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Ah. That was a very nice issue Dshayabusa Thrace. I clap my hand for the RHN team. I don't know why I just really enjoyed that issue.
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Kawaii made a mistake.
"These knew hacks aren't as original as the old ones." Do I still get 10 points? |
There's one other somewhere in there as well, I think it's in Kawaii's article as well...
EDIT: "there were no tools and we had to learned how Gameboy Advanced ROMs work" But it's not really that important, we all get the meaning. |
Really nice issue this week, though i didnt read all of it^^
keep it up |
Some typos. :P
Hacking News... "Hack Rating System RHN will follows a..." The Gradual Faltering of Hacking... "...generation of hackers (myself included) doesn't know... And a few more but I'm getting hungry now. :P anyways, nice new newsletter. keep up the great work~ |
Well very nice :D Again good work Thrace and the RHN team ^^
Can't wait to see the next issue! BOL! |
That was a very good newsletter, Thrace. I am looking for the next newsletter!
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Took a while to read everything. It's good that Spanish hacks also get the chance to get reviewed (just to be fair to everyone), I'm happy for that ^^
Enjoyed reading the interview with DJ (was one of the people that I was looking for seeing in an interview) does people still call you Time...? hahaha! XD We were missing one or two non-HotW reviews, but still the issue was quite long and interesting. Good job! the "ShinyGold Era" OMG! :laugh: |
Again, pretty interesting, but I think a single review isn't enough.
Try to make some more next time ;) |
No one interviews me ;)
But then again I have never completed a hack. |
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Thrace already pointed that one out to me...but he didn't change it like I asked... :P I saw a few more errors in my article, but I'm not going to point them out. ...maybe they won't notice?! I thought this issue was really good, just because we had a good mix of different sections. We should start the "The ROM Hacking Newsletter Complete HoTY News Coverage"! It sounds legitimate, I think? {EDIT: Quote:
"There were no tools and we they had to learned how Gameboy Advanced ROMs work[ed]" Quote:
DRUMROLL PLEASE! "doesn't" is correct! Kawaii, Inc.: 1 PokeCommunity: 5 :classic:} |
Great Issue, guys! I'm getting really excited about the HotY this year! I agree with the review of Keyra, It was a great hack, with some errors. I totally agree with Kawaii's testament about today's hackers...Even If I may be one of them. The Beginner's Corner was great too. I think it may help some people, as when i first tried XSE, I was like WTF, because I couldn't figure it out. Ooh, cool! I didn't know that about Fuchsia City and the OW change. That's a cool tip, although I don't know what I could use it for:P The interview was quite interesting. I spotted an error in it, though. jagolddemium says (12:25 PM):
I don't know... Isn't green, like the rest. Overall, the issue was quite nice, although it was a bit short. Luck~ |
There's always a big gap in my heart when I finish the RHN and have nothing to do...
But it's always filled in when the new issue is posted. Good job Thrace, the RHN never fails to impress. |
Hah, another great article thingo section whatchamacallit.
Beginner's Corner, yeah I guess that'd be useful to beginners...?I like the new version a lot Anyway, good overall, BOL for next time. |
Just letting you all know that Neti resigned from doing the map rating. Thrace has asked me to take his place, and now I will be rating the maps instead of Neti. And no... I won't go easy on you xD
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It was short, but at least how it depicts the state of the ROM hacking scene is accurate.
I think you're being a little too light on Spanish hacks, though. When graphics become overused (or just shared) and you're able to think "oh! that style seems familiar"…? I think that's a point of failure. |
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Oh yeah and Kawaii Inc picks up some major points |
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btw maybe you should know that i didnt resign cause i am too lazy, i dont have enough time because of school and another project that doesnt have anything to do with rom hacking |
u should make an rss feed for this
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This newsletter keeps getting better and better each week! Keep it up!
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Weird... The issues are usually up at this time. I hope that issue 11 come soon.
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That's what happens when something becomes a routine :laugh:
Hoping to read another interesting issue (hopefully, with a few more reviews this time :)) |
Just wait a bit guys.
Yes, the latest issue isn't up yet, it was pointed out once, other don't need to come along and point it out again. It's not really helping anybody. Some guys weren't able to help this week so naturally it may take a bit more time. Be patient and let Thrace work his magic. |
Rom Hacking Newsletter Issue 11 - Monday, 10 November 2008 Introduction Opening wordsYes, yes, I realise its late, I apologise, I just had school stuff to deal with and I forgot to post it. Its nice to see how much RHN is appreciated though, thanks everyone. Since I don't have much to write about I'll take this opportunity to recap all of RHN's segments. We may not have all of them each week. Some of them you may have only seen once or twice. Hopefully we'll get to see more of the segments that are rarer. » Hacking News » Hack Reviews » Map of the Week Review » Interviews » Hack of the Week Review » Tips and Tricks » Question of the Week » Beginner's Corner Article by Thrace Hacking News Staying current with the rom hacking sceneHack of the Year - Nominations Round The nominations round of Hack of the Year have officially begun! In this round you nominate your favourite hack to compete in Rounds 2 and 3! Do not neglect to nominate a hack just because someone has already done so! The hack with the highest number of nominations will win the Fan Favourite award. To have your say simply post your nomination in this thread, make sure to read the first post though! It has very important information in it that you need to know before making your nomination. Hack of the Year Nominations Coverage So far we've had 49 acceptable nominations in the HotY Nominations thread. The nominations round ends on the 26th of November so make sure you try as many hacks as possible before making a nomination! Current Leaders: Pokemon Genesis - 15 votes Pokemon Distant - 10 votes Pokemon rijonAdventures - 5 votes Hack Rating System RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below. Spoiler:
HOTW Winner Spotlight on the Hack of the Week Pokémon Thunder Emblem [Link]Hack Author: mitchel1 Reviewed By: Kaizer-X And this week’s HoTW winner goes to Thunder Emblem by mitchel1. From the quality of the graphics itself, this hack undeniably deserves the award. But graphics is not everything, a hack with good graphics but a lousy storyline is only good to see but not fun to play. This hack has greatly improved in terms of storyline and the graphics from the last time it was reviewed. The story seemed to have progressed well from the one before the update. The idea of the three emblems is original and interesting nevertheless. The main plot of the story revolves around the three legendary dogs and Team Rocket. From what I have seen, this is one of those hacks with the best graphics around. It is a surprise to me, how can you fit all those pallets and tiles into the game. It shows that the effort you put into a hack decides the attractiveness of it. The new tiles are really eye-appealing. The globe and the gold building is one of my favourite part of the hack. The maps in this hack are original and unique. The only thing I don’t really like is the bright pallets of the ground and the TV which seemed a bit unrealistic but other than that is fine with me. I personally like the new OWs and sprites of this hack. The OWs of the hero and the intro sprites are amazing and the boot screen and the titlescreen a fitting additional to the hack. The new OW of Nidorino which replaces the bicycle or as the author called it Poke Ride is very creative and appealing. The scripts in the hack are really good but the main point of the story is a bit confusing as you progress along the hack. I personally would like to see more scripts that