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Anyone have any thoughts on my edit to Geisheon?
Anyways, here's a duck that i sprited... http://a.imagehost.org/0455/duck.png Quack ^_^ |
Hey Everyone! Here's a new concept i've been playing with... it's a cockatiel and native american themed pokemon. He's a flying and ground type.
http://i.imagehost.org/0457/Cheerokeet.png I'm planning to eventually make a battle sprite of him... so what do you guys think of Cheerokeet? Also, anyone have any thoughts on the Geisheon edit? |
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so do you think if i went (horizontal 2 bar, horizontal 2bar, horizontal 2bar into diagonal row, into vertical 2bar, vertical 2bar) it would look better? I'll try that out, but i'm still not sure on how to remedy this... it's such a small part, yet it's soo blatantly sticking out :( I'm dying to hear your opinion on it ^_^ Thanks! |
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You could also try lightening part of the outline. Where there are two pixels the one closer to the inside could be more of a brown so it blends in with the body more. You could keep the outline you have that way since it will still be darker that the area inside it, but the outline would look less zig-zaggy since your eye would notice the black parts more and sort of skip over the gaps where the outline is lighter. |
Your sprites are really fantastic.I expecially love your gyrados surfing proofile picture. my only cc is your lineart. On your bird opkemon it seems a bit sharp. Try and add more curves or less diagonals.
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hmm... give me a chance to try that... i didn't think of that ^^ only thing, do you mean where the tan meets the brown, or the tan outline? Quote:
Thanks for the help guys. I appreciate it greatly! REALLY REALLY! Keep Spriting folks! |
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http://www.pokecommunity.com/picture.php?albumid=4467&pictureid=44922 The outline is still darker than the 'body' - so it's still whole - and your eye follows the black part which is smooth, and sort of glosses over the brown part of the outline. |
I can see why Humsaw is cancelled ^^
I like your sprites, especially the ideas behind the Iron Cats, and Laplit looks cute :) Keep up the good work!! |
I love your sprites incredible
if I can say is the shady I think you need more on that topic |
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Sorry I havn't responded guys :(
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if the light is coming from the top left, why would there be outline highlighting on the bottom? I'm legitimately asking because i'm confused... Quote:
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Thanks everyone! I'm gonna see what i can get done with my busy schedule... unfortunately college starts up again soon... also, i've been busy with work and other stuff... not to mention it's been a bit dead here, and not many people respond... so i will post based on response... thanks guys! Keep Spriting! |
GP's Art
Nice work. Good. I like your effort. Keep it up.
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Some objects have a bit of light on the opposite side to their source. It's some weird trick of light that you can see if you take something like an egg and put it on a flat surface under a lamp. You can see it on some official pokemon sprites, too. http://archives.bulbagarden.net/media/upload/2/2d/Spr_3f_101.png Maybe I didn't explain as well as I could have, but you can see there's highlighting on the lower right side and if you look closely the outline isn't entirely dark there either. This lighting effect is something I learned in a drawing class once, but I only remember the egg trick and don't know if it applies to all types of shapes. I don't think of it as adding a light source as much as making the outline look smoother. |
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http://j.imagehost.org/0836/Geisheon_Revised_2.png did i capture what you were trying to explain? To me it looks better ^^ but i'm still not sure if i'm doing it quite "right"... |
Hey Scarf! Did I capture what you meant?
http://c.imagehost.org/0277/Geisheon_Revised_2.png You never really did get back to me... and my thread is more or less expiring... which is a shame since I put soo much work into it... oh well, I guess it's a sign of the times... Anyways, I wouldn't mind a response to Geisheon... i really do appreciate the crit... i think it has helped me improve this sprite consdierable... anyone? What do you guys think? |
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I'm trying to remember exactly what it is that I was trying to get at. I got on the topic of strange lighting effects when I had started on about lightening outlines. Maybe I was pushing that outline thing too much because it seems like there's too much light outlining on the sprite now. I'm sorry for waffling like this. I really am liking what I see in this sprite, but there are areas where I think you could have left it how you had it originally, such as the bottom of the lowest curve in the tail. It's got a lot of straight lines there and doesn't really need that kind of shading I was talking about. I suppose, now that I'm thinking about it more, that it's the kind of effect that works better on smaller areas than spread across too many pixels. Yeah. Again, sorry for the late late reply. m(_ _)m |
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I'm actually looking at that lowest curve and i'm thinking that the outline between the belly and the brown part is a bit to strait... so i'll have to agree with that... as for the shading of the outlining, i'm not really sure :/ maybe a second opinion? Thanks for all the help though! I really appreciate it! Keep Spriting Folks! |
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And if it's okay for me to offer one more piece of my confusing advice I'd say that the legs (arms?) might also be a little too straight. It's hard not to notice straight lines on larger pieces like this one. The sprite being so fluid and round it just seems like all the parts should be like that. To me, at least. |
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And yes, you may offer another piece of advice [contemplating advice] Okay, so here i may actually have to disagree with you for two reasons. 1.) That is the actual original design by dA benzophenom, and i am just basing my sprite off her design. 2.) The better reason, in my opinion, is that firstly it would be hard to add any more curviture to the arms... i wouldn't want them to look like twizzlers... but even more, if you look at many pokemon, they have that style of arms and legs... mew's legs/feet... for an example... but truthfully, the design calls for long thin arms... it think it'd look a little funny with chunky, bent arms... lol... So I don't mean to shoot you down on that one... although i kinda just did... but i'm gonna have to say that i am very please with the arms and the little fingers... but i feel the arms provide some differentiation that breaks up the sprite a bit, so it actually isn't all just round curvyness... not many sprites are strait up just all round and curvey... maybe volturb line or a few others, but then you look at Milotic who breaks up the curves with the "hair" or "ears" or what ever those are on it's head... Okay... i'm done ;) |
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http://archives.bulbagarden.net/media/upload/e/ea/Spr_4p_350_m.png http://archives.bulbagarden.net/media/upload/b/b7/Spr_3r_350.png I didn't mean to say that I thought the arms should be redesigned. What I was trying (and evidently not succeeding) to say was that they needn't be linearly straight. That one leg has a 45 degree diagonal outline for ten or so pixels in length and it looks a little unnatural. But you're happy with them and that's important, too. Just thought I'd correct myself. |
I do agree it's strait... but they are supposed to be twiggy little arms lol! But to be honest... i do like them like that!
Anyways, i'm gonna start something new soon... i haven't been spriting much lately, so hopefully this new work i'm up to will rejuvinate me! Keep Spriting! |
nice job on those sprites. i love the surfing gyarados sprite! :D
Keep it up! I have some pixel art made too... check my dA account if u want! Link in my signature! |
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Keep Spriting! |
After a very long hiatus, I have returned with a BRAND NEW sprite... well, it's an old concept, but a new piece!
Humsaw Steel/Flying http://i56.*.com/35k8i8w.png I based the body off of Accon's Queatzal fakemon... but this is my own scratch work. Please give me some feed back! I could really use your guy's opinion on this one! |
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