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=3
This team has been winning consistently for me, so I'd like to see what you people think. Platinum move tutors used.
Gyarados @ Leftovers Jolly; 252 Atk, 252 Spe, 6 Hp Intimidate Waterfall Dragon Dance Stone Edge Earthquake Typical DDancer Gyarados. Jolly to help me outrun Electivire and other Electric types. Cacturne @ Focus Sash Adamant; 252 Atk, 252 Spe, 6 Hp Sand Veil Sucker Punch Swords Dance Destiny Bond Counter Swords Dance as opponent switches, then use Sucker Punch if it's something like Azelf or Gengar. Counter if it's Infernape or something along those lines. Cacturne is still dangerous, even with 1 hp, because of Sucker Punch. Use Destiny Bond on Bulky Waters or Blissey, if they come in to hit the finishing blow. Zapdos @ Choice Specs Modest; 252 SpAtk, 252 Spe, 6 Hp Pressure Thunderbolt Heat Wave Hidden Power (Ice) Extrasensory With a monstrously high Special Attacking power and most bases covered, this Zapdos is hard to switch safely into. Extrasensory hits Super Effective on Gengar and such. Heat Wave eats up Metagross and Scizor. Donphan @ Leftovers Impish; 252 Hp, 126 Atk, 132 Def Sturdy Earthquake Ice Shard Stealth Rock Rapid Spin With two important Pokémon that take 25% from Stealth Rock, a Rapid Spinner is necessary. Hp EVs allow Donphan to survive a light beating while he spins. Stone Edge takes care of overconfident Gyarados who come in to dance. Ice Shard hits Salamence and speedy Fliers fairly hard, and lets Donphan get in one last blow. Metagross @ Wide Lens Adamant; 252 Atk, 252 Hp, 6 Def Clear Body Bullet Punch Meteor Mash Thunderpunch Earthquake Wide Lens allows more reliable Mashes, and more variety. A lot of people make the mistake of thinking he's Choice, so they switch in Gyarados or something similar, which promptly gets a 10,000 volt punch to the face. Bullet Punch makes up for my lack of speed, and Metagross is tough enough to take being slapped around a bit. Snorlax @ Leftovers Careful; 168 Hp, 100 Atk, 102 Def, 150 SpDef Thick Fat Curse Return Earthquake Crunch Curselax. EV Spread allows me to still hit fairly hard while Cursing, but also allows defensive capabilities. Careful so I can switch into Starmie and Zapdos better. |
You know Gengar isn't going to survive a Choice Specs Thunderbolt right...I wouldn't bet on it surviving Thundershock to be honest.
I just have to ask what exactly this team is trying to accomplish or how these pokemon are related. It seems to lack any kind of strategy to me which makes it hard to fix really. EDIT: oh yea, replace Extrasensory with really anything. Thunder works if you ever need the extra power or even a screen or something random like that. Also, I would use Hidden Power Grass for Swampert, and Garchomp's absence makes HP Ice less of a necessity. |
Love your Cacturne, I have to admit =]
All I have to say is, why Wide Lens on Metagross? And don't say because it makes Meteor Mashing more reliable accuracy-wise, because it barely does so, you'll hardly notice a difference, its not like its raising the accuracy to 100. And even if Wide Lens did have such a huge affect on your Meteor Mash's accuracy, its not like thats a big enough reason to swith from a Choice Band to Wide Lens. I'd stick with Choice Band on that set to be honest, its not like your opponent is going to switch in any differently if your Metagross has Chioce Band or Wide Lens, imo. And if you're not up for the lock-in affect you get on Choice item users, just use Life Orb or even Leftovers. |
Yeah...get Wide Lens off of Metagross. CB, like Uberchomp said =P
I'd personally put those extra attack EVs on your Donphan and Curselax into their defenses, but meh. Love that Cacturne XD |
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That is it's strategy. Not having one. Get it? Hp Grass I might consider, but Hp Ice does take out Salamence rather nicely, and it hits Togekiss, who is a pain. Quote:
Cacturne is seriously one of the best Pokemon I've ever used. Nobody sees him coming. =3 Quote:
Donphan is getting to be rather useless, I'll admit. I was going to replace him with Jumpluff (Nobody knows how terrifying Jumpluff is. =3) yet I really need Rapid Spin support. I was looking into Tentacruel, but I already have a Special Wall. Plus, Cruel gives another bonus to enemy Zapdos. I dunno. Any suggestions? |
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Starmie @ leftovers Timid 160HP/132 Sp Att/ 216 Speed Ice Beam/T-bolt Recover Rapid Spin Surf That's the standard. |
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I think I'll randomly toss in Reflect, because Physical hits seem most dangerous for my team. Quote:
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Lord Yamwogazortahamagrowth wishes for his thread to be locked, so guess what?
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