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BeachBoy December 5th, 2008 9:19 PM

Battle Tower (Information, Discussion, etc - like your neighborhood Ursaring)
 

Battle Tower


Members here at PokéCommunity, can look all 'round, but never find a thread dealing with one of the major post-elite-four challenges, the Battle Tower. We've had a few of you even post threads (only to end up rejected D:) and crammed over into the Request a Team. Members have indeed been nagging me to get a "BT Post Your Team" thread going, so after being barked at to the core, I'm finally here to present the all 'n' one Battle Tower thread. What's the going to accomplish? Well, it'll provide more organization from the Request a Team thread, and give members a place to share those hax stories and share teams, ideas & concepts, ask for help, etc. The overall design of this thread comes from the Battle Tower Records thread on Smogon. (So major credit goes to Peterko, Jumpman16, and Team Rocket Elite) When we thought this thread up, we really wanted to deliver it all to you guys, and couldn't find a better way, this is why it's more or less carbon copy of Smogon's. It's incredible, and we can't thank them enough.

Important Links & Notes


DP Battle Tower Movesets
- - - - - - - - - - - - - -
http://mewn.psupedia.info/Pokemon/BTMovesets.htm
http://wcoceania.bravehost.com/Battl...r%20Table.html
http://133780x.argentosonline.com/BattleTowerStats.html
http://www.upokecenter.com/games/dp/...btpokemon.html
http://www.psypokes.com/dp/battletower_teams.php?id=223

Other useful links
- - - - - - - - - - - - - -
DP Battle Tower Speed Tiers

DP Battle Tower Trainers above battle 49 (thanks to Team Rocket Elite)

DP Battle Tower Trainers above battle 49 and their Pokémon (A rewritten list of Peteko's so it lists actual Pokémon and their sets)

Notes
- - - - - - - - - - - - - -
Note from Jumpman that "the natures/speeds listed in these links reflect the misconception that natures are predetermined, like the moves, items, EV spreads. They, indeed, are not. Natures, like Abilities, are assigned randomly. For example, the three Weavile that the first (mewn) link states are Jolly could actually be Bold or Sassy or Gentle when you face them. Likewise, your 31 IV max speed Timid Gengar may not outspeed the Rain Dance Starmie that that link lists as Modest, as it could be Timid itself or even Hasty or Naive. There is, therefore, a 16% chance that an AI poke's stat is a beneficial Nature, and the same 16% chance it's hindering. Account for this randomness accordingly."
---
And from Peteko: after battle 49 you will face 100 trainers, out of which 80 use flawless IV (perfect) Pokémon and 20 (the following list) use 21 IV Pokémon (which means around 5 point lower stats at lv.50):
- Camper Justyn & Camper Leland
- Cowgirl Margot & Cowgirl Sophie
- Guitarist Markell & Guitarist Marquez
- Idol Claudia & Idol Maranda
- Picnicker Kyra & Picnicker Serena
- Pokéfan Carley, Pokéfan Selina, Pokéfan Cecil & Pokéfan Ted
- PKMN Breeder Emilee, PKMN Breeder Tiffani, PKMN Breeder Blair & PKMN Breeder Harvey
- Rancher Alton & Rancher Kellen
- - - - - - - - - - - - - -

Records

Please state clearly how many wins in a row you achieved and what team (including movesets, EVs and items) you used.

Please post a pic of your ingame screen record as proof if your record is above 200 in the single tower and enough to be TOP 3 otherwise.
- - - - - - - - - - - - - -
[ Small notes: "~" means a non-finished streak. Bold and italics means it included Platinum Tradebacks. ]
- - - - - - - - - - - - - -

DP Battle Tower Single Records


1. BeachBoy ( 164 ) Uxie, Garchomp, Scizor
2. Dark_Azelf ( 148 ) Rotom, Lucario, Latios ; ( 109 ) Typhlosion, Garchomp, Suicune
3. Angelix Diablo (112) Hippowdon, Garchomp, Lucario
4. Zetta-Chan ( 109 ) Mespirit, Garchomp, Lucario
5. dark_seeker ( 108 ) Gengar, Garchomp, Cresselia
6. Canadian Dirt ( 104 ) Scizor, Azelf, Umbreon
7. ABYAY ( 100 ) Salamence, Swampert, Lucario
8. DunderMifflinite ( 68 ) Garchomp, Tyranitar, Milotic

Remember, this is the place you can ask for help with Battle Tower teams 'n' such as well. I'll post my team 'n' all that jazz later once we develop this thread. Gogogo!

