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-   -   [RMT] In a world without Garchomp (https://www.pokecommunity.com/showthread.php?t=153217)

. September 12th, 2008 1:38 PM

[RMT] In a world without Garchomp
 
Intro
After hearing about the wonderful news of Garchomp being banned to ubers, I was glad to say that this team would be less metagame weak. Basically, this is your bread and butter offensive team, however, from my experiances, it's been working extremely well. It's won me a majority of my matches; losing resulted from hax or the opposing team being just too beastly to handle.

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Heatran @ Choice Scarf
Timid
42 HP/252 SpA/216 Spe
Fire Blast
HP Ice
Earth Power
Stealth Rock

Comments: As a lead, I sometimes question if there others who are better suited for the job. He has a lot of resistances, and offers a great ability in absorbing fire attacks, as well as revenge killing a majority of the threats. I mainly use him over things like Infernape since he's quite bulky, and allows many more possible switch ins. Stealth Rock on this guy is great, since he scares away a lot of common leads such as Bronzong, Azelf, Gengar, etc...Debating on whether there could be someone else who can lead better.
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Tyranitar @ Leftovers
Jolly
6 HP/252 Att/252 Spe
Dragon Dance
Crunch
Earthquake
Stone Edge

Comments: My favorite Pokemon of all time! Normally, I'm a sucker for the Choice Band set, but this team has enough of those already. DDTar is such a great late game cleaner. With Jolly, it outspeeds all Base 115's after a Dragon Dance, and I score super effective hits on nearly all of them. People say use Taunt over Stone Edge, but I find that an extremely foolish thing to do. Losing his most powerful move hurts him A LOT, and losing the ability to hit Skarm isn't good whatsoever.
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Heracross @ Choice Band
Adamant
252 Att/252 Spe/6 HP
Close Combat
Megahorn
Stone Edge
Facade/Pursuit

Comments: A complete monster! This is the top bug in OU, no questions. I haven't found anything more fun to use than this guy. I've found that even Weezing takes a shocking 37% from non-Guts Megahorn, which is quite the surprise. First three slots are standard, but the last is a toss up. I've found Pursuit is becoming a little useless, since I'd rather hit something hard on the switch rather than hurt the Poke switching out. Adamant for the sheer power difference, although if it becomes a speed issue, Jolly is always an option.
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Machamp @ Leftovers
Adamant
252 HP/216 Def/36 Att/6 Spe
Dynamic Punch
Ice Punch/Stone Edge
Rest
Sleep Talk

Comments: Machamp is one beast of a Pokemon. It can work fantastically offensively, but due to the massive Tyranitar weakness I posses, he's taking the place of a TTar counter as well as Rest-Talker. Dynamic Punch is a no brainer really, but the debate over Stone Edge or Ice Punch is a tricky one. A great, bulky addition to the team indeed.
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Gengar @ Choice Scarf
Timid
252 SpA/252 Spe/6 HP
Shadow Ball
Focus Blast
Thunderbolt
HP Ice

Comments: Pairing up with Scarftran, they make the best and most efficient revenge killing duo in the metagame. Nothing is truly safe from these two, as they can kill just about anything. What Heatran can't kill, Gengar can, and what Gengar can't kill, Heatran can. It's a fun little game I play, for example. They bring a Gyara into my Heatran, if I'm feeling up to it, I predict a DD and go for Gengar. They can't outspeed me, unless they have 3 Dragon Dances, so I'm all set to go. Moveset is for ultimate coverage. I hit the main threats in OU, while still hitting everything in the game for neutral.
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Celebi @ Leftovers
Bold
252 HP/220 Def/36 Spe
Thunder Wave
Recover
Reflect
Grass Knot


Comments: Part of the infamous "CeleTran" combo. It resists everything in the game but rock, which is handled by Machamp. I know Thunder Wave and Reflect seem redundant, but I've used them both to great success. I may consider Leech Seed or Psychic for coverage against Infernape, who hurts me a bit.
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MM_Zero September 12th, 2008 10:55 PM

Well, this team looks beast. Just the right pokemon in just the right places, kudos to you.

