The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Pokémon General (https://www.pokecommunity.com/forumdisplay.php?f=17)
-   -   The Generation 5 / Future Generations Speculation Thread + Wishlist (https://www.pokecommunity.com/showthread.php?t=158187)

machomuu January 23rd, 2009 10:55 PM

Well, I really want family trees and a more interactive Pokemon contest. Pokemon deserve to know who their family is and so do we :D!

Aegis January 23rd, 2009 11:41 PM

Quote:

Originally Posted by Jason-Kun (Post 4306385)
Ability to decide between becoming a Professor in training, Gym Leader in training, Breeder, Co-Ordinator, or just regular challenger. This'd have a small affect on the plot. That is all.

I actually like that idea. Like, after you beat the game once, you could start a new story line as a Gym Leader or whatever; that'd be kickass |D It'd also add like, 100 points towards replay value.

Haza January 23rd, 2009 11:44 PM

Who would challenge your gym with that concept?

machomuu January 23rd, 2009 11:47 PM

Quote:

Originally Posted by - H A Z A - D I V O - (Post 4306460)
Who would challenge your gym with that concept?

It could be some type of Wi-Fi play, the choices could be:
Decorate Gym
Challenge Gym
Wait For Challenger
Battle Record
Gym Info
Help
WFC Settings

Aegis January 23rd, 2009 11:56 PM

Quote:

Originally Posted by - H A Z A - D I V O - (Post 4306460)
Who would challenge your gym with that concept?

I was thinking more along the lines of Wi-Fi terms, and moving up through the listings and all that :[

But using your Trainer to battle your Gym leader could be interesting as well XD;

Gars129 January 24th, 2009 12:05 PM

I just had an idea

A pokemon game in which one version is set in the past(like zelda looking) and another in the future and after you finish the past version you can go to the future and vice versa and your rival is from the opposite time.

If youre playing past version, you travel to the future throught a time machine brought by your rival. In future version it is some sort of magic your rival brings from the past.

Also there are some pokemon that are only found on one time or are more common. When you arrive in the other time zone. the pokemon exclusive to the past are rarer if you are in the past but in future versio than in the real past version.

Future version would have battle factory and past would have battle coloseum (like battle tower). Both would have different e4s and gyms leaders but same type.

machomuu January 24th, 2009 1:03 PM

Gars helped me think of an idea! since RBYG and RSE happened at the same time and GSC and DPP happened at the same time (3 years after the RBYG and RSE) there is a chance that the 5th generation will be set 3 years before RBYG and RSE.

Åzurε January 24th, 2009 10:38 PM

I didn't know RSE and DPP were on a timeline yet, and what's May doing with an old gamecube if Lucas just bought a Wii in the same year? Surely she's not that low budget?

Actually, I don't have a Wii yet either. ><;;

Click!

How about, once again using DSi, you could download minigames and apps made specifically for in-game usage? It sounds cool in my head, but I have yet to think of any ideas for it. Three cheers for stupid! XD

Inferno1 January 25th, 2009 1:47 AM

I would like more branched evolutions like poliwag poliwhirl poliwrath and politoad and the oddish family i love pokemon like that i think there should be more of them

machomuu January 25th, 2009 11:53 AM

There should be the ability to find pokemon released into the wild and recatch them, they really need that feature, I would fall in love with the 5th generation if they had the gym feature, family tree, and the recathing features.

HoneyBubbles January 28th, 2009 9:44 AM

Quote:

Originally Posted by Melodyfree (Post 3991419)
I want to be able to go to a past region after the elite 4. Like Hoenn. I want to go to Hoenn. :V

Yesyesyes. <333
I also want kangiskhan to have a pre-evolution. I want to play with the baby inside the pouch~ D:

Artyte January 30th, 2009 8:25 AM

Relax and take a deep breath, don't spoil the fun.
 
Gosh Don't be too excited over 5th generation. It will come out, says the pokemon anime staff. If you become too excited, you will not be able to resist the also inevitable 6th generation of pokemon when 5th generation comes out.

Let's not make fanciful ideas lest our image of new pokemon is shattered! But still you could discuss the plot.

I think that there will not be world domination this time, however, i think they are making another pokemon with the same purpose as Arceus, so that there will be 2 pokemon religion, one being with Arceus and one being with Pokemon X. Then the 2 religions will fight in an epic battle with trio legends.

Proof for no evolutions of pre evolutions for the next generation:
Generation 1: Professor Oak studies pokemon habitat
Generation 2: Professor Elm studies pokemon breeding, which in turn came out breeded pokemon.
Generation 3: Professor Birch studies something akin to professor Oak, thus the pokemon were mostly indigenious with a few exceptions such as azuril.
Generation 4: Professor Rowan studies pokemon evolution, thus came out many different evolutions and pre-evolutions including breeded types.
Generation 5: Professor X studies pokemon y (my guess is pokemon biology), thus the pokemon might be indigenious to that area again.

If I am wrong, just call me an imbecile... LOL

magna15 February 1st, 2009 6:27 AM

There needs to be an Ice and Electric type definitly.

Artyte February 1st, 2009 6:29 AM

Reply
 
I would rather say fire type, there are so few of them, sobs.

Artemis February 1st, 2009 7:20 AM

I was thinking for the next gen, they can make MORE pokeballs, but instead, it would be something like Desert Ball (catching rate is higher when used in a Sandstorm or Desert), Frost Ball (Catching rate is higher when used in a hail storm or blizzard), Heat BAll (catching rate is higher in hot temp.), Damp Ball (catching rate is higher when raining) and yeah I think that is all...but I think these kinda new pokeballs would be really cool!!!

Inferno1 February 2nd, 2009 11:49 PM

Starters elements in Gen V
 
There where a bunch of rumors when diamond and pearl was going to come out that the starters would be Dark Psychic Fighting so what do u thin will be the case in the next generaion of pokemon if there is one

please do not just answer the poll and run please leave a comment for what u think

i personally think they will keep it grass fire water it has worked well and it is tradition

♣Gawain♣ February 3rd, 2009 12:08 AM

As what you said, I really prefer the originals.

Queen February 3rd, 2009 12:18 AM

Its probably going to be Grass/Fire/Water again. But its still going to be fun if its something different.

Opposite Day February 3rd, 2009 12:26 AM

Grass/Fire/Water seems the most likely by far..
(and if Nintendo actually releases a game with a starter "D/F/P" trio, I'd slap my head with my DS, because they would be sillier than I thought..)

Artyte February 3rd, 2009 12:51 AM

One essential information on Pokemon Franchise
 
1. Pattern doesn't change, and true enough, sinnoh had the same type of starters.
2. What do you think will happen when the elements or types changed? Obviously, many will hate it and some will not even buy the games, resulting in profit loss on the company.
3. Is it logical to destory the numbering pattern of the pokedex, like you would destroy the numbering pattern on the periodic table? Conclusion, the pokedex's pattern holds a nature behind it, just like the periodic table, with group 1 elements having the same nature and blah blah blah.

IT WON'T CHANGE... THOSE WHO TRY TO SPOIL POKEMON'S REPUTATION WILL MAKE FAKE CLAIMS OUT OF IT.

Artyte February 3rd, 2009 1:05 AM

A new concept - might be.
 
Ever thought of the next generation games, not solely gen 5, but other gens after that as well, would have a capital city in the game where there is a government?

Inferno1 February 3rd, 2009 1:13 AM

Quote:

Originally Posted by Artyte (Post 4329354)
1. Pattern doesn't change, and true enough, sinnoh had the same type of starters.
2. What do you think will happen when the elements or types changed? Obviously, many will hate it and some will not even buy the games, resulting in profit loss on the company.
3. Is it logical to destory the numbering pattern of the pokedex, like you would destroy the numbering pattern on the periodic table? Conclusion, the pokedex's pattern holds a nature behind it, just like the periodic table, with group 1 elements having the same nature and blah blah blah.

IT WON'T CHANGE... THOSE WHO TRY TO SPOIL POKEMON'S REPUTATION WILL MAKE FAKE CLAIMS OUT OF IT.

I agree 100% could not of said it better

QANTAN February 3rd, 2009 1:29 AM

Why are we still considering Fighting/Psychic/Dark? We've already figured out it doesn't work in each way (Psychic has no effect on Dark. If it was for Gen 2, then yes, this will work.)

Stick to the classics, give the people their only ever Fire Type (Or should I say Fire-Fighting?)

♣Gawain♣ February 3rd, 2009 1:45 AM

Good idea. But it'll make the game more tedious and complicated. The idea of having a capital is awesome(where all the trainers can gather), but I disagree of adding government interventions on the future games.

♣Gawain♣ February 3rd, 2009 1:48 AM

You're right. The 3 main categories can nullify each other, and with an add-on type, they can have a boost of advantages.

Queen February 3rd, 2009 3:00 AM

That would be cool.
Every region will have its own Government.
And as Gawain said, trainers around the world can connect and visit the Government.

Superjub February 3rd, 2009 4:00 AM

Hmmmm...=\
Its a good concept, I guess =)
I think the Capital City sounds awesome!
Maybe there could be like a massive tournament there! =D

Haza February 3rd, 2009 5:28 AM

If they have not changed it by now then I dont think they will be?

Legobricks February 3rd, 2009 6:07 AM

Kanto — Saffron City
Jōto — Goldenrod City
Hōen — Lilycove City
Shinō — I don't personally know but there obviously is one.

But yes, they could emphasise it more, that's true.
But as for a government, I can't imagine any good coming from that idea.

Legobricks February 3rd, 2009 6:23 AM

Quote:

Originally Posted by QANTAN (Post 4329427)
give the people their only ever Fire Type

What? xD
I always get myself a Rapidash or Ninetails somewhere down the line.

Aegis February 3rd, 2009 9:14 AM

Both of your threads were speculating about future generations, and thus belong in the sticky. In the future, check for existing threads on your topics before starting a new one~

-Merged-

Haza February 3rd, 2009 11:08 AM

A Virus type would be great. Just having trouble finding a weakness for it.

Sonido February 3rd, 2009 11:51 AM

I've already posted this in another thread but about Trainer Customization, I think that it should be top priority. I mean, look at how many people of different ethnicities play Pokemon. Loads of different ones. If Pokemon and Nintendo really want to make a game for everyone then they should let Pokemon gamers change their characters. I mean not all Pokemon trainers in the world are Whit and they all don't look exactly the same, trainers are starting to get stereotyped as white young guys when there other races who are also trainers that might be black or even aisan.

So, if Pokemon and Nintendo really want to make Pokemon a game for all people then they should prioritize character customization and put it somewhere on top of the list.

BlueLucario February 4th, 2009 9:41 AM

My idea for a new pokemon
 
Two days ago I just had an idea of a new pokemon. It's Bailuna, the dancer pokemon. IT's for a friend who's currently making a new pokemon game. What exactly do you think of it. Which of these pokemon do you like most? What pokemon could you use in competitive battling?




--------
Bailuna(Psychic)
--------
Pokedex entry-- The dancer pkmn
It seduces and distracts foes with its graceful dances. The crecent shaped horns collect lunar energy which fuels its psychic power.