Dark Azelf December 6th, 2008 9:53 AM

Well ill post my team

[email protected] Scarf
252 SP.ATT /252 SPEED/ 6 HP
Modest Nature
- Hidden power Ice
- Eruption
- Lava Plume
- Focus Blast

Well i originally had Focus Punch >> Blast with a Mild Nature, but meh i found it rather useless and focus blast does more net damage anyways. Regardless scarf Eruption is really cheap and it usually takes out the first 2 pokes anyway. Lava Plume is for burning stuff and for once Eruption powers down if i get hit etc and hp ice is for dragons, coverage and what not.


[email protected] Orb
252 ATT / 252 SPEED /6 HP
Jolly Nature
- Swords Dance
- Dragon Claw
- Fire Fang
- Earthquake

Bread and butter Garchomp, do i need to say what this does ? =/ It clears up late game once phlosion has ripped through stuff.


[email protected]
252 HP / 104 SP.ATT / 152 SPEED
Modest Nature
- Substitute
- Calm Mind
- Ice Beam
- Surf

As you can tell, this team has trouble with bulky waters....well not now, since this sets up on them =] and sweeps so easilly its unreal.

This team got me to 109 won in singles and i failed against (ill post proof later if i can)

Code:

602        Lapras        Calm        Leppa Berry        Sheer Cold        Sleep Talk        Rest        Double Team        HP/Def/Sp. Def


=/

Speaking of which, in theory this team has trouble with lapras (dd versions etc), but i actually outplayed most of them since typhlosion rips them a new one. Just hax-ness Lapras broke me T_T

Rate would be nice =p ? lol


AND

Spoiler:
Jumpluff @Leftovers
188 Def / 68 Sp.Def / 252 Speed
Jolly Nature
- Encore
- Substitute
- Sleep Powder
- Leech Seed

Cheap lead is cheap, sleep move + sub seeding and encore kills most thing, its kinda sad how easy it is =p . Encore gifts free switch ins for Luke and Tops too and destroys <insert stat up poke here>

[email protected] Orb
252 SP.ATT / 252 SPEED /6 DEF
Modest
Trait : Inner Focus
- Aura Sphere
- Shadow Ball
- Hidden Power Ice
- Agility / Vacuum Wave

This is currently Agililuke, but in theory
Code:

848        Weavile        Jolly        Focus Sash        Night Slash        Ice Punch        Aerial Ace        Brick Break        Atk/Speed


May cause issues, so i might switch to Vacuum wave. But anyways this Agilities and then proceeds to wreck stuff.

[email protected] Water
20 HP / 252 ATT / 236 SPEED
Adamant Nature
Trait : Swift Swim
- Swords Dance
- Stone Edge
- Aqua Jet
- Waterfall

I love this. Once again benefitting from the free turns jumpluff grants and it sets up on bulky waters to. Aqua Jets is for priority and after a SD with Mystic Water's 20% boost...it hurts. Also against most Rain Dance BT teams, this goes lolololol =3.

New team which has gotten me to ~70, so you may aswell rate that whilst you're all at it too lol.




BeachBoy December 6th, 2008 3:08 PM

First team;

Overkill on Typhosion's speed, you only need 142 speed with a Choice Scarf to outspeed everything. SO pump those EVs into HP. Secondly, it seems Quick Claw users are annoying for it. QC Gliscor and Rhydon won't be fun, bar Cune can handle um. Quick Claw Stat ups in general might be problematic, but I think if you hit hard and fast before they set up you can get it.

