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= GPR = May 24th, 2010 10:02 AM

Anyone have any thoughts on my edit to Geisheon?

Anyways, here's a duck that i sprited...

http://a.imagehost.org/0455/duck.png
Quack ^_^

= GPR = July 1st, 2010 6:57 PM

Hey Everyone! Here's a new concept i've been playing with... it's a cockatiel and native american themed pokemon. He's a flying and ground type.

http://i.imagehost.org/0457/Cheerokeet.png
I'm planning to eventually make a battle sprite of him... so what do you guys think of Cheerokeet?

Also, anyone have any thoughts on the Geisheon edit?

Esper July 1st, 2010 9:17 PM

Quote:

Originally Posted by = GPR = (Post 5812118)

Yes, it's better. Personally, though, I don't like how you've changed the shape of the black part of the outline to have four pixels running diagonally, then a two-pixel bar, then another diagonal, then another bar. To my mind it's rough looking when you alternate like that and the outline is a solid color.

= GPR = July 4th, 2010 8:59 AM

Quote:

Originally Posted by Scarf (Post 5930863)
Yes, it's better. Personally, though, I don't like how you've changed the shape of the black part of the outline to have four pixels running diagonally, then a two-pixel bar, then another diagonal, then another bar. To my mind it's rough looking when you alternate like that and the outline is a solid color.

Thanks Scarf! I appreciate the feedback! I actually see what you mean when looking at it for the millionith time... it looks a bit jagged... hmm... that's why it's always good to have some one else take a peak ^_^

so do you think if i went (horizontal 2 bar, horizontal 2bar, horizontal 2bar into diagonal row, into vertical 2bar, vertical 2bar) it would look better? I'll try that out, but i'm still not sure on how to remedy this... it's such a small part, yet it's soo blatantly sticking out :( I'm dying to hear your opinion on it ^_^

Thanks!

Esper July 4th, 2010 10:42 AM

Quote:

Originally Posted by = GPR = (Post 5937096)
Thanks Scarf! I appreciate the feedback! I actually see what you mean when looking at it for the millionith time... it looks a bit jagged... hmm... that's why it's always good to have some one else take a peak ^_^

so do you think if i went (horizontal 2 bar, horizontal 2bar, horizontal 2bar into diagonal row, into vertical 2bar, vertical 2bar) it would look better? I'll try that out, but i'm still not sure on how to remedy this... it's such a small part, yet it's soo blatantly sticking out :( I'm dying to hear your opinion on it ^_^

Thanks!

I think it's worth trying out. You can't really know until you try and see how it turns out.

You could also try lightening part of the outline. Where there are two pixels the one closer to the inside could be more of a brown so it blends in with the body more. You could keep the outline you have that way since it will still be darker that the area inside it, but the outline would look less zig-zaggy since your eye would notice the black parts more and sort of skip over the gaps where the outline is lighter.

np7261 July 5th, 2010 5:54 PM

Your sprites are really fantastic.I expecially love your gyrados surfing proofile picture. my only cc is your lineart. On your bird opkemon it seems a bit sharp. Try and add more curves or less diagonals.

= GPR = July 11th, 2010 11:03 AM

Quote:

Originally Posted by Scarf (Post 5937348)
I think it's worth trying out. You can't really know until you try and see how it turns out.

You could also try lightening part of the outline. Where there are two pixels the one closer to the inside could be more of a brown so it blends in with the body more. You could keep the outline you have that way since it will still be darker that the area inside it, but the outline would look less zig-zaggy since your eye would notice the black parts more and sort of skip over the gaps where the outline is lighter.


hmm... give me a chance to try that... i didn't think of that ^^ only thing, do you mean where the tan meets the brown, or the tan outline?

Quote:

Originally Posted by np7261 (Post 5940505)
Your sprites are really fantastic.I expecially love your gyrados surfing proofile picture. my only cc is your lineart. On your bird opkemon it seems a bit sharp. Try and add more curves or less diagonals.

Thanks for the C+C! I appreciate it greatly! For Cheerokeet, that was a little ten minute paint sketch concept art i made... I'm currently working on "official" battle sprites for him. I'll have them up once i finish them ^^ (I'll keep that in mind though while making the sprite... i'll try to round out some of the feathers...)

Thanks for the help guys. I appreciate it greatly! REALLY REALLY!

Keep Spriting folks!

Esper July 11th, 2010 9:25 PM

Quote:

Originally Posted by = GPR = (Post 5958449)
hmm... give me a chance to try that... i didn't think of that ^^ only thing, do you mean where the tan meets the brown, or the tan outline?

