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-   -   UberChomp's UU RMT [Pt] (https://www.pokecommunity.com/showthread.php?t=161309)

UberChomp November 26th, 2008 5:38 PM

UberChomp's UU RMT [Pt]
 
This is my second UU team ever, and I have only tried it on smogon's shoddy server a few times and it has worked fine, but I know there is room for improvement, I'm looking for experienced and constructive criticism, thank you for taking your time to rate this team. =D


http://www.smogon.com/download/sprites/dp/139.png
Omastar @ Leftovers
Modest | Shell Armor
252 HP/6 Def/252 SpA

-Stealth Rock
-Ice Beam
-Surf
-Earth Power

By far my most favorite lead in UU. Main idea is to set up Stealth Rock and attack with the following moves; utilizing Omastar's beautiful special attack.

http://www.smogon.com/download/sprites/dp/326.png
Grumpig @ Choice Specs
Modest | Thick Fat
6 HP/252 SpA/252 Spe

-Psychic
-Shadow Ball
-Power Gem
-Focus Blast

SpecsPig is a great pokemon in UU, this set is rather different than most SpecsPig sets out there but I find it to work out great. Power Gem is there mainly because you never really see a special rock move used much, and it has come in handy with all the bugs and flying types out there in UU. The rest of the set is self-explanatory.

http://www.smogon.com/download/sprites/dp/237.png
Hitmontop @ Life Orb
Adamant | Technician
252 HP / 252 Atk / 4 Spe

-Close Combat
-Mach Punch
-Fake Out
-Sucker Punch

http://www.smogon.com/download/sprites/dp/319.png
Sharpedo @ Choice Scarf
Mild | Rough Skin
80 Atk / 252 SpA / 176 Spe

-Surf
-Ice Beam
-Crunch
-Earthquake

Standard Scarf Sharpedo set. This is in replace of Scyther.


http://www.smogon.com/download/sprites/dp/36.png
Clefable @ Life Orb
Careful| Magic Guard
252 HP /104 Atk / 152 Def

-Meteor Mash
-Fire Punch
-Ice Punch
-Thunder Punch

This set covers very well, and Clefable will be able to soak up a good amount of hits while physically dominating.

http://www.smogon.com/download/sprites/dp/38.png
Ninetales @ Leftovers
Timid | Flash Fire
252 SpA / 4 SpD / 252 Spe

-Nasty Plot
-Flamethrower
-Energy Ball
-Hidden Power Rock

Pretty much the standard special sweeper set, basically Nasty Plot up and proceed a sweep with the following attacking options.

Dark Azelf November 27th, 2008 12:24 AM

On scyther, i think you mean Aerial Ace (Air Slash is special).


On Ninetails use Hidden Power Rock, since it covers more and hits Alataria AND Mantine.


Ill come back for a more in depth rate later.

genesis42 November 27th, 2008 1:31 AM

Jolly > Timid on Scyther and HP (Rock) > Power Gem on Grumpig for the surprise "WTF? What Hidden Power is that??!" reaction.

Skip Shot November 27th, 2008 7:28 AM

I don't get y u have sp. atk EVs on fable when it has all physical attacks... I would also go with HP Rock>> HP Electirc on Ninetales to get Mantine AND Altaria for SE. Blaze Kick on Lee is meh, try Sucker Punch or Mach Punch>> it. Sucker Punch if you want to hit Ghosts and such, Mach Punch for priority(mach punch is better IMO, seeing as your team has no priority moves). Kabutops can also easily destroy this team, SD Stone Edge at least 2HKOs everything. I recommend putting either a CB Quagsire or Sub-Punch Poliwrath>> Fable or Scarfther.

Lalapizzame November 27th, 2008 8:03 AM

Quote:

Originally Posted by Sc4rfCh0mp (Post 4151930)
I don't get y u have sp. atk EVs on fable when it has all physical attacks... I would also go with HP Rock>> HP Electirc on Ninetales to get Mantine AND Altaria for SE. Blaze Kick on Lee is meh, try Sucker Punch or Mach Punch>> it. Sucker Punch if you want to hit Ghosts and such, Mach Punch for priority(mach punch is better IMO, seeing as your team has no priority moves). Kabutops can also easily destroy this team, SD Stone Edge at least 2HKOs everything. I recommend putting either a CB Quagsire or Sub-Punch Poliwrath>> Fable or Scarfther.