Garchomp wants Lum Berry, Substitute, (> Fire Fang), and Outrage. As I told you, being locked really doesn't matter. Garchomp can sweep entire teams at +2, and lum helps Outrage live longer. If it doesn't OHKO it'll 2HKO. Substitute also offers help in terms of Focus Sash, Quick Claw, and Brightpowder. Hell, Outrage 2HKO's Battle Tower Bronzong. And you don't have to worry about Skarm thanks to Ty. You don't need the Life Orb power really, and sub will offer plenty of oppurtunity against stat low(ers?).

Second ;

Much more solid. But relying on that sleep, with chance of a miss, you'll have a lot of battles were you may struggle due to that. But it's solid for the most part, but Encore is more of a staple, so I wouldn't change it. And eh, I'd keep agility. Although yeah, Weavile 4 would be problematic. :/ Maybe you could make Luke a CMSub Variant? With a Salac boost it'll outspeed everything, but eh, that won't completely remedy the Weavile problem.

SkyPioneer December 6th, 2008 4:34 PM

Well, I might as well post my team, just for the sake of it.
LandMaster (Drapion) @ Black Sludge
Bold, Battle Armour
252 Defence 252 Sp Defence and 4 to HP.
Night Slash
Whirlwind
Toxic Spikes
Rest (I am considering replacing this with Earthquake).

This, is my lead. It's fairly fast and T. Spikes really cripple some of the stronger teams.
Night Slash over Crunch because I'd rather lack a base 10 power than have a good crit chance.
This is also my insurance for that annoying Dusclops toxi-staller(you know the one- with double team, toxic, protect and confuse ray, holding leftovers)

Hellraiser (Ursaring) @ Toxic Orb
Jolly, Quick Feet
252 Speed and 252 attack. I lost track where the other four evs went. Oh well.
Facade
Rest
Sleep Talk
Close Combat (am considering replacing this)

Now Garchomp is something but Ursaring is quite another. I love Ursaring. I was considering getting a Guts adamant one, and conjuring a Trick Room team for sweeping support but that would make it too hard to switch in (it would need a really bulky subpass which would take up my final slot).

Last Slot: Blank!
I usually use one of my random trusty pokemanz for this slot (you know, the ones you use to beat the single player part of the game) and is open for suggestions.

This team works quite well alot of the time. Not much for competitive battling, but still, I love my Drap and 'Ring.

ABYAY December 7th, 2008 6:16 PM

Ancient team here, but hey, it let me hit a solid 100 on the single battle tower.

[email protected] Specs
Modest
252sp.atk/252spd/6HP

Draco Meteor
Dragon Pulse
Flamethrower
Hydro Pump

Standard SpecsMence. Starts off the match against slower foes, Draco Meteors for a OHKO 95% of the time...if it hits. Usually after this assault, they'll bring in something with a Rock attack (I've seen it more often than an Ice attack actually)

[email protected]
Relaxed
240HP/216def/52sp.atk

Earthquake
Hydro Pump
Ice Beam
Roar

Roar in the battle tower isn't a great idea. I'll tell you that now, BUT...at least it helped me against a Double Team Blissey and other Double Teamers several times.

[email protected] Sash
Adamant
252atk/252speed/6HP

Swords Dance
Close Combat
E.Speed
Crunch

Again, extremely standard. Focus Sash because I could guarantee an SD since Stealth Rock is so dang rare. (Most SR/Spikes leads are decimated by Sala anyway.) At some points, I could get 2 SDs easily using advantage over the cpu's common situations (CM when unable to nearly OHKO, etc.), anyway, very fun to use and destroy teams with, and setting up was pretty easy.)

So yeah, that's all I have to say. Major hax screwed me over in one part, thus messing up my streak. I haven't tried since then, so yeah.

Note: This is a D/P team. I do not have Platinum.

Other Note: Sky, Facade doesn't activate in sleep; only on Burn/Poison/Paralysis.

. December 7th, 2008 6:42 PM

My friend asked me to post his team, since he doesn't want to register and post. I don't know anything about the Battle Tower, so whatever criticism you have, be blunt and fierce. I'll deliver it to my friend =D

Gyarados @ Wacan Berry
Adamant
72 HP/252 Att/184 Spe
Dragon Dance
Waterfall
Earthquake
Ice Fang

I'm assuming this is a lead because of Intimidate? It's a non-LOer since he claims that living Tbolts is more important, so whatever. He says it's the team's MVP. Heh, go figure.