I should have just used a graphic to explain since it's much easier that way.

http://www.pokecommunity.com/picture.php?albumid=4467&pictureid=44922

The outline is still darker than the 'body' - so it's still whole - and your eye follows the black part which is smooth, and sort of glosses over the brown part of the outline.

scientic July 12th, 2010 12:46 PM

I can see why Humsaw is cancelled ^^
I like your sprites, especially the ideas behind the Iron Cats, and Laplit looks cute :)
Keep up the good work!!

Aeneas July 14th, 2010 2:02 PM

I love your sprites incredible
if I can say is the shady I think you need more on that topic

GFA July 18th, 2010 4:48 PM

Quote:

Originally Posted by = GPR = (Post 5825329)
Anyone have any thoughts on my edit to Geisheon?

Anyways, here's a duck that i sprited...

http://a.imagehost.org/0455/duck.png
Quack ^_^

Very cute

Quote:

Originally Posted by = GPR = (Post 5930492)
Hey Everyone! Here's a new concept i've been playing with... it's a cockatiel and native american themed pokemon. He's a flying and ground type.

http://i.imagehost.org/0457/Cheerokeet.png
I'm planning to eventually make a battle sprite of him... so what do you guys think of Cheerokeet?

Also, anyone have any thoughts on the Geisheon edit?

Well, this sound silly, but Ground types arent usually so happily coloured. Tone down the colors. The sprite looks fine though

= GPR = August 19th, 2010 7:21 PM

Sorry I havn't responded guys :(

Quote:

Originally Posted by Scarf (Post 5960168)
I should have just used a graphic to explain since it's much easier that way.

http://www.pokecommunity.com/picture.php?albumid=4467&pictureid=44922

The outline is still darker than the 'body' - so it's still whole - and your eye follows the black part which is smooth, and sort of glosses over the brown part of the outline.

Oh... that i didn't even contemplate... but that contradicts my light source, doesn't it?

if the light is coming from the top left, why would there be outline highlighting on the bottom? I'm legitimately asking because i'm confused...

Quote:

Originally Posted by scientic (Post 5962183)
I can see why Humsaw is cancelled ^^
I like your sprites, especially the ideas behind the Iron Cats, and Laplit looks cute :)
Keep up the good work!!

i'm thinking of redoing humsaw... no one tunes in though, so i'm not really sure if i'm gonna do it... thanks though for the compliments on the other ones though ^^

Quote:

Originally Posted by Aeneas (Post 5969675)
I love your sprites incredible
if I can say is the shady I think you need more on that topic

thanks? i'm not sure what you mean though in the second line...

Quote:

Originally Posted by GFA (Post 5981277)
Very cute

tehee thanks ^^

Well, this sound silly, but Ground types arent usually so happily coloured. Tone down the colors. The sprite looks fine though

ooh... lol... it can be a first right? lol! but i suppose i can dull it down a bit... the cockatiel colors are a bit bright... thanks GFA! you are always insightful!


Thanks everyone! I'm gonna see what i can get done with my busy schedule... unfortunately college starts up again soon... also, i've been busy with work and other stuff... not to mention it's been a bit dead here, and not many people respond... so i will post based on response... thanks guys!

Keep Spriting!

dortonx7 August 25th, 2010 11:40 AM

GP's Art
 
Nice work. Good. I like your effort. Keep it up.

Esper August 25th, 2010 5:00 PM

Quote:

Originally Posted by = GPR = (Post 6088031)
Oh... that i didn't even contemplate... but that contradicts my light source, doesn't it?

if the light is coming from the top left, why would there be outline highlighting on the bottom? I'm legitimately asking because i'm confused...

I completely missed your reply. Sorry.

Some objects have a bit of light on the opposite side to their source. It's some weird trick of light that you can see if you take something like an egg and put it on a flat surface under a lamp. You can see it on some official pokemon sprites, too.
http://archives.bulbagarden.net/media/upload/2/2d/Spr_3f_101.png
Maybe I didn't explain as well as I could have, but you can see there's highlighting on the lower right side and if you look closely the outline isn't entirely dark there either. This lighting effect is something I learned in a drawing class once, but I only remember the egg trick and don't know if it applies to all types of shapes. I don't think of it as adding a light source as much as making the outline look smoother.

= GPR = August 25th, 2010 8:48 PM

Quote:

Originally Posted by Scarf (Post 6103350)
I completely missed your reply. Sorry.