The only thing I really see however, is that its kinda odd to use Gengar without hypnosis. Like, Alakazam could pretty much do what Gengar does, but better (without hypnosis.) So, consider trying him, with pretty much the same moveset as Gengar (take out shadow ball for psychic for obvious reasons) and give it same EVs and such.

Archer September 12th, 2008 11:18 PM

Nonononononono. No.
Gar has a Normal/Fighting/Ground Immunity, which is half of its usefulness. Shadow Ball has far better coverage than Psychic.

Aquilae September 13th, 2008 4:32 AM

You don't even have a switchin for Gyarados (even my ScarfDos gave you problems), and sans Gengar you can't revenge-kill it when it is setup (easy to do against this team as Cune and Tran gives free setups all the time).

I would suggest something like Porygon2 over Gyarados since you have no reliable switchin into any of Gyarados counters making you largely unable to remove the opposing threat. Ice Beam / Thunderbolt / Thunder Wave / Recover with max Def should do well enough.

You also don't have anything that would stop DDtar / CBtar from rampaging through your team, I would suggest replacing Heatran with something else. Normally I would recommend ScarfChomp but since its banned, I would go SD Baton Pass Gliscor to further aid Heracross and Lucario and beat Lucario as it does a number on your current team, no real switchins sans Gyarados (no recovery and kills itself) and Gengar (Crunch...).

Gliscor @ Leftovers / Life Orb
Jolly, 216 Spe, 252 Def, 40 HP

Earthquake
Roost
Swords Dance
Baton Pass

I would suggest going Jolly on Lucario with 252 Spe since most Gliscors nowadays carry 216 Spe Impish to outspeed Adamant Luke so HP Ice is moot, which is what I would recommend to open up a sweep for Heracross. Jolly can also outspeed neutral base 100s, while it isn't reliable it could be useful when you are suicidal or something.

If you want you could go CroCune on Suicune since P2 can handle Sala and Nite to an extent with Twave and Ice Beam and Gengar can revenge-kill, but its your call.

. September 13th, 2008 1:35 PM

Quote:

Originally Posted by MM_Zero (Post 3934567)
Well, this team looks beast. Just the right pokemon in just the right places, kudos to you.

The only thing I really see however, is that its kinda odd to use Gengar without hypnosis. Like, Alakazam could pretty much do what Gengar does, but better (without hypnosis.) So, consider trying him, with pretty much the same moveset as Gengar (take out shadow ball for psychic for obvious reasons) and give it same EVs and such.

Quote:

Originally Posted by Archer (Post 3934598)
Nonononononono. No.
Gar has a Normal/Fighting/Ground Immunity, which is half of its usefulness. Shadow Ball has far better coverage than Psychic.

Pretty much, thanks Archer

Quote:

Originally Posted by Aquilae (Post 3934860)
You don't even have a switchin for Gyarados (even my ScarfDos gave you problems), and sans Gengar you can't revenge-kill it when it is setup (easy to do against this team as Cune and Tran gives free setups all the time).

This is what I was afraid of.

I would suggest something like Porygon2 over Gyarados since you have no reliable switchin into any of Gyarados counters making you largely unable to remove the opposing threat. Ice Beam / Thunderbolt / Thunder Wave / Recover with max Def should do well enough.

Would I be lacking in the power department?

You also don't have anything that would stop DDtar / CBtar from rampaging through your team, I would suggest replacing Heatran with something else. Normally I would recommend ScarfChomp but since its banned, I would go SD Baton Pass Gliscor to further aid Heracross and Lucario and beat Lucario as it does a number on your current team, no real switchins sans Gyarados (no recovery and kills itself) and Gengar (Crunch...).

SD Baton Pass...To Lucario? Could I replace BP with Ice Fang and make it a sweeper-ish Gliscor?

Gliscor @ Leftovers / Life Orb
Jolly, 216 Spe, 252 Def, 40 HP

Earthquake
Roost
Swords Dance
Baton Pass

I would suggest going Jolly on Lucario with 252 Spe since most Gliscors nowadays carry 216 Spe Impish to outspeed Adamant Luke so HP Ice is moot, which is what I would recommend to open up a sweep for Heracross. Jolly can also outspeed neutral base 100s, while it isn't reliable it could be useful when you are suicidal or something.