Medicham @ Leftovers
Adamant
252 Att/252 Spe/6 HP
Substitute
Focus Punch
Ice Punch
ThunderPunch

I tried to get him to use Breloom, but he insists his Medicham is better than any Shroomish he bred. I asked him if he considered CB Medicham, and he said no since Medicham's defenses suck (so does a lack of offensive item).

Vaporeon @ Choice Specs
Modest
252 HP/252 SpA/6 Def
Surf
Ice Beam
HP Electric
Wish

Defense against things or some crap. I don't know.

Andinator December 7th, 2008 9:05 PM

does this have to be DPPt team cause i dont have that but i could display my PBR team

BeachBoy December 7th, 2008 9:15 PM

Quote:

Originally Posted by Andinator (Post 4178894)
does this have to be DPPt team cause i dont have that but i could display my PBR team

This isn't for PBR, sorry. This is simply a place to post, show off, or ask for help with D/P or Pt Battle Tower teams.

moments. December 7th, 2008 10:11 PM

Ooh I have a question about the Battle Tower.
After reading these records and peoples teams and especially BeachBoy's battle log on the Battle Tower, I realised there is quite a bit of brains behind the Tower and the battles.
I am not an expert at this, but with a team of In-game Pokemon (Not EV trained, no chosen natures, no choice items) I was able to rack up like nearly 60 wins. I know that isn't a lot, but without any strategy and or real power in a team I was able to survive quite well.
Is it really that important to take the Battle Tower to such depths by creating a team of specially trained Pokemon simply for this?

BeachBoy December 7th, 2008 10:27 PM

Quote:

Originally Posted by noxious. (Post 4178957)
Ooh I have a question about the Battle Tower.
After reading these records and peoples teams and especially BeachBoy's battle log on the Battle Tower, I realised there is quite a bit of brains behind the Tower and the battles.
I am not an expert at this, but with a team of In-game Pokemon (Not EV trained, no chosen natures, no choice items) I was able to rack up like nearly 60 wins. I know that isn't a lot, but without any strategy and or real power in a team I was able to survive quite well.
Is it really that important to take the Battle Tower to such depths by creating a team of specially trained Pokemon simply for this?

You've GOT to in order to make much longer streaks. BT doesn't equal competitive play. But correct natures, IVs, and such are necessary. Yes, it does take a lot "simply for this." I mean, I made it to 164, with basically perfection. Cookie cutter Pocket Monsters / strategy can only get you but so far. But to exceed, you need to hit some of the key strategies in the BT. Some very effective ones are...
  • Toxic Stalling
  • Trick/cripple lead - sweep
  • Yawn/cripple lead - sweep
Sure, you may have gotten to 60, I got to 61 without the proper stuff, but it gets harder. So overall, yes, it's important, and molding Pocket Monsters around the Battle Tower is also important. Because, unlike competitive play, you can exploit weaknesses like rarely if ever switching, or being relatively predictable. So you can't mirror Pocket Monsters in competitive play 'n' expect to be very successful in the BT. Not to mention... the Battle Tower has the cheapest ways to make sure you fall. BT can use OHKO, Quick Claw, all kinds of stuff competitive play wouldn't think of (or banned).

Archer December 7th, 2008 11:35 PM

I'll post my Team, I guess. I had to start over, as the game froze up on me :( I was at school, drumming on the edge of the DS and it froze. Not happy. :|

Spoiler:
Anyway, I actually had a cheap idea that could work with the Battle Tower. Lead with Abomasnow to get Hail out. Give it support options or just All-out offence, it really doesn't matter. Bring in the following:

Walrein @ Leftovers
Bold | Ice Body
[ 252 HP, 252 Def, 6 SDef ]
~ Rest
~ Sleep Talk
~ Fissure
~ Sheer Cold

Restoring 1/8 HP per turn without Rest, you can sit in for a few turns throwing OHKO moves at pokemon. Given the Battle Tower's likelihood of Hax, you should nab a few kills. This could be run alongside an Articuno with Mind Reader and Sheer Cold. Nice.