progresses along with the story and more improvement in the grammar. But inspite of all that, mitchel1 again shows his creativeness when he introduces the climbing shoes into the hack Overall the hack is enjoyable and I personally recommend you to check it out if you haven’t. This is one of those hacks that I wouldn’t miss out on. Article by Kaizer-X Hack Review Hacks in review![]() Pokémon Flame of Rage [Link]Hack Author: Rom Reaverz Inc. Reviewed By: Darthatron Reviewer's Rating: 8.1 I've liked this hack from day 1. So much so that I helped with a few things, and still do whenever X-Buster asks. Anyway, enough about me, here is the review... It starts off the same as many other FireRed hacks, kind of. You wake up next to your bed (?), then go down stairs. But then something different happens, your little sister comes to tell you that your dad wants you to see him in his office. It's a good replacement of the Pokémon Lab, and it's where you get your very first Pokemon. I don't want to ruin any more of the story, but let me tell you this, it's not like any other Pokémon game you've played. I found 3 things VERY appealing in this hack, the maps, the overworld graphics, and the scripts. However, I was dissapointed with the lack of new tiles. You can tell the maps in this were either made by Neti, or fixed by Neti, they are brilliant, everynow and then, you'll wonder why there is a patch of empty grass, and the map connections are a bit messed up, but this simple errors are to be expected. Shadow Arcanine's OverWorlds are fantastic, and really well draw. You look at them and think "Wow, it looks like GameFreak made these overworlds!". I'm looking forward to all the OverWorlds being replaced at some point, hopefully. I was also impressed by the use of Level Scripts in this, most hacker are affraid of them, and hack no idea what they are doing, but you can tell these hackers know how to script. Not just the level scripts, though. Every script in this game is good (well atleast what I've played up to). And finally, the story in this is way different to other hacks I've seen, and that's a good thing. All in all, a great hack and you should try it out. Article by Darthatron Map of the Week A review of the weeks MOTW winnerMap Author: Neti Map of: FireRed Rating: 9/10 Map Shot: Click Here! Of course the first thing I notice with this map is the repetitive use of snow tiles. Of course, it is okay in this case, since he’s the one that made the rombase =O. Anyways, onto business. I like the realistic effect that the overall shape is giving from this map. There is a nice amount of houses, which almost causes a crammed look to the map. Almost. I also like the way how he fit in an icy pond at the left side of the map. Another thing that I love about this map is how Neti tried to incorporate all the houses to look the least bit different. Most mappers from what I see just repetitively use the same looking house, and never bother to set a diverse mark. What I don’t like is that there are always two skinny trees between the large trees. It is never one, it’s always two. It makes it look like he really is against the slightest bit of empty space in this map. Article by Disturbed Map Author: Lucario 9 Map of: FireRed Rating: 6/10 Map Shot: Click Here! Hey! It’s my rombase! Nobody really used it, so it sets the mark for originality of tiles. I’ll point out the bad things in this map first. The shapes of the cliffs sicken me. They seem like they were rushed on at the last minute. Also, it one spot on the middle left, you’ll be able to see the cliff go into the border! After seeing that, I saw that there was yet another tile error, this one was actually pretty noticeable and I’m surprised that Lucario 9 didn’t notice it when mapping. Look in the upper left corner of the map, in the trees. Another thing I despise is the benches are behind the same tree twice. Usually you wouldn’t see that in a normal route, maybe just one bench. I think that he used that as a filler, or to add a more realistic tone to the map. What I really like in this map is the trees. They seem like they fit the environment fairly well, and overall, leading to the map looking better! The scattering of the tall grass also seems pretty nice, and will give the player multiple battles to fight in throughout the map. I like this map overall, but I know you can do better, Lucario 9. Article by Disturbed Beginner's Corner Common Problems/QuestionsI bet many of you have suffered from that endless clicking when mapping a group of trees. You always asked "Isn't there a more convenient solution?" Actually, there is, and a simple one. LU-HO has documented this function in his ReadMe file for AdvanceMap, but common thing over here is to ignore them. Afterall, it's quite boring to read such files. To make a bigger block, move your mouse pointer to the block palette or map area you want to replicate and hold down Ctrl and right mouse button. Now, a small window will show up. Don't put your fingers off the buttons, drag the mouse instead. See? The window is larger, and it's containing more blocks. Now you are free to release the buttons. You should release the mouse button and Ctrl simultaneously, I have experienced a few oddities if Ididn't do so, like when moving the mouse pointer around the map, the contents of the "Bigger Block" window were changing and the window itself was changing size. Article by Martin™ Interview An in-depth chat with... Spoiler:
Interview by Darthatron Closing Notes Some house keepingYeah, we don't have a Tip this week. To tell the truth I'm running out so if anyone has a Tip they'd like to donate it would be very much appreciated. This is the time when a lot of people have exams so of course its going to be difficult to get issues out on time. We will be making an effort to get them in on time but RHN can't always be on the top of our priorities. Closing by Thrace CSS design and graphics by Thrace. Ask for permission if you want to use them! |
Great Thrace you got it out. You kind of messed up the first review, it says pokemon breakdown, but it is pokemon thunder emblem. Any ways great.
And also you missed a 'e' off of the in the hacking news. |
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Ah Ha I found a mistake Michel1's hack is Thunder Emblem Not Breakdown Can i have a cookie? |
It is teh cool and it's still made of WIN.
It was...interesting, although the Beginner's Corner tip was a Tip of the Week some things ago. -.- |
Again, interesting...
Better later than never. Again, you still have a lot of hacks to review! Keep on that :D |
nice, like always
Hasnt Flame of Rage been in a previous issue? i think it was when it won the hotw... well, im glad about the good rating for my map! and yes, the rombase is a bit overused already, thats why i orginaly didnt plan to release it before the lof beta, but the tiles were made by fanking omega and he wished so... gl on the next issue |
lol i didnt know my worst map will be reviewed, i normally notice a tile error but i dont think i was caring enough.
well overall it seemed great ! i hope my hack gets reviewed ! |
Oh, hello guys!
First, I want to congratulate Thrace and our team for making another nice RHN. You've done good issue as always. Next, someone noticed that the tip in the Beginners Corner section was already in one of RHN issues. But you should look at number of people who still ask for a "Bigger Block" feature even though it's already there. Anyway, this tip was a filler I whipped up as I am working on a guide to graphics altering for beginners, which will be divided to at least 3 parts, and I am sure beginners will appreciate it. Till then, you must wait. I think I will get the part 1 done just in time for RHN 12. Cheers! |
I have read it yesterday, and today, and I still find it short. :\
anyways, do not mind about it, for it was still great. :) continue the great work, team~ :cool: |
Another nice issue ^^ can't wait to see the new one :D
well good luck further! |
Another good issue of RHN. Good job:D.
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There isn't going to be an issue today guys, sorry. I just haven't had the time to prepare it and I don't want to do another rushed issue. There will be one for this week, it'll be released sometime in the next 4-5 days.
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ill be waiting |
I guess life's getting pretty busy towards everyone, huh? :\
oh well. no need to say sorry though. :) |
I hope it will be about the same length as Issue 9 :D I rather read an interesting issue, even if it's late, than a rushed one with only 1 hack and 1 map review...