Will do

If you want you could go CroCune on Suicune since P2 can handle Sala and Nite to an extent with Twave and Ice Beam and Gengar can revenge-kill, but its your call.

CroCune sounds nice.

I'll give these suggestions a try. Thanks

EDIT: After reading up my team, I've been thinking that I rely on Heatran way too much to get rid of him. Should I get rid of Gyarados and use Porygon2; lead?

DonRoyale September 13th, 2008 5:49 PM

Crunch for the 'Cario.

A TOAST!
NO MOAR GARCHOMP :D:D:D:D:D:D

. September 16th, 2008 2:46 PM

Added Cresselia into the mix; over Suicune. Haven't really noticed a problem in status, though the occasional Twave is a real pain. Cress-cakes has been working nicely, but I regret being a bit Heracross weak (okay, not a bit, REALLY Heracross weak.

Moi. September 16th, 2008 2:58 PM

Quote:

Originally Posted by Vance (Post 3933280)
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Cresselia @ Leftovers
Bold
252 HP/150 SpD/108 Def
Thunder Wave
Ice Beam
Charge Beam
Moonlight

Comments: Classic bulkiness. Cresselia serves as my only wall; taking hits from both sides of the spectrum easily is quite a plus. Lack of an instant, reliable recovery move, but Moonlight with have to do. Thunder Wave makes Infernape incredibly easy to kill afterwards. Ice Beam and Charge Beam are for Salamence and Gyarados respectively; both of these are huge problems for this team.
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This actual made me think about putting cress in my team. VERY well made team, pretty bulky, and can take out mostly any pokemon seen in the common OU team.

Samson September 16th, 2008 3:45 PM

give hera some hp why don't ya.

Archer September 16th, 2008 6:59 PM

Um Aqui, I'm not sure if it's a OHKO, but ScarfGar's Focus Blast should be able Revenge it. But, I can see the problem.

Other than that, I can only suggest making Hera or Cressy a status absorber, as you have no way of dealing with it. (As you said, you're hax weak) Moonlight on Cressy is also hampered by the already serious threat of TTar.

Hmmm CBChamp might work over Hera, it's not a huge change but it can deal with TTar better than anything else. The only difference is the lack of Megahorn for breaking Bulky Psychics.

Otherwise, Awesome.

Anti September 16th, 2008 7:18 PM

I find it incredibly ironic that this team isn't Garchomp weak hahahaha

I still don't think 3 choice pokemon, especially since all three really are pretty easy to take advantage of. In general I like the team despite the Tyranitar problem.

Seriously though, Tyranitar does cause problems, especially for Moonlight (or as D_A and I call it, Noob Light) Cresselia and you revenge killing team. Your team can't take status for pie, so Resttalk Machamp over Lucario or Heracross could be quite beneficial.

I would also consider freeing up space on something like Gengar. You have the most reliable dragon killer in OUs as well as THREE pokemon that can revenge kill them. It seems like overkill, especially with Garchomp gone. Gengar can make use of extra space with Explosion, Destiny bond, or something of that nature. Heatran could use HP Electric or Grass instead to make it tough on Gyarados or Swampert.

Also didn't you bash Extremespeed Lucario on shoddy a few weeks ago by calling it Extremesuck? :P

Archer September 16th, 2008 9:38 PM

Quote:

Originally Posted by Anti Pop Culture Warrior (Post 3945436)
I find it incredibly ironic that this team isn't Garchomp weak hahahaha

I still don't think 3 choice pokemon, especially since all three really are pretty easy to take advantage of. In general I like the team despite the Tyranitar problem.

Seriously though, Tyranitar does cause problems, especially for Moonlight (or as D_A and I call it, Noob Light) Cresselia and you revenge killing team. Your team can't take status for pie, so Resttalk Machamp over Lucario or Heracross could be quite beneficial.

I would also consider freeing up space on something like Gengar. You have the most reliable dragon killer in OUs as well as THREE pokemon that can revenge kill them. It seems like overkill, especially with Garchomp gone. Gengar can make use of extra space with Explosion, Destiny bond, or something of that nature. Heatran could use HP Electric or Grass instead to make it tough on Gyarados or Swampert.

