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-   -   Fire is not noob (OU RMT) (https://www.pokecommunity.com/showthread.php?t=155449)

MM_Zero September 30th, 2008 9:53 PM

Fire is not noob (OU RMT)
 
I decided that I feel like using a sunny day team, and its going with moderate success. But still, it just doesn't perform as well as my all-out psychic team that you all know and fear very, very much.

http://www.arkeis.com/images/pokemonfactory/typhlosion.png
Typhlosion @ Choice Scarf
Modest / Blaze
4 Hp, 252 Sp. Atk, 252 Speed
Eruption
HP Electric/Earthquake (for wifi)
Focus Blast
Fire Blast

A nice, underrated lead this is. Eruption tells Bronzong and friends to go take a hike. HP Electric takes care of the omnipresent Gyarados that think they can set up on this. Fire Blast is for later game when Eruption is weakened and gets a boost from blaze. Focus Blast is sort of filler, but works well if I need it. This set is however, weakened when I build this thing for wifi since it misses HP electric.

http://www.arkeis.com/images/pokemonfactory/infernape.png
Infernape @ Life Orb
Naive / Blaze
24 Atk, 252 Sp. Atk, 252 Speed
Nasty Plot
Flamethrower
Close Combat
Grass Knot

Nasty Plot Infernape is immensly powerful, and even more so when I have the sunlight in my favor. A Nasty Plot, Blaze-activated Flamethrower under sunlight makes even water types think twice before switching in.

http://www.arkeis.com/images/pokemonfactory/heatran.png
Heatran @ Choice Specs
Modest / Flash Fire
40 HP, 252 Sp. Atk, 216 Speed
Dragon Pulse
Earth Power
Explosion
Fire Blast

Its pure power, but not that fast. It's got power, and takes prediction to beat this thing. I'm thinking on taking out the speed EVs, since this thing is already slow, and can use more bulk.

http://www.arkeis.com/images/pokemonfactory/tangrowth.png
Tangrowth @ Heat Rock
Modest / Chlorophyll
4 HP, 252 Sp. Atk, 252 Speed
Sunny Day
Sleep Powder
Solarbeam
HP Ice

My whole team isn't pure fire. Tangrowth is the heart of my team, summoning the sunlight which fuels my team, and makes Tangrowth a deadly sweeper as well. It has the advantage of outspeeding everything, and sending off its foes to sleep, allowing me to switch in something like Infernape and set up.

http://www.arkeis.com/images/pokemonfactory/cresselia.png
Cresselia @ Heat Rock
Modest / Levitate
178 HP, 252 Defence, 80 Sp. atk
Reflect
Sunny Day
Moonlight
Psychic

Cresselia is largely on my team as a back-up sunny day caster with its wonderful move, Moonlight. Moonlight allows Cresselia to heal 75% of its HP, which is quite fabulous. I'm not sure if there are better options than her, so someone can help me here.

http://www.arkeis.com/images/pokemonfactory/arcanine.png
Arcanine @ Life Orb
Adamant / Flash Fire
252 Atk, 4 HP, 252 Speed
Flare Blitz
Thunderfang
Howl
Extremespeed

Pretty generic physical sweeper with decent type coverage. Flare Blitz is the main attack, extremespeed for priority, Howl raises up its attack by quite a bit, and finally thunderfang for waters.

Well here ya have it. Comments and fixes plz.

crystalvelox October 1st, 2008 3:48 PM

As you probably already know, this team against a Rain Dance Team equals huge advantage for them and you with only one real safe realiability Tangrowth, not sure as what pokemon you could change to make it easier for yourself so mostly just a heads up.

Also your blaziken with Reversal set is effective if set up properly and devestating if the other person doesn't have a way to deal with it, but with Tyranitar, Scizor, Weavile, Mamoswine and other pokemon with decent priority moves and weather abilities Blaziken is more often than not going to be a lost cause.

So I would suggest you go with Arcanine over Blaziken.

Aracanine @ Life Orb/Choice Band
Intimidate or Flash Fire/ Adamant
252 Atk/ 252 Spd/ 4 Hp
Extreme Speed
Flare Blitz
Reversal
Thunderfang

I can see this varient being able to use either form of it's abilities. Flash Fire could be useful if you want to avoid Tangrowth from Fainting from a fire type move and would allow Aracanine's Flare Blitz to be even more powerful. Intimidate can make switching into arcanine all the more easier. With Flare Blitz, Choice Band/Life Orb and sunny day I believe that can virutally OHKO a ton of pokemon. And with the Recoil damage that makes it perfect to be able to use reversal. Extremespeed is too help knock off some faster pokemon. Thunderfang can help it attack water pokemon.

MM_Zero October 2nd, 2008 9:06 PM

Thanks for the advice, the Arcanine has been running a bit more smoothly then Blaziken. Still, it doesnt possess the raw destructive power that Blaziken had, although its much easier to play

DarkTyphlosion157 October 3rd, 2008 5:12 AM

No Rapid Spinner. 2 SR weaks and no resists.

Consider Scarf Dugtrio over something. Typhlosion will often bring out Heatran, switch and Tran is dead. This works becuase Heatran is exceedingly common now.

36 HP/252 SpAtk/220 Spd of Specstran while you are at it.

Ice Beam over Psychic on Cress. SpAtk EVs are pointless.

Reversal won't work on Arcanine. Chances are, if you get that low you're dead. Plus after one semi-powerful hit with Reversal, LO recoil kills you.

No Rock resist. CBTar weak.

MM_Zero October 3rd, 2008 2:50 PM

Well yeah, but I don't really want to bring in a 3rd choiced poke in my team, just because of Tar and enemy Tran. CB tar isn't as much of a problem to me, but DDtar is a major problem. If CB tar uses crunch, I switch to tran, if it uses quake I go to cress, if it uses stone edge, I go to Tangrowth. My cress actually is bulky enough to survive a hit from Tar while I set up reflect.

For SR, typhlosion is already a lead so that nullifys it in most cases. The only problem is Arcanine with SR. Reversal really isn't that good with Arcanine, so I'll take it out for Howl.


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