Especially considering it's a Bold Clefable.... =/ If you really want to be defensive, change that to Careful and shove those SpA EVs into Atk.

Mach Punch and Sucker Punch are both priority moves, just that one requires the opponent to the attack but the other one is weaker in exchange for hitting whether they're attacking or not, excluding types that are immune to it.

Timid on Scyther weakens its Atk too, so change that to Jolly and Air Slash to Aerial Ace, because Aerial Ace is coming off Base 100 Atk compared to 55 SpA for Air Slash. Use Technician to boost Aerial Ace's power.

UberChomp November 27th, 2008 7:14 PM

Quote:

Originally Posted by Dark_Azelf (Post 4151565)
On scyther, i think you mean Aerial Ace (Air Slash is special).


On Ninetails use Hidden Power Rock, since it covers more and hits Alataria AND Mantine.


Ill come back for a more in depth rate later.

I agree with going on HP rock on Ninetales, also, yea I literally did mean Aerial Ace, that's my bad. Thanks for catching that.

Quote:

Originally Posted by genesis42 (Post 4151614)
Jolly > Timid on Scyther and HP (Rock) > Power Gem on Grumpig for the surprise "WTF? What Hidden Power is that??!" reaction.

Meh...I'll think about it, but I dunno, I have this weird thing for Power Gem, lol.

Quote:

Originally Posted by Sc4rfCh0mp (Post 4151930)
I don't get y u have sp. atk EVs on fable when it has all physical attacks... I would also go with HP Rock>> HP Electirc on Ninetales to get Mantine AND Altaria for SE. Blaze Kick on Lee is meh, try Sucker Punch or Mach Punch>> it. Sucker Punch if you want to hit Ghosts and such, Mach Punch for priority(mach punch is better IMO, seeing as your team has no priority moves). Kabutops can also easily destroy this team, SD Stone Edge at least 2HKOs everything. I recommend putting either a CB Quagsire or Sub-Punch Poliwrath>> Fable or Scarfther.

Close Combat > Mach Punch. That's the way I see it for my Hitmonlee. But meh, you have your points. Sucker Punch was a thought I had myself, I'll most likely change that too thanks. Also, the EV spread is very f'd up on Clefable, I don't know if thats a typo or I was just sleeping while typing seriously 0_o.

Quote:

Originally Posted by Lalapizzame (Post 4152040)
Especially considering it's a Bold Clefable.... =/ If you really want to be defensive, change that to Careful and shove those SpA EVs into Atk.

Mach Punch and Sucker Punch are both priority moves, just that one requires the opponent to the attack but the other one is weaker in exchange for hitting whether they're attacking or not, excluding types that are immune to it.

Timid on Scyther weakens its Atk too, so change that to Jolly and Air Slash to Aerial Ace, because Aerial Ace is coming off Base 100 Atk compared to 55 SpA for Air Slash. Use Technician to boost Aerial Ace's power.

I'm definitely agreeing with that. Jolly it is. On the Clefable, I'll change the nature to Bold as you said, and fixed the butchered up ev spread.

Skip Shot November 27th, 2008 10:36 PM

Quote:

Close Combat > Mach Punch. That's the way I see it for my Hitmonlee. But meh, you have your points. Sucker Punch was a thought I had myself, I'll most likely change that too thanks. Also, the EV spread is very f'd up on Clefable, I don't know if thats a typo or I was just sleeping while typing seriously 0_o.
I meant it to be Mach Punch/ SUcker PUnch>> Blaze Kick, and Mach Punch does have its merits. I stil recommend trying to put in a Rain Dance counter.

UberChomp November 28th, 2008 6:03 AM

Quote:

Originally Posted by Sc4rfCh0mp (Post 4154263)
I meant it to be Mach Punch/ SUcker PUnch>> Blaze Kick, and Mach Punch does have its merits. I stil recommend trying to put in a Rain Dance counter.

I'm leaning more towards Sucker Punch. I'll go put that up there on the RMT.

