I expect from you.

Thanks sooo much for your thoughtful and helpful response! I appreciate it soo much! ^^

As for the line art, I can go back and redo that. Give me some time to redo it, and I'll have it back up! As for the lightsource, i'm not sure either x) I'll check it out.

Thanks!

Quote:

Originally Posted by Bichu (Post 5647808)
HM Yay new art threads!!! I really like these sprites. :3 I agree with post above, but other than that, they're real good! =D Hope to see more from you!! ( ´∀`)

New?! lol... you mean old! Anyways, thanks for your thoughts. I appreciate them ^_^

I'll be redoing Geisheon, so be on the look out ^^ till then...

Keep Spriting!

enzo51 April 5th, 2010 9:19 AM

I like Geisheon (based on a Geisha?) and your cars. Very nice sprites.

= GPR = April 5th, 2010 9:20 AM

I promise I'll get back to Geisheon... but I HAVE to post my new Gyarados!!! This is my first EVER Photoshop sprite...

http://j.imagehost.org/0293/Gyarados_Large_Sprite.png
It's partially a trace over some existing line art, but i changed the line art quite significantly... particularly in the overlap of the body segments, the crest, the face, and the tail... I also made his tan scales a bit more "pointy"

What do you guys think?

enzo51 April 5th, 2010 9:22 AM

hmmm. that gyarados ^^ is very nice. You seem like a HUGE Gyarados fan huh. =))

= GPR = April 5th, 2010 9:51 AM

Quote:

Originally Posted by enzo51 (Post 5685007)
I like Geisheon (based on a Geisha?) and your cars. Very nice sprites.

Geisheon is actually my eevee dragon evolution... it's a borrowed concept from benzo-phenone on d/a's Beryleon... but i significantly changed the face, line art and coloration of her concept...

because of the light colored face and the red & green colors of the kimono girls... i figured that my sprite looked kinda like a geisha... so yep ^_^

As for the cars, those are my family's cars... the white Topaz and the Grand Sport are mine, the 5.0 is my stepdad's ^^

Quote:

Originally Posted by enzo51 (Post 5685013)
hmmm. that gyarados ^^ is very nice. You seem like a HUGE Gyarados fan huh. =))

Yes, I LUV Gyarados... my all time FAV POKEMON! lol... a bit obsessive at times too lol for example:
http://j.imagehost.org/0149/Fantasy_64_Gyarados.png

But yep, I do have a thing for Gyarados lol!

GFA April 17th, 2010 2:00 PM

Well, the Gyarados looks a tad pudgy if'n you ask me. Other than that though, it's a spectacular job! As for the new "Gyarados Car" the colours are weird, IDK what. They clash and seem un-natural, almost as they have been inversed. You see what I'm trying to say?

GFA~

The Original Darkwiz787 April 17th, 2010 3:35 PM

Hello there! Good work, as always.

Not much to say, other than you're constantly getting better! And we can't let this thread die! :D

terranariko April 17th, 2010 5:12 PM

Interesting, you seem to have quite a fasination with gyarados, it's not a bad thing though. Besides that all of your sprites are good, can't really say much else besides that, it's enjoyable to look at them so thats a huge plus.

= GPR = April 22nd, 2010 10:49 PM

Quote:

Originally Posted by GFA (Post 5726032)
Well, the Gyarados looks a tad pudgy if'n you ask me. Other than that though, it's a spectacular job! As for the new "Gyarados Car" the colours are weird, IDK what. They clash and seem un-natural, almost as they have been inversed. You see what I'm trying to say?

GFA~

PUDGY?!? >gasp<

lol... where does he look pudgy?

that car... meh... it was a small little 4 minute quickie that proved my point of gyarados obsession ^^ I'm not overly concearned about it... lol

Thanks for always coming by and giving me quality responses! I've been a bit busy with class work lately... so i'm a bit behind on my spriting... but i will get back to geisheon as well as fix the tires on my topaz ^^

Quote:

Originally Posted by The Original Darkwiz787 (Post 5726315)
Hello there! Good work, as always.