Some objects have a bit of light on the opposite side to their source. It's some weird trick of light that you can see if you take something like an egg and put it on a flat surface under a lamp. You can see it on some official pokemon sprites, too.
http://archives.bulbagarden.net/media/upload/2/2d/Spr_3f_101.png
Maybe I didn't explain as well as I could have, but you can see there's highlighting on the lower right side and if you look closely the outline isn't entirely dark there either. This lighting effect is something I learned in a drawing class once, but I only remember the egg trick and don't know if it applies to all types of shapes. I don't think of it as adding a light source as much as making the outline look smoother.

looking at some "official" sprites, i see it now... so i have gone back and redid that portion... as well as touched up the segmentation at the skinny part right before the tip...
http://j.imagehost.org/0836/Geisheon_Revised_2.png

did i capture what you were trying to explain? To me it looks better ^^ but i'm still not sure if i'm doing it quite "right"...

= GPR = September 28th, 2010 10:29 PM

Hey Scarf! Did I capture what you meant?

http://c.imagehost.org/0277/Geisheon_Revised_2.png

You never really did get back to me... and my thread is more or less expiring... which is a shame since I put soo much work into it... oh well, I guess it's a sign of the times...

Anyways, I wouldn't mind a response to Geisheon... i really do appreciate the crit... i think it has helped me improve this sprite consdierable... anyone? What do you guys think?

Esper September 29th, 2010 4:50 PM

Quote:

Originally Posted by = GPR = (Post 6189873)
Hey Scarf! Did I capture what you meant?

http://c.imagehost.org/0277/Geisheon_Revised_2.png

You never really did get back to me... and my thread is more or less expiring... which is a shame since I put soo much work into it... oh well, I guess it's a sign of the times...

Anyways, I wouldn't mind a response to Geisheon... i really do appreciate the crit... i think it has helped me improve this sprite consdierable... anyone? What do you guys think?

Very sorry about that.

I'm trying to remember exactly what it is that I was trying to get at. I got on the topic of strange lighting effects when I had started on about lightening outlines. Maybe I was pushing that outline thing too much because it seems like there's too much light outlining on the sprite now. I'm sorry for waffling like this. I really am liking what I see in this sprite, but there are areas where I think you could have left it how you had it originally, such as the bottom of the lowest curve in the tail. It's got a lot of straight lines there and doesn't really need that kind of shading I was talking about. I suppose, now that I'm thinking about it more, that it's the kind of effect that works better on smaller areas than spread across too many pixels.

Yeah. Again, sorry for the late late reply. m(_ _)m

= GPR = September 30th, 2010 3:13 PM

Quote:

Originally Posted by Scarf (Post 6191539)
Very sorry about that.

I'm trying to remember exactly what it is that I was trying to get at. I got on the topic of strange lighting effects when I had started on about lightening outlines. Maybe I was pushing that outline thing too much because it seems like there's too much light outlining on the sprite now. I'm sorry for waffling like this. I really am liking what I see in this sprite, but there are areas where I think you could have left it how you had it originally, such as the bottom of the lowest curve in the tail. It's got a lot of straight lines there and doesn't really need that kind of shading I was talking about. I suppose, now that I'm thinking about it more, that it's the kind of effect that works better on smaller areas than spread across too many pixels.

Yeah. Again, sorry for the late late reply. m(_ _)m

:palm to forehead: lol... it's okay! I still appreciate you trying to help it out!

I'm actually looking at that lowest curve and i'm thinking that the outline between the belly and the brown part is a bit to strait... so i'll have to agree with that...

as for the shading of the outlining, i'm not really sure :/ maybe a second opinion?

Thanks for all the help though! I really appreciate it!

Keep Spriting Folks!

Esper September 30th, 2010 6:08 PM

Quote:

Originally Posted by = GPR = (Post 6193745)
:palm to forehead: lol... it's okay! I still appreciate you trying to help it out!

I'm actually looking at that lowest curve and i'm thinking that the outline between the belly and the brown part is a bit to strait... so i'll have to agree with that...

as for the shading of the outlining, i'm not really sure :/ maybe a second opinion?

Thanks for all the help though! I really appreciate it!

Keep Spriting Folks!

I'm glad you think I'm helping. I feel like I've just caused a lot of unnecessary confusion.

And if it's okay for me to offer one more piece of my confusing advice I'd say that the legs (arms?) might also be a little too straight. It's hard not to notice straight lines on larger pieces like this one. The sprite being so fluid and round it just seems like all the parts should be like that. To me, at least.

= GPR = October 1st, 2010 10:54 AM

Quote:

Originally Posted by Scarf (Post 6194067)
I'm glad you think I'm helping. I feel like I've just caused a lot of unnecessary confusion.

