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Trick room/sunny day team
So this team took me about 30 minutes to form up. Its a basic trick room/sunny day team. Needs alot of work so constructive criticism only. Be as harsh as you want, but with reason. Say how my team is bad and how I could improve on that. If you don't I will disregard your comment.
Team at a glance http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa094.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa003.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa470.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa068.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa078.pnghttp://www.pokemonelite2000.com/sprites/dpffa/dpffa031.png Gengar 100 def/255 hp/155 sp.atk Timid/Levitate -Substitute -Sludge bomb -Trick room -Curse Gengar is starting lead. He can start off with substitute then Trick room, then he can switch out for one of my others ready to sunny day/SB STAB. Nidoqueen 255 hp/255 def Impish/Rivalry -Sunny day -Seismic toss -Toxic -Thunderpunch Nidoqueen is normally sluggish but with trick room she is very likely to be able to set up sunny day for my other pokes. TP is for coverage against the pesky bulky water types. Venusaur 255 def/255 sp.def Calm/Overgrow -Solarbeam -Amnesia -Synthesis -Double team With sunny day and trick room set up, venusaur is ready to go. Solarbeam is for STAB purposes while Amnesia/Double team is for bulking up its defense/evasion. With sunny day in play, Synthesis's effect is increased as well. Leafeon 155 hp/100 atk/255 def Lax/Leaf guard -Baton pass -Double team -HP[rock] -Synthesis Leafeon is my basic baton passing poke. Double team is used before baton pass while HP [rock] is for type coverage against ice/flying types. Synthesis is covered in last paragraph. Rapidash 255 atk/255 sp.atk Lonely/Flash fire -Facade -Flamethrower -Body slam -Megahorn Rapidash is my basic offense poke, with flamethrower/megahorn for little type coverage and body slam for basic offense. Machamp 255 hp/255 atk Naughty/Guts -Ice punch -Fire punch -Thunder punch -HP[ground] Machamp is my main offensive poke, with the elemental punches for coverage while HP [ground] deals with any other pokes against it. So thats it. It needs alot of work, but its the basic outline of what I want. I'll be testing it out on shoddy to see how it goes. |
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