. November 28th, 2008 5:43 PM

Massively SD Absol weak. Nothing lives a +2 Sucker Punch, and things that try to set up on Absol (Ninetales) gets OHKO'd by Superpower/Psycho Cut. Oh dear me, nevermind the horrible critical hit chance...

For this reason, I'm begging you to use Mach Punch on that Hitmonlee. You have little problems with Rotom and Claydol, meaning you can make room for the priority. Mach Punch from Hitmonlee doesn't outright OHKO Absol, sadly.

Technitop is an excellent choice to use. It learns Sucker Punch, and it's Mach Punch EASILY OHKO's (125.74%-148.53%). It also helps with Rain Dancers such as Kabutops and Omastar. Not only that, but Hitmontop is bulkier and isn't completely screwed over by Sucker Punch from Absol. Hitmontop also makes a fantastic revenge killer for things like Sharpedo, who also can tear a hole through this team.

I don't like Scyther without a Rapid Spinner. For this reason, either scrap it or use Reversal >> Brick Break since you WILL get down to 1% HP if you EV it correctly. Or, you could just replace it with Scarf Sharpedo, who hits harder and can hit on both sides of the spectrum.

UberChomp November 29th, 2008 8:43 AM

Quote:

Originally Posted by Vance (Post 4156368)
Massively SD Absol weak. Nothing lives a +2 Sucker Punch, and things that try to set up on Absol (Ninetales) gets OHKO'd by Superpower/Psycho Cut. Oh dear me, nevermind the horrible critical hit chance...

For this reason, I'm begging you to use Mach Punch on that Hitmonlee. You have little problems with Rotom and Claydol, meaning you can make room for the priority. Mach Punch from Hitmonlee doesn't outright OHKO Absol, sadly.

Technitop is an excellent choice to use. It learns Sucker Punch, and it's Mach Punch EASILY OHKO's (125.74%-148.53%). It also helps with Rain Dancers such as Kabutops and Omastar. Not only that, but Hitmontop is bulkier and isn't completely screwed over by Sucker Punch from Absol. Hitmontop also makes a fantastic revenge killer for things like Sharpedo, who also can tear a hole through this team.

I don't like Scyther without a Rapid Spinner. For this reason, either scrap it or use Reversal >> Brick Break since you WILL get down to 1% HP if you EV it correctly. Or, you could just replace it with Scarf Sharpedo, who hits harder and can hit on both sides of the spectrum.

Thanks for the amazing rate Vance. I completely threw out Scyther and replaced it with a standard Choice Scarf'd Sharpedo. I also replaced Hitmonlee with Technitop. ;)

. November 29th, 2008 10:13 AM

On Technitop, you could opt for Close Combat. It's no Hitmonlee, but it stills packs a huge punch (okay, REALLY bad pun.)

Dark Azelf November 29th, 2008 10:26 AM

[email protected] Orb
252 HP /252 ATT / 6 SPEED
Adamant Nature
Trait : Technician
- Close Combat
- Mach punch
- Fake Out
- Stone Edge / Sucker Punch


^^^

You 100% need that close combat especially for bulky stuff like Steelix, so just decide for the last slot.


[email protected] Orb
252 HP / 252 ATT / 6 SP.ATT
Brave Nature
Trait : Magic Guard
~ Fire Blast
~ Facade
~ Meteor Mash
~ Softboiled

Btw clefable isnt actually physcially dominating, especially with no stab >.< lol,

UberChomp November 30th, 2008 1:24 PM

Quote:

Originally Posted by Dark_Azelf (Post 4158075)
[email protected] Orb
252 HP /252 ATT / 6 SPEED
Adamant Nature
Trait : Technician
- Close Combat
- Mach punch
- Fake Out
- Stone Edge / Sucker Punch


^^^

You 100% need that close combat especially for bulky stuff like Steelix, so just decide for the last slot.


[email protected] Orb
252 HP / 252 ATT / 6 SP.ATT
Brave Nature
Trait : Magic Guard
~ Fire Blast
~ Facade
~ Meteor Mash
~ Softboiled

Btw clefable isnt actually physcially dominating, especially with no stab >.< lol,

Close Combat on Hitmontop is a 100% okay. Thanks for the set too =D. Btw, lol @ Clefable, I made the set on my own so it might not be as good as standard sets are or the set you gave but I'll try out the one you have given me, thanks D_A.


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