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Rom Hacking Newsletter Issue 12 - Wednesday, 19 November 2008 Introduction Opening wordsSee? I told you I'd get an issue out this week. I probably should be studying right now but whatever. HotY hasn't had many votes for a week now. Theres only 4 short days to go, so get your votes in! Seriously, vote. DO NOT FORGET! Just two more weeks until my exams finish. I'll be much more active, I'll reopen my hack's thread and RHN will have regular issues again. Just two short weeks. Article by Thrace Hacking News Staying current with the rom hacking sceneHack of the Year - Nominations Round The nominations round of Hack of the Year have officially begun! In this round you nominate your favourite hack to compete in Rounds 2 and 3! Do not neglect to nominate a hack just because someone has already done so! The hack with the highest number of nominations will win the Fan Favourite award. To have your say simply post your nomination in this thread, make sure to read the first post though! It has very important information in it that you need to know before making your nomination. Changes to the Rom Hacking Forum As you've undoubtedly noticed, there have been some major changes to the Rom Hacking section in this week. Though it might be difficult adjusting initially all the changes that have been made are for the betterment of Rom Hacking at PC as a whole. If you would like to voice your opinion please use this thread to discuss. Hack Rating System RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below. Spoiler:
HOTW Winner Spotlight on the Hack of the Week Pokémon Congbu [Link]Hack Author: ~Satoshi Sugimori~ Reviewed By: Darthatron When I first read the story, I must confess, I was a little turned off. It's different, I admit, but there is only so much you can do with a plot where you try to save your Pokemon. However, I was thrilled with some of the features. I love the idea of not having gyms, but rather fighting legendary Pokemon instead. While looking at the screenshots I realized how good the maps were. The tiles are fantastic, and I am in love with the Japanese theme of it all. And I love the way that the different color texts are used for different people, that makes it much easier to read, and also more fun. The scripts look well done, and I think the game play will be fantastic when a beta is released. This is the first time I've actually been excited for a hacks release, and I truely can't wait. Keep up the good work, Satoshi and team! Article by Darthatron Hack Review Hacks in review![]() Pokémon Light Platinum [Link]Hack Author: Wesley FG Reviewed By: Thrace Reviewer's Rating: 6.7 I was really looking forward to playing this hack because from what I saw in its thread, it looked pretty spectacular. Unfortunately I was severely disappointed. If I were to judge this hack purely on the screenshots in its thread this hack would get a rating in the 9s. This is exactly why we don't review hacks that don't have a playable version. Lets start with the mapping. It is just terrible. Really, with all these new tiles making a good looking map shouldn't be too difficult should it? The maps are sooo bare it hurts. Far too much empty space and too many tile errors. The new tiles for the most part look beautiful but in some cases there are strange palletes and incorrect use of them that becomes really off-putting. Wesley FG is very obviously a knowledgeable scripter. Many of his scripts use a good combination of techniques to progress the story. As far as I can remember there wasn't a single scripting error that I picked up on so kudos for that. He does seem to have gotten a bit lazy though. There are far too many reused scripts. Even the gym leader scripts have only been text edited, I remember getting TM50 (Overheat) from a Ghost-Type gym leader who obviously was Flannery poorly disguised by a few text edits, a new sprite, Pokemon and name. Bug wise, it could definitely use some "ironing" out. There were a few curious ones such as a Huntail using Thunderpunch and encountering a Gyarados on the beach. I know I've only really touched on the negatives but thats because, even with all the problems, I recommend playing this hack. At the end of the day this hack is fun to play and I truly recommend giving it a go. Article by Thrace Map of the Week A review of the weeks MOTW winnerMap Author: Disturbed Map of: Fire Red Rating: 9/10 Map Shot: Click Here! The first thing I noticed about this map was that there are a lot of trees in it. As I looked closer at this map, I noticed that the trees were placed in a VERY wonderful pattern, this "pattern" is very random, no two trees are placed exactly the same as another one, which makes for a great amount of originality. The trees are placed in a way that it gives the map a great unique feel, as there are many varieties of tree placement, and that, in-turn, gives the map a wonderfully unique shape. Though this placement of trees makes the map seem like a forest rather than a town, which, dare I say, is not exactly a bad thing. I mean, how many villages have you seen that had a sort of foresty feel to them? That's right, none. When I think of a village, I think of a primitive seclusion of a few houses and odd buildings in a forested area. Now on to the path: the path has great structure; it is what I think about when I think of a great path: not straight, full of bends and twists, not too thick or too thin, cutting through the town, paving the way to houses so the villagers can walk on a suitable walking surface instead of the regular grass. Let’s move on to flowers. This is one aspect of this map I'm not particularly fond of. There are few of them. In a village like this, I would think flowers would very numerous, as secluded and nature-ish as it is. The Building placement is also superb; they are all in the center of the map, which would be expected of a village like this, as the villagers wouldn't want to build their houses on the outskirts as they would be afraid of the wild Pokémon living nearby. They are all placed along the path, which is a big turn-on, I mean who would build a house in the middle of nowhere, with no path leading to their house? You would have a larger chance of getting attacked by a wild Pokémon while going home. Let’s move on to the space. There is a fair amount of empty space in this map, which I didn't expect. In a village such as this, I would expect it to be overrun with vegetation, as forests usually are which this map primarily is, with a few wooden buildings built in the center. Overall, this was a stunning map; it has a great feel to it as well. Keep it up Disturbed! Article by TB Pro! Tips and Tricks A cool new trick that you may not have known aboutMove tutors were something that were started in FR/LG and pretty useful when you are building your team. This week we'll show you how to make your very own Move Tutor! Below is the basic script for a move tutor. If you're unsure about anything just send a PM. #org @Start lock faceplayer checkflag 0x200 compare LASTRESULT 0x1 if 0x1 goto @AlreadyLearnt msgbox @WantToLearn boxset 0x5 compare LASTRESULT 0x0 if 0x1 goto @DontWant setvar 0x8005 0x1 special 0x18D setflag 0x200 release end Thats basically the "bones" of the script. But how does it actually work? Well its all done by that very special variable 0x8005. setvar 0x8005 0x[Move] You can use any number between 0 and F. That gives us 16 possible moves to use. You can find all possible moves on this page. Next week we'll show you how to change the attacks to anything you want courtesy of Mastermind_X. Tip donated by liuyanghejerry Interview An in-depth chat with... Spoiler:
Interview by Darthatron Closing Notes Some house keepingGo vote. Do it now. Or now. Or now. Stop reading. Go vote. Do it. Do it. Do it. Link. Have you voted? Good. Closing by Thrace CSS design and graphics by Thrace. Ask for permission if you want to use them! |
Awesome. This issue was worth the wait. I really loved the Tips `N Tricks, I wondered how to do that for a while. Yays, meh map rating is actually in here. :P The interview was...Interesting. And, umm...I'm outta comments:P Well, good luck with your exams! Luck~
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I can't see spoilers on my PSP, but so far it was very entertaining!
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spotted some errors... :P
Introduction... ...reopen my hacks thread... should be "hack's thread"... Tips And Tricks... comepare... should be compare... ------------------------------------------------------------- anyways, I kinda don't like the issue this week. :\ I dunno, it felt weird, but it was still nice. I really don't know who was the one being interviewed... The Tips and Tricks, is it applicable in Ruby? The hack of the week winner and the hack review was nice to read. :) as always, I wish you and the team the best of luck with RHN. :) |
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Hey Thrace, just an error in the tip. The numbers between 0 and F are 16 not 17.
This issue also marks it as the longest running ROM hacking newsletter. The old one run by admin only ran 11 issues, I think. And I better not say how to edit the attacks for move tutors. |
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then congratulations to Thrace and to your team. :) keep up the great work with RHN. :cer_boogie: :pink_boogie: :cer_boogie: :pink_boogie: |
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I thought the old one had 13? I may be wrong about this. |
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Virtual Chatot/Martin™'s Version Haruki Hanai Version |
It is out now? Damn i dont have the time to read it now, got to wait til the afternoon when i return from school ^^
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What's the real rating for Light Platinum? It's got Flames of Rage's rating thingy.