Not much to say, other than you're constantly getting better! And we can't let this thread die! :D

Good to see you back here again! ^_^ Thnx for the support!

Quote:

Originally Posted by terranariko (Post 5726612)
Interesting, you seem to have quite a fasination with gyarados, it's not a bad thing though. Besides that all of your sprites are good, can't really say much else besides that, it's enjoyable to look at them so thats a huge plus.

Yes. It has been determined that I am very attached to gyarados ^^ hell, if i had a choice, i'd be a gyarados! Anyhow, thanks for coming by to see my work! I appreciate your kind words!

---
Anyways, I've been uber busy with school work and (job) work lately... so my spriting prolificy has been flushed down the hole... i have some edits and repairs needed... so look for those to be coming soon(er than later)... ^_^ Thanks everyone for coming by and looking at my stuff...

Keep Spriting!

Golden Corsola April 24th, 2010 6:39 AM

Do you use a pad for the cars?

= GPR = April 25th, 2010 9:13 PM

Quote:

Originally Posted by Golden Corsola (Post 5745976)
Do you use a pad for the cars?

Nope ^^ Every single piece of my work is good ol mouse clicking on paint... (except for the new gyarados which was my first photoshop sprite)... but besides that, i only use paint, and i don't have a tablet or nothing...

Any reason in particular?

= GPR = May 19th, 2010 6:19 AM

Okay, so as promised, I revised Geisheon's body on the far right side... the part where the tail looked to ragged and thin...

Old sprite:
http://j.imagehost.org/0667/Geisheon_Old.png

New Sprite:
http://h.imagehost.org/0009/Geisheon_Revised.png

A comparison:
http://h.imagehost.org/0320/Geisheon_tail_comparrison.png

Better? ^^

= GPR = May 24th, 2010 10:02 AM

Anyone have any thoughts on my edit to Geisheon?

Anyways, here's a duck that i sprited...

http://a.imagehost.org/0455/duck.png
Quack ^_^

= GPR = July 1st, 2010 6:57 PM

Hey Everyone! Here's a new concept i've been playing with... it's a cockatiel and native american themed pokemon. He's a flying and ground type.

http://i.imagehost.org/0457/Cheerokeet.png
I'm planning to eventually make a battle sprite of him... so what do you guys think of Cheerokeet?

Also, anyone have any thoughts on the Geisheon edit?

Esper July 1st, 2010 9:17 PM

Quote:

Originally Posted by = GPR = (Post 5812118)

Yes, it's better. Personally, though, I don't like how you've changed the shape of the black part of the outline to have four pixels running diagonally, then a two-pixel bar, then another diagonal, then another bar. To my mind it's rough looking when you alternate like that and the outline is a solid color.

= GPR = July 4th, 2010 8:59 AM

Quote:

Originally Posted by Scarf (Post 5930863)
Yes, it's better. Personally, though, I don't like how you've changed the shape of the black part of the outline to have four pixels running diagonally, then a two-pixel bar, then another diagonal, then another bar. To my mind it's rough looking when you alternate like that and the outline is a solid color.

Thanks Scarf! I appreciate the feedback! I actually see what you mean when looking at it for the millionith time... it looks a bit jagged... hmm... that's why it's always good to have some one else take a peak ^_^

so do you think if i went (horizontal 2 bar, horizontal 2bar, horizontal 2bar into diagonal row, into vertical 2bar, vertical 2bar) it would look better? I'll try that out, but i'm still not sure on how to remedy this... it's such a small part, yet it's soo blatantly sticking out :( I'm dying to hear your opinion on it ^_^

Thanks!