Anyway, here's my real BT Team, which has yet to make it to a decent number without FREEZING!

Sleep and Sweep



Summary
After talking with Beachy about his Battle Tower experiences, I've decided to have another go at the Battle Tower. Well, I want a reliable team, so it can take a hit or two and not be haxed to death by a single critical hit. At the same time, it can't be stall-ish enough to let the opponent set up 6 Double Teams. Here goes...

Overview
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa080.pnghttp://serebii.net/platinum/pokemon/445-m.png http://serebii.net/platinum/pokemon/467-m.png

In-Detail

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa080.png
Captain Slow
Slowbro @ Lum Berry
Ability: Own Tempo
Bold Nature (+Def, -Atk)
EVs: 252 HP, 252 Def, 4 SAtk
Slack Off
Yawn
Surf
Ice Beam

Slowbro is the newest addition to the team. It can Yawn opponents to shut them down. This not only stops them setting up, but lets me get in the other members for a sweep. The bulk and typing allows for me to deal with threats such as the Floatzel.


http://serebii.net/platinum/pokemon/445-m.png
GameShark
Garchomp @ Persim Berry
Ability: Sand Veil
Jolly Nature (+Spd, -SAtk)
EVs: 4 HP, 252 Atk, 252 Spd
Swords Dance
Substitute
Outrage
Earthquake

Bread and butter sweeper of the Battle Tower. Insanely over-powerful, so it's only fair to abuse it's availability. :D This set is great for the battle tower, it avoids status and can scout attacks. Lum Berry removes the Confusion from Outrage.


http://serebii.net/platinum/pokemon/467-m.png
Guns
Magmortar @ Choice Scarf
Ability: Flame Body
Modest Nature (+SAtk, -Atk)
EVs: 4HP, 252 SAtk, 252 Spd
Overheat
Thunderbolt
Focus Blast
HP Ice

Magmortar is used instead of Heatran for two main reasons. Firstly, it's faster. This means I can outrun Neutral Nature Gyarados, Heatran and Dragonite, etc. And still have a +SAtk Nature, giving a chunk more SAtk than Timid Heatran. Also, the in-game AI is likely to switch in a Water-type on me, meaning I can kill most of them with prediction and Thunderbolt. :D I am tossing up whether to run Scarf or Life Orb and Modest or Timid. Fire Blast and Lava Plume provide Burn support, but Flamethrower and HP Ice provide better coverage (and accuracy.)

So that's it. I'm open to suggestions, but not keen to make huge changes regarding Garchomp and Magmortar. Rate!

Note: I quoted this from my forum, so it may not be in perfect context.

BeachBoy December 8th, 2008 12:08 AM

First off, Lum Berry on Slowbro is great, and to avoid status on the lead is, yeah, great... but I think you might be safe(r) with Focus Sash. Ensuring Yawn gets off against crits from, say Weavile, or Yawning against an OHKOer. It saved my Uxie in some key situations where I needed the Yawn, so you might find it useful. Regardless if Slowbro is bulky, hax shuns anything. Freeing that Lum also allows Chomp to have fun with that healthy berry. :J But if you don't want to do that, or rather find it unnecessary, Persim Berry for Chomp, you should have sub for Ice-type attacks.

You can switch to Guns if they threaten Slowbro's weakened health with it. (Remember, the AI will hit you with a resist if you're pretty low on health) And with Slowbro, note to Yawn ASAP with stat uppers like DTers. Sadly not doing that fact handed me a loss, so keep that in mind. And to repeat what I've already told you, don't be risky with Bro. You may need a later sacrifice of him to refresh Mag's Choice Item. Focus Blast is risky, so you've got your share of chance in the team.

I think it's a solid team, I think the best advice would be to not throw caution to wind. "GOGOGOGO FOR +4 CHOMP 8D" or stuff like that. Because you're better off keeping the sub and not letting hax snag that tiny window to defeat you.

