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My First ShoddyBattle Team... Please Help
Hey Guys... This is my first try at making a ShoddyBattle Team, I've Played it in ShoddyBattle, It can get through many pokemon, but some pokemon like Charizard, Tyrannitar, Metagross, Blissey; I've been having problems with...
Forretress @ Leftovers Careful (-SP ATK, + SP DEF) Sturdy 76 ATK, 180 DEF, 254 SP DEF - Earthquake - Payback - Toxic Spikes - Spikes Yeah Its ovious I know NOTHING about Forretress >< Gorebyss @ Damp Rock Modest (+ SP ATK, - ATK) Swift Swim 4 HP, 252 SPD, 252 SP. ATK - HP (Electric) - Ice Beam - Rain Dance - Shadow Ball Basic, Rain Dance, then IB/HP. I Put the Shadow Ball in because I didn't know what else to put there :\ Luxray (M) @ Salac Berry Adamant (+ ATK, - SP ATK) Rivalry 6 HP, 252 ATK, 252 SPD - Fire Fang - Ice Fang - Thunder Fang - Roar This guy is for my Toxic Spikes/Spikes Forretress (hence the Roar and Salac Berry) But If Forretress is taken out I want to be able to use him as a Physical Sweeper; or if I encounter Soundproof >: Porygon-Z @ Leftovers Timid (+ SPD, - ATK) Adaptability 4 HP (Getting sick of me Resorting to HP EVs? XD), 252 SPD, 252 SP ATK - Tri Attack - Ice Beam - Nasty Plot - Thunderbolt Special Sweeper... IB/TB Covers all pokemon types, Tri Attack gets Double STAB (?) and Nasty Plot to make it all the worse for my Opponent. Gallade @ Choice Scarf Adamant (+ ATK, - SP ATK) Steadfast 4 HP, 252 ATK, 252 SPD - Close Combat - Leaf Blade - Psycho Cut - Night Slash Gallade. Physical Sweeper. Choice Scarf for extra speed. END. =) Togekiss @ Salac berry Timid (+ SPD, - ATK) Serene Grace 4 DEF, 252 SPD, 252 SP. ATK - Air Slash - Aura Sphere - Roost - Thunderwave I'm not sure about this little guy... He's definately lacking something. |
Changes in bold; comments underneath
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Gyro Ball or Earthquake will almost always do more damage than Payback except against things like Cress, who you're never going to hurt anyway. Gyro Ball is more useful in taking out things that have DD'd or Agilitied up. If you're dead set on Toxic Spikes, you can use that over regular Spikes or Earthquake (though I don't advise either). Stealth Rock is vital. It immensely cripples any fliers (you mentioned having problems with Charizard, well here you go) who are otherwise immune to both kinds of Spikes. Are you leading with this? Probably not the best idea. Counters Weavile leads, but there's not many of those anymore. Azelf/Deoxys-type leads are free to set up on you, and Azelf can toast you. Quote:
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I took a stab at a new EV spread to make him more bulky so that you might survive long enough to phaze things around. Magnet Rise is cool because once you use it, you have no weaknesses :) TBH, Luxray isn't the greatest Phazer. It's not bulky by even UU standards and as such is likely to phaze in a bulky ground type that will OHKO you with Earthquake (barring Magnet Rise). Quote:
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Overall, it's a decently built team. You have nothing to take special hits besides Togekiss and Gorebyss and Luxray both are very underwhelming in OU. Specsmence can wreck you. Togekiss can take 2 Draco Meteors with my suggested EVs and thus Roost off the damage and force him to switch out. With less SpD EVs or a different nature (like you had before), you're taking chances. You mentioned Tyranitar: Just switch to Gorebyss and Surf the crap out of him, or, heck, Forry can take care of him as long he doesn't have Fire Punch. Gyarados can also wreck you pretty well if you let him get a couple DDs. Luxray, Gorebyss, and Porygon can all take him normally, but after a few DDs nothing will. Luxray is probably your best bet due to Intimidate, but watch out for switching into EQ, you've got to catch him early in his set up. |
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