Special ability - Synchronize/Klutz

Stat growth-
Attack **---
Defense **---
SpAttack ***--
Special defense **---
Speed ****-
------
Evolution

Bailuna
|-----> Lvl 30 Petrance(Grass/Psychic) if holding the miracle seed
|-----> Level 30 - Pyrona(Fire/Psychic) if Attack > Special attack
|-----> Level 30 - Gracea (Water/Psychic) Must be female. If holding Mystic water
|------> Level 30 - Chiluna(fight/psychic)
If it knows a fighting type attack move.
---------
Movesets

B - Pound
B - Charm
6 - Sing
10 - Confusion
14 - Wish
18 - Moonlight
22 - Psycho cut
26 - Swords Dance
31 - Lucky chant
34 - Hi jump kick
39 - Psychic
42 - Mind Reader
46 - Calm mind
51 - Teeter dance
55 - Dream eater
59 - Lunar Dance

----
Petrance (Grass/Psychic)
Pkdex entry- The lullaby pkmon

----
Stats-
Attack ****-
Defense ***--
Special Attack ****-
Special Defense ****-
Speed *****

Special abilty- Chlorophyll
----
Evolves from bailuna at lvl 30 if it holds Miracle seed.
---
Movesets -
B - Leaf Blade
B - Magical Leaf
B- Mega Drain
B - Sing
B - Confusion
21 - Wish
25 - Psycho cut
29 - Swords Dance
30 - Petal Dance
34 - Attract
39 - Grass whistle
42 - Psychic
45 - Captivate
49 - Calm mind
52 - Mind reader
56 - Leaf Storm
60 - Dream Eater
66 - Lunar Dance

---------
Pyrona
-------
Pkdex entry - the justice pkmn
-------
Type: Fire/Psychic

Evolves from bailuna at lvl 30 if attack > Special attack
-----
Ability - Flash Fire
------
Stats
Attack ****-
Defense **---
Special Attack ***--
Special Defense **--
Speed *****

Movesets:
B - Fire Punch
B - Charm
B - Confusion
21 - Wish
24 - Moonlight
27 - Psycho cut
30 - Blaze Kick
34 - Swords Dance
39 - Hi Jump kick
42 - Psychic
45 - Calm mind
49 - Mind Reader
51 - Flame Wheel
56 - Sky uppercut
61 - Flare Blitz
66 - Zen Headbutt
72 - Lunar Dance


--------
| Gracea | - The Siren pkmn
--------
Type: Water/Psychic

Evolves from a female Bailuna at level 30, if holding mystic water.
-------
Ability - Marvel Scale/Swift swim
------
Stat growth
Attack ***--
Defense ***--
Special Attack *****
Special Defense ****-
Speed ***--


Movesets----
B - Whirlpool
B - Water Pulse
B - Aqua jet
B - Weather ball
B - Charm
B - Wish
18 - Confusion
21 - Moonlight
24 - Psycho cut
27 - Sword's dance
30 - Rain Dance
31 - Screech
34 - Attract
37 - Calm mind
41 - Aqua Tail
46 - Perish Song
49 - Psychic
51 - Captivate
54 - Hyper Voice
56 - Zen Headbutt
61 - Aqua Ring
66 - Hydro Pump
72 - Lunar Dance
------


Chiluna (Fightng/Psychic)
----
Pkdex entry - The Chi pkmn
----
Ability - Inner Focus/Guts
------
Evolves from Bailuna at level 30
-----

Stat growth
Attack ****-
Defense ***--
Special Attack ****-
Special defense ***--
Speed ****-

Movesets
B - Arm Thrust
B - Rolling kick
B - Meditate
B - Mach Punch
B - Wish
19 - Confusion
21 - Moonlight
26 - Psycho Cut
30 - Force Palm
34 - Swords Dance
39 - High jump kick
41 - Calm mind
44 - Captivate
49 - Psychic
51 - Close Combat
56 - Aura Sphere
61 - Sky uppercut
66 - Zen headbutt
72 - Lunar Dance

Artemis February 4th, 2009 3:51 PM

i prefer if the starters would stay as fire/grass/water...keep the pattern going, or else we might get more complaits from who knows who...lol

Underoos February 4th, 2009 4:04 PM

I'm sure they'll be as they always are. Grass, fire, and water. Your basic types. I has been like that for 4 gens, so I doubt they'd change it now...

Gars129 February 4th, 2009 4:59 PM

Quote:

Originally Posted by Cassino (Post 4329818)
Kanto — Saffron City
Jōto — Goldenrod City
Hōen — Lilycove City
Shinō — I don't personally know but there obviously is one.

But yes, they could emphasise it more, that's true.
But as for a government, I can't imagine any good coming from that idea.

I dont think lilycove is the capital of Hoenn just because its the largest (ex: Albany NY is way smaller than NYC). It just doesnt feel much like a capital. Id say rustboro is more like a capital cause of the many buildings and offices.

Sonido February 5th, 2009 10:21 AM

I also think Fire, water and grass are the traditional starters that we are fine with, so they should commence with it.

champ ben February 6th, 2009 8:59 AM

next gen region?
 
wat do u think shud be the region in the next generation? i think hoenn

Spinor February 6th, 2009 9:32 AM

By my experience, even a monkey could predict it wouldn't be any of the past regions @[email protected]

How can anyone vote on that if it's a bit too obvious?

(BTW, grammar please)

Forever Forbidden February 6th, 2009 9:37 AM

Johto, they have many 2nd gen pokemon to evolve and crystal REALLY needs a remake.

the-fox-hero February 6th, 2009 11:43 AM

i dont know if this was said or not but i would like to see a region that had no old pokemon untill you beat the e4 so 200 or so new pokemon that are sencable
like a new pidgy like bird thats a pure flying type a new bug/larve poke that evos to a butterfly/moth a new set of water pokemon for the water routes ie no magikarp or tentacool. something completely new. no HMs if you want to surf your pokemon needs to be at a high enough Lv and size...it dont make sence that you can surf on a azuril lol or a squirtle..."i didnt mean to drown my zizagoon" says the fat kid with water wings...

Sonido February 6th, 2009 12:50 PM

Quote:

Originally Posted by Jonny Chleevas (Post 4336553)
Johto, they have many 2nd gen pokemon to evolve and crystal REALLY needs a remake.

Crystal does need a remake and I'm sure everyone would agree with that. If Pokemon in the 5th Gen was a Crystal Remake, I would kiss Game freak and Nintendo.

Kamakazai February 6th, 2009 1:02 PM

G/S are going to get a remake during the 4th gen. Crystal itself isn't going to get a remake. The 5th gen is going to be a totaly new region with lots of new pokemon. (Hopefully more new pokemon than gen 4) Personally I hope the starters evolve into...

Grass/Dark - Goat
Fire/Psychic - Turtle (that way there is a turtle starter for each type)
Water/Fighting - Bubble?

That would be nice...

Bigboy February 8th, 2009 6:32 PM

They need to make a dark type move that is defensive. Something like burn or sleep.

the-fox-hero February 9th, 2009 10:45 AM

well i have this idea...i think nintendo made dpp not that great for a reason. i think either the next non dpp game or the 5th generation will be soo detailed and amazing that everyone will bleed from the eyes lol yup i do!

yuki3056 February 9th, 2009 5:39 PM

I like the idea of being able to choose a path you know like gyms or contests and having an actual pokemon league tournament then the elite four challenges we know they can make a tournament like thing cause it was in emerald and I think it should be like a safari zone like process for your first pokemon the ball has the same catch rate and you can use as many as you need and the pokemon can't flee and they have apperance rates and all and the possibility of being a shiny....And make your rival a rival again not your best firend! Maybe after you catch your pokemon he/she comes up and says "Hey i was going for that one!!!" and after that they want to battle you for revenge and win you win they say "I will make you regret taking my pokemon" and having a pokemon follow you is cool I have always wanted a Charizard following me lol

Walrein February 14th, 2009 7:51 AM

-> A Levitating Ice/Electric cloud Pokemon.
-> An Ice/Dragon combo with an-Ice absorbing trait.

Vrai February 14th, 2009 4:06 PM

Quote:

Originally Posted by the-fox-hero (Post 4345684)
well i have this idea...i think nintendo made dpp not that great for a reason. i think either the next non dpp game or the 5th generation will be soo detailed and amazing that everyone will bleed from the eyes lol yup i do!

hahahaha

What makes you think DPP's "not that great"? It's incredibly good. It evolved in graphics, but also kept the same style as the GBA games. It added another hundred or so Pokémon, and added Wi-Fi support, allowing people all over the world to communicate through Pokémon games. Seriously, the only thing bad about DPP was the storyline. I need something different from the same old "TAKE DOWN TEH GIANT EBIL TEAM THAT WANTS TO USE A LEGENDARY POKéMON TO RULE TEH WORLD" crap in generation 5.

--

I'd like to point out here that Dark/Psychic/Fighting starters will never happen. Yes, the weakness thing is right (Dark -> Psychic -> Fighting -> Dark etc.), but the resistances aren't (Grass -x Fire -x Water -x Grass etc. as opposed to Dark -x Fighting -x Psychic DOESN'T DO ANY DAMAGE AT ALL TO Dark).

So, yeah. There's my two cents.

Mystery Soul February 14th, 2009 4:14 PM

I just hope the 5th Gen. is a little more inivative then Sinnoh -_- Like maybe make it possible for Pokemon to do combos in contests and depending on the moves used in the combo determine the amount of appeal recieved.

KurlyFries February 14th, 2009 5:22 PM

I have an idea!
LESS FREAKING UBERS!
You don't need to upgrade the damned control-of-whatever every generation!
I think Arceus was Pokemon's biggest mistake.
Other than that, I don't have many complaints about Pokemon type combinations.
how about light-type?
that wouldn't be so bad.

They should rename Steel-type to Metal-type.
It just makes more sense.

There should be a little bit more latitude as far as Pokemon's design/statistics go.
Not every poodle is exactly 9.5 pounds.
The same should go with Pokemon.

And shiny Pokemon should vary in a bit more than external color.
Delta species Pokemon have like, completely altered types.
If you spend 6 hours searching for a shiny, at least be rewarded for it!

That's what I think. Some may seem more radical, but these ideas should be considered.

Mystery Soul February 14th, 2009 5:29 PM

I agree with the Light-Type suggestion. Certain Type advantages and Disadvantages need to be added and redone. Like make Poison super-effective to Water; Pollution anyone?

Waffle-San February 15th, 2009 12:43 AM

All I can suggest for anyone interested in a light type or a new type to read this (http://www.pokecommunity.com/showthread.php?t=163379 ) thread. Me and Cherii have the main argument going, I'm not sure he entiraly understood my one point but there are excellent points made both ways (I among others kind of got owned :P) so you can decide for yourself. I still think it's a ridiculous concept, esspecially when people want it to counter dark, like a night a day kind of thing but the japanese meaning is more in retrospect to evil. Meaning it's opposite would be like Superhero's or holy or something. No one can even agree on what it's supposed to be.

The second last post is a long one and a good one but, he says the flying type might as well be renamed bird but critizises the Dragon and bug type for the same thing. I'm not sure why he's convinced pokemon types have to have an elemental basis cause then there'd only really be 4 types. They are categorizations simple as that, there to cover anything and everything one could possibly think of. So when suggesting a new type ask yourself whether it's really needed in covering new aspects of life or in allowing for more pokemon ideas? Though if you think it just makes more sense than another typing, I don't want to deter you from posting. Though Cherii'd probabley disagree with me on alot of that last paragraph xD.