PS. DS drumroll weak. *shot*

Angelic Diablo December 8th, 2008 12:38 AM

Eh, my Battle Tower team wasn't really great, but it was quite fun to use. Did get me to 112 wins before I got haxed out.

[email protected]
Impish Nature
EVs: 252 HP, 252 Def, 6 Atk
- Earthquake
- Stealth Rock
- Roar
- Slack Off

Used for two reasons, one for a Stealth Rocker, and two to set up the Sand.

[email protected]
Jolly Nature
EVs: 252 Atk, 252 Spd, 6 HP
- Substitute
- Swords Dance
- Earthquake
- Dragon Claw

I didn't see the need to go with Outrage with Dragon Claw from +4 is quite capable of destroying things.

[email protected] Specs
Modest Nature
EVs: 252 Spd, 252 Sp Atk, 6 HP
- Vacuum Wave
- Hidden Power Ice
- Dark Pulse
- Focus Blast

This guy just took care of the things that threatened Garchomp, mainly Weavile etc.

dark_seeker December 8th, 2008 4:01 AM

finally thank you beach boy for taking the inititive to do this at the pokecommunity
um..105 wins:single battle
[email protected] sash
timid
252speed/252sp.att/6hp
destiny bond
energy ball
shadow ball
t-bolt

standard stuff..kill or take down along with you

[email protected] band
jolly
252speed/252attack/6hp
outrage(super important)
EQ
fire fang
crunch

revenge kill..this is what a true beast is!

[email protected]
naiive(should be bold/calm)cant help
252hp/158sp.def/100def
toxic
mooonlight
ice beam
psychic

toxic/stall very basic and simple to execute
i lost because i changed my team.yes i get sick easily of using the same pokes

give me a week and ill display a pretty high double battle record..streak just started
lets just say mixape=total rape : )

Milke December 8th, 2008 7:08 AM

Ok... here's my team. It got me to battle 68, and only died because of OHKO moves and flinching.

[email protected] Band
252 atk, 252 spd
Jolly nature
~Outrage
~EQ
~Fire Fang
~Aerial Ace

This guy is BEAST. He can sometimes OHKO the whole team with a lucky outrage.

[email protected] Sash
252 atk, 252 spd
Adamant Nature
~EQ
~Crunch
~DD
~Stone Edge

I might want to remove DD. I never get a chance to set it up. Focus Sash is a VERY good idea, IMHO. It allows you to revenge kill Lucario's focus blast, close combats from lots of annoying dudes, and even mach punches.

[email protected]
252 spd, 150 sp atk, 100 def
Bold Nature
~Surf
~Ice Beam
~Mirror Coat
~Recover

I only bring this out if I have to. It's usually my last resort, and sandstorm hurts it, so I try not to bring it our unless I'm faced with and Infernape or something.

I got this team off a Battle Tower guide, so it probably needs some work. It allegedly got 112+ wins for another dude.

EDIT: Silly me, forgot the evs. =P Can anyone give this a rate?

dark_seeker December 8th, 2008 11:51 PM

Quote:

[email protected] Band
252 atk, 252 spd
Jolly nature
~Outrage
~EQ
~Fire Fang
~Aerial Ace

This guy is BEAST. He can sometimes OHKO the whole team with a lucky outrage.

[email protected] Sash
252 atk, 252 spd
Adamant Nature
~EQ
~Crunch
~DD
~Stone Edge

I might want to remove DD. I never get a chance to set it up. Focus Sash is a VERY good idea, IMHO. It allows you to revenge kill Lucario's focus blast, close combats from lots of annoying dudes, and even mach punches.

[email protected]
252 spd, 150 sp atk, 100 def
Bold Nature
~Surf
~Ice Beam
~Mirror Coat
~Recover

I only bring this out if I have to. It's usually my last resort, and sandstorm hurts it, so I try not to bring it our unless I'm faced with and Infernape or something.