I'll write one or two reviews for this week Thrace, and I'll try and get a good read done by next week. |
man, that interview was awesome I always hoped to be interviewed XD
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"Profisional Hexer!" |
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I enjoyed reading, keep up the good work... |
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By the way,sorry for the number of moves.It's my mistake... |
Rom Hacking Newsletter Issue 13 - Sunday, 23 November 2008 Introduction Opening wordsUnfortunately this week our resident in charge of the RHN is incapacitated due to a large amount of exams. Because of this I’ll be doing lots of the newsletter this week. Of course, there are many helpful people out there who have contributed articles to the newsletter, so in saying so, I don’t have too much work to do! A note from Thrace: Yeah, I've been far too busy with exams to do RHN this week and I didn't want it to be a bad issue again so I asked Ripper to do everything. Clearly he has done a fantastic job, as did everyone else who wrote an article this week. It's really good to know that there are people as reliable as they are on the RHN staff. Anyway, the size of this article is approximately the size of future issues of RHN. Thanks Ripper for pulling through for both me and the readers and I'll see you all next week, when exams are over! This week we’ve got some new hack reviews, a couple of articles, a map review, and a few other sections to look forward to. Make sure you read them all, as they’re had lot of effort put in to them, and they’re all well worth your time. Opening by Ripper Hacking News Staying current with the rom hacking sceneHotY Nominations Are About to Close! That’s right; the annual Hack of the Year Nomination round has will be closing on the 26th of November. That means the Fan Favourite will soon be decided. I hope everyone out there has voted, as we want to create a realistic competition, and it’s up to you guys to make sure that happens. If you haven’t voted yet, head over to the Nominations Thread in the Rom Hacking Forum to do so. Round 2 will begin this week, which will be a simple process of deciding (by you, the voters) which hacks out of those nominated should duke it out for HotY 2008. Completed Hacks In the Rom Hacking Forum Time has created a useful little thread with links to all the completed Pokémon hacks. If you want to see what’s possible in the world of hacking head over and play one of the amazing hacks showcased. The creators have all put the time and effort in to creating them; you might as well play them. You can find the thread here. Pokémon rijonAdventures has Reopened! Perhaps Haruki Hanai is trying to make late bid for HotY, especially with the promise of a Christmas beta. Let’s hope the legacy of Rijon continues with the latest in the trilogy of games! Hack Rating System RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below. Spoiler:
Compiled by Ripper HOTW Winner Spotlight on the Hack of the Week Pokémon Dark Red [Link]Hack Author: Infernal Contraption Reviewed By: Ripper I try and avoid reviewing hacks before a beta is released, simply because it is easy to fool people in thinking that your hack is something it isn’t. I’m hoping that with Dark Red, this isn’t the case. IC’s hack looks to have potential, the screenshots provided so far show that IC has a good understanding of how to hack, and his displayed storyline implies he isn’t lacking in creativity. It will be interesting to see how Dark Red develops, simply because; from what one can see from the thread, it is hard to tell whether it will truly be any different to any other hacks out there. The features list of Dark Red doesn’t imply the hack will be groundbreaking, but more simply, a fun, Nintendo-esque adventure game. Infernal Contraption has been around for a while, so he should know the ropes of hacking, and therefore I’m going to assume that Dark Red will be worth playing. Although there’s not much to go on, Dark Red does look promising, and I’m looking forward to a good beta release sometime in the future. Article by Ripper Hack Review Hacks in review![]() Pokémon Shining Opal [Link]Hack Author: diegolovespika Reviewed By: Ripper Reviewer's Rating: 3.5 I must say, I had a hard time reviewing Shining Opal. It’s one of those games where nothing really happens. Sure, it’s only a beta, but betas are supposed to give gamers a taste of the game. Unfortunately, if the full game ends up like the beta, I can guarantee I won’t be playing it. Firstly, I’d like to say that I played Shining Opal before reading the thread, simply because I wanted to treat the beta as if I didn’t know what was going to happen. After receiving the starting Pokémon Mikachu (Mewkachu would have been better) I realized I had no idea what was going on. Mikachu’s existence wasn’t explained, as far as I could tell it was simply a hybrid Pokémon of Mew and Pikachu. After reading the thread I’ve discovered that Mikachu is rare, and an evil team is chasing after it. That’s all fine and dandy, but it probably should be mentioned somewhere that Mikachu is rare by the professor, I mean, he’s a professor! He should know these things. The game play of Shining Opal is quite generic. You start off, get a Pokémon and travel to the first town. There aren’t many trainers which simply lead to you having to grind against wild Pokémon in order to defeat the first gym leader. Speaking of which, the first leader’s Pokémon are horrible. His second Pokémon is simply pathetic compared to his first, and after looking at the levels of the Pokémon, it seems that it may be a bit too early for a gym battle. Diego has done a good job with the scripting of Shining Opal. I couldn’t pick out any glaring errors so that’s always a positive. No amazingly hard scripts are attempted within the beta, but that’s not always a bad thing. I must say that as much as I put down the beta for its lack of an enjoyment factor, it is always good to see solid scripting, so the hack does receive good marks in this area. On to the graphics, new tiles have been introduced to the game, yet they really aren’t too appealing. They look simply like washouts of the old tiles and to be honest make the game seem old and unappealing. The new trainer overworld isn’t great; it’s simply a recolor of the old FR sprite. To all those budding hackers out there, if you’re only thinking about making a small change to a sprite, you’re probably better off without doing so. The new back sprite looks good, but some of the created trainer sprites are quite horrible. You’re rival, Diego looks like a cartoon character, who on earth wears a shirt with their first initial on it? The first gym leader however, looks great and is one of the better sprites I’ve seen in a while. The new battle text box almost made me die, seriously, I hate it that much. The colours used are too dominant and draw away from the actual battle. Shining Opal, to be blunt isn’t great. Of course, kudos does need to go to the creator for actually releasing a beta, but as I’ve said before, a tedious beta that doesn’t aid the actual hack isn’t better than no beta. Hackers need to work on their hack more before releasing a beta (or god forbid an alpha) if they don’t introduce any real storyline. Otherwise, we just end up with many silly hacks that seem exactly the same. You may think I’m being a bit harsh. “It’s just a first beta!” Some of you will say, but if someone releases a beta, it should be because it’s worth playing, and to be honest, Shining Opal’s first beta isn’t. Wait for the next beta (or the one after) before you play this game, otherwise you’ll just end up with more of the same. Article by Ripper Map of the Week A review of the weeks MOTW winnerMap Author: Haefele Map of: Fire Red Rating: 8/10 Map Shot: Click Here! The first thing I noticed about this map was that there are a lot of trees in it. As I looked closer at this map, I noticed that the trees were placed in a VERY wonderful pattern, this "pattern" is very random, no two trees are placed exactly the same as another one, which makes for a great amount of originality. The trees are placed in a way that it gives the map a great unique feel, as there are many varieties of tree placement, and that, in-turn, gives the map a wonderfully unique shape. Though this placement of trees makes the map seem like a forest rather than a town, which, dare I say, is not exactly a bad thing. I mean, how many villages have you seen that had a sort of foresty feel to them? That's right, none. When I think of a village, I think of a primitive seclusion of a few houses and odd buildings in a forested area. Now on to the path: the path has great structure; it is what I think about when I think of a great path: not straight, full of bends and twists, not too thick or too thin, cutting through the town, paving the way to houses so the villagers can walk on a suitable walking surface instead of the regular grass. Let’s move on to flowers. This is one aspect of this map I'm not particularly fond of. There are few of them. In a