![]() |
[Insert interesting title here] - OU RMT
Introduction : -
*~*~*~*~*~*~*~*~*~ 'Kay, Well, first of all, credit to Post for help with the CSS Banner. Well, I haven't posted a team in a while, so yeah. And I've tested this team out a lot...and to be honest, I can't really say it works out well. So, hence, why I'm posting it here for some help. On with the team~ Tehran (M) @ Choice Scarf Ability: Flash Fire EVs: 4 HP/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) ° Earth Power ° Fire Blast ° Hidden Power [Ice] ° Stealth Rock - All right; so the reasoning behind the nickname is that it's a country IIRC. If not, it's a city or something. It's not leet speak.. This guy is pretty self-explanatory. And it's always nice to get SR in there at the beginning of the match. --- Xevioso (Zapdos) @ Leftovers Ability: Pressure EVs: 252 HP/220 Def/36 Spd Bold nature (+Def, -Atk) ° Light Screen ° Thunderbolt ° Roost ° Hidden Power [Ice] - All right; Xevioso is a God of thunder in another region. Light Screen for support, Thunderbolt for STAB, Roost to replenish health, and HP [Ice] for that smexy Bolt-Beam combo. --- Metaknight (Metagross) @ Choice Band Ability: Clear Body EVs: 252 HP/244 Atk/12 Def Adamant nature (+Atk, -SAtk) ° Meteor Mash ° Earthquake ° Explosion ° Bullet Punch - Metanight is a Brawl character; so it doesn't really fit in with the above two Pogeys, but meh, not really making this a theme team anyway.. --- Gengar (M) @ Choice Scarf Ability: Levitate EVs: 4 HP/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) ° Shadow Ball ° Focus Blast ° Thunderbolt ° Hidden Power [Ice] - Scarfgar has been implemented in my team as of late and has been working out pretty well. Shadow Ball due to STAB; Focus Blast for coverage; Thunderbolt for Gyara; and HP [Ice] for the Bolt-Beam coverage again in case Zapdos dies. --- Get in the zone, autozone (Magnezone) @ Leftovers Ability: Magnet Pull EVs: 172 HP/84 Spd/252 SAtk Modest nature (+SAtk, -Atk) ° Thunderbolt ° Hidden Power [Ice] ° Substitute ° Magnet Rise - If you've ever seen the commercial, you'll know why I named Magnezone that. Thunderbolt for STAB; HP [Ice] again since I really don't have anything else; Sub and Magnet Rise for anything that might have Earthquake/Power. --- Mario.Luigi (Breloom) (M) @ Toxic Orb Ability: Poison Heal EVs: 44 HP/252 Atk/212 Spd Adamant nature (+Atk, -SAtk) ° Substitute ° Leech Seed ° Focus Punch ° Spore - Spore to put stuff to sleep, Sub for extra support, Leech Seed to replenish health (along with Toxic Orb + Poison Heal works out decently), and Falcon Focus Punch for something to hit with. --- Aaaand...that pretty concludes my RMT. Critque is appreciated. |
Can you please make it a little more readable? Change the font color to #FFFFFF
I might actually read it after that, but seriously. XD; |
Why are you running a Modest nature on ScarfGar? Timid lets it outrun Gyarados even after two Dragon Dances.
As for the team, you little insurance against Tyranitar. Gengar is ridiculously easy to stop; after it revenge kills a Gyarados/Azelf, TTar comes in on the Tbolt/Shadow Ball and Pursuits it. Breloom is your only "switch in" Metagross can switch in and threaten to Bullet Punch, but since it can't switch in much it'll be worn out by Stealth Rock and repeated Stone Edges/Crunches. Heck, paired with a Dugtrio (who takes out both Breloom and Meta) you'll be worn out quite quickly. Heatran's Earth Power is not a reliable answer to Tyranitar; it 3HKOs, whereas TTar's Stone Edge can 2HKO or OHKO with Earthquake. I'd like to see a bulkier fighter over Breloom, preferably Rest-Talk Machamp who can counter Tyranitar and not exactly be manhandled by Dugtrio. Another alternative is to put Mach Punch on your Breloom for the 2HKO on Tyranitar and 2HKO on Dugtrio (not really reliable at all, but eh, its something) Another option is to add a Choice Band Weavile to the mix, since it can revenge kill Dugtrio and stop all sweeps from TTar with a CB Brick Break. It also takes out things like Salamence who outruns Gengar with 2 DDs. |
I agree with Kayashi...XD.
Nice looking team anyway...It should be noted that DD Gyra outspeeds your entire team with two DD's in...I'd change Gengar to Timid > Modest just for the insurance. He needs the speed, and the power sacrifice won't be that big of a deal in terms of potential KOs. Zapdos might want Heatwave > HP Ice (if you're including platinum movesets), Just because it can switch so many things (Most notably Scizor) and threaten a OHKO. Everything else looks standard. Pretty nice ^_^ I'll come back if I see anything else. |
Quote:
Yeah, Gengar and Heatran should both go Timid. Fix the Godawful theme please. |
This is a D/P team, by the way guys.
|
Quote:
If it's only for DP then disregard my Heatwave comment and go with HP Ice, because you don't really have the Heatwave option anymore =3 |
| All times are GMT -8. The time now is 5:58 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.