I still stand behing an Ice/Dragon and a Steel/Ghost typing, and all the other ideas I've stated in this thread before.

Late February 15th, 2009 12:54 AM

I want that they make it better than generations 3 and 4. Game should have all regions. First new region then to Sinnoh, Hoenn, Johto and finally Kanto. All of the pokemons are possible to catch and that game could be on Wii too. (It would have own pokedex system that can add to wii remote or something like that... And battles are like SSBB's battles in 3D.) In DS that could be like another pokemon games. This is what I think about fifth generation and it's games. :D

Haza February 15th, 2009 11:30 AM

Quote:

Originally Posted by Mystery Soul (Post 4352524)
I agree with the Light-Type suggestion. Certain Type advantages and Disadvantages need to be added and redone. Like make Poison super-effective to Water; Pollution anyone?

I have said exactly e everything you said here. With the water/poison relationship, it makes so much sense and would better the poison type.

Mystery Soul February 15th, 2009 11:34 AM

*nods* Definietly. Darkness needs to have a few more Advantages, perhaps Dark>Grass since plants need Light to grow. And eradicate the Fighting trumps Dark. It doesn't make logical sense.

Haza February 15th, 2009 12:06 PM

Virus type(more fututistic and for further porygon evos and upgrades, wormhole pokemon, missingno and ect.)

A star nose mole evo for diglett.

Mystery Soul February 15th, 2009 12:13 PM

Virus Type=Fail. Only about 5 Pokemon would fit into that category.

On the subject of Light types, there are several attacks that would fit into Light Type (Confuse Ray and other 'rays', as well as Hyper Beam and Solar Beam) Here's a Adv./DisAdv. Chart for Light:

Key:
<:Adv.
>:DisAdv.
~:Ineffective
=:No bonus/disadvantge
-:No effect

Light<Dark
Light~Grass
Light~Fire
Light<Ghost

All I got so far.

Waffle-San February 15th, 2009 1:36 PM

I'm guessing no one read the thread I posted, well Haza Divo was a part of it, I blame myself for making my posts too long. Too bad though, it's a good read.

Just a comment on the Dark->Psychic->Fighting->Dark idea, as someone has stated Psychic doesn't effect Dark at all, but there are three other types that work, it'd just require a pure flying type. Flying->Fighting->Rock->Flying. Yay! I'd like the idea of getting a second group of starters like half way through the game, as long as the original's stay Grass, Fire and Water.

Haza February 15th, 2009 1:44 PM

Quote:

Originally Posted by Waffle-San (Post 4354417)
I'm guessing no one read the thread I posted, well Haza Divo was a part of it, I blame myself for making my posts too long. Too bad though, it's a good read.

Just a comment on the Dark->Psychic->Fighting->Dark idea, as someone has stated Psychic doesn't effect Dark at all, but there are three other types that work, it'd just require a pure flying type. Flying->Fighting->Rock->Flying. Yay! I'd like the idea of getting a second group of starters like half way through the game, as long as the original's stay Grass, Fire and Water.

On light type or Poison>Water?

Waffle-San February 15th, 2009 2:40 PM

Quote:

Originally Posted by - H A Z A - D I V O - (Post 4354439)
On light type or Poison>Water?


hmm? The thread? I just thought it'd be a good read for people stating they'd like a light type or a new type, just so no one has to repeat anything. Though for anyone who's been around this thread for more than a page or two, you've actually probably been here the longest, they'd know that the same ideas are recycled every well page or two. Though there's still some new good ones coming in. Man I wish we could have a bigger say in 5th Gen.
Game Freak should hold fan based polls.

I agree hole-heartedly on Poison>Water or Poison>something, though I know a while back in that thread about changing the type chart as far as effectivness goes there was that one guy who argued against Poison>Water as he said the poison doesn't actually affect the water itself but the pokemon who inhabit the water. Something I never really got cause when you battle a water typed pokemon, your attacking the pokemon not the water it lives in.
Poison definately needs some improvement, it could be argued that it could be super effective on dragons too.

Haza February 15th, 2009 7:05 PM

Yeah and I see what you are saying but thats why tons of fish go belly up when the water is highly polluted.

Waffle-San February 15th, 2009 10:48 PM

Yeah exactly, eather way it gets back to the inhabitants. Also for Fifth Gen. I'd like to see some more Fire types. Like DPPt added what? Heatran, Infernape and Magmortar?
Maybe like a Volcano based region (which would make sense as most regions are based off of regions of Japan.) That would also give them a storyline, and they wouldn't even have to include another evil team though you know they will.

ArcanineOod February 17th, 2009 2:05 PM

Personally, I want another evo chain equivalent to Geodude/Graveler/Golem. I'm annoyed at the constant appearances of Graveler everywhere. V_V
Maybe an equivalent to Zubat/Golbat too... ^_^
xX

Keyaki February 17th, 2009 2:16 PM

How about a different concept to the Elite Four, instead of the whole five trainers specializing in one type of Pokemon in five empty rooms. Why not make it a stadium like in the show?

Or an idea that i had for my own " Pokemon" game i was attempting to make. Put all of the Elite Four on 4 seperate islands surrounding the region continent and all leading to the Champion's islands.

Oh, and keep the Champion not having one type concept, its more fun that way.

Paulie February 17th, 2009 2:17 PM

They need a ghost/steel pokemon. that will fix the metagame up :D

ArcanineOod February 17th, 2009 2:28 PM

Someone may have already said this, but they need Gardevoir to become female only. They've got male only Gallade, so...
Gardevoir's just too feminine!
xX

Paulie February 17th, 2009 2:50 PM

and male only mr. mime seriously..

Haza February 17th, 2009 8:35 PM

Quote:

Originally Posted by Paulie (Post 4360524)
They need a ghost/steel pokemon. that will fix the metagame up :D

Smogon watcher! lol

really though. A scooby Doo knight like pokemon would be perfect.

Volkner's Apprentice February 17th, 2009 8:50 PM

Quote:

Originally Posted by Ⓗⓐⓩⓐ(Red Poison Like a Virus) (Post 4361519)
Smogon watcher! lol

really though. A scooby Doo knight like pokemon would be perfect.

XD I'd prefer if they made something similar to Smogon's already awesome create-a-pokemon creation and make something Ghost/Fighting. It's just a fun type combo, maybe not necessarily useful but..

Haza February 17th, 2009 8:52 PM

Quote:

Originally Posted by Volkner's Apprentice (Post 4361543)
XD I'd prefer if they made something similar to Smogon's already awesome create-a-pokemon creation and make something Ghost/Fighting. It's just a fun type combo, maybe not necessarily useful but..

Which one? I think Fidget would make a good pokemon, but is owned by Psychic.

Charmageddon February 18th, 2009 11:14 AM

Considering how stale and repetitive the games have become, I think that Generation V should feature a major renovation in both battling and normal gameplay. Now, a few of these suggestions may be controversial, but I don’t care, I like controversy.

1) Introduction of a Pokémon’s species.


Now, I’m not talking about the random two-word species on the Pokedex, I’m talking about a sort of sub-type. I envision 12 different species of Pokemon:
  • Hoof
  • Paw
  • Rodent
  • Bird
  • Shrub
  • Tree
  • Crustacean
  • Fish
  • Lizard
  • Insect
  • Humanoid
  • Composite (pokemon made up of some material or element, eg. Geodude, Regice, Muk. The others are self-explanatory)
Each species would be strong against one species and weak against one other. If a pokemon of a certain species (eg. Grovyle, Lizard) came up against a pokemon of a species it is strong against (eg. Yanma, Insect), the power of all Grovyle’s attacks would be multiplied by 1.5. Stat-changing moves would be affected in the same way.
There are several aims to this. The first is simple realism. A bird would be much better off against a rodent, as they are their natural prey. Another is to add a curve-ball into battling and team-building. You’d think twice about sending your Pikachu out to face Pidgeotto. And while a team consisting of Rapidash, Rhyperior, Mamoswine, Meganium, Tauros and Ampharos may seem like a fairly good, well-balanced team at first glance, they are in fact all Hoof pokemon, and so could be screwed up against a powerful rodent like Shaymin or Weavile.

2) Introduction of two new types: Digital and Ancient.

I’m going to be lazy and paste in the post I made in another thread.

Quote:

Originally Posted by Charmageddon (Post 4360826)

As for me, I've come up with two new types, and opposites they are.

Digital and Ancient.

It's been the 21st century for 9 years and we still haven't seen a digital-type pokemon to go with the digital age we live in. It would be great, we could have an airborne virus (Digital/Ghost), a mass of wires (Digital/Electric), a huge beast than transmits information from all over the world (Dragon/Digital). We could upgrade the Porygon family too. It would be great fun.

Super-effective: Ancient, Electric, Steel
Not very effective: Poison, Psychic
Resist: Electric
Weak against: Psychic
Immune to: Ancient

As for Ancient pokemon, they would encompass all the fossil pokemon and other mons based off ancient beasts eg. Mamoswine. Chuck in a Dinosaur pokemon too (how cool would an Ancient/Dark T-Rex pokemon be? And yes, I remember Tyranitar, but he had lame prevolutions), along with a Sabre-toothed tiger (Steel/Ancient) and a Triceratops with flaming horns (Fire/Ancient).

Super-effective: Dragon, Psychic
Not very effective: Poison, Fire
No effect on: Digital
Resist: Dragon, Fire, Electric, Ice
Weak to: Poison, Digital

These would add another dimension to the playing field and give some advantages to the severely underpowered Poison-type.

Although the above would be fun, it is not really necessary, and could throw a couple of things out of kilter. However, it would be cool to see some powerful Digital beam move, or a new status effect - Crashed. Your pokemon would crash and be unable to do anything. To rid yourself of this you would either use an appropriate item or “reboot” your pokemon. You would do this by choosing one of your four attacks. One will reboot your pokemon, while three will have no effect whatsoever, and you have to guess the right one. Basically, you can be crashed for between 1 and 4 moves.

3) Change the storyline

This is probably the change most needed, in fact it definitely is. Pokemon is getting stale with its oft-repeated, simplistic and linear storyline. Kid gets pokemon from Professor and meets rival. Professor tells him to go off and challenge the eight gym leaders. Kid meets evil team. Kid beats evil team several times before a finale featuring a legendary pokemon that Kid must capture/defeat. Kid goes to challenge the five members of the Elite Four(?!).

It was tired even by Johto, and now it’s just getting silly. We need more exploration of the new region, and less of a straight journey from Gym to Gym. We need a twist on the old recurring baddies of the rival and Team X.

4) Weather conditions and Seasons.

As others have said, this would be a great addition. You could have different pokemon cropping up at different times of the year, like Sunflora in Spring or Delibird in Winter. Ice pokemon could appear in the grass when it’s snowing, when it’s sunny a sudden flourish of grass pokemon, when it’s raining you see a lot of water pokemon. They already have a similar system for Morning/Day/Night, so why not the weather?

5) Improve the gyms

These are supposed to be the eight most skilled trainers in the region. So why, for the love of God, do they only have pokemon of one single type? And may I also ask why they have, out of a maximum of six, often only three pokemon? Two of which are the same creature? Why?

