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Platinum Test (With all the Standard OU Pokemon)
Decided that since I decided to try out a new team (Which probably will fail and need a lot of criticism XD), I decided to make this thread to see how it works out. AT A GLANCE.... http://archives.bulbagarden.net/w/upload/a/a6/Spr_4p_485.png http://archives.bulbagarden.net/w/upload/0/00/Spr_4d_212_m.pnghttp://archives.bulbagarden.net/w/upload/a/a6/Spr_4d_373.png http://archives.bulbagarden.net/w/upload/c/ca/Spr_4p_477.png http://archives.bulbagarden.net/w/upload/9/98/Spr_4p_242.png http://archives.bulbagarden.net/w/upload/5/58/Spr_4d_205.png http://archives.bulbagarden.net/w/upload/a/a6/Spr_4p_485.png Metal Scrap (Heatran)@ Choice Scarf Timid Nature Flash Fire 4 HP/ 252 SpA/ 252 Spe Fire Blast Stealth Rock Earth Power HP Ice Standard Scarftran lead that everyone seems to have now. Standard moveset, and if I'm lucky, will set up SR on a switch. Moveset can take most things set upon it, and HP Ice can kill all the nasty EQers and pesky dragons looming around the metagame now adays. http://archives.bulbagarden.net/w/upload/0/00/Spr_4d_212_m.png Fire Truck (Scizor)@ Choice Band Adamant Nature Technician 28 HP/ 252 Atk/ 228 Spe Bullet Punch U-Turn Superpower Pursuit As basic as basic gets now. With the addition of Bullet Punch to Scizor's arsenal, it makes this priority move deadly. With the Choice Band, anything that dares to face it will be taking a big hit. http://archives.bulbagarden.net/w/upload/a/a6/Spr_4d_373.png Popular (Salamence)@ Yache Berry Naughty Nature Intimidate 4 HP/ 252 Atk/ 252 Spe Dragon Dance Outrage Fire Blast Earthquake The new standard for DDMence here, and I decided why the heck not try it out!? With the Naughty Nature, there isn't any reduction in either SpA or Atk, so it should work out better. Good coverage overall. http://archives.bulbagarden.net/w/upload/c/ca/Spr_4p_477.png Not Happening (Dusknoir)@ Leftovers Impish Nature Pressure 252 HP/ 252 Def/ 6 SpD Thunder Punch Fire Punch Will O Wisp Pain Split Standard Anti-Spin Dusknoir, with Thunder Punch for my glaring weakness to most Water types, who carry Ice Beam and Surf. Need I say more? http://archives.bulbagarden.net/w/upload/9/98/Spr_4p_242.png Tubby (Blissey)@ Leftovers Calm Nature Natural Cure 252 Def/ 40 SpA/ 216 SpD Aromatherapy Ice Beam Thunder Wave Softboiled Standard Cleric set-up, not really much to add in. Mostly used for the fact that I have a use Status problem on my team. http://archives.bulbagarden.net/w/upload/5/58/Spr_4d_205.png Dreidel (Forretress)@ Leftovers Relaxed Nature Studry 252 HP/ 162 Atk/ 96 Def Earthquake/ Gyro Ball Rapid Spin Spikes Explosion I think I need a spinner, and with the amount of offense I currently possess, I decided a more so defense-orientated spinner might be more useful. Also, I wanted Spikes support, so viola! |
Wow...DD Kingdra can really pose a problem. Once it gets a DD up, it outspeeds all of your team, and OHKO's Salamence with Outrage even with Intimidate. I suppose Dusknoir (lol) can come in and burn it, but the Waterfall flinch chance isn't something to play with. It'll likely come in after Forry has gone boom, but if you can explode on it, good for you, that's one HUGE threat out of the way =D
Great team overall. |
Ty Vance/KT, any other comments?
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Not much to improve, but:
~Don't you think Dusknoir needs Shadow Punch? That little extre STAB bite can turn useful... ~HP Ice on Heatran is an abomination! I can't look at this! ~Gyro Ball for Foretress, and I doubt Explotion will be so effective. Great team overall. Cheers! |
Quote:
In all honestly scarf tran needs Hp Ice since Dragon Pulse doesnt OHKO Mence, or any other 4x weak dragon like Nite for that matter, whom you are going to be revenge killing with it =). |
And D_A got the point of HP Ice :D
I used Gyro ball on Forry, didn't work out so well, as various fire types switched in on it, and Gyro Ball was less effective than EQ. |
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