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-   -   Rate my LeafGreen team please (https://www.pokecommunity.com/showthread.php?t=14661)

SkinnyGreenMan August 10th, 2004 11:34 AM

Rate my LeafGreen team please
 
My current team is planned for LeafGreen, when it come out. Basicly, I start with Shedinja, use protect, and if my opponent uses a move that can beat Shedinja, I swich to one of the five other members on my team, depending on the type:

[email protected] Claw
Wonder Guard, Adamant

EVs: HP 0, Atk 255, Def 0, Sp.A 0, Sp.D 0, Speed 255

Shadow Ball
Silver Wind
Protect
Confuse Ray

With Quick Claw and maximum Speed, I might strike first vs. Ghost & Dark with
Shadow Ball & Silver wind. Protect to see if my opponent can hurt me, and
confuse ray for some bonus Damage & protection.
--
[email protected]
Swift Swim, Modest

EVs: HP: 106, Atk: 0, Def: 100, Sp.A 104, Sp. D 100, Speed 100

Surf
Ice Beam
Attract
Rain Dance

x2 resistance to Shedinja's Fire weakness. Rain Dance helps get rid of Sandstorm & Hail (both defeat Shedinja).
--
[email protected]
Sturdy, Sireous

EVs: HP 100, Atk 0, Def 110, Sp.A 100, Sp.D 100, Speed 100

Thunder
Thunderbolt
Shockwave
HP (Ice)

x2 resistance to Shedinja's Flying weakness. Thunderbolt is it's main attack. Thunder when raining (Kingdra), Shockwave vs. high evasiveness. HP Ice vs. Ground or Dragon types.
--
[email protected] Claw
Sturdy, Adamant

EVs: HP 130, Atk 128, Def 0, Sp.A 0, Sp.D 252, Speed 0

Earthquake
Rock Slide
Rest
Toxic

x2 resistance to Shedinja's Rock weakness. Earthquake as a main attack, but Rock Slide to take out those flying Types. Rest to stay alive while Toxic does the work.
--
[email protected]
Traunt, Jolly
EVs: HP 102,Atk 100, Def 100,Sp.A 0,Sp.D 104,Speed 104

Hyper Beam
Earthquake
Shadow Ball
Double Team

Total Resistance to Shedinja's Ghost weakness. Let me explain this one. Hyper Beam's recharge never takes place because of Traunt, so I get a 150 + STAB attack. But then, Normal dosn't effect Ghost, so I added Shadow Ball. Earthquake gets rid of those Rock & Steel types, and Double Team is only used if I run into a Pokemon with Protect or Detect, which would destroy Slaking.
--
[email protected]
Intimidate, Adamant

EVs: HP 126, Atk 128, Def 124, Sp.A 0, Sp.D 132, Speed 0

Earthquake
Rock Slide
Revenge
Rapid Spin

Resistance to Shedinja's Dark weakness & high Sp.Defense. Intimidate cuts the high attack that Dark pokemon usualy have. I needed a Rapid Spinner to get rid of any Spikes. Revenge takes advantage of low speed. Rock Slide & Earthquake to take out other types.
---

Any ideas would be appreciated. Thanks in advance.

Ice demon August 10th, 2004 3:53 PM

Well i see u based ur entire team around shedinja........

not much to say this time - i'll let frostweaver do the work - except magnaton + Slaking needs help
Try
Magnaton[Timid]
EVs - Sp, SpAtt, SpDef
thunderbolt
toxic/thunderwave
HP ice
protect/block[if he can learn it]

and Slaking needs to rid himself of double team i mean that would take too long to set up and then if u get hazed then.....................try fire blast

Frostweaver August 10th, 2004 4:05 PM

Shedinja- SERIOUSLY needs lum berry to give it protection from burn/toxic damage, and so on... I'll even dump confuse ray for either swords dance or HP physical to help with sweeping.

Kingdra- you'll need a LOT more sp.atk EV than that. Max out sp.atk. You don't need ANY speed EV at all because its minimum speed is still higher than 197 already. Save those speed EV and use them elsewhere. Attract works I guess, but I'll rather throw in HP Grass to hit water absorbers.

Magneton- make it a rain dancer as well to help Kingdra.

Magneton- [sp.atk + / atk -] @ leftovers/lum berry/quick claw
EV: sp.atk, hp, def
-rain dance
-thunder
-HP special
-reflect/metal sound

Steelix- I won't even bother with making Steelix trying to tank up special attacks. He'll die too quickly. Put EVs in hp, atk and def. Also, you'll need a pseudohazer so I suggest you to make Steelix the pseudohazer of the team. He isn't a bad one.

Slaking- well it's not like double team will save you either... might as well change double team to another sweeping move, with brightpowder swapped for leftovers. Rely on the rest of the team to handle protect/sub users.

Hitmontop- what there is no triple kick??? o.o; take out revenge for triple kick to break sub. Take off earthquake as well because you already have 2 quakers. Free up your slot for mach punch to kill reversal/flail users.

SkinnyGreenMan August 10th, 2004 8:37 PM

Okay, so this is what I have now:

[email protected] Berry
Wonder Guard, Adamant (+Atk,-Sp.A)

EVs: Atk, Speed

Shadow Ball
Silver Wind
Aerial Ace
Protect

[email protected]
Swift Swim, Modest (+Sp.A,-Atk)

EVs: HP,Def,Sp.A,Sp.D

Surf
Ice Beam
Rain Dance
Attract

[email protected] Claw
Magnet Pull, Modest (+Sp.A,-Atk)

EVs: HP,Def,Sp.A,Sp.D

Thunder
HP (Ice)
Thunderbolt
Rain Dance

[email protected] Claw
Sturdy, Adamant (+Sp.A,-Atk)

EVs:130 HP, 128 Atk, 252 Sp.D

Earthquake
Rock Slide
Roar
Rest

[email protected]
Traunt, Jolly (+Speed,-Sp.A)

EVs: HP,Atk,Def,Sp.D,Speed

Hyper Beam
Earthquake
Shadow Ball
Rest

[email protected]
Intimidate, Adamant (+Atk,-Sp.A)

EVs: HP, Atk, Def, Sp.D

Triple Kick
Mach Punch
Rock Slide
Rapid Spin

Frostweaver August 10th, 2004 8:39 PM

thunderbolt on Magneton is rather redundant. Take it off... there's no point on having 2 electric attacks, even if it's for the sake of accuracy during rain dance or no rain dance.

Also, forgot to give this suggestion, by Kingdra can also use Hydro PUmp instead of surf for more power in the rain. Though it has a much lower PP along with lower accuracy, the tremendous difference in power makes it worth considering.

SkinnyGreenMan August 10th, 2004 8:57 PM

I'll add Thunderwave insted of Thunderbolt. As for Kingdra, I think I'll keep Surf for now. I'd perfer higer Accuracy.

omarfr August 11th, 2004 1:44 PM

I tested your Team on NetBattle It's pretty good I almost beat someone It's just I forgot to return Shedninja when there was a Solrock
Edit: the team is good in 2 vs. 2 battles


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