And if it's okay for me to offer one more piece of my confusing advice I'd say that the legs (arms?) might also be a little too straight. It's hard not to notice straight lines on larger pieces like this one. The sprite being so fluid and round it just seems like all the parts should be like that. To me, at least.

Trust me! You helped a lot... now i'm more aware to the highlighting techniques... albeit they may not work as well here... but i am definitely more aware...

And yes, you may offer another piece of advice

[contemplating advice]

Okay, so here i may actually have to disagree with you for two reasons.
1.) That is the actual original design by dA benzophenom, and i am just basing my sprite off her design.
2.) The better reason, in my opinion, is that firstly it would be hard to add any more curviture to the arms... i wouldn't want them to look like twizzlers... but even more, if you look at many pokemon, they have that style of arms and legs... mew's legs/feet... for an example... but truthfully, the design calls for long thin arms... it think it'd look a little funny with chunky, bent arms... lol...

So I don't mean to shoot you down on that one... although i kinda just did... but i'm gonna have to say that i am very please with the arms and the little fingers... but i feel the arms provide some differentiation that breaks up the sprite a bit, so it actually isn't all just round curvyness... not many sprites are strait up just all round and curvey... maybe volturb line or a few others, but then you look at Milotic who breaks up the curves with the "hair" or "ears" or what ever those are on it's head...

Okay... i'm done ;)

Esper October 2nd, 2010 10:40 PM

Quote:

Originally Posted by = GPR = (Post 6195221)
Trust me! You helped a lot... now i'm more aware to the highlighting techniques... albeit they may not work as well here... but i am definitely more aware...

And yes, you may offer another piece of advice

[contemplating advice]

Okay, so here i may actually have to disagree with you for two reasons.
1.) That is the actual original design by dA benzophenom, and i am just basing my sprite off her design.
2.) The better reason, in my opinion, is that firstly it would be hard to add any more curviture to the arms... i wouldn't want them to look like twizzlers... but even more, if you look at many pokemon, they have that style of arms and legs... mew's legs/feet... for an example... but truthfully, the design calls for long thin arms... it think it'd look a little funny with chunky, bent arms... lol...

So I don't mean to shoot you down on that one... although i kinda just did... but i'm gonna have to say that i am very please with the arms and the little fingers... but i feel the arms provide some differentiation that breaks up the sprite a bit, so it actually isn't all just round curvyness... not many sprites are strait up just all round and curvey... maybe volturb line or a few others, but then you look at Milotic who breaks up the curves with the "hair" or "ears" or what ever those are on it's head...

Okay... i'm done ;)

I think Milotic is a good example actually. It has non-curving parts, but even they have slight variation on those areas, slight curves to them so that they aren't totally straight.

http://archives.bulbagarden.net/media/upload/e/ea/Spr_4p_350_m.png http://archives.bulbagarden.net/media/upload/b/b7/Spr_3r_350.png

I didn't mean to say that I thought the arms should be redesigned. What I was trying (and evidently not succeeding) to say was that they needn't be linearly straight. That one leg has a 45 degree diagonal outline for ten or so pixels in length and it looks a little unnatural.

But you're happy with them and that's important, too. Just thought I'd correct myself.

= GPR = October 3rd, 2010 10:14 PM

I do agree it's strait... but they are supposed to be twiggy little arms lol! But to be honest... i do like them like that!

Anyways, i'm gonna start something new soon... i haven't been spriting much lately, so hopefully this new work i'm up to will rejuvinate me!

Keep Spriting!

Hourglasshero October 15th, 2010 1:13 AM

nice job on those sprites. i love the surfing gyarados sprite! :D
Keep it up! I have some pixel art made too... check my dA account if u want! Link in my signature!

= GPR = October 15th, 2010 9:39 AM

Quote:

Originally Posted by Hourglasshero (Post 6223961)
nice job on those sprites. i love the surfing gyarados sprite! :D
Keep it up! I have some pixel art made too... check my dA account if u want! Link in my signature!

Thanks! I'm glad you tuned in, and that you like my work! That's all i can ask! lol ^^

Keep Spriting!

= GPR = March 7th, 2011 1:30 AM

After a very long hiatus, I have returned with a BRAND NEW sprite... well, it's an old concept, but a new piece!

Humsaw
Steel/Flying
http://i56.*.com/35k8i8w.png
I based the body off of Accon's Queatzal fakemon... but this is my own scratch work.

Please give me some feed back! I could really use your guy's opinion on this one!


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