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Rate my LeafGreen team please
My current team is planned for LeafGreen, when it come out. Basicly, I start with Shedinja, use protect, and if my opponent uses a move that can beat Shedinja, I swich to one of the five other members on my team, depending on the type:
[email protected] Claw Wonder Guard, Adamant EVs: HP 0, Atk 255, Def 0, Sp.A 0, Sp.D 0, Speed 255 Shadow Ball Silver Wind Protect Confuse Ray With Quick Claw and maximum Speed, I might strike first vs. Ghost & Dark with Shadow Ball & Silver wind. Protect to see if my opponent can hurt me, and confuse ray for some bonus Damage & protection. -- [email protected] Swift Swim, Modest EVs: HP: 106, Atk: 0, Def: 100, Sp.A 104, Sp. D 100, Speed 100 Surf Ice Beam Attract Rain Dance x2 resistance to Shedinja's Fire weakness. Rain Dance helps get rid of Sandstorm & Hail (both defeat Shedinja). -- [email protected] Sturdy, Sireous EVs: HP 100, Atk 0, Def 110, Sp.A 100, Sp.D 100, Speed 100 Thunder Thunderbolt Shockwave HP (Ice) x2 resistance to Shedinja's Flying weakness. Thunderbolt is it's main attack. Thunder when raining (Kingdra), Shockwave vs. high evasiveness. HP Ice vs. Ground or Dragon types. -- [email protected] Claw Sturdy, Adamant EVs: HP 130, Atk 128, Def 0, Sp.A 0, Sp.D 252, Speed 0 Earthquake Rock Slide Rest Toxic x2 resistance to Shedinja's Rock weakness. Earthquake as a main attack, but Rock Slide to take out those flying Types. Rest to stay alive while Toxic does the work. -- [email protected] Traunt, Jolly EVs: HP 102,Atk 100, Def 100,Sp.A 0,Sp.D 104,Speed 104 Hyper Beam Earthquake Shadow Ball Double Team Total Resistance to Shedinja's Ghost weakness. Let me explain this one. Hyper Beam's recharge never takes place because of Traunt, so I get a 150 + STAB attack. But then, Normal dosn't effect Ghost, so I added Shadow Ball. Earthquake gets rid of those Rock & Steel types, and Double Team is only used if I run into a Pokemon with Protect or Detect, which would destroy Slaking. -- [email protected] Intimidate, Adamant EVs: HP 126, Atk 128, Def 124, Sp.A 0, Sp.D 132, Speed 0 Earthquake Rock Slide Revenge Rapid Spin Resistance to Shedinja's Dark weakness & high Sp.Defense. Intimidate cuts the high attack that Dark pokemon usualy have. I needed a Rapid Spinner to get rid of any Spikes. Revenge takes advantage of low speed. Rock Slide & Earthquake to take out other types. --- Any ideas would be appreciated. Thanks in advance. |
Well i see u based ur entire team around shedinja........
not much to say this time - i'll let frostweaver do the work - except magnaton + Slaking needs help Try Magnaton[Timid] EVs - Sp, SpAtt, SpDef thunderbolt toxic/thunderwave HP ice protect/block[if he can learn it] and Slaking needs to rid himself of double team i mean that would take too long to set up and then if u get hazed then.....................try fire blast |
Shedinja- SERIOUSLY needs lum berry to give it protection from burn/toxic damage, and so on... I'll even dump confuse ray for either swords dance or HP physical to help with sweeping.
Kingdra- you'll need a LOT more sp.atk EV than that. Max out sp.atk. You don't need ANY speed EV at all because its minimum speed is still higher than 197 already. Save those speed EV and use them elsewhere. Attract works I guess, but I'll rather throw in HP Grass to hit water absorbers. Magneton- make it a rain dancer as well to help Kingdra. Magneton- [sp.atk + / atk -] @ leftovers/lum berry/quick claw EV: sp.atk, hp, def -rain dance -thunder -HP special -reflect/metal sound Steelix- I won't even bother with making Steelix trying to tank up special attacks. He'll die too quickly. Put EVs in hp, atk and def. Also, you'll need a pseudohazer so I suggest you to make Steelix the pseudohazer of the team. He isn't a bad one. Slaking- well it's not like double team will save you either... might as well change double team to another sweeping move, with brightpowder swapped for leftovers. Rely on the rest of the team to handle protect/sub users. Hitmontop- what there is no triple kick??? o.o; take out revenge for triple kick to break sub. Take off earthquake as well because you already have 2 quakers. Free up your slot for mach punch to kill reversal/flail users. |
Okay, so this is what I have now:
[email protected] Berry Wonder Guard, Adamant (+Atk,-Sp.A) EVs: Atk, Speed Shadow Ball Silver Wind Aerial Ace Protect [email protected] Swift Swim, Modest (+Sp.A,-Atk) EVs: HP,Def,Sp.A,Sp.D Surf Ice Beam Rain Dance Attract [email protected] Claw Magnet Pull, Modest (+Sp.A,-Atk) EVs: HP,Def,Sp.A,Sp.D Thunder HP (Ice) Thunderbolt Rain Dance [email protected] Claw Sturdy, Adamant (+Sp.A,-Atk) EVs:130 HP, 128 Atk, 252 Sp.D Earthquake Rock Slide Roar Rest [email protected] Traunt, Jolly (+Speed,-Sp.A) EVs: HP,Atk,Def,Sp.D,Speed Hyper Beam Earthquake Shadow Ball Rest [email protected] Intimidate, Adamant (+Atk,-Sp.A) EVs: HP, Atk, Def, Sp.D Triple Kick Mach Punch Rock Slide Rapid Spin |
thunderbolt on Magneton is rather redundant. Take it off... there's no point on having 2 electric attacks, even if it's for the sake of accuracy during rain dance or no rain dance.
Also, forgot to give this suggestion, by Kingdra can also use Hydro PUmp instead of surf for more power in the rain. Though it has a much lower PP along with lower accuracy, the tremendous difference in power makes it worth considering. |
I'll add Thunderwave insted of Thunderbolt. As for Kingdra, I think I'll keep Surf for now. I'd perfer higer Accuracy.
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I tested your Team on NetBattle It's pretty good I almost beat someone It's just I forgot to return Shedninja when there was a Solrock
Edit: the team is good in 2 vs. 2 battles |
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