village like this, I would think flowers would very numerous, as secluded and nature-ish as it is. The Building placement is also superb; they are all in the center of the map, which would be expected of a village like this, as the villagers wouldn't want to build their houses on the outskirts as they would be afraid of the wild Pokémon living nearby. They are all placed along the path, which is a big turn-on, I mean who would build a house in the middle of nowhere, with no path leading to their house? You would have a larger chance of getting attacked by a wild Pokémon while going home. Let’s move on to the space. There is a fair amount of empty space in this map, which I didn't expect. In a village such as this, I would expect it to be overrun with vegetation, as forests usually are which this map primarily is, with a few wooden buildings built in the center. Overall, this was a stunning map; it has a great feel to it as well. Keep it up Disturbed! Article by Disturbed The Purpose of a Beta A report on the hacking communityAs each day passes a new hack appears in the Showcase, some of these hacks are destined for greatness, and some are destined for quite the opposite. Until recently these threads would offer only a slight insight into the full hack, yet now many of these threads offer a beta, for one to see what the full compliment will bring to the community. Unfortunately, some seem to be forgetting why a beta is released and do it purely because they want to show off what they have accomplished so far in their hack. This however, is not the purpose of a beta. A beta is, if you will, supposed to act as an entrée to the great meal that is the finished hack. It is meant to act as a taster, and demonstrate what we will come to receive from the complete hack. To keep it simple, a beta is supposed to demonstrate what the hack will be like, in only a short period of game play. If the beta is good, we can expect the full hack to be good too, if the beta is bad however, we know that the full hack will likely follow in its footsteps. So to all those ‘hackers’ out there, stop releasing betas purely for the point of showing off you achievements so far. If the beta doesn’t broadcast anything truly new, or offer a great insight into the story of the hack, then more often than not it will be unneeded. You may think that posting a beta for the community to play is smart, and will drawing gamers whereas in reality, it will more likely alienate people, as they will be expecting more of the same from the beta. The things in life worth waiting for are those that are the greatest. Instead of releasing a half-assed beta, try waiting a bit before releasing a truly great piece of the game that demonstrates why we should play your game. Some people also seem to be releasing alphas, which contain next to nothing in terms of content. These alphas are utterly pointless, and all they do is imply that you can’t be bothered finishing your game, and just want to get some recognition for what you’ve done. If anyone is thinking of releasing a beta anytime soon, make sure it’s worth playing; otherwise you will simply lead potential fans to avoid your hack. Article by Ripper Beginner's Corner Tips for new hackersAs everyone out there knows, to create a hack you need a bunch of useful tools as well as a god bit of intelligence (although sometimes I wonder…). This week I’ll be giving a little bit of a stepping start to those new hackers, providing them with a little bit of insight into the basic tools one will need. Advance Map If you want to hack any Generation three games then Advance Map will be your best friend. It is the most easy to use, yet also most helpful mapping tool out there. It gives the hacker the ability to edit maps, wild Pokémon, and also place events and scripts. If you’re going to learn to hack, you will need this tool. Link: http://amneu.no-ip.info PokéScript / Extreme Script Editor (or any other script editor) Although any good scripting tool will work, is generally accepted that these two great creations are the best out there. Scripting, along with mapping, is one of the most important aspects to hacking as it allows you to create a story, and an experience. Anything original with any hack is usually done through scripting, so you’ll need to master one of these tools in order to be a great hacker. Link: http://www.andreasartori.net/hackmew/downloads.php?dir=&file=XSE.zip Overworld Editor - Rebirth Edition Although editing overworlds may seem like a small thing to do, it is one of the key things that makes a hack seem original. As soon as a player sees you’ve taken the time to make your game that much more original they’ll understand that you’ve put want your hack to be the best it can be. OE is very easy to use and allows for a quick overworld changing experience. Link: http://www.andreasartori.net/hackmew/downloads.php?dir=&file=OverworldEditorRE.zip PET Using this nifty tool (which comes with Elite Map) one can swap edit trainer’s Pokémon to their desire. Want Lance to have a Rayquaza? It’s easy with PET. Currently there are more trainer editing tools in production but at the moment PET stands out as the simplest to use for beginners. Link: http://helmetedrodent.kickassgamers.com/index.php?module=listfiles The featured tools will allow any budding hacker to start a new hack, but if you really want to make you hack stand out there are many more tools at your disposal. Look forward to these advanced tools being highlighted in future episodes of RHN! Article by Ripper Question of the Week Same question, different opinionsWhich aspect of hacking is the most important for a new hacker? Britney Spears says: “Developing a good story. We all know besides screen shots, the story is what every person looks at in a thread. Without an interesting, innovating story, interest will die fast. So before anything, a new hacker should know how to plan an interesting, enticing story.” Coolboyman says: “The overall idea about what this hack is and what you will put in it. What features will be available, what is the story? Where is the region and who are the characters? What makes this hack different from a Gamefreak Pokémon game and other hacks? The self motivation to keep you working on the hack until it's finished.” Time says: “Scripting is one of the most important aspect a new hacker should focus his/her attention in the world of PKMN-ROM hacking. For it is the key for us to achieve our visions to what we want to have in the game. Second to that would be the hacker's motivation, determination and vision. Those are self-explanatory, so I am guessing it doesn't need to be explained.” Compiled by Ripper Tips and Tricks A cool new trick that you may not have known aboutLast week we found out that there are 16 move tutor attacks in Fire Red and Leaf Green ROMs and how we can use them in scripts. The section this week will show us how to change these attacks. We have two different offsets for each game. Code:
In the normal unedited ROM we'll have this. [0500 0E00 1900 ... ... ... 9900 9D00 A400] These are some of the attacks, and in their order. From this we know Mega Punch is assigned to 0x0, Swords Dance is assigned to 0x1, Mega Kick is assigned to 0x2 and etcetera. For us to change these, all we need to do is overwrite the attack with another attack. As an example, if we wanted to change Mega Punch to Water Gun, all we'd need to do is overwrite 0500 with 3700. For those who don't have an attack list, here is one to help. [assistance=Attacks] Spoiler:
Tip donated by thethethethe/Mastermind_X Closing Notes Some house keepingSo there, you have it, another issue of the great Rom Hacking Newsletter! We at the RHN team hope you enjoyed it, and that you aren’t too offended by any of the articles. Next week you’ll have your regular editor back (I think), so you guys can look forward to another enjoyable newsletter. Remember, the producers of the RHN have a life too, so you can’t always expect each newsletter to be released on time. That means that if you notice that the RHN hasn’t been released for the week, don’t post saying “Man, I can’t wait for this weeks issue!!! Where is it!!!1!!1! Lulz!”, instead try waiting for a bit and with some luck Thrace will have it out in the following few days. Closing by Ripper CSS design and graphics by Thrace. Ask for permission if you want to use them! |
Dare I say that Shining Opal has Flames of Rage's rating thingy :P
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calm down, Thrace, the newslettesr is great anyways. :) *claps* I feel like this week's article is wonderful. :) Truly. Although it lacks the interview, but meh, it was really nice. :) Congratulations to the RHN team, especially to Ripper who worked so hard to keep us readers happy to be reading another great issue. :) Keep up the great work~ |
Ugh I'm now looking at all my (mainly grammar) mistakes. Bad rep for anyone who points them out (says the Hypocrite).
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Other than that, it was a great edition, even without an interview. Congrats to Ripper! |
Oh, another issue! Cool!