Gym leaders are far too easy to overcome and always have been. So the Gym leader is a master of flames, possessing the most powerful fire pokemon in the country? You have a decent ground-type and a capable water pokemon and you walk it. Especially when they throw out 4 Magcargos or something. And have an empty slot in their party. Doh.

Make the Gym leaders more intelligent. If you must have an all-ice gym or something, make it an opportunity to show off all kinds of ice pokemon - Piloswine, Glalie, Dewgong, Weavile, Cloyster, Glaceon - not an opportunity to show of three Swinubs and its evolution. In fact, do away with typed gyms all together, save for maybe a couple for nostalgia’s sake. Instead, each gym can have a theme of some sort, eg. A gym for Paw pokemon, a gym for Special-typed pokemon, a gym for Forest-dwelling pokemon, a gym for fast pokemon, etc.

6) Make NPC trainers more intelligent

I am sick of tired of facing Fisherman with 6 Magikarp that all use splash, or Bird Keepers with 5 Pidgeys that all use tackle against my Bayleef. Mix it up, make the NPC’s use more effective attacks, and bring in as many pokemon as you can from all the generations. Overall, I’d be a great supporter of having fewer but more powerful NPCs.

7) Increase the variety of wild pokemon

By the time Generation V rolls around, there will be over 600 different types of pokemon, and yet each game only features around 200 and half of those are Zubats. Add a ton or two of pokemon into various areas and the whole thing will feel a lot more vibrant and unpredictable. You’d also have a lot more choice when creating a team, no more having to wait until the last third of the game before getting a fire type, you’ll get a few Magbys, Slugmas, Vulpixes and Numels thrown in near the start. Rather than the first three routes all containing the same old Pidgey/Rattata/Caterpie combination (for later generations read Hoothoot/Sentret/Caterpie or Tailow/Zigzagoon/Wurmple), let you be able to catch all types of pokemon early on, like baby pokemon, old starters and various others from all other regions. Variety can only be a good thing.

While we’re at it, please please please please get rid of Zubats in every bloody cave, and have a sea that isn’t entirely populated by Tentacools. Water is by far the most common type, yet those infuriating jellyfish dominate everywhere you swim. Grr.

8) Make you able to have a pokemon following you around

‘Nuff said.

9) Allow customization of trainer sprites and pokemon

‘Nuff said again.

10) No more pointless evolutions/prevolutions

Generation II started this ugly trend with the introduction of pointless baby pokemon (if you’re going to introduce weaker versions of strong pokemon, at least let us catch the weaker ones early on in the game) and saddling awesome pokemon like Scyther with lame evolutions - and I’m looking at you too Bellosom, Politoed and Hitmontop. Generation III bucked this trend, but they were back to it in the awful Generation IV creating Honchkrow, Mime Jr., Lickilicky, Magmortar, Bonsly, Probopass and Rhyperior. I’m not placing an embargo on new evolutions, far from it, but they shouldn’t create new ones just because they can.

11) Get rid of the HMs.

Have each pokemon have one or two “skill slots” that would allow you to do the out-of-battle things and shift all the battle moves into TMs or learnt moves. Alternatively, introduce Key Items that allow you to navigate the area, such as a boat for surfing, a machete to replace Cut. Whatever they do, they have to do something, because I’m fed up with saddling my lovely Poliwrath with Rock Smash, or my Raikou having to use up one of its slots for Flash.


And I think that’s pretty much everything. If you’re still reading after all that, thanks for listening. Not all of these changes are necessary, the new types are just for fun and I’d be amazed if they ever introduced species. But still, we really need some major change or the games will become stale beyond help.

the-fox-hero February 18th, 2009 12:38 PM

Quote:

Originally Posted by Charmageddon (Post 4363013)
Considering how stale and repetitive the games have become, I think that Generation V should feature a major renovation in both battling and normal gameplay. Now, a few of these suggestions may be controversial, but I don’t care, I like controversy.

1) Introduction of a Pokémon’s species.



Now, I’m not talking about the random two-word species on the Pokedex, I’m talking about a sort of sub-type. I envision 12 different species of Pokemon:
  • Hoof
  • Paw
  • Rodent
  • Bird
  • Shrub
  • Tree
  • Crustacean
  • Fish
  • Lizard
  • Insect
  • Humanoid
  • Composite (pokemon made up of some material or element, eg. Geodude, Regice, Muk. The others are self-explanatory)
Each species would be strong against one species and weak against one other. If a pokemon of a certain species (eg. Grovyle, Lizard) came up against a pokemon of a species it is strong against (eg. Yanma, Insect), the power of all Grovyle’s attacks would be multiplied by 1.5. Stat-changing moves would be affected in the same way.
There are several aims to this. The first is simple realism. A bird would be much better off against a rodent, as they are their natural prey. Another is to add a curve-ball into battling and team-building. You’d think twice about sending your Pikachu out to face Pidgeotto. And while a team consisting of Rapidash, Rhyperior, Mamoswine, Meganium, Tauros and Ampharos may seem like a fairly good, well-balanced team at first glance, they are in fact all Hoof pokemon, and so could be screwed up against a powerful rodent like Shaymin or Weavile.

2) Introduction of two new types: Digital and Ancient.

I’m going to be lazy and paste in the post I made in another thread.



Although the above would be fun, it is not really necessary, and could throw a couple of things out of kilter. However, it would be cool to see some powerful Digital beam move, or a new status effect - Crashed. Your pokemon would crash and be unable to do anything. To rid yourself of this you would either use an appropriate item or “reboot” your pokemon. You would do this by choosing one of your four attacks. One will reboot your pokemon, while three will have no effect whatsoever, and you have to guess the right one. Basically, you can be crashed for between 1 and 4 moves.

3) Change the storyline

This is probably the change most needed, in fact it definitely is. Pokemon is getting stale with its oft-repeated, simplistic and linear storyline. Kid gets pokemon from Professor and meets rival. Professor tells him to go off and challenge the eight gym leaders. Kid meets evil team. Kid beats evil team several times before a finale featuring a legendary pokemon that Kid must capture/defeat. Kid goes to challenge the five members of the Elite Four(?!).

It was tired even by Johto, and now it’s just getting silly. We need more exploration of the new region, and less of a straight journey from Gym to Gym. We need a twist on the old recurring baddies of the rival and Team X.

4) Weather conditions and Seasons.

As others have said, this would be a great addition. You could have different pokemon cropping up at different times of the year, like Sunflora in Spring or Delibird in Winter. Ice pokemon could appear in the grass when it’s snowing, when it’s sunny a sudden flourish of grass pokemon, when it’s raining you see a lot of water pokemon. They already have a similar system for Morning/Day/Night, so why not the weather?

5) Improve the gyms

These are supposed to be the eight most skilled trainers in the region. So why, for the love of God, do they only have pokemon of one single type? And may I also ask why they have, out of a maximum of six, often only three pokemon? Two of which are the same creature? Why?

Gym leaders are far too easy to overcome and always have been. So the Gym leader is a master of flames, possessing the most powerful fire pokemon in the country? You have a decent ground-type and a capable water pokemon and you walk it. Especially when they throw out 4 Magcargos or something. And have an empty slot in their party. Doh.

Make the Gym leaders more intelligent. If you must have an all-ice gym or something, make it an opportunity to show off all kinds of ice pokemon - Piloswine, Glalie, Dewgong, Weavile, Cloyster, Glaceon - not an opportunity to show of three Swinubs and its evolution. In fact, do away with typed gyms all together, save for maybe a couple for nostalgia’s sake. Instead, each gym can have a theme of some sort, eg. A gym for Paw pokemon, a gym for Special-typed pokemon, a gym for Forest-dwelling pokemon, a gym for fast pokemon, etc.

6) Make NPC trainers more intelligent

I am sick of tired of facing Fisherman with 6 Magikarp that all use splash, or Bird Keepers with 5 Pidgeys that all use tackle against my Bayleef. Mix it up, make the NPC’s use more effective attacks, and bring in as many pokemon as you can from all the generations. Overall, I’d be a great supporter of having fewer but more powerful NPCs.

7) Increase the variety of wild pokemon

By the time Generation V rolls around, there will be over 600 different types of pokemon, and yet each game only features around 200 and half of those are Zubats. Add a ton or two of pokemon into various areas and the whole thing will feel a lot more vibrant and unpredictable. You’d also have a lot more choice when creating a team, no more having to wait until the last third of the game before getting a fire type, you’ll get a few Magbys, Slugmas, Vulpixes and Numels thrown in near the start. Rather than the first three routes all containing the same old Pidgey/Rattata/Caterpie combination (for later generations read Hoothoot/Sentret/Caterpie or Tailow/Zigzagoon/Wurmple), let you be able to catch all types of pokemon early on, like baby pokemon, old starters and various others from all other regions. Variety can only be a good thing.

While we’re at it, please please please please get rid of Zubats in every bloody cave, and have a sea that isn’t entirely populated by Tentacools. Water is by far the most common type, yet those infuriating jellyfish dominate everywhere you swim. Grr.

8) Make you able to have a pokemon following you around

‘Nuff said.

9) Allow customization of trainer sprites and pokemon

‘Nuff said again.

10) No more pointless evolutions/prevolutions

Generation II started this ugly trend with the introduction of pointless baby pokemon (if you’re going to introduce weaker versions of strong pokemon, at least let us catch the weaker ones early on in the game) and saddling awesome pokemon like Scyther with lame evolutions - and I’m looking at you too Bellosom, Politoed and Hitmontop. Generation III bucked this trend, but they were back to it in the awful Generation IV creating Honchkrow, Mime Jr., Lickilicky, Magmortar, Bonsly, Probopass and Rhyperior. I’m not placing an embargo on new evolutions, far from it, but they shouldn’t create new ones just because they can.

11) Get rid of the HMs.

Have each pokemon have one or two “skill slots” that would allow you to do the out-of-battle things and shift all the battle moves into TMs or learnt moves. Alternatively, introduce Key Items that allow you to navigate the area, such as a boat for surfing, a machete to replace Cut. Whatever they do, they have to do something, because I’m fed up with saddling my lovely Poliwrath with Rock Smash, or my Raikou having to use up one of its slots for Flash.


And I think that’s pretty much everything. If you’re still reading after all that, thanks for listening. Not all of these changes are necessary, the new types are just for fun and I’d be amazed if they ever introduced species. But still, we really need some major change or the games will become stale beyond help.





whoa!...thats kinda what i was thinking about. i like this. some of its a strech but i like the whole idea of dropping HMs competly! i want my cyndaquil to be able to burn that small tree down with ember!
i want a flashlight! i want to swim! and the game would feal alot bigger if you had to back track...but instead of finding those trainers you whooped yesterday youll find a new set or maybe a new rival or two..."the other day there where masses of pokemon trainers here, did you beat them all!? ok your my rival from now on!"
that kinda thing.

Keyaki February 18th, 2009 2:21 PM

*moan*

Quote:

five members of the Elite Four(?!).
No, there are 4 members, that "fifth" member is the Champion, who has no relation, nor is NOT aprt of the Elite Four

Quote:

11) Get rid of the HMs.