Also didn't you bash Extremespeed Lucario on shoddy a few weeks ago by calling it Extremesuck? :P

It didn't previously have Mamo.

Go Restalk Champ over Hera, then.

. September 17th, 2008 3:33 AM

I'm not replacing Hera, so I guess Lucario has to go. Rest-Talk Machamp seems nice, 252 HP/252 Att, right?

I do believe I called it 'Extremeshit' And I still agree. I only use it because I'm disgusted of doing 10% to Gyara with Bullet Punch =/

Thanks for the suggestions u guise =]

Dark Azelf September 17th, 2008 4:20 AM

Quote:

Originally Posted by Vance (Post 3945890)
I'm not replacing Hera, so I guess Lucario has to go. Rest-Talk Machamp seems nice, 252 HP/252 Att, right?

I do believe I called it 'Extremeshit' And I still agree. I only use it because I'm disgusted of doing 10% to Gyara with Bullet Punch =/

Thanks for the suggestions u guise =]

Can we not use swears =/.


Max hp / max att Adamant Machamp somehow looses to CB t-tar (Which i find hilarious), use a more Bulky spread of 252 HP / 36 ATT / 216 DEF / 6 SPEED @Impish.

And im in agreement with Anti about "Noob Light", cmon Game Freak, give the dude Recover already. (I bet even if they do give it another recovery move it will be something like Synthesis >_>)

Anti September 17th, 2008 11:26 AM

I think you used both nicknames looking back on it lol

Also I really don't get the 252 Atk/252 HP spread. CBtar just demolishes it with Earthquake. I prefer a much more defensive spread in 252 HP / 36 Atk / 216 Def / 4 Spd @ Adamant. I mean countering Tyranitar is THE reason to use Resttalk Machamp, and having a rather average ability to do so is just silly.

Also it's not bad Life Orbed if you aren't too reckless lol. Machamp can actually do a lot more with its Resttalk set than you would think ;)

. September 17th, 2008 12:54 PM

Blegh, I was thinking that. I saw CBTar's EQ do around 40%, which confused me. I'll use Rest-Talk Machamo. Thanks =]

flamehaze94 September 17th, 2008 7:17 PM

Be weary around Gengar, specifically watch out for SubGar. Substitute in junction with Shadow Ball and Focus Blast renders ScarfGar and Heatran unable to revenge kill it, while scoring super effective hits on the majority of your team. Heracross whom is hit neutral by the combo is incapitated with Hypnosis while Lucario/Machamp just sits there :/

I recommend incorporating ReSTalk Bronzong > Machamp to act as your main status aborber and Gengar counter. Not only that but it could also be a potent check against the likes of CM Jirachi and Mamoswine.

Archer September 17th, 2008 9:26 PM

Quote:

Originally Posted by flamehaze94 (Post 3947843)
Be weary around Gengar, specifically watch out for SubGar. Substitute in junction with Shadow Ball and Focus Blast renders ScarfGar and Heatran unable to revenge kill it, while scoring super effective hits on the majority of your team. Heracross whom is hit neutral by the combo is incapitated with Hypnosis while Lucario/Machamp just sits there :/

I recommend incorporating ReSTalk Bronzong > Machamp to act as your main status aborber and Gengar counter. Not only that but it could also be a potent check against the likes of CM Jirachi and Mamoswine.

Bronzong doesn't cope well with Tar's Crunches. It's like a 2HKO.

. September 18th, 2008 3:35 AM

Quote:

Originally Posted by flamehaze94 (Post 3947843)
Be weary around Gengar, specifically watch out for SubGar. Substitute in junction with Shadow Ball and Focus Blast renders ScarfGar and Heatran unable to revenge kill it, while scoring super effective hits on the majority of your team. Heracross whom is hit neutral by the combo is incapitated with Hypnosis while Lucario/Machamp just sits there :/

I recommend incorporating ReSTalk Bronzong > Machamp to act as your main status aborber and Gengar counter. Not only that but it could also be a potent check against the likes of CM Jirachi and Mamoswine.