I've read this quickly, hehe. I liked the thoughts about the Beta. Also, no interview this week? How bad :( |
I was waiting for that trick this time :P (so, seems like it was the same thing as TM changing, I wonder why I wasnt able to find that offset before, then? O.o)
Anyway, I'll finish reading the newsletter later, and edit this post, maybe. |
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I only kid. :classic: Anyway, that was a great issue. The length was perfect, and there was a good variety. I liked the article too, since it pointed out the problem and explained how to fix it. Overall, Ripper, [I'm addressing you personally] you did a fantastic job getting everything together! And Thrace....I FEEL YOUR PAIN! Exams are murder and I'll still have a few more for other classes in December. Ugh! |
Rom Hacking Newsletter Issue 14 - Sunday, 30 November 2008 Introduction Opening wordsYay! Exams are over! And now I'm on school holidays so there'll be plenty of time for me to work on RHN perhaps a new layout?. Yes I know its late this week but we'll be regular again soon enough. This week we've got the final part of our 3 part Tips and Tricks. An interview of the creator of Shiny Gold and an article debating the recent changes made to the Rom Hacking Forum. Opening by Thrace Hacking News Staying current with the rom hacking sceneHotY Round Two - Category Round Round 2 of Hack of the Year 2008 has begun! In this round we give awards to hacks that excel in particular aspects of hacking. Know of a hack with excellent mapping? Or maybe one with scripts that leave you speechless? Well whatever it is let your voice be heard by voting! Best Newcomer is for hacks that are relatively new! Don't vote for something thats been in production for a long time! Surely this is obvious? Hack Rating System RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below. Spoiler:
Compiled by Thrace HOTW Winner Spotlight on the Hack of the Week The Dawn of Pokémon [Link]Hack Author: dratii Reviewed By: Thrace Despite the questionable introduction this hack is really quite promising. dratii is obviously a very talented hacker, having done a lot of ground work before attempting a hack. Something many new hackers could learn from. Mapping is very good mostly. Theres a few issues that could do with sorting out, such as the use of only one type of grass tile. It may seem like a small problem but its quite noticeable. The scripting is as good as you could ask for. Nothing special yet but as I've said many times thats not always a problem. The thing I don't like is how dratii isn't taking this hack seriously. Thats not to say that dratii isn't trying but he says so in the introduction that this hack is for him to learn. Making mistakes is the best way to learn. Maybe dratii will get some inspiration for this hack and will continue to develop the story. I'd certainly love to see that. Article by Thrace Map of the Week A review of the weeks MOTW winnerMap Author: Lucario 9 Map of: Fire Red Rating: 6.5/10 Map Shot: Click Here! I look at this map, and my eyes are instantaneously drawn to that ugly line of empty space on the right. By the looks of that, it seems as if Lucario 9 had gotten lazy in the final editing. Next, my eyes were pulled to the rock. Sure this is a simply terrific rock, but it seems as though there almost too many corners. They aren’t well rounded, and generally have a poor shape. Now as I look at this map as a spectator, instead of a player, it is generally eye pleasing, and seems like a lot of effort was implemented into this map. Now when I imagine myself going through this map (keep in mind this is only the second route, as entitled ‘route 2’. This would be a pain in the ass to go through, and the lack of Pokémon you have at this point wouldn’t really help either. The shape is mediocre, and just generally not well done. The tile use on this map is poorly done. The standard Nintendo trees should not be scattered like the way he incorporated them. It results in the map becoming more lackluster. The fact that the rocks in the water don’t have their dark shadows also irritates me, seeing as Lucario 9 took an easier way out. The last thing that bothers me about this map is the one blocked ledges. It just does not look right at all, and they are implemented badly. I think this map is too difficult without any spots for healing, especially since it is this early in the game. I am not a fan of this map, sorry Lucario 9. Article by Disturbed Forum Changes A report on the hacking communityGood or bad, that is the question. These changes might give the rom hacking forum a nice new look, but lets think about it a bit more, it used to be four sub-forums, but then the scrapbox was added, now their is another. I'm getting the feeling that the forum is becoming crowded. It looks a bit messy now, due for a cleanup. But first, lets get into the positives of this new change. Most types of threads now have somewhere specifically to be put, whereas before it was a bit confusing. You also have the advantage of knowing where to go to find a certain hack, unlike before, you cant tell the difference between a hack that has a playable beta and alot of progress and a newbie hack. The other good thing about this is the whole forum isn't as random as before, adding to the point of threads going where they should. But then of course, there are things that do not compliment the changes, as I mentioned before, things got a bit confusing and messy, I couldn't find a hack from before. The whole hack forum still needs a bit of a tidy up, the only way that could happen though is by a complete refreshment of the forum, but that wont happen. The forum now looks jam packed aswell, too many sub-forums are making it look a bit bad. But you do have to face bad things for good things to happen. But hacking is moving in a forward direction, it may not happen quickly, but overtime everything will have a nice noticeable change. I don't want to disagree with the changes, but I don't really want to agree aswell. I'm deeply sorry if the article wasn't up to everyones expectations, but right now there is not much else I can report on. Visual - Signing out. Article by Visual Beginner's Corner Tips for new hackersFlags. Something that not many newbies seem to understand... In fact, most people don't understand them. So, today I will be telling you all about them. I'll go into as much detail as possible. So here we go... #org @Main lock faceplayer givepokemon 25 5 1 0 0 0 msgbox @Message1 boxset 6 release end #org @Message1 = Here's a Pikachu. Ok, that's a simple GivePokemon script. But wait... It keeps doing it. How do we stop that? Simple answer: Flags. #org @Main lock faceplayer checkflag 0xA0A if B_True goto @AlreadyDone givepokemon 25 5 1 0 0 0 msgbox @Message1 boxset 6 release end #org @AlreadyDone msgbox @Message2 boxset 6 release end #org @Message1 = Here's a Pikachu. #org @Message2 = I already gave you one[.] Right. Now it checks to see if it's already been done, however we still haven't set the flag. Thus haven't told the game we only want it done once. And to do that we do... #org @Main lock faceplayer checkflag 0xA0A if B_True goto @AlreadyDone givepokemon 25 5 1 0 0 0 msgbox @Message1 boxset 6 setflag 0xA0A release end #org @AlreadyDone msgbox @Message2 boxset 6 release end #org @Message1 = Here's a Pikachu. #org @Message2 = I already gave you one[.] And that's it. Of course the flag doesn't have to be 0xA0A. And be sure to use a different flag for every script. Anything between 0x1 and 0xA000 are usable flags. Also, remember, some flags are used by the game, so it's best to to use something above 0x850. I hope you all understand flags now. ^^ Article by Darthatron Question of the Week Same question, different opinionsHow much time do you dedicate to hacking a week? Darthatron says: “Well, it can vary by a lot depending on my mood. But I can spend anywhere between 5 hours, and 100 hours hacking. In the school holidays it's less, because my friends are all free to do stuff. And if I really get into something it can be an astronomical amount of time... Anyway, my answer is: "Too much."” TB Pro! says: “For me, it depends on the week, and what is going on at the current time. If I have nothing going on at the current time, I like to spend roughly 90 hours a week. If I have something going on I may only spend 50 hours hacking. I usually only spend about 20 hours a week on my hack, though. I prefer to work on other hack-realated projects most of the time.” megiddo says: “IT varies, but usually at least 3 days a week. It depends on if I'm in the mood or not. I work on my hack some and do other hacking things some.” Compiled by Thrace Interview An in-depth chat with...Spoiler:
Interview by Darthatron Tips and Tricks A cool new trick that you may not have known aboutSo, last week we learned how to edit the moves that the Move Tutor's can teach. And this week will be a continuation on that. Today I'm going to tell you how to edit which Pokemon can learn which moves from the Move Tutor's. =) Fire Red English - &H459B7E Leaf Green English - &H459B9E So open up whatever offset you want in a Hex Editor and you should see this: [ 0000 9A40 9A40 9A40 FF60 FF60 FF60 FD40 ... ] These are the "Binary Switches" which tell the game which Pokemon can learn what moves. So... First things first, get value #1 (9A40) which is Bulbasuar, and flip the Bytes. So now it should be 409A. Next, open up Window Calculator. (Make sure it's in Scientific Mode) and then click the "Hex" option button. Then, put in our next flipped bytes. (409A) Then, we need to click the "Bin" option button. Now, you should get the binary value of that hex number, which is: 100 0000 1001 1010 Right... Now, these values are kind of like flags (in scripting). They can either be 1 (On) or 0 (Off). So, what we want to do is work backwards starting from the far right, and make a list of what the values all mean. 0 = Off 1 = On 0 = Off 1 = On 1 = On 0 = Off 0 = Off 1 = On 0 = Off 0 = Off 0 = Off 0 = Off 0 = Off 0 = Off 1 = On Get it? Good. Because I can't explain it any better... Now, you might be wondering why we had to make the list backwards... This is because the list of moves is read backwards by the game. (Substite first, Mega Punch last.) So, simply put this is what all those values mean... 0 = Mega Punch can't be learnt. 1 = Swords Dance can be learnt. 0 = Mega Kick can't be learnt. 1 = Body Slam can be learnt. 1 = Double-Edge can be learnt. 0 = Counter can't be learnt. 0 = Seismic Toss can't be learnt. 1 = Mimic can be learnt. 0 = Metronome can't be learnt. 0 = Softboiled can't be learnt. 0 = Dream Eater can't be learnt. 0 = ThunderWave can't be learnt. 0 = Explosion can't be learnt. 0 = Rock Slide can't be learnt. 1 = Substitue can be learnt. And that's it, do the same for every other pokemon, and then you're done. =D Have fun haxxing. Tip donated by Darthatron Closing Notes Some house keepingHope you guys enjoyed that, I know it was missing some stuff but hopefully it was a decent size. That article by Visual was supposed to be in the newsletter 3 weeks ago. Somehow it just disappeared from my PM box. So as always keep your comments coming in. Make sure you vote in HotY as well! Closing by Thrace CSS design and graphics by Thrace. Ask for permission if you want to use them! |
Nice issue, I liked the ending of the interview with carlos butting in. xD
Overall very nice issue, it had enough info to keep me reading. Great job! |
Great job! The interview made me Lol, with Carlos in the interview and what not. The tips and tricks was very nice, it'll surely help a lot of people out. Keep it up, Luck~
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Visual doesn't exist anymore ;o!