Have each pokemon have one or two “skill slots” that would allow you to do the out-of-battle things and shift all the battle moves into TMs or learnt moves. Alternatively, introduce Key Items that allow you to navigate the area, such as a boat for surfing, a machete to replace Cut. Whatever they do, they have to do something, because I’m fed up with saddling my lovely Poliwrath with Rock Smash, or my Raikou having to use up one of its slots for Flash.
Isn't that why we use HM Slaves?

EDIT:

Anyways,

Keep, the Wifi Plaza and the Battle Frontier (but expand the BF)
Keep the Pokemon Devices, the PokeGear was my favorite
Make the Professor a girl this time and keep the Champion a woman as well
Make it so there is alot of legendary Pokemon to catch like in DP but less having to capture my a Nintendo Event or Hacking, also make one of them a Bug-type
Make more Seals and at Contest Battling to the Pokemon Contest

and yes, make it able to customize your character

Superjub February 18th, 2009 2:24 PM

Type combinations they should have:
Dragon/Steel (An armoured dragon :3)
Dragon/Fire (You would have thought this would have been done by now :\)
Dragon/Dark (Evil dragons FTW!)

And thats all I that comes to mind at the moment. :D

+Poochyena+ February 18th, 2009 7:37 PM

Quote:

Originally Posted by Melodyfree (Post 3991419)
I want to be able to go to a past region after the elite 4. Like Hoenn. I want to go to Hoenn. :V

I agree. I want a new Hoenn!

Waffle-San February 18th, 2009 8:23 PM

Quote:

Originally Posted by Charmageddon (Post 4363013)
Considering how stale and repetitive the games have become, I think that Generation V should feature a major renovation in both battling and normal gameplay. Now, a few of these suggestions may be controversial, but I don’t care, I like controversy.

1) Introduction of a Pokémon’s species.


Now, I’m not talking about the random two-word species on the Pokedex, I’m talking about a sort of sub-type. I envision 12 different species of Pokemon:
  • Hoof
  • Paw
  • Rodent
  • Bird
  • Shrub
  • Tree
  • Crustacean
  • Fish
  • Lizard
  • Insect
  • Humanoid
  • Composite (pokemon made up of some material or element, eg. Geodude, Regice, Muk. The others are self-explanatory)
Each species would be strong against one species and weak against one other. If a pokemon of a certain species (eg. Grovyle, Lizard) came up against a pokemon of a species it is strong against (eg. Yanma, Insect), the power of all Grovyle’s attacks would be multiplied by 1.5. Stat-changing moves would be affected in the same way.
There are several aims to this. The first is simple realism. A bird would be much better off against a rodent, as they are their natural prey. Another is to add a curve-ball into battling and team-building. You’d think twice about sending your Pikachu out to face Pidgeotto. And while a team consisting of Rapidash, Rhyperior, Mamoswine, Meganium, Tauros and Ampharos may seem like a fairly good, well-balanced team at first glance, they are in fact all Hoof pokemon, and so could be screwed up against a powerful rodent like Shaymin or Weavile.

This is definately a logical idea but unfortunatly would make pokemon way too complicated for it's younger audiences, which is really who Nintendo's first priority is. I like the idea but I don't see it being implemented anyday. I could debate you on your placement of certain pokemon though :P

2) Introduction of two new types: Digital and Ancient.

I’m going to be lazy and paste in the post I made in another thread.

Um.......uh, yea.....Iie, as the Japanese would say in my limited romanji and Hiragana typing abilities. Ancient is something I've commented on in other threads, it works as a pokedex label (as in the ancient pokemon) or even a species listing. It works in many ways of classification but I can't see it working as an actual typing.

Digital imo at least is just bad. I don't know I'm sure you and others disagree but again how does it work as a typing? We have Steel types and Electric to cover all our machinary and electricity related needs. Then there are another 15 types that can be added on to one of those two depending on the modern day machinary your trying to immitate. Though I do agree with you on one thing, a pokemon a little more 21st century distinguishable is a good idea.

Although the above would be fun, it is not really necessary, and could throw a couple of things out of kilter. However, it would be cool to see some powerful Digital beam move, or a new status effect - Crashed. Your pokemon would crash and be unable to do anything. To rid yourself of this you would either use an appropriate item or “reboot” your pokemon. You would do this by choosing one of your four attacks. One will reboot your pokemon, while three will have no effect whatsoever, and you have to guess the right one. Basically, you can be crashed for between 1 and 4 moves.

Well all I can say here is remember, pokemon are supposed to be living breathing creatures, not computers that freeze up and crash

3) Change the storyline

This is probably the change most needed, in fact it definitely is. Pokemon is getting stale with its oft-repeated, simplistic and linear storyline. Kid gets pokemon from Professor and meets rival. Professor tells him to go off and challenge the eight gym leaders. Kid meets evil team. Kid beats evil team several times before a finale featuring a legendary pokemon that Kid must capture/defeat. Kid goes to challenge the five members of the Elite Four(?!).

It was tired even by Johto, and now it’s just getting silly. We need more exploration of the new region, and less of a straight journey from Gym to Gym. We need a twist on the old recurring baddies of the rival and Team X.

Sadly this will never happen. I doubt it at least, I'm agreeing with you here...to a point. The collect badges, challenge the elite 4 plot is what makes pokemon pokemon. Do you not find any excitement in traveling around the pokemon world gaining reputation and becoming one of the greatest of all time? I do. Though, I agree, this story line needs spicing up.
One of my ideas I actually just mentioned. Reputation, sure after you beat the elite 4 there's like a fan club where like 3 kids know who you are and the other 3 members tell you the trainers you beat constantly everyday are better than you. Ya whatever. So what I think would be nice, is if you actually gain fans, as someone mentioned, maybe you, how about performing your gym battle matches and elite 4 battles in a stadium. Filled with roaring fans. Heck, you could have random fangirls/boyz fallow you around.

I remember the one guy from the emerald battle tower that would ask for advice about his pokemon descisions, I always wondered if he got better. You know, see if me "taking him under my wing," paid off.


4) Weather conditions and Seasons.

As others have said, this would be a great addition. You could have different pokemon cropping up at different times of the year, like Sunflora in Spring or Delibird in Winter. Ice pokemon could appear in the grass when it’s snowing, when it’s sunny a sudden flourish of grass pokemon, when it’s raining you see a lot of water pokemon. They already have a similar system for Morning/Day/Night, so why not the weather?

I agree 100%

5) Improve the gyms

These are supposed to be the eight most skilled trainers in the region. So why, for the love of God, do they only have pokemon of one single type? And may I also ask why they have, out of a maximum of six, often only three pokemon? Two of which are the same creature? Why?

Gym leaders are far too easy to overcome and always have been. So the Gym leader is a master of flames, possessing the most powerful fire pokemon in the country? You have a decent ground-type and a capable water pokemon and you walk it. Especially when they throw out 4 Magcargos or something. And have an empty slot in their party. Doh.

While I never understood the 3 empty slots and using the same pokemon over and over in the gym battles, I did understand the typing thing. Here go to shoddy, I challenge you to make a mono Flying team. It's possible and making a good team isn't hard with diversity but it does take skill. Diversity is what those gyms need. Actually something I liked about DPP, was that some of the gym leaders is seemed, instead of just having pokemon of a specific typing they had a couple that were good against the common counter's to their typing. This could be exanded apon.

Make the Gym leaders more intelligent. If you must have an all-ice gym or something, make it an opportunity to show off all kinds of ice pokemon - Piloswine, Glalie, Dewgong, Weavile, Cloyster, Glaceon - not an opportunity to show of three Swinubs and its evolution. In fact, do away with typed gyms all together, save for maybe a couple for nostalgia’s sake. Instead, each gym can have a theme of some sort, eg. A gym for Paw pokemon, a gym for Special-typed pokemon, a gym for Forest-dwelling pokemon, a gym for fast pokemon, etc.

6) Make NPC trainers more intelligent

I am sick of tired of facing Fisherman with 6 Magikarp that all use splash, or Bird Keepers with 5 Pidgeys that all use tackle against my Bayleef. Mix it up, make the NPC’s use more effective attacks, and bring in as many pokemon as you can from all the generations. Overall, I’d be a great supporter of having fewer but more powerful NPCs.

Okay, I would love this but unfortunatly they can't make the game too difficult for the games younger demographic, of course I don't care if your two years old, your going to be just as annoyed by those fisherman that you mentioned. A huge increase won't be seen (unless they add an area for after the elite 4 where the competitive battlers can run around an be challenged) but some sort of increase should be mandatory :P

7) Increase the variety of wild pokemon

By the time Generation V rolls around, there will be over 600 different types of pokemon, and yet each game only features around 200 and half of those are Zubats. Add a ton or two of pokemon into various areas and the whole thing will feel a lot more vibrant and unpredictable. You’d also have a lot more choice when creating a team, no more having to wait until the last third of the game before getting a fire type, you’ll get a few Magbys, Slugmas, Vulpixes and Numels thrown in near the start. Rather than the first three routes all containing the same old Pidgey/Rattata/Caterpie combination (for later generations read Hoothoot/Sentret/Caterpie or Tailow/Zigzagoon/Wurmple), let you be able to catch all types of pokemon early on, like baby pokemon, old starters and various others from all other regions. Variety can only be a good thing.

Agreed

While we’re at it, please please please please get rid of Zubats in every bloody cave, and have a sea that isn’t entirely populated by Tentacools. Water is by far the most common type, yet those infuriating jellyfish dominate everywhere you swim. Grr.

8) Make you able to have a pokemon following you around

‘Nuff said.

9) Allow customization of trainer sprites and pokemon

‘Nuff said again.

10) No more pointless evolutions/prevolutions

Generation II started this ugly trend with the introduction of pointless baby pokemon (if you’re going to introduce weaker versions of strong pokemon, at least let us catch the weaker ones early on in the game) and saddling awesome pokemon like Scyther with lame evolutions - and I’m looking at you too Bellosom, Politoed and Hitmontop. Generation III bucked this trend, but they were back to it in the awful Generation IV creating Honchkrow, Mime Jr., Lickilicky, Magmortar, Bonsly, Probopass and Rhyperior. I’m not placing an embargo on new evolutions, far from it, but they shouldn’t create new ones just because they can.

I personally like Baby pokemon, they're realistic (not to mention some are adorable), as long as they don't overpopulate the game too much.
I'm all for some new evolutions, but when they go overboard it's a little much. Like Rhydon didn't really need one but I'm hoping for a Weezing evo, so I can't really comment on that without being hypocritical. As long as they do a good job, I'm for it, but make sure they don't overshadow the new pokes. Also, I forgot to mention, I'm all for it, if they do a good job, seriously what the heck is Magmortar, and it's honestly not really something that really should have been anything. Though I would have been all for a Magmortar evolution.

Another thought crossed my mind on this, I know the Japanese metagame is alot different so I can't really say if Lickillicky or Magmortar have much use anywhere in the world, but when you make pokemon only evolvable by rare items and trade, expect only the more serious pokemon fans and battlers to put the effort in to getting them, so making them competively viable would be doing us a favour. Though I do understand the "cool" factor.


11) Get rid of the HMs.

Have each pokemon have one or two “skill slots” that would allow you to do the out-of-battle things and shift all the battle moves into TMs or learnt moves. Alternatively, introduce Key Items that allow you to navigate the area, such as a boat for surfing, a machete to replace Cut. Whatever they do, they have to do something, because I’m fed up with saddling my lovely Poliwrath with Rock Smash, or my Raikou having to use up one of its slots for Flash.