It's actually quite easy to revenge kill. I know it may seem taboo to use Heatran or Machamp as death fodder, but if I break its sub, I can revenge kill with Gengar the next turn.

Darkness_Dreams September 18th, 2008 9:28 AM

I dunno if my comments will be any help...but Personly HP Grass on heartran WORKS
deals with swampert who is heatran's best counter, takes care of some other threats too, like water/ground types. Hera is really really slow, I recons you need scarf on him tbh.
and since your scarf is on Gengar...take it off and go Hypno/HP-Fight/Shadow ball/t-bolt

I hope something in there helps you ^_^
~Doomdozer~

. September 18th, 2008 11:52 AM

You do realize that HP Fighting SUCKS on Gengar, right? And you also realize that the point of CB Hera is to hit as hard as possible, right? And you realize that the point of ScarfGar is to revenge kill a huge chunk of the metagame, right? And you do realize that HP Grass sucks on Heatran since it severely limits my coverage, right??

Anti September 18th, 2008 12:31 PM

I honestly don't know why you insist to use Moonlight over something that's actually useful like Reflect on Cresselia.

Also, I don't know why you reject HP Grass so adamantly when HP Ice is just as useless in your circumstance. Without HP Ice, you still have two very reliable dragon revenge killers, and did I mention THE best dragon counter in the game? I would actually use HP electric, since Gyarados does wall and can sweep a good chunk of your team, whereas Swampert isn't much a threat to be honest (though CBpert actually really screws you up, so if you prefer HP Grass then go that route). I really don't see the point of HP Ice on everything. You know with Garchomp gone you'd think that would actually decrease, correct? HP Ice is rather pointless so you might as well change it >_>

Also SubPunch Gengar is a HUGE weakness. It can set up a sub on a lot of your team and Focus Punch is easily beating Mamoswine, Heatran, and Lucario. Shadow Ball will just as easily take out Gengar and Cresselia while Gar can sleep Heracross or severely dent it with Shadow Ball.

It's not like Gengar is just going to stay in to get revenge killed after you sacrifice something like Machamp. It can switch out and set up on you again, only you will kind of run out of sacrifices with Substitute and everything. It's actually one of your bigger weaknesses. Don't take it lightly.

. September 18th, 2008 12:35 PM

Quote:

Originally Posted by Anti Pop Culture Warrior (Post 3949258)
I honestly don't know why you insist to use Moonlight over something that's actually useful like Reflect on Cresselia.

Also, I don't know why you reject HP Grass so adamantly when HP Ice is just as useless in your circumstance. Without HP Ice, you still have two very reliable dragon revenge killers, and did I mention THE best dragon counter in the game? I would actually use HP electric, since Gyarados does wall and can sweep a good chunk of your team, whereas Swampert isn't much a threat to be honest (though CBpert actually really screws you up, so if you prefer HP Grass then go that route). I really don't see the point of HP Ice on everything. You know with Garchomp gone you'd think that would actually decrease, correct? HP Ice is rather pointless so you might as well change it >_>

Also SubPunch Gengar is a HUGE weakness. It can set up a sub on a lot of your team and Focus Punch is easily beating Mamoswine, Heatran, and Lucario. Shadow Ball will just as easily take out Gengar and Cresselia while Gar can sleep Heracross or severely dent it with Shadow Ball.

It's not like Gengar is just going to stay in to get revenge killed after you sacrifice something like Machamp. It can switch out and set up on you again, only you will kind of run out of sacrifices with Substitute and everything. It's actually one of your bigger weaknesses. Don't take it lightly.

Like you said, if I can cause it to switch out, it can be worked around.

HP Electric? Seems decent enough, I didn't use HP Grass since it's coverage is ass and Fire Blast unresisted hits things harder that don't have a 4x weakness.

flamehaze94 September 18th, 2008 2:12 PM

x2 resisted Fire Blast : 90 BP
x2 resisted Fire Blast with Flash Fire boost : 135 BP
x2 super effective HP Grass : 140 BP

:/

HP Grass is a pretty decent option, just don't bash its usefulness.

. September 18th, 2008 2:35 PM

Unresisted Fire Blast is Base 180 (if I'm not mistaken) 120 X 1.5 = 180.


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