I liked the issue this week, I know this is going to be said over and over, but Carlos interfering was funny xD. pssst, I reckon RHN needs a new main colour ;<. |
Damn you Thrace Aussies have one more week of school
(and i have an after school detention) a nice issue and my knowledge of Hex editing grows (good on ya carlos) |
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@TB Pro! Where on earth do you find 90 hours a week to hack? That's like 13 hours per day, more than half the week. Do you sleep? :\ |
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How on earth can you find 90 hours!!!!!! Edit: It's not drati it's Drati I found the first mistake I wanna cookie |
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zel and Carlos...
What a perfect combination. xD anyways, I like the issue this week. late, but I don't care. ;) though I still feel it's a bit short, but meh~ Continue the great work, RHN team~ |
50? 60? You guys have WAY too much spare time. I get 10-15 at most. O.o
psst. The colour stays~ |
Aww, I was expecting to see my work in. Let's hope for next issue...
Good work, by the way. Keep it up. |
I found Issue 14 of RHW incredibly interesting, although I focused mostly on the interview with Zel.
I really enjoyed reading this newsletter, please continue to write more. |
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And I'm meant to be doing homework right now. Better get back to work. |
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Rom Hacking Newsletter Issue 15 - Sunday, 7 December 2008 Introduction Opening wordsIt sucks when you're busy in the holidays. Yeah, its late, in fact it'll probably be Monday when you're reading this. I guess I just haven't been organised. So yeah, thats my excuse. RHN has lost a couple of members so we may, possibly, maybe not, be looking for more staff. You know where to apply (the team thread in the Team Discussions Forum). Also, HotY Round Two yearns for more votes. If you haven't voted already, why not do so now? Opening by Thrace Hacking News Staying current with the rom hacking sceneNew IRC Channel for Rom Hacking Theres a chat room for Rom Hackers now that everyone should join. The notification underneath PC's banner will tell you all you need to join it. I'll be online most of the time so feel free to join and chat. Genesis Restart Thats right, I've decided to restart Genesis. I'm not starting completely from the beginning. The region, names etc. will be the same, as will the story, although it'll be developed much earlier. The maps will be much better, the scripts will be polished and overall it'll just be better. A new thread will be made once I catch up to where I left off. Hack Rating System RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below. Spoiler:
Compiled by Thrace HOTW Winner Spotlight on the Hack of the Week Pokémon Fallen [Link]Hack Author: ~element Reviewed By: Thrace After 15 weeks of reviewing the HotW winner, I rarely get excited by what I find when I review them. This hack, sadly, was no different. As usual, there is the paragraph length story. A standard list of features. A couple of scripts and the driving force behind the hack; a couple of nice looking maps. The new palettes give the hack a really grungy feel which for me is really off-putting. The hero OW which is designed very well somehow looks awkward and out-of-place. The maps appear to be made very well. Certainly not my kind of mapping but I'm sure it appeals to others. My biggest issue with that kind of mapping is how it makes playing the hack annoying as you have to weave in and out of trees and bushes. Its fine occasionally, say in a forest or dungeon but it shouldn't be used everywhere. The script where you find your dad dead is made very well. Although its not overly complicated its executed well and it tells a story. Your dad being shot in the world of Pokemon seems excessively violent to me. But perhaps thats what we need? With all these boring, generic, innocent stories perhaps something a little more adult is what we need. Article by Thrace Map of the Week A review of the weeks MOTW winnerMap Author: Stealth Map of: Fire Red Rating: 9.5/10 Mapshot: Chick Here! Wow. When I first look at this map, I notice all the intracate weavings of the mountains. The mountains are so amazingly placed I can't comprehend it. They wind in such an amazing pattern it astounds me. They look like a maze, luckily the player is not forced to wind through them. The next thing I noticed is the river that cuts through the middle of the map. This is not a badly done river...at all! It is full of curves, and all the mountain/shore tiles are correctly placed, which is a great addition. The rocks are scattered around in it wonderfully, and he alternated them quite wonderfully. The waterfalls are also done correctly, which isn't often seen. I love the way Stealth placed the caves, and the number of them he added. The color coordination dots are a nice addition, however I'm not adding that in the rating(that would be pointless). I like how he put the caves in the depressions of the mountain, it adds a realistic feel. The trees are placed nicely, and Stealth used the shadows correctly. You don't see that much. The trees add to the curvy feel of the map, which is a plus in my book. Overall, This map is wonderful. This is one of the best maps I have ever seen. There are no errors that I could spot, and The map has a great shape. Everything is placed wonderfully, and the map is stellar. Congratz Stealth. Article by TB Pro! The Forum Revamp: Another Perspective A report on the hacking communityWhen looking at a play, you'll notice it's divided into parts. First, divided into an "act"; next, divided into a "scene." You don't say, "the one with such-and-such in it." You say, "Act 2, Scene 2." This is very similar to what's happening with the forum revamp.Think of it another way! In the science world, some form of life is divided into kingdom, phylum, class, etc. down to species. It's just another way of organizing, and organization is key! The forum revamp was done to keep the forum clean and organized. I honestly, can't see how that would be a bad thing. Especially since it helps make more threads viewable at a time. Think about it (and use simple mathematics). Compare one forum to three. With the one, you have nine pages and fifteen threads viewable per page. With the three, you have three pages each with 15 threads viewable per page. You'd still have nine pages, but they're divided in a way that allows more threads to be viewable on the first pages of those forums. It's difficult to explain, but works in practice. It's also a good way of separating the threads into competitive groupings. When battling Pokémon competitively, you use "ubers" to battle "ubers", and "underuseds" to battle "underuseds." It keeps thinks competitive, so a hack that's just starting out doesn't have to compete for attention with a hack like ShinyGold. Finally, it's a good way to make the user find a hack they're looking for easier. If you want something playable right then, look in the "Hacks Showcase." If you're looking for a development or help thread, check the "Scrapbox". This also gives the creator a sense of promotion when their hacks are moved to a better forum. Motivation wise, the revamp would make people want to try harder to get into the "Hacks Showcase" now that the standards are higher. Overall, I think the revamp will make the community better, as a whole, when people start to take advantage of the new forums (and prefixes [wink, nudge]). Article by Kawaii, Inc. Beginner's Corner Tips for new hackersSpoiler:
Article by Punk Rocker Interview An in-depth chat with...Spoiler:
Interview by Darthatron Closing Notes Some house keepingI'm well and truly starting to run out of stuff for the Tips and Tricks segment now. If you've got any ideas at all, even if you don't know how to do it, but want to know how to, PM with your idea. I'd also like to mention thethethethe, who recently left ROM hacking, even though he won't see this. thethethethe has been one of, if not the most reliable member of the RHN team. He was one of the first people to join the team and he has consistently provided me with quality articles. Not to mention all he's done for the ROM hacking community in general. Gosh, I'm making it sound like he's died or something aren't I? Anyway, thanks for everthing thethethethe, you'll be missed. Closing by Thrace CSS design and graphics by Thrace. Ask for permission if you want to use them! |
Amazing issue! I love the review and it really sparked me up to try that hack :)
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The newsletter is pretty good, but it needs more to it.
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Sorry I've been away Thrace, I don't think I told you :( I'll get some reviews and stuff done for the next issue guaranteed. |
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Say what? But it IS like he's died! Hmmm... Good one this time...and it's pretty interesting...although...I can't think of a tip. xP |
things are really getting busy and many are leaving lately... it makes me sad...
Anyways, nice new issue as usual. A bit short but it was still nice. Keep things up, RHN Team~ |
Gabe lies, he downloads the ROMs I've seen it!