HM slave? Yeah it's annoying but maybe not the elimination of HM's but the elimination of useless ones like Rock Climb. Surf and Waterfall are very viable and Strength and Fly are extremely in game (like within battles)

And I think that’s pretty much everything. If you’re still reading after all that, thanks for listening. Not all of these changes are necessary, the new types are just for fun and I’d be amazed if they ever introduced species. But still, we really need some major change or the games will become stale beyond help.

No problem it's nice to see people putting alot of thought into their posts. It was a nice read.


This is a very good post, but hold of on the size 3 text next time, unless that a personal need of yours for well personal reason's of yours.

My comments are included in the post in bold.

Zangoose50 February 18th, 2009 9:00 PM

I think that a Dark/Fighting as well as a water/fighting should be introduced. Yes, technically we have poliwrath, but he doesn't learn any fighting moves. He's basically a water type with added weaknesses.

Weavile1110101 February 18th, 2009 9:15 PM

They definitely need to introduce new types. I mean, cmon, no Dragon/Fire types yet?

And keep away from the dragon-type pseudo-legendaries. There are already 3 in 4 generations.

Charmageddon February 19th, 2009 6:24 AM

Quote:

Originally Posted by Waffle-San (Post 4364807)
This is a very good post, but hold of on the size 3 text next time, unless that a personal need of yours for well personal reason's of yours.

My comments are included in the post in bold.

Thank you for reading and replying. I'm sorry about the oversized text, I copy&pasted it from Word.

Quote:

This is definately a logical idea but unfortunatly would make pokemon way too complicated for it's younger audiences, which is really who Nintendo's first priority is. I like the idea but I don't see it being implemented anyday. I could debate you on your placement of certain pokemon though :P
Perhaps it could be an over-complication.... but kids can be quite smart. It would just introduce a few more choices into battling, eg. the gym leader's just sent out Azumarill. Shall I send out my Flaffy with a type advantage and a species disadvantage or my Skarmory with a species advantage? At the moment, you can run through the game on auto-pilot. But I accept your point about Nintendo being reluctant to alienate younger audiences. But at the same time, the right kind of marketing could make Pokemon more respectable to older gamers, thus increasing its popularity in another demographic.

Also, the placement of which pokemon? :P

Quote:

Um.......uh, yea.....Iie, as the Japanese would say in my limited romanji and Hiragana typing abilities. Ancient is something I've commented on in other threads, it works as a pokedex label (as in the ancient pokemon) or even a species listing. It works in many ways of classification but I can't see it working as an actual typing.
Fair enough.

Digital imo at least is just bad. I don't know I'm sure you and others disagree but again how does it work as a typing? We have Steel types and Electric to cover all our machinary and electricity related needs. Then there are another 15 types that can be added on to one of those two depending on the modern day machinary your trying to immitate. Though I do agree with you on one thing, a pokemon a little more 21st century distinguishable is a good idea. [/quote]

Well, it works because it would be a sort of "opposite" to Psychic, pokemon that focus on logic and numbers rather than thought and meditation. Also, a couple of new types instantly gives the game a fresh, new feel, like the Johto games did. Despite being closely related to Kanto, the Generation II games felt more original and different to the first games than any other Generation. And there are many Digital pokemon that could be introduced without relation to Electricity or Steel.

Datatron and Waretron (Digital) - Living, breathing chunks of data contained in a chunk of see-through material. Datatron is small and made up of just legs, while Waretron is humanoid.

Viro and Noro (Digital/Ghost) - Not evolutions but rivals. Viro is an airborne virus that lives by corrupting computer systems. Noro survives by seeking out Viros and neutralising them.

Cybaratt (Digital) - A large rat with a Cybernetic brain that feeds off data.

Snart (Digital/Dragon) - A titanic dragon through which it is said that all the information in the world flows through. It hides deep in caves in fear of the danger its knowledge could cause.

And many more....

Quote:

Well all I can say here is remember, pokemon are supposed to be living breathing creatures, not computers that freeze up and crash
Fair point, perhaps we have enough status problems as it is.

Quote:

Sadly this will never happen. I doubt it at least, I'm agreeing with you here...to a point. The collect badges, challenge the elite 4 plot is what makes pokemon pokemon. Do you not find any excitement in traveling around the pokemon world gaining reputation and becoming one of the greatest of all time? I do.
Oh, I'm not suggesting we get rid of the gym/Elite 4 system altogether, not at all. But each game has implemented the exact same format, with the same things happening at the same points in time, with the names slightly changed. Mix it up, split the game into two new regions with a sort-of-Elite Four you have to beat before you enter the second. Have more side-quests. Make your character have to make decisions that would change the plot slightly. Better yet, have different but overlapping journeys depending on which starter you choose. If you lose an important battle (eg. against a Team X leader), have that have noticable reprocussions. Stick in a major plot after you beat the elite four. Perhaps Team X have caused the apocalypse and it's your job to travel all over the world and stop it. Just as long as the format is re-jigged and the storyline has less of an A->B->C type progression, I'll be happy.

Quote:

While I never understood the 3 empty slots and using the same pokemon over and over in the gym battles, I did understand the typing thing. Here go to shoddy, I challenge you to make a mono Flying team. It's possible and making a good team isn't hard with diversity but it does take skill. Diversity is what those gyms need. Actually something I liked about DPP, was that some of the gym leaders is seemed, instead of just having pokemon of a specific typing they had a couple that were good against the common counter's to their typing. This could be exanded apon.
I just think that we've gone through all the types now, except for Dark, and the whole typed gym idea has gone stale. I'd love to see a gym with some other interesting niche. Or maybe, just for fun, there are some quasi-gyms that you can challenge that are filled with pokemon of 1 type, but the twist is you have to have a team solely of that type. It'd be so much fun to have to go out and build a team of solely water pokemon, or a kick-ass fire team. Another thing I'd like to see is gyms not placed in the middle of cities, but at the top of mountains or deep in a forest.


Quote:

Okay, I would love this but unfortunatly they can't make the game too difficult for the games younger demographic, of course I don't care if your two years old, your going to be just as annoyed by those fisherman that you mentioned. A huge increase won't be seen (unless they add an area for after the elite 4 where the competitive battlers can run around an be challenged) but some sort of increase should be mandatory :P
Well, it doesn't even matter that much if they don't make the NPCs necessarily better, but it's just such a Wall Banger when they throw out 6 of the same pokemon. A big part of what I love about pokemon is how expansive and diverse it is, with hundereds of different pokemon, all waiting to be found. Having 5 or 6 of the same pokemon instantly narrows the focus, and makes the game feel restricted. Give the fishermen a Goldeen, a Barboach, a Finneon and a Chinchou and instantly your NPC is a hell of a lot more entertaining to battle. Come one, who doesn't get tired of battling 100 bug catchers with 100 caterpies early on in the game? Giving them a few Wurmples, Spinoraks, Ledybas, Surskits or Mantrizors (pre-evo of Scyther) wouldn't necessairly make them harder to beat, but more entertaining to beat.

Quote:

HM slave? Yeah it's annoying but maybe not the elimination of HM's but the elimination of useless ones like Rock Climb. Surf and Waterfall are very viable and Strength and Fly are extremely in game (like within battles)
Well yes, we can keep the useful moves like Fly, Surf, etc. But they should be TMs and learnt moves. HM slaves are irritating because they instantly take up a space in your party with a pokemon that you didn't really want. I like to have complete choice and freedom when choosing my party (apart from the obvious restrictions like not being able to catch legendaries until later, that makes sense).

Waffle-San February 19th, 2009 11:52 PM

Quote:

Originally Posted by Charmageddon (Post 4365690)
Thank you for reading and replying. I'm sorry about the oversized text, I copy&pasted it from Word.



Perhaps it could be an over-complication.... but kids can be quite smart. It would just introduce a few more choices into battling, eg. the gym leader's just sent out Azumarill. Shall I send out my Flaffy with a type advantage and a species disadvantage or my Skarmory with a species advantage? At the moment, you can run through the game on auto-pilot. But I accept your point about Nintendo being reluctant to alienate younger audiences. But at the same time, the right kind of marketing could make Pokemon more respectable to older gamers, thus increasing its popularity in another demographic.

Also, the placement of which pokemon? :P

I can't remember which pokemon I had in mind, I like the idea. Maybe for some epic awesome Wii pokemon game.


Fair enough.


Well, it works because it would be a sort of "opposite" to Psychic, pokemon that focus on logic and numbers rather than thought and meditation. Also, a couple of new types instantly gives the game a fresh, new feel, like the Johto games did. Despite being closely related to Kanto, the Generation II games felt more original and different to the first games than any other Generation. And there are many Digital pokemon that could be introduced without relation to Electricity or Steel.

Datatron and Waretron (Digital) - Living, breathing chunks of data contained in a chunk of see-through material. Datatron is small and made up of just legs, while Waretron is humanoid.

Viro and Noro (Digital/Ghost) - Not evolutions but rivals. Viro is an airborne virus that lives by corrupting computer systems. Noro survives by seeking out Viros and neutralising them.

Cybaratt (Digital) - A large rat with a Cybernetic brain that feeds off data.

Snart (Digital/Dragon) - A titanic dragon through which it is said that all the information in the world flows through. It hides deep in caves in fear of the danger its knowledge could cause.

And many more....

Ya, I don't think your going to convince me here, I'll expand on this some other time as it's 12:37 in the morning, I have school tomorrow and there's no way I'll come up with intelligent fairly non-bias arguments. (All I can think of right now is I don't want them, but I like to be openminded, I didn't really like the species idea the first time I read it, but each time I reread it, the idea grows on me.)

Fair point, perhaps we have enough status problems as it is.



Oh, I'm not suggesting we get rid of the gym/Elite 4 system altogether, not at all. But each game has implemented the exact same format, with the same things happening at the same points in time, with the names slightly changed. Mix it up, split the game into two new regions with a sort-of-Elite Four you have to beat before you enter the second. Have more side-quests. Make your character have to make decisions that would change the plot slightly. Better yet, have different but overlapping journeys depending on which starter you choose. If you lose an important battle (eg. against a Team X leader), have that have noticable reprocussions. Stick in a major plot after you beat the elite four. Perhaps Team X have caused the apocalypse and it's your job to travel all over the world and stop it. Just as long as the format is re-jigged and the storyline has less of an A->B->C type progression, I'll be happy.

There we go, this paragraph among others in this thread would be ones that I would seriously submit to Nintendo if I had that power. They're all realistic and really good ideas. Just like my reputation idea :P haha I kid, well sort of :D.

That did always bother me, how you could lose to Giovanni, which according to the leady up things (I will edit this when I'm awake and have a vocabulary) would cause some sort of mass destruction, and then just heal up and try again and again and again... Now I know we have to win eventually cause we're the good guys and the main character in the game but you'd think there'd be some relapse. Heck, I always wondered why the computerized trainers you faced pokemon didn't gain exp. It'd be kinda weird to see your opponents pokemon go up a level.
I'm sure I can have more insightful comments but this is all I can manage right now, so be happy!!!


