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Entry Hazard!! >_> (UU RMT)
Rotom @ Light Clay
Levitate Timid EVs : 252 HP, 252 Spe, 4 SpAtk -Shadow Ball -Thunderbolt -Light Screen -Reflect Standard Screen Support and Rapid Spin Blocker Steelix @ Leftovers Rock Head Relaxed EVs : 252 HP, 252 Def, 4 Atk -Earthquake -Gyro Ball -Stealth Rock -Roar Physical Wall and Stealth Rock Setup-er Drapion @ Black Sludge Battle Armor Careful EVs : 252 HP, 252 SpDef, 4 Atk -Crunch -Earthquake -Whirlwind -Toxic Spikes Special Wall, Toxic Spikes Setup-er and Absorber Clefable @ Toxic Orb Magic Guard Careful EVs : 252 SpDef, 252 HP, 4 Atk -Wish -Protect -Facade -Meteor Mash Wish Support Froslass @ Focus Sash/Leftovers? Snow Cloak Timid EVs : 252 SpAtk, 252 Spe, 4 HP -Ice Beam -Thunderbolt -Destiny Bond -Spikes Rapid Spin Blocker and Spikes Setup-er Hitmontop @ Leftovers Intimidate Impish EVs : 252 HP, 66 Def, 184 Spe -Close Combat -Rapid Spin -Stone Edge -Aerial Ace Utilitop with Aerial Ace to kill Fighters |
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Froslass : with Froslass lead I cant make 3 layer spikes :o
Steelix : Steelix needs 252 Def to take some Earthquake/Close Combat. Drapion : My status absorber is Clefable (After TO activation). Clefable : why Toxic when Toxic Spikes is up? >_>. This team is only walled by Clefable :x . Hitmontop : k Ill try that EVs spread. |
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Steelix : - Wut ? You dont keep it in on EQ and Close combat, trust me you DO NOT need to invest max def, it has enough to take Close Combats and eqs regardless. You do the same with Regirock, Milotic etc because each of their def and sp.def is high enough respectively that you ev the opposite defense to take hits from both sides of the spectrum. So you are going to switch Clefable in on each time you predict sleep ...rite...good look getting out predicted...=/. Even with Toxic Orb you have nothing to absorb sleep, making Venusaur and stuff easy sleep anything and heaven forbid that you DONT have Toxic Orb activated. This is why we have status absorbers to take sleep and what not so they are not dead weight once they're asleep. As for Toxic, you want to hit things that are immune to t-spikes, aka flyers and levitators etc. You want to cause as much residual damage as possible to EVERYTHING, this is the aim of your team correct ? Stall teams work this way too. Your not walled by Clefable either due to Hitmontop. Steelix walls worse you due to the fact that to get rid of it you have to Close Combat it, thus cutting your defenses and then its free to eq you. EDIT : - Rain Dance weak, Quagsire may be a nice addition here. |
I'd lead with Steelix, but invest less in def and more in sp. def. Something like:
252 HP/216 sp. def/40 atk As for Hitmontop, go with either Mach punch or toxic instead of Aerial ace. Close combat and Stone Edge do more damage than Aerial Ace to any pokemon in the game except for Medicham and Gallade. But since those can't go into UU, you have nothing to worry about. |
Ninetales lead could simply Nasty Plot in your face and start sweeping unless Froslass comes in to be sacrificed with Desinty Bond.
Rain Dance totally rapes you (like D_A said).. I could see Omastar laughing at this team. |
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