Esper July 4th, 2010 10:42 AM

Quote:

Originally Posted by = GPR = (Post 5937096)
Thanks Scarf! I appreciate the feedback! I actually see what you mean when looking at it for the millionith time... it looks a bit jagged... hmm... that's why it's always good to have some one else take a peak ^_^

so do you think if i went (horizontal 2 bar, horizontal 2bar, horizontal 2bar into diagonal row, into vertical 2bar, vertical 2bar) it would look better? I'll try that out, but i'm still not sure on how to remedy this... it's such a small part, yet it's soo blatantly sticking out :( I'm dying to hear your opinion on it ^_^

Thanks!

I think it's worth trying out. You can't really know until you try and see how it turns out.

You could also try lightening part of the outline. Where there are two pixels the one closer to the inside could be more of a brown so it blends in with the body more. You could keep the outline you have that way since it will still be darker that the area inside it, but the outline would look less zig-zaggy since your eye would notice the black parts more and sort of skip over the gaps where the outline is lighter.

np7261 July 5th, 2010 5:54 PM

Your sprites are really fantastic.I expecially love your gyrados surfing proofile picture. my only cc is your lineart. On your bird opkemon it seems a bit sharp. Try and add more curves or less diagonals.

= GPR = July 11th, 2010 11:03 AM

Quote:

Originally Posted by Scarf (Post 5937348)
I think it's worth trying out. You can't really know until you try and see how it turns out.

You could also try lightening part of the outline. Where there are two pixels the one closer to the inside could be more of a brown so it blends in with the body more. You could keep the outline you have that way since it will still be darker that the area inside it, but the outline would look less zig-zaggy since your eye would notice the black parts more and sort of skip over the gaps where the outline is lighter.


hmm... give me a chance to try that... i didn't think of that ^^ only thing, do you mean where the tan meets the brown, or the tan outline?

Quote:

Originally Posted by np7261 (Post 5940505)
Your sprites are really fantastic.I expecially love your gyrados surfing proofile picture. my only cc is your lineart. On your bird opkemon it seems a bit sharp. Try and add more curves or less diagonals.

Thanks for the C+C! I appreciate it greatly! For Cheerokeet, that was a little ten minute paint sketch concept art i made... I'm currently working on "official" battle sprites for him. I'll have them up once i finish them ^^ (I'll keep that in mind though while making the sprite... i'll try to round out some of the feathers...)

Thanks for the help guys. I appreciate it greatly! REALLY REALLY!

Keep Spriting folks!

Esper July 11th, 2010 9:25 PM

Quote:

Originally Posted by = GPR = (Post 5958449)
hmm... give me a chance to try that... i didn't think of that ^^ only thing, do you mean where the tan meets the brown, or the tan outline?

I should have just used a graphic to explain since it's much easier that way.

http://www.pokecommunity.com/picture.php?albumid=4467&pictureid=44922

The outline is still darker than the 'body' - so it's still whole - and your eye follows the black part which is smooth, and sort of glosses over the brown part of the outline.

scientic July 12th, 2010 12:46 PM

I can see why Humsaw is cancelled ^^
I like your sprites, especially the ideas behind the Iron Cats, and Laplit looks cute :)
Keep up the good work!!

Aeneas July 14th, 2010 2:02 PM

I love your sprites incredible
if I can say is the shady I think you need more on that topic

GFA July 18th, 2010 4:48 PM

Quote:

Originally Posted by = GPR = (Post 5825329)
Anyone have any thoughts on my edit to Geisheon?

Anyways, here's a duck that i sprited...

http://a.imagehost.org/0455/duck.png
Quack ^_^

Very cute

Quote:

Originally Posted by = GPR = (Post 5930492)
Hey Everyone! Here's a new concept i've been playing with... it's a cockatiel and native american themed pokemon. He's a flying and ground type.

http://i.imagehost.org/0457/Cheerokeet.png
I'm planning to eventually make a battle sprite of him... so what do you guys think of Cheerokeet?

Also, anyone have any thoughts on the Geisheon edit?