I just think that we've gone through all the types now, except for Dark, and the whole typed gym idea has gone stale. I'd love to see a gym with some other interesting niche. Or maybe, just for fun, there are some quasi-gyms that you can challenge that are filled with pokemon of 1 type, but the twist is you have to have a team solely of that type. It'd be so much fun to have to go out and build a team of solely water pokemon, or a kick-ass fire team. Another thing I'd like to see is gyms not placed in the middle of cities, but at the top of mountains or deep in a forest.

I don't know I still like typing gyms and their puzzles. But change always has its rewards, plus I always found the non "badges" gyms and houses to be just as fun. Also, in huge agreeance on the mountain and forest thing, might as well make the location just a big a part of the challenge of facing a gym leader and earning a gym badge. Cause your right, there's no challenge in taking down Brock's team of Geodude and Onix with my level 8 squirtle that know bubble.


Well, it doesn't even matter that much if they don't make the NPCs necessarily better, but it's just such a Wall Banger when they throw out 6 of the same pokemon. A big part of what I love about pokemon is how expansive and diverse it is, with hundereds of different pokemon, all waiting to be found. Having 5 or 6 of the same pokemon instantly narrows the focus, and makes the game feel restricted. Give the fishermen a Goldeen, a Barboach, a Finneon and a Chinchou and instantly your NPC is a hell of a lot more entertaining to battle. Come one, who doesn't get tired of battling 100 bug catchers with 100 caterpies early on in the game? Giving them a few Wurmples, Spinoraks, Ledybas, Surskits or Mantrizors (pre-evo of Scyther) wouldn't necessairly make them harder to beat, but more entertaining to beat.

Understood, I'd like to see some more challenging ones added but just adding diversity is fine too. The thing that usually annoyed me the most was that these six magikarp would only give me a total of 200 exp. points. Something I could get from one Finneon. When i battle in game it's for training or money (if I've beaten the elite 4 and need some vitamins for EV training) and really those fisherman are giving all of us neather. And ya I realise, most these comments are just agreeing with yours but I still believe them to have they're place. 2 heads are better than one right ;)

Well yes, we can keep the useful moves like Fly, Surf, etc. But they should be TMs and learnt moves. HM slaves are irritating because they instantly take up a space in your party with a pokemon that you didn't really want. I like to have complete choice and freedom when choosing my party (apart from the obvious restrictions like not being able to catch legendaries until later, that makes sense).

I've come to accept this as part of the game but if it were changed you wouldn't hear a peep out of me. I don't mind it so much in game but when I'm walking around with my WiFi team, none of which have expandable moves for hm's like Rock Smash, then I get a little annoyed.

Well there's my really forced reply, now I'm going to go catch some shut-eye which I probabley should have done hours ago, woo hoo!

Atsuki February 20th, 2009 1:07 PM

Quote:

Originally Posted by Keyaki (Post 4363663)
*moan*

No, there are 4 members, that "fifth" member is the Champion, who has no relation, nor is NOT aprt of the Elite Four



Isn't that why we use HM Slaves?

HM Slaves take up a valuable space in your party.

killin_kobra February 20th, 2009 6:59 PM

I dont think theyll put another type in. Theres enough as it is, and it would mean backwards compatibility would be thrown out as the Pokemon would gain a type as it was traded from say Diamond to the new game.

Shaterpie February 21st, 2009 10:43 AM

I agree with pretty much everything Charmageddon has said, I mean, we do NOT need baby Pokemon. You may like them, you may find them cute for some reason, but they are not needed whatsoever. Much in the same way that ugly waste Rhyperior was not needed, Lickilicky, was not needed, Tangrowth was not needed. All they do is eliminate any real traces of Generation 1 Pokemon, which is terrible and ridiculous. Was there any point in Happiny, Bonsly and Mime. Jr?

I wouldn't mind HM's if some of them weren't so utterly useless, I mean we have Flash for 3 generations, and when they finally get rid of it they give us Defog? What? I also hated Whirlpool, glad that's gone.

It would also nice for them to stop constantly taking steps back, Generation 1 -> 2 was a BIG step forward, so what do they do in R/S? They remove a 2nd region. In Emerald they add a battle frontier, what do they do in D/P? They remove it, but put it in Platinum in what must be considered one of the biggest scams in Pokemon games.

If they do a 5th generation, which I almost hope they don't, they should add a 2nd or even more regions, hell I'd be happy if they just let us go through the previous 4, they should stop adding evolutions and pre-evolutions, they should stop adding about 18,000 legendaries for no reason and they should make the game as fun as it was 10 years ago.

Haza February 21st, 2009 3:32 PM

Quote:

Originally Posted by Shaterpie (Post 4373285)
I agree with pretty much everything Charmageddon has said, I mean, we do NOT need baby Pokemon. You may like them, you may find them cute for some reason, but they are not needed whatsoever. Much in the same way that ugly waste Rhyperior was not needed, Lickilicky, was not needed, Tangrowth was not needed. All they do is eliminate any real traces of Generation 1 Pokemon, which is terrible and ridiculous. Was there any point in Happiny, Bonsly and Mime. Jr?

I wouldn't mind HM's if some of them weren't so utterly useless, I mean we have Flash for 3 generations, and when they finally get rid of it they give us Defog? What? I also hated Whirlpool, glad that's gone.

It would also nice for them to stop constantly taking steps back, Generation 1 -> 2 was a BIG step forward, so what do they do in R/S? They remove a 2nd region. In Emerald they add a battle frontier, what do they do in D/P? They remove it, but put it in Platinum in what must be considered one of the biggest scams in Pokemon games.

If they do a 5th generation, which I almost hope they don't, they should add a 2nd or even more regions, hell I'd be happy if they just let us go through the previous 4, they should stop adding evolutions and pre-evolutions, they should stop adding about 18,000 legendaries for no reason and they should make the game as fun as it was 10 years ago.

Baby Pokemon make things more realistic. I mean, can you imagin a big huge onix coming out of an egg that you carry with you?

Zennerick February 21st, 2009 4:56 PM

Quote:

Originally Posted by - H A Z A - D I V O - (Post 4374191)
Baby Pokemon make things more realistic. I mean, can you imagin a big huge onix coming out of an egg that you carry with you?

Perhaps the antagonist is REALLY buff? XD

Shaterpie February 21st, 2009 6:32 PM

Quote:

Originally Posted by - H A Z A - D I V O - (Post 4374191)
Baby Pokemon make things more realistic. I mean, can you imagin a big huge onix coming out of an egg that you carry with you?

Can you imagine your character carrying a bicycle, about 200 berries, 6 pokemon, up to 92 Technical machines, loads of potions, among many other items on his back?

It's not particularly realistic at all.

Haza February 21st, 2009 6:37 PM

Quote:

Originally Posted by Shaterpie (Post 4374776)
Can you imagine your character carrying a bicycle, about 200 berries, 6 pokemon, up to 92 Technical machines, loads of potions, among many other items on his back?

It's not particularly realistic at all.

Okay let me start over. In the anime, can yo imagine Brocks Onix having an egg, and a large rock snake hatching out?

Shaterpie February 21st, 2009 7:22 PM

But I'm not talking about the anime, I don't want to see these in a game. If it's not massively realistic I don't really care, it's worth it to see places in the pokedex taken up for no reason other than realism.

Haza February 21st, 2009 7:46 PM

Quote:

Originally Posted by Shaterpie (Post 4374961)
But I'm not talking about the anime, I don't want to see these in a game. If it's not massively realistic I don't really care, it's worth it to see places in the pokedex taken up for no reason other than realism.

Well it all ties together. U cant change one without the other being changed, As a matter of fact, 5th gen should bring babies for Onix, Rhydon, Lapras, Girafarig, Aerodactyl and Carnivine. I cant imagine any of them hatching.

Charmageddon February 22nd, 2009 3:59 AM

The way I always assumed it before baby pokemon came out was that pokemon were simply really small when they were first born/hatched/whatever, and grew a little each time they gained a level.

titodsik1 February 24th, 2009 4:03 PM

I think they need to make it easier to catch the legendary pokemon cause you can trust if you trade a mew or a lugia and not knowing if its lagit or craked but a game with the option of going to other regions after would be so great and having your favorite pokemon walk with u would be awesome having more pokemon storage space!

BoomOfThe4thWall February 25th, 2009 1:12 PM

Quote:

Originally Posted by - H A Z A - D I V O - (Post 4375036)
Well it all ties together. U cant change one without the other being changed, As a matter of fact, 5th gen should bring babies for Onix, Rhydon, Lapras, Girafarig, Aerodactyl and Carnivine. I cant imagine any of them hatching.

I can't believe you didn't mention Kangaskhan. It has been 4 generations and the 'skhan is the only Pokemon that gives birth the moment it hatches.

And that would mean that Kangaskhan would give birth too. And that one would give birth, and that one, and that one, and that on-- oh dear, I've gone cross-eyed.

Lila February 25th, 2009 1:57 PM

Quote:

Originally Posted by Shaterpie (Post 4373285)
I agree with pretty much everything Charmageddon has said, I mean, we do NOT need baby Pokemon. You may like them, you may find them cute for some reason, but they are not needed whatsoever. Much in the same way that ugly waste Rhyperior was not needed, Lickilicky, was not needed, Tangrowth was not needed. All they do is eliminate any real traces of Generation 1 Pokemon, which is terrible and ridiculous. Was there any point in Happiny, Bonsly and Mime. Jr?

Technically we don't need any pre-evolutions by that logic. They aren't needed, but I like them. They're cute, they're new sprites and creatures, and I don't think they take anything away from the game. Sometimes the happiness leveling up thing can be irritating, but I don't think it's that big of a deal.

If Rhyperior, Tangrowth and Lickilicky had no improvements over their pre-evolutions, then I would agree that they were a waste. However, all three of them are obviously better than their pre-evolutions. I personally loved the idea of adding evolutions to pokemon that were pretty much useless - sure, Rhyperior, Tangrowth and Lickilicky might not be the best pokemon, but they are useable. They might not "be needed", but they were an addition that made them viable. Honestly, I'm sick of all the pokemon which seem to be "fillers" in the pokedex because their fully evolved forms are absolutely useless and suck. Rhydon may have been sort of useable before Rhyperior, but Tangela and Lickitung, along with many other pokemon that got new evolutions were not viable at all.

This doesn't remove traces to Generation 1 pokemon. They're still there; but now they have improved evolutions. I don't think that Lickitung, Tangela or Rhydon were seen or used very much if at all because they had horrible stats. I would love to see all pokemon that have incredibly low stats or are just bad overall to be improved; this could be through evolutions, new abilities, or just improving the pokemon's stats. I personally like the evolution route, because I enjoy the new sprites and designs - they're fresh and new. Perhaps Nintendo could remove the need to add new evolutions to older pokemon by simply not making so many useless pokemon, but it seems like they're not going to stop that - Bibarel is a good example of that. x_x So while I'm not happy with the introduction of useless pokemon, at least they're fixing some of them with new evolutions.

Quote:

Originally Posted by Shaterpie (Post 4373285)
I wouldn't mind HM's if some of them weren't so utterly useless, I mean we have Flash for 3 generations, and when they finally get rid of it they give us Defog? What? I also hated Whirlpool, glad that's gone.

