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Using Pokemon I am not familiar with!
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Deoxys-e @ Light Clay Ability: Pressure EVs: 252 HP/4 Def/252 Spd Timid nature (+Spd, -Atk) - Reflect - Light Screen - Taunt - Recover --- Standard Double Screen Lead. Taunts set ups, opens sweeps for my team, and Recover for Pressure stalling. --- http://www.smogon.com/download/sprites/dp/251.png Celebi @ Leftovers Ability: Natural Cure EVs: 252 HP/176 Spd/80 SAtk Timid nature (+Spd, -Atk) - Baton Pass - Substitute - Leech Seed - Grass Knot --- SupportBi. Grass Knot for coverage, Substitute and Baton Pass let me give Subs to my team and let me escape Pursuit's with no harm. --- http://www.smogon.com/download/sprites/dp/248.png Tyranitar (M) @ Choice Band Ability: Sand Stream EVs: 188 HP/252 Atk/76 Spd Adamant nature (+Atk, -SAtk) - Crunch - Earthquake - Stone Edge - Pursuit --- Choice Band Tyranitar is a monster of a Pokemon, as well as a monster of a trapper. EVs altered to outrun Skarmory and 2HKO most sets with STAB Stone Edge. --- http://www.smogon.com/download/sprites/dp/473.png Togekiss @ Lum Berry Ability: Serene Grace EVs: 252 HP/104 Spd/152 SAtk Modest nature (+SAtk, -Atk) - Air Slash - Aura Sphere - Roost - Nasty Plot --- Special Sweeper. EV's let it take a Choice Banded Mamoswine's Ice Shard (even after SR damage) and OHKO it with Aura Sphere after a Nasty Plot. Also, all Pokes carrying 269 SpA to OHKO Garchomp with Ice Beam only 3HKO's 'Kiss. --- http://www.smogon.com/download/sprites/dp/121.png Starmie @ Choice Specs Ability: Natural Cure EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Surf/Hydro Pump - Thunderbolt - Ice Beam - Grass Knot --- SpecsMie. Surf vs. Hydro Pump is the age-old "power vs. accuracy" debate, however, Hydro Pump deals massive damage to things that would normally be considered a "safe" switch. --- http://www.smogon.com/download/sprites/dp/453.png Lucario @ Life Orb Ability: Steadfast EVs: 4 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Close Combat - Extremespeed - Crunch - Swords Dance --- SD Luke. Bread and butter set honestly. Moveset is extremely standard, but predictable. Does massive damage to everything not resisting it. --- Thanks for making the RMT, Vance! |
I've faced (and lost to) this team >_> Foe TTar's can cause some trouble (especially if they get in a DD. Lucario can predict around it, but that's about it.
I have no real things to suggest; it seems solid thus far. |
Looks good all around, but your team has a pretty bad NP Azelf weakness, as a Lucario Extremespeed without SD would not OHKO, and gets run over through flamethrower. Everything else dies to Psychic and grass knot. I guess Deoxys-S can light screen it, but still.
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Not really. I always OHKO T-tar with grass knot after a nasty plot, and on this team I see many easy opportunities to do so =/.
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