Well, this sound silly, but Ground types arent usually so happily coloured. Tone down the colors. The sprite looks fine though

= GPR = August 19th, 2010 7:21 PM

Sorry I havn't responded guys :(

Quote:

Originally Posted by Scarf (Post 5960168)
I should have just used a graphic to explain since it's much easier that way.

http://www.pokecommunity.com/picture.php?albumid=4467&pictureid=44922

The outline is still darker than the 'body' - so it's still whole - and your eye follows the black part which is smooth, and sort of glosses over the brown part of the outline.

Oh... that i didn't even contemplate... but that contradicts my light source, doesn't it?

if the light is coming from the top left, why would there be outline highlighting on the bottom? I'm legitimately asking because i'm confused...

Quote:

Originally Posted by scientic (Post 5962183)
I can see why Humsaw is cancelled ^^
I like your sprites, especially the ideas behind the Iron Cats, and Laplit looks cute :)
Keep up the good work!!

i'm thinking of redoing humsaw... no one tunes in though, so i'm not really sure if i'm gonna do it... thanks though for the compliments on the other ones though ^^

Quote:

Originally Posted by Aeneas (Post 5969675)
I love your sprites incredible
if I can say is the shady I think you need more on that topic

thanks? i'm not sure what you mean though in the second line...

Quote:

Originally Posted by GFA (Post 5981277)
Very cute

tehee thanks ^^

Well, this sound silly, but Ground types arent usually so happily coloured. Tone down the colors. The sprite looks fine though

ooh... lol... it can be a first right? lol! but i suppose i can dull it down a bit... the cockatiel colors are a bit bright... thanks GFA! you are always insightful!


Thanks everyone! I'm gonna see what i can get done with my busy schedule... unfortunately college starts up again soon... also, i've been busy with work and other stuff... not to mention it's been a bit dead here, and not many people respond... so i will post based on response... thanks guys!

Keep Spriting!

dortonx7 August 25th, 2010 11:40 AM

GP's Art
 
Nice work. Good. I like your effort. Keep it up.

Esper August 25th, 2010 5:00 PM

Quote:

Originally Posted by = GPR = (Post 6088031)
Oh... that i didn't even contemplate... but that contradicts my light source, doesn't it?

if the light is coming from the top left, why would there be outline highlighting on the bottom? I'm legitimately asking because i'm confused...

I completely missed your reply. Sorry.

Some objects have a bit of light on the opposite side to their source. It's some weird trick of light that you can see if you take something like an egg and put it on a flat surface under a lamp. You can see it on some official pokemon sprites, too.
http://archives.bulbagarden.net/media/upload/2/2d/Spr_3f_101.png
Maybe I didn't explain as well as I could have, but you can see there's highlighting on the lower right side and if you look closely the outline isn't entirely dark there either. This lighting effect is something I learned in a drawing class once, but I only remember the egg trick and don't know if it applies to all types of shapes. I don't think of it as adding a light source as much as making the outline look smoother.

= GPR = August 25th, 2010 8:48 PM

Quote:

Originally Posted by Scarf (Post 6103350)
I completely missed your reply. Sorry.

Some objects have a bit of light on the opposite side to their source. It's some weird trick of light that you can see if you take something like an egg and put it on a flat surface under a lamp. You can see it on some official pokemon sprites, too.
http://archives.bulbagarden.net/media/upload/2/2d/Spr_3f_101.png
Maybe I didn't explain as well as I could have, but you can see there's highlighting on the lower right side and if you look closely the outline isn't entirely dark there either. This lighting effect is something I learned in a drawing class once, but I only remember the egg trick and don't know if it applies to all types of shapes. I don't think of it as adding a light source as much as making the outline look smoother.

looking at some "official" sprites, i see it now... so i have gone back and redid that portion... as well as touched up the segmentation at the skinny part right before the tip...
http://j.imagehost.org/0836/Geisheon_Revised_2.png

did i capture what you were trying to explain? To me it looks better ^^ but i'm still not sure if i'm doing it quite "right"...