I agree on this one. HMs are incredibly annoying, or at least the ones that are useless are. I think that instead of getting a HM as a reward for something, we should get some sort of machine. A flashlight in place of Flash, some sort of wind machine to get rid of fog, etc. I suppose there are better solutions to this problem, but I'm really sick of feeling limited with how many pokemon I use playing through the game because I almost always need two HM slaves in my party, otherwise I have to constantly switch my pokemon around. : /

Quote:

Originally Posted by Shaterpie (Post 4373285)
It would also nice for them to stop constantly taking steps back, Generation 1 -> 2 was a BIG step forward, so what do they do in R/S? They remove a 2nd region. In Emerald they add a battle frontier, what do they do in D/P? They remove it, but put it in Platinum in what must be considered one of the biggest scams in Pokemon games.

R/S was (in my opinion, and many others) a huge disappointment compared to the second generation of games. The only thing I liked was the better graphics and things like abilities, but other than that it wasn't really anything that amazing. Hopefully if there is ever a 5th Generation of pokemon games they will implement some of the things in the 2nd Generation. Even if the 2nd Generation had some flaws like the battery running out, Kanto being too easy and unfinished, I do think that the ideas introduced there were some of the best. The day/night, daily events (bug catching, Lapras appearing, etc.), radio tower, and all of those other amazing features should return - I know the day/night thing is back in D/P, but it doesn't seem as unique as it was in G/S/C.

While I agree with your last point mostly, I don't think Platinum was a scam. I mean, Nintendo could try to polish their games more so they wouldn't have to release a third one in the same generation of games to fix the mistakes, but that's just the way it is - it's for money. Platinum is fixing a lot of problems within the game, such as the lack of pokemon before the national dex, making the game a little more difficult, adding more features, more story line, etc. Perhaps if the game had nearly no new additions I'd be ticked off, but Platinum has a lot of new things add. Besides, Nintendo has always released a third version of the same game, so it's not like this is something new. If you think it's a scam, don't buy it. However, I don't think you should act like this is something new - Nintendo always makes three versions of (basically) the same game for money. That's just the way large companies are with such a popular product that people are willing to spend money for. :)

manomow February 26th, 2009 4:44 PM

I think they should bring underwater back and make it the new under ground. You can dive and then go to a blue shining spot into a cave that has crystals and large crystals. You can remove the large ones like the rocks. Any ways you go up the blue spot and you walk up to the cave entrance with puddles. You can have one in the cave, or one accually in the water with seaweed insteead of crystals or rocks.

Shen February 26th, 2009 4:56 PM

Everyone remember the FR/LG opening with Gengar and Nidorino going at it?
Imagine if all battles looked like that.

+Poochyena+ February 26th, 2009 5:03 PM

A new Mightyena Evolution!!!

Waffle-San February 26th, 2009 5:13 PM

There was a bunch of text up here I forgot to copy and paste from my quick reply, sorry =/

Quote:

Originally Posted by Lila (Post 4385808)
Perhaps Nintendo could remove the need to add new evolutions to older pokemon by simply not making so many useless pokemon, but it seems like they're not going to stop that - Bibarel is a good example of that. x_x So while I'm not happy with the introduction of useless pokemon, at least they're fixing some of them with new evolutions.

This is what I have to disagree on, I mentioned why mostly above, that and hey people and animals are built differently. Alot of these pokemon could be made "not-so useless," if Nintendo gave them a niche to fill. An example would be if Nintendo was to upgrade contests in 5th gen. Rhyperior might be great on Sandstorm teams but I bet it'd be horrible in a contest (like Anime style.) If pokemon like Raticate could be given some skill to make them more viable in contests then others, then you have a sort of quick fix, and a fun one too. Actually they could just make contests a little more exciting, any pokemon with a decent movepool can be viable in a contest, power is not an issue. Constantly making poffins though, imo, is not the way to sell contests.

And lastly, Bibarel is not useless, it's actually a great pokemon. Simple and Unaware are great abilities and can be taken advantage of. With the right EV investment and Unaware Bibarel can take a neutral hit from almost anything. (barring things like Stab'd Close Combat's). Simple makes it a prime candidate to be baton passed too, and if it get's out on the right poke, it can set up fairly quickly. Sure it gets outclassed by many things, but if it can set up, it can be a force. The Unaware set also makes a handy wall breaker and annoyer, cause well, who really prepares their team for a Bibarel!?

Manomow, I can honestly say I've read 95% of this thread if not all of it, as well as many others and I can't seem to remember seeing your idea anywhere. I've seen bring back dive, which would be cool, but you've expanded on it in a cool way. Props! *throws a perfectly cooked golden waffle at Manomow*

Lila February 26th, 2009 5:37 PM

Quote:

Originally Posted by Waffle-San (Post 4388927)
This is what I have to disagree on, I mentioned why mostly above, that and hey people and animals are built differently. Alot of these pokemon could be made "not-so useless," if Nintendo gave them a niche to fill. An example would be if Nintendo was to upgrade contests in 5th gen. Rhyperior might be great on Sandstorm teams but I bet it'd be horrible in a contest (like Anime style.) If pokemon like Raticate could be given some skill to make them more viable in contests then others, then you have a sort of quick fix, and a fun one too. Actually they could just make contests a little more exciting, any pokemon with a decent movepool can be viable in a contest, power is not an issue. Constantly making poffins though, imo, is not the way to sell contests.

Firstly, if you read my entire post you would have seen that I was talking about how every pokemon should be useful. The part that you quoted was expressing how I was satisfied with Nintendo trying to correct their mistake in making evolutions for useless pokemon; so you took that completely out of context, sorry. :P

Anyway, what do contests in the anime have to do anything about improving pokemon so they're not useless? I mean, honestly, pretty much any pokemon can do at least decently if you give them the proper poffins and moves. I personally liked the contests in the 3rd generation very much, I dislike the dancing and dressing up of pokemon, it's sort of sickening. So I hope they change contests in the next generation, too, pretty much anything would be better than they are now. However, making a pokemon a good contest pokemon doesn't really do anything. Pokemon is primarily about battling, and it always will be; this is why every pokemon should be viable for battling.


Quote:

Originally Posted by Waffle-San (Post 4388927)
And lastly, Bibarel is not useless, it's actually a great pokemon. Simple and Unaware are great abilities and can be taken advantage of. With the right EV investment and Unaware Bibarel can take a neutral hit from almost anything. (barring things like Stab'd Close Combat's). Simple makes it a prime candidate to be baton passed too, and if it get's out on the right poke, it can set up fairly quickly. Sure it gets outclassed by many things, but if it can set up, it can be a force. The Unaware set also makes a handy wall breaker and annoyer, cause well, who really prepares their team for a Bibarel!?

You clearly haven't done much competitive battling if you seriously think that Bibarel is a great pokemon. Being able to take a neutral hit from almost anything doesn't make a pokemon good, especially when it has more than one weakness. It seems like its only function is to be a HM slave, since its stats and movepool are way too bad to battle with effectively. The argument that "oh bibarel is good when it sets up" is completely irrelevant, because any pokemon can be good if it manages to set up. If you're battling someone with at least half a brain they won't just sit there and let you set up. Bibarel might have two decent abilities, but they are completely wasted. This is even more frustrating to me than regular pokemon that are useless; it sucks how Nintendo invents all these interesting, new abilities but puts them on pokemon that are so crappy that they can't really use them.

Waffle-San February 26th, 2009 6:13 PM

I realised that in my first post there was supposed to be a bunch of text explaining what I agreed with you on, I just wanted to say how some weren't useless as the creators have to use the same pokemon to accomadate all fans, the anime fans, the trading card fans, the competitive battlers and the casual battlers. But really I agreed with 90% of your post, It's just harder to write paragraphs stating why you agree. So yeah, that text I had written in the post quick reply area and had forgot to copy and paste it, so I didn't get quite all my views across. Unfortunatly I'm not quite remembering what they all were.

Quote:

Originally Posted by Lila (Post 4388995)
Firstly, if you read my entire post you would have seen that I was talking about how every pokemon should be useful. The part that you quoted was expressing how I was satisfied with Nintendo trying to correct their mistake in making evolutions for useless pokemon; so you took that completely out of context, sorry. :P

No no, I agree mostly, I just wanted to point out that some pokemon will always be bad and that's not nessecarially (sp?) a bad thing as long as they're not overcrowding.

Quote:

Originally Posted by Lila (Post 4388995)
Anyway, what do contests in the anime have to do anything about improving pokemon so they're not useless? I mean, honestly, pretty much any pokemon can do at least decently if you give them the proper poffins and moves. I personally liked the contests in the 3rd generation very much, I dislike the dancing and dressing up of pokemon, it's sort of sickening. So I hope they change contests in the next generation, too, pretty much anything would be better than they are now. However, making a pokemon a good contest pokemon doesn't really do anything. Pokemon is primarily about battling, and it always will be; this is why every pokemon should be viable for battling.

I was trying to point out that if they upgraded contests in some way they could give not-so-good pokemon a better place, you're right any pokemon can play the contest but because contests are generally not as exciting as gym battles and the likes, there's less incentive to take part in them. So if they made contests more enjoyable or gave them a more meanigful reward people would take part in them more, there-fore possibly using some of the more competitively useless pokemon. Or they could just make some pokemon better at them in general but I think we understood eachother there. I too enjoyed 3rd gen contests more.



Quote:

Originally Posted by Lila (Post 4388995)
You clearly haven't done much competitive battling if you seriously think that Bibarel is a great pokemon. Being able to take a neutral hit from almost anything doesn't make a pokemon good, especially when it has more than one weakness. It seems like its only function is to be a HM slave, since its stats and movepool are way too bad to battle with effectively. The argument that "oh bibarel is good when it sets up" is completely irrelevant, because any pokemon can be good if it manages to set up. If you're battling someone with at least half a brain they won't just sit there and let you set up. Bibarel might have two decent abilities, but they are completely wasted. This is even more frustrating to me than regular pokemon that are useless; it sucks how Nintendo invents all these interesting, new abilities but puts them on pokemon that are so crappy that they can't really use them.


I've done tonnes of competitive battling, whether it be climbing the ladder on smogon or training WiFi teams. I'll admit I probabley sugar coated it way too much, I shouldn't haved called it a great pokemon, but it definately isn't useless. It was a good fit on my old UU team, and I've used it on some OU teams, it's outclassed by most everything but it didn't epically fail. Mainly because people didn't know what to do, I wouldn't recommend anybody use it on their team if they want to be serious but if you're like me and you like to try out some underclassed pokemon (like Hitmonchan!) and try and make them OU viable to see how much success you have, then well Bibarel can work. (run on sentence much....).

You're of course right about the set-up argument, I just meant to say it's a little easier to set-up. So yea the point was to say that if you actually try Bibarel you'll find while it's totally outclassed its not entirely useless, though about the half a brain comment, you'd be surprised ;)

Anyways this Bibarel discussion is way off-topic and we should probabley get back on-topic.

Edit: Actually if this conversation continues, and I'd be delighted if it did, as I'm always looking for some fun intellectual conversation, I think we should stick to pm's.

I personally want an adorable Koala Bear pokemon that evolves into a monster panda. (Hei-Bai from Avatar anyone???:P:P:P Ghost/Normal typings FTW!)


All times are GMT -8. The time now is 4:03 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.