I got this team off a Battle Tower guide, so it probably needs some work. It allegedly got 112+ wins for another dude.
yeah i read the guide..the eves were alot different heres the real team...i suggest you change yours to this
credit goes to tristan_cow

Garchomp @ Choice Band
Jolly; 252 Atk, 252 Spd; 6 HP
Sand Veil
~ Outrage
~ Earthquake
~ Fire Fang/Aerial Ace/Crunch
~ Fire Fang/Aerial Ace/Crunch

Outrage for major STAB. Not much will survive this that doesn't resist a STABed
Outrage from Garchomp. Earthquake, again for major STAB. The other two are
basically fillers for more of a variety of types. Start off with outrage,
switch when confused and then switch back to garchomp when your other pokemon
faints. Rinse, slather, repeat.

Tyranitar @ Focus Sash
Adamant; 252 Atk, 160 Spd, 92 Def, 6 HP
Sandstorm
~ Dragon Dance
~ Crunch
~ Stone Edge/Rock Slide
~ Earthquake

I personally like stone edge but, it's your choice. Sand Stream works well with
Garchomp (increases evasion) and focus sash is for those fighting types. After
you are saved by focus sash against a Lucario, dragon dance then you should be
able to outspeed it to get another attack in.

Milotic @ Leftovers
Bold; 252 SpD, 160 SpA, 96 Def
Marvel Scale
~ Surf
~ Ice Beam
~ Recover
~ Mirror Coat

This baby has saved me a bunch of times. It has outlasted many opponents.
Leftovers neutralizes Tyranitar's sand stream.

Reached 112 battles.

genesis42 December 9th, 2008 2:06 AM

D= Recommend me some sets please guys?

If you guys think this team will be somewhat decent to use, I'll decide to breed it so I can hopefully get a 100+ streak, (cookie cutter styles lol).

! ! THE TEAM ! !

http://pokedox.com/images/pokemon/Tyranitar.gif http://pokedream.com/pokerep/images/diamondpearl/front/445.png http://pokedream.com/pokerep/images/diamondpearl/front/437.png

I seriously have no idea what set to go for in the BT with T.Tar, here are my options:
~ Choice Band Tyranitar (Nice for hitting and running)
~ Dragon Dancing Tyranitar (Can possibly pull off a early game sweep)
~ TyraniBoah (Can hide behind Subs to prevent OHKOs/Status)
~ Curse Tyranitar (Eh.. seems like a gimmick, to much set up IMO)

What this guy plans to do: Mainly just sets up SS for Chomp and kill whatever

Garchomp @ Yache Berry/Life Orb
Sand Veil
Jolly - 4 Hp, 252 Atk, 252 Spd
~ Swords Dance
~ Outrage
~ Earthquake
~ Fire Fang

What this guy plans to do: Sweep in general. Is Yache Berry even all that useful in the BT? Is it safe for me to opt for more power (Life Orb)?

Bronzong @ Leftovers/Lum Berry
Levitate
Bold - 244 Hp, 252 Def, 12 Sp. Atk
~ Calm Mind
~ Flash Cannon
~ Psychic
~ Rest/Grass Knot

What this guy plans to do: Will this thing even work? I'm using it mainly to keep Weavile in check, might also be able to potentially sweep from the Special spectrum =p

SkyPioneer December 9th, 2008 3:18 AM

Personal opinions: I'd avoid Tyranaboah. That's just me. I'm more of an all out attacking guy. I'd probably have a scizor agilipass to him or something while he holds a Choice Scarf or a Life Orb.

No problems with the 'Chomp. Good set, high sweep potential.

I don't think you need to use a whole slot just for weavile. You are up against stupid AI following smart patterns, not dynamic and predicting and planning human opponents.
The likely-hood of Weavile showing up in another team is very low. Not to menion, 'Zong is used for walling and not attacking because it does a better job with the former and doesn't necessarily have the stats to perform the latter efficiently. So reconsider 'Zong altogether.

Pardon for the lack of sets.

Archer December 9th, 2008 3:22 AM

Updated some small changes on My Team.
I've changed Fire Blast to Overheat on Magmortar for the better accuracy and power. I usually have to switch out afterwards, anyway.

I am giving Garchomp Persim (Confusion) Berry until I sort out what I am doing with Slowbro, as it seems more useful now to have status immunity, when most OHKO move users don't have Quick Claw. I may yet replace it with a Yawn/Wish/Faint Attack/Toxic Umbreon. Suggestions?