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Rom Hacking Newsletter Issue 16 - Sunday, 14 December 2008 Introduction Opening wordsThe promised new layout will be coming soon! Its actually already been made by Darthatron (hopefully I saved it somewhere) it just needs a few tweaks here and there. All I'm going to say is that it'll look more like an official part of the PokeCommunity. The new PC chat is really thriving! So don't be shy to visit, theres always people there who are up for a chat. Opening by Thrace Hacking News Staying current with the rom hacking sceneinterdpth's interactive tutorials interdpth held a tutorial today (or yesterday depending on your timezone) on various aspects of Rom Hacking which were very useful and enjoyable. It was held in PC's new Rom Hacking IRC channel. If you missed it you can check out the log on his thread here. There should be another being held next week. I'm not sure on the time or day but just check his thread regularly so you don't miss out. Hack Rating System RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below. Spoiler:
Compiled by Thrace HOTW Winner Spotlight on the Hack of the Week Pokémon Sentra Journeys [Link]Hack Author: Lucario 9 Reviewed By: Thrace Yet another hack by Lucario 9. This hack seems to have quite a bit of progress behind it but does it have what it takes for Lucario 9 to stick with it? Unfortunately it doesn't. A good story is central to a hacker's determination to finish their hack and Sentra Journey's doesn't even have one. One thing that really ticks me off about this hack is the lack of attention to detail in scripts. The hack just doesn't look polished. Everything about this hack is mediocre and its sad to see because Lucario 9 has the skills to make an excellent hack. The Alpha although lengthy (for an Alpha) seems rushed. Theres a few good maps and some interesting scripts here and there but it just gives the impression that the creators were really lazy. Theres many easily avoidable bugs and tile errors and the dialouge is really boring. The dialogue! Urgh! It made everyone in the hack seem so lifeless. The mapping in many places restricted the player's movement which became very irksome. It wasn't exciting to play through really, it seemed more like a chore. You're probably thinking this review was too harsh, right? Well, after someone has made as many hacks as Lucario 9 has I don't think it is unreasonable to expect something at least a little out of the ordinary. Article by Thrace Hack Review Hacks in review![]() Pokémon rijonAdventures [Link]Hack Author: Haruki Hanai Reviewed By: Ripper Reviewer's Rating: 8.0 Another long serving hack to the Community is Rijon Adventures, the third game in the ‘Rijon Trilogy’. Rijon Adventures serves as an Advanced redo of the first game Pokémon Brown, in that it is set in the same region, and features many characters seen before in previous Rijon games. What’s great about the current Rijon Adventures is that it provides enough game play to be enjoyable, for a long period of time. Were one to play RA without using a speed up function they’d get a good six or seven hours out of the game, and that’s without any form of level grinding. Rijon Adventures introduces to the player a protagonist who, in reality, will spend much of their time living up to their father (a legendary trainer) and brothers’ (the presumed League Champion) high reputations. As your journey begins you meet up with your close friend and head off to Professor Jen’s lab to receive your first Pokémon, and Pokédex. What this climaxes in is an enjoyable journey through the heart of the region of Rijon (catchy isn’t it?). Haruki Hanai has done an amazing job with the all forms of hacking within RA. The scripting is nigh perfect, the maps are well interpreted advances on those featured in Brown, and overall the experience is wonderfully enjoyable. From updating letterboxes to frequent rival battles Rijon Adventures provides a little bit of everything for everyone. Along with characters from previous Rijon games, RA is filled with original, interesting characters in the form of Gym Leaders. Each Leader (as shown on the RA site [link]) has their own back story, and history, and it’s great to know that plenty of time has been put into Rijon Adventures to ensure there aren’t any strange loopholes. It’s hard to find gripes with Haruki Hania’s creation; the only real negative points come from the fact that many of the Pokémon featured early on are very similar to those featured in Fire Red. I’m sure many of you out there will find the Pokémon adequate, but damn it I want my Houndour! The tiles have been left untouched, but it’s better to have good looking FR tiles than chunky looking created ones. The final negative point surrounding Rijon Adventures is that, one way or another, it does seem similar to Fire Red, structure wise. I could guess lots of the time what I would be faced with next, specifically regarding the Silk Tunnel. This is partly due, however, to the game being based off Pokémon Brown, a game made from the base of the original Game Boy games. Overall, Rijon adventures would have to be one of the greatest Advanced hacks created. It contains a bit of everything, to cater to the needs of any budding gamer. It is well deserving of its place in the HotY nominations (everyone get voting!). Article by Ripper Tips and Tricks A cool new trickThis tip isn't very useful but it can be used to make your hack more original. In fact, it's really easy. There is a command called "braille". It converts anything you write into braille format. Braille has only one parameter and its one that points to the offset of the sentence you want to convert to braille. This is how it is used: braille @offset But there are three things need to notice: 1.Command braille must follow a message command. (Both Yes/No and Normal are ok) 2.The braille sentence should be written like this: #org @braille #braille ABC Here is an example in XSE: #dynamic 0x[your offset] #org @start lock faceplayer msgbox @3 boxset MSG_NORMAL 'Must be a msgbox! braille @4 waitkeypress release end #org @3 = There is something strange on the stone... #org @4 #braille something 'the braille words Tip donated by liuyanghejerry Beginner's Corner Tips for new hackersOkay, a lot of people are going around saying that they can't change the name of a map they just inserted (and if they do, Pallet's name changes too). I'll show you how to fix that problem. I'm changing the SS. Anne entrace map, by the way 1. Go to the header of the map you've inserted and click the dropdown box for the names. 2. Click on a useless-looking one. The ones called "Sevii Island 6", "Sevii Island 7", "Sevii Island 8" and "Sevii Island 9" are useless unneeded maps so you can replace those. Also, "Sevii Isle 22-24" are useless. 3. Change that in the text box, save and reload the ROM. 4. Look for the map that you changed. It should be under the right name now. 5. Voila! You changed an area's name without changing anothers! Article by Ninja Caterpie Interview An in-depth chat with...Spoiler:
Interview by Darthatron Closing Notes Some house keepingThe end of another RHN, this time delivered on time! Yay! I always have no idea what to say for this part. Its always something stupid and useless, maybe people will avoid reading it altogether eventually? I might just merge this and the Opening words because theres really no need for the two. Anyways you'll see what I decide on in the next issue. Oh, also, could everyone take some time to read the rules please? It doesn't take long and it'll be well worth your time if you do. They aren't as obvious as you might think in some cases. And if you're thread isn't accepted and you can't work out why, take a look at the threads that already exist in that section. Closing by Thrace CSS design and graphics by Thrace. Ask for permission if you want to use them! |
Nice Hack Review (Tip). Very informative. I can't wait until we get an issue without an error. :'D
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Nice guys. Sadly, this issue had some errors(a lot(DON'T RIP OFF MY HEAD ;_; )), but that's mmk. Keep it up. Luck~
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Yay, that was great! Mainly because I had some sort of input, but meh
A new layout eh? Woot! I can steal the old one! G'luck in the future! |
although a bit short, I am surprised that CBM was being interviewed this week and I liked it. ^^
But one thing is still questioning me about CBM though, for last year(when I joined PC), CBM was er, scary, but still was nice, but this year, he's a nice guy now, without the 'scary' part... :P Oh well... Thanks for this week's issue. Keep things up, RHN team. ;) |
I enjoyed reading it, keep up the good work!
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CBM has some interesting things to say...
I doubt we'll ever see a completely mistake free issue. Readers have to rememeber that this 'magazine' is being made by students in their spare time. |
Hmmm..Thace i think you was abit harsh on me there,it seems i have failed another hack again.
what you could of done is put some nice things in there instead of all bad. you would of gave the rate of the hack:Bad. p.s - that review has just put me off hacking now !! |
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Anyway, great issue. I enjoyed the review with Coolboyman and the RJ review. Quite an informative review so I'm pleased with it. |
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