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RMT, UU, downsizing the balloon.
Sooooo, I've finally decided to get into some competitive battling, and being the underdog-loving person that I am, I'm starting off in the UU tier. Unfortunately, much of my reasoning behind constructing my team has a lot to do with aesthetics and blatant favoritism (hence my stubborn decision to use Mantine no matter what). Unfortunately, even with optimal EVs and movesets, I'm sure there's some problems with synergy (i.e. this team is lacking the proper elements). Ideally I'd like to drop Drifblim, for various reasons, and replace it with something else in that tier. Anyone have any recommendations for a better replacement, and if the current pokemon offend thee, dost thou have a better idea for movesets or EVs? Also, I'm open to dropping most team members for something else, except for Mantine and Cacturne. I love Mantine and Cacturne. Let fly with the criticisms.
Sandslash (Rapid spin/physical sweeper) Move #1: Earthquake Move #2: Night Slash Move #3: Stealth Rock Move #4: Rapid Spin Held Item: Leftovers Nature: Impish Ability: Sand Veil EV's: 252 HP / 252 Defense / 4 Attack Camerupt (Restalk) Move #1: Stone Edge Move #2: Earthquake Move #3: Rest Move #4: Sleep Talk Held Item: Leftovers Nature: Relaxed Ability: Solid Rock EV's: 252 HP / 252 Sp. Defense / 4 Attack Drifblim (Annoyer) Move #1: WoW Move #2: Haze Move #3: Destiny Bond Move #4: Shadow Ball Held Item: Leftovers Nature: Timid Ability: Aftermath 252 HP, 252 Speed/6 sp. attack Ampharos (Scarfspecial sweeper) Move #1: Thunderbolt Move #2: Focus Blast Move #3: Signal Beam Move #4: Thunder Wave Held Item: Choice Scarf Nature: Timid Ability: Static EV's: 252 Special Attack/ 252 Speed/ 6 HP Cacturne (Counter/Physical sweeper) Move #1: Counter Move #2: Sucker Punch Move #3: Destiny Bond Move #4: Seed Bomb Held Item: Focus Sash Nature: Jolly Ability: Sand Veil EV's: 32HP, 252Atk, 224Spd Mantine (Special Wall) Move #1: Toxic Move #2: Protect Move #3: Surf Move #4: Aqua Ring Item: Leftovers Ability: Water Absorb Nature: Calm EVs: 252 HP, 252 SPDEF, 4 SPATK Note: This isn't quite the order I'm going to be going with, so don't think Sandslash is necessarily going to lead. Any tips on WHO should lead would be super-duper. |
We have an S&M forum for this.
*moves* |
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Changes in bold; comments below.
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Ninetales (special sweeper) Move #1: Nasty Plot Move #2: Flamethrower/Fire Blast Move #3: Energy Ball Move #4: HP Ground/Dark Pulse/Hypnosis Held Item: Life Orb/Wide Lens Nature: Timid Ability: Flash Fire EV's: 252 SpA/252 Spd/6 HP If you use Hypnosis (which can take care of their fire or psychic that might come in to wall you), go with Fire Blast and Wide Lens, otherwise I think Life Orb is your best item. Bring this baby in and Nasty Plot and sweep with your good coverage. HP Ground is for opposing fires that otherwise wall you and Dark Pulse is for the bulky Psychics and Rotom. You can bring this in on fire attacks aimed at Cacturne. Quote:
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