Regarding QC OHKOers, I basically Yawn on Captain Slow, hoping I live. If it faints, I switch to Guns and try my luck with it. Then I send in GameShark and Sub until I get lucky. Then Outrage it. It's risky, but has worked.

Is anyone sure on the numbers for the increased efficiency of Hax Moves/Items? I'm really curious.

Seeing as you want some records up there, I can post my pathetic records for Doubles, Doubles Link and Wifi, Yeah? They're all 21 for now. I may get around to increasing them and I'll post my Singles Record when I'm happy with it. :D

So should I replace Fire Blast with Overheat on Magmortar?

genesis42 December 9th, 2008 3:35 AM

Personal opinions: I'd avoid Tyranaboah. That's just me. I'm more of an all out attacking guy.

Yeah I was actually thinking of going with the DD set, or perhaps the CB set.. I don't have access to Plat, so having no Aqua Tail on the CB set would be a real bummer =/

I'd probably have a scizor agilipass to him or something while he holds a Choice Scarf or a Life Orb.

Hmm.. Scizor wouldn't be bad at all but once again, the lack of Plat really hurts as I can't get Bullet Punch =(

No problems with the 'Chomp. Good set, high sweep potential.


Sweet as.

I don't think you need to use a whole slot just for weavile. You are up against stupid AI following smart patterns, not dynamic and predicting and planning human opponents.
The likely-hood of Weavile showing up in another team is very low. Not to menion, 'Zong is used for walling and not attacking because it does a better job with the former and doesn't necessarily have the stats to perform the latter efficiently. So reconsider 'Zong altogether.


I guess I can always take out Weavile with priority and a great canditate that jumps straight into my head is Luke (Special variant w/ Vacuum Wave), would this be a good idea?

dark_seeker December 9th, 2008 6:00 AM

Quote:

I guess I can always take out Weavile with priority and a great canditate that jumps straight into my head is Luke (Special variant w/ Vacuum Wave), would this be a good idea?
hell yes and aura sphere so by by double teamers

Milke December 9th, 2008 7:51 AM

Quote:

Originally Posted by dark_seeker (Post 4181504)
yeah i read the guide..the eves were alot different heres the real team...i suggest you change yours to this
credit goes to tristan_cow

Garchomp @ Choice Band
Jolly; 252 Atk, 252 Spd; 6 HP
Sand Veil
~ Outrage
~ Earthquake
~ Fire Fang/Aerial Ace/Crunch
~ Fire Fang/Aerial Ace/Crunch

Outrage for major STAB. Not much will survive this that doesn't resist a STABed
Outrage from Garchomp. Earthquake, again for major STAB. The other two are
basically fillers for more of a variety of types. Start off with outrage,
switch when confused and then switch back to garchomp when your other pokemon
faints. Rinse, slather, repeat.

Tyranitar @ Focus Sash
Adamant; 252 Atk, 160 Spd, 92 Def, 6 HP
Sandstorm
~ Dragon Dance
~ Crunch
~ Stone Edge/Rock Slide
~ Earthquake

I personally like stone edge but, it's your choice. Sand Stream works well with
Garchomp (increases evasion) and focus sash is for those fighting types. After
you are saved by focus sash against a Lucario, dragon dance then you should be
able to outspeed it to get another attack in.

Milotic @ Leftovers
Bold; 252 SpD, 160 SpA, 96 Def
Marvel Scale
~ Surf
~ Ice Beam
~ Recover
~ Mirror Coat

This baby has saved me a bunch of times. It has outlasted many opponents.
Leftovers neutralizes Tyranitar's sand stream.

Reached 112 battles.

Must I change it? =( It's worked out pretty well so far. What do the extra evs in def do for T-Tar?

FinalPaladin December 9th, 2008 9:57 AM

i use milotic salamence and weavile,dunno evs at the moe(or i just cant be botherd)

[email protected]
rash nature
intimidate
draco meteor
fire blast
brickbreak
crunch

can do loads of damage to most enemies,is only scared of weavile,garchomp and ice beam nidoqueen.

[email protected]/