![]() |
It's nice. Accepted.
Oh, and I know that some sprites aren't amazing quality. They're there so that they can be improved upon. |
Just some things about the moves...
There's a 12-letter limit for move names, which you've gone over with a few of them. Also, some of the moves have completely new effects. As far as I know, it's impossible to add new move effects to a ROM. Same goes for abilities. |
I was thinking about that. I'm going to program the moves as well as possible. The names aren't finalised, so I'll be able to edit them when I actually implement them into the game. Ability-wise, hex editing may help me.
I thank you for your advice. Also, when should this go into "Progressing Hacks"? |
To go to the Progressing Hacks, you should have at least 5 screen shots, as the rules state. Anyways, I like this hack, and hope to see more of it. Good luck.
|
Quote:
ok i dont know the name. |
wow, this is a sick idea. Once you get some shots up, I'll check back :-D
|
Thanks. Erm, is anyone here a spriter? Can someone help with the empty slots in the Pokédex?
|
| All times are GMT -8. The time now is 2:28 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.