= GPR = September 28th, 2010 10:29 PM

Hey Scarf! Did I capture what you meant?

http://c.imagehost.org/0277/Geisheon_Revised_2.png

You never really did get back to me... and my thread is more or less expiring... which is a shame since I put soo much work into it... oh well, I guess it's a sign of the times...

Anyways, I wouldn't mind a response to Geisheon... i really do appreciate the crit... i think it has helped me improve this sprite consdierable... anyone? What do you guys think?

Esper September 29th, 2010 4:50 PM

Quote:

Originally Posted by = GPR = (Post 6189873)
Hey Scarf! Did I capture what you meant?

http://c.imagehost.org/0277/Geisheon_Revised_2.png

You never really did get back to me... and my thread is more or less expiring... which is a shame since I put soo much work into it... oh well, I guess it's a sign of the times...

Anyways, I wouldn't mind a response to Geisheon... i really do appreciate the crit... i think it has helped me improve this sprite consdierable... anyone? What do you guys think?

Very sorry about that.

I'm trying to remember exactly what it is that I was trying to get at. I got on the topic of strange lighting effects when I had started on about lightening outlines. Maybe I was pushing that outline thing too much because it seems like there's too much light outlining on the sprite now. I'm sorry for waffling like this. I really am liking what I see in this sprite, but there are areas where I think you could have left it how you had it originally, such as the bottom of the lowest curve in the tail. It's got a lot of straight lines there and doesn't really need that kind of shading I was talking about. I suppose, now that I'm thinking about it more, that it's the kind of effect that works better on smaller areas than spread across too many pixels.

Yeah. Again, sorry for the late late reply. m(_ _)m

= GPR = September 30th, 2010 3:13 PM

Quote:

Originally Posted by Scarf (Post 6191539)
Very sorry about that.

I'm trying to remember exactly what it is that I was trying to get at. I got on the topic of strange lighting effects when I had started on about lightening outlines. Maybe I was pushing that outline thing too much because it seems like there's too much light outlining on the sprite now. I'm sorry for waffling like this. I really am liking what I see in this sprite, but there are areas where I think you could have left it how you had it originally, such as the bottom of the lowest curve in the tail. It's got a lot of straight lines there and doesn't really need that kind of shading I was talking about. I suppose, now that I'm thinking about it more, that it's the kind of effect that works better on smaller areas than spread across too many pixels.

Yeah. Again, sorry for the late late reply. m(_ _)m

:palm to forehead: lol... it's okay! I still appreciate you trying to help it out!

I'm actually looking at that lowest curve and i'm thinking that the outline between the belly and the brown part is a bit to strait... so i'll have to agree with that...

as for the shading of the outlining, i'm not really sure :/ maybe a second opinion?

Thanks for all the help though! I really appreciate it!

Keep Spriting Folks!

Esper September 30th, 2010 6:08 PM

Quote:

Originally Posted by = GPR = (Post 6193745)
:palm to forehead: lol... it's okay! I still appreciate you trying to help it out!

I'm actually looking at that lowest curve and i'm thinking that the outline between the belly and the brown part is a bit to strait... so i'll have to agree with that...

as for the shading of the outlining, i'm not really sure :/ maybe a second opinion?

Thanks for all the help though! I really appreciate it!

Keep Spriting Folks!

I'm glad you think I'm helping. I feel like I've just caused a lot of unnecessary confusion.

And if it's okay for me to offer one more piece of my confusing advice I'd say that the legs (arms?) might also be a little too straight. It's hard not to notice straight lines on larger pieces like this one. The sprite being so fluid and round it just seems like all the parts should be like that. To me, at least.

= GPR = October 1st, 2010 10:54 AM

Quote:

Originally Posted by Scarf (Post 6194067)
I'm glad you think I'm helping. I feel like I've just caused a lot of unnecessary confusion.

And if it's okay for me to offer one more piece of my confusing advice I'd say that the legs (arms?) might also be a little too straight. It's hard not to notice straight lines on larger pieces like this one. The sprite being so fluid and round it just seems like all the parts should be like that. To me, at least.

Trust me! You helped a lot... now i'm more aware to the highlighting techniques... albeit they may not work as well here... but i am definitely more aware...

And yes, you may offer another piece of advice

[contemplating advice]

Okay, so here i may actually have to disagree with you for two reasons.
1.) That is the actual original design by dA benzophenom, and i am just basing my sprite off her design.
2.) The better reason, in my opinion, is that firstly it would be hard to add any more curviture to the arms... i wouldn't want them to look like twizzlers... but even more, if you look at many pokemon, they have that style of arms and legs... mew's legs/feet... for an example... but truthfully, the design calls for long thin arms... it think it'd look a little funny with chunky, bent arms... lol...

So I don't mean to shoot you down on that one... although i kinda just did... but i'm gonna have to say that i am very please with the arms and the little fingers... but i feel the arms provide some differentiation that breaks up the sprite a bit, so it actually isn't all just round curvyness... not many sprites are strait up just all round and curvey... maybe volturb line or a few others, but then you look at Milotic who breaks up the curves with the "hair" or "ears" or what ever those are on it's head...

Okay... i'm done ;)

Esper October 2nd, 2010 10:40 PM

Quote:

Originally Posted by = GPR = (Post 6195221)
Trust me! You helped a lot... now i'm more aware to the highlighting techniques... albeit they may not work as well here... but i am definitely more aware...

And yes, you may offer another piece of advice

[contemplating advice]

Okay, so here i may actually have to disagree with you for two reasons.
1.) That is the actual original design by dA benzophenom, and i am just basing my sprite off her design.
2.) The better reason, in my opinion, is that firstly it would be hard to add any more curviture to the arms... i wouldn't want them to look like twizzlers... but even more, if you look at many pokemon, they have that style of arms and legs... mew's legs/feet... for an example... but truthfully, the design calls for long thin arms... it think it'd look a little funny with chunky, bent arms... lol...

So I don't mean to shoot you down on that one... although i kinda just did... but i'm gonna have to say that i am very please with the arms and the little fingers... but i feel the arms provide some differentiation that breaks up the sprite a bit, so it actually isn't all just round curvyness... not many sprites are strait up just all round and curvey... maybe volturb line or a few others, but then you look at Milotic who breaks up the curves with the "hair" or "ears" or what ever those are on it's head...

Okay... i'm done ;)

I think Milotic is a good example actually. It has non-curving parts, but even they have slight variation on those areas, slight curves to them so that they aren't totally straight.

http://archives.bulbagarden.net/media/upload/e/ea/Spr_4p_350_m.png http://archives.bulbagarden.net/media/upload/b/b7/Spr_3r_350.png

I didn't mean to say that I thought the arms should be redesigned. What I was trying (and evidently not succeeding) to say was that they needn't be linearly straight. That one leg has a 45 degree diagonal outline for ten or so pixels in length and it looks a little unnatural.

But you're happy with them and that's important, too. Just thought I'd correct myself.

= GPR = October 3rd, 2010 10:14 PM

I do agree it's strait... but they are supposed to be twiggy little arms lol! But to be honest... i do like them like that!

Anyways, i'm gonna start something new soon... i haven't been spriting much lately, so hopefully this new work i'm up to will rejuvinate me!

Keep Spriting!

Hourglasshero October 15th, 2010 1:13 AM

nice job on those sprites. i love the surfing gyarados sprite! :D
Keep it up! I have some pixel art made too... check my dA account if u want! Link in my signature!

= GPR = October 15th, 2010 9:39 AM

Quote:

Originally Posted by Hourglasshero (Post 6223961)
nice job on those sprites. i love the surfing gyarados sprite! :D
Keep it up! I have some pixel art made too... check my dA account if u want! Link in my signature!

Thanks! I'm glad you tuned in, and that you like my work! That's all i can ask! lol ^^

Keep Spriting!

= GPR = March 7th, 2011 1:30 AM

After a very long hiatus, I have returned with a BRAND NEW sprite... well, it's an old concept, but a new piece!

Humsaw
Steel/Flying
http://i56.*.com/35k8i8w.png
I based the body off of Accon's Queatzal fakemon... but this is my own scratch work.

Please give me some feed back! I could really use your guy's opinion on this one!

blackmoonflower March 8th, 2011 10:05 AM

I don't know what it is, but I don't think "Pokemon" when I look at it. Final Fantasy maybe, but not Pokemon. Also, what makes it a steel type?

= GPR = March 8th, 2011 11:06 AM

Quote:

Originally Posted by blackmoonflower (Post 6498817)
I don't know what it is, but I don't think "Pokemon" when I look at it. Final Fantasy maybe, but not Pokemon. Also, what makes it a steel type?

First, let me thankyou for your feed back! I really really appreciate it!

(The big steel blade pertruding out the back of it's head makes it a steel type... originally, Humsaw was flying/grass... but the grass type was playing in with the concept... so I figured that steel would make more sense, not to mention the type combo is always an interesting one ^^ taking away the weakness to electricity...

Now, i'm not sure how I can make it more pokemon-esque ^^ And i'm not familiar with FF, so i'll have to take your word for that ;)

If i make the body to bubbly or plump or round, which is a common feature of many, if not most, pokemon, i feel i'd be losing the integrity of the hummingbird design. But maybe if I made the eye a little larger or rounder?

Or do you you think the coloration may be to bold and contrasting? Perhaps the sprite is too detailed? (Such as the difference in the coloration at the tips of the wings and feathers?)

Please tell me what you think would help make it more pokemon style... because I feel like it's pretty close... but i agree there's just a little something that's making it feeling off...

Otherwise, how does the sprite's quality look? The shading/outlining etc.

GFA March 9th, 2011 6:17 AM

The tounge thing... The fact that it ends in 1 pixel is extremely buggy. Also the pink under feathers look like they were just painted on, give it a little teture, and give the feet some more detail. (Or get rid of them, who says it needs to land?) It would also help if the blade was a more standard metal color.

blackmoonflower March 9th, 2011 9:51 AM

It does have quite a bit of detail, especially in the wings. Let's take a look at example bird Pokemon.

http://www.poke-amph.com/heartgoldsoulsilver/sprites/017.png http://pldh.net/media/pokemon/gen4/dp/277.png

The wings don't have very much detail at all. This simple look is ideal for Pokemon.

Having the eyes larger/rounder would probably help. And also, perhaps making its beak the saw instead of having it on the back of its head would help your theme. Some slight changes in palette as well, like perhaps reversing the placement of yellow and pink, making the pink more of a red, and changing the yellow to more of a steel color.

I hope this helps. ^^

Logiedan March 9th, 2011 5:36 PM

The outline of Humsaw is quite pixelly and messy-for example, the pink think on the back of its head. I think it would be best if you stuck to one shade for the outline to keep it smooth and clean. The feet look rather lineless and are imperceptable, It would look nicer if you were to enlarge the feet and including outlines,heck I recommend you enlarge the whole sprite by a bit. You have plenty of work space so don't be afraid to use it.

I'm glad you're back though, keep spriting! (;

= GPR = March 10th, 2011 10:15 PM

OMG! Thanks for all the feedback you guys! I'm so excited! I really appreciate it all soooo much!

So, really quick:
I don't think I want to enlarge the sprite much more than it is. This is a hummingbird pokemon and I want the sprite to give a sense of it's small size.

Also, the blade on the back of humsaw's head is NOT it's beak. It is simply an intimidation device the bird uses. But it is imparitive that humsaw has the blade on the back, and it's mouth up front...

Quote:

Originally Posted by GFA (Post 6500076)
The tounge thing... The fact that it ends in 1 pixel is extremely buggy. Also the pink under feathers look like they were just painted on, give it a little teture, and give the feet some more detail. (Or get rid of them, who says it needs to land?) It would also help if the blade was a more standard metal color.

The (tongue thing) probiscos (check spelling on that one) needs to be entirely revamped... I agree.

As for the pink tail feathers, i think i'm gonna shorten how far up the back they run, i think that will help give it a more feathery look... and the "belly" feathers will probably get a little work... but i don't want to over texture those... as the wings already hold so much texture.

and the feet... -_- i may make them larger...they seem to small lol ^^

Quote:

Originally Posted by blackmoonflower (Post 6500334)
It does have quite a bit of detail, especially in the wings. Let's take a look at example bird Pokemon.

http://www.poke-amph.com/heartgoldsoulsilver/sprites/017.png http://pldh.net/media/pokemon/gen4/dp/277.png

The wings don't have very much detail at all. This simple look is ideal for Pokemon.

Having the eyes larger/rounder would probably help. And also, perhaps making its beak the saw instead of having it on the back of its head would help your theme. Some slight changes in palette as well, like perhaps reversing the placement of yellow and pink, making the pink more of a red, and changing the yellow to more of a steel color.

I hope this helps. ^^

perhaps i will make two versions... one with the detailed wings, and one with a bit less detail... i think that may be part of why it doesn't look so pokemon-esque. I don't think the eye necessarily needs to be changed... since it isn't necessarily against pokemon style (kinda is chatot styled)

As for the color palette I will probably make the yellow more cream colored... but the pink, I think, I will try to make more metallic looking... I do like the lighter coloration on the wings... hence why i want to keep the yellow there...

Quote:

Originally Posted by Logiedan (Post 6501159)
The outline of Humsaw is quite pixelly and messy-for example, the pink think on the back of its head. I think it would be best if you stuck to one shade for the outline to keep it smooth and clean. The feet look rather lineless and are imperceptable, It would look nicer if you were to enlarge the feet and including outlines,heck I recommend you enlarge the whole sprite by a bit. You have plenty of work space so don't be afraid to use it.

I'm glad you're back though, keep spriting! (;

As for the feet, I am probably going to enlarge those. for sure.

I agree about the outline of the blade... looking at it now, it looks scrappy with all those tone changes... I'll probably go back and change that up!

Again, Thanks everyone for all your feedback! I appreciate it all! And remember;

Keep Spriting!

ramonbastos March 15th, 2011 11:27 AM

Hey man, amazing work. can i use the red gyarados revamp if i credit you?

bwb234 April 4th, 2011 7:24 PM

I really like that bird sprite!

MonsterMMORPG July 17th, 2011 2:32 PM

wow i really liked your sprites they are awesome

Logiedan July 17th, 2011 11:14 PM

Thread is closed because it's several months old, please do not revive month old threads.

Logiedan September 1st, 2011 3:37 PM

Thread is opened due to request of the owner.

= GPR = September 2nd, 2011 12:11 AM

Thankyou Logiedan! So, after that near-death experience, I NEED to update my thread! So, expect new work coming in the next couple of weeks!

tnguye3 September 9th, 2011 3:45 PM

I really like your art thread as it shows a variety of work.
Your most stunning work which left an impression on me is the pop art of the chicken, I think it's amazing considering you did this as pixel art.
Your cars are also eye candy, as well as your house (although I'm looking forward for its completion, since it's not shaded and whatnot) as they are balanced and properly proportioned -- i congratulate you since I always have problems drawing cars as i don't align the lines properly and get a, uhhh...funky car. xD
Out of your splices, my favourite piece is the Pegasus. I mean come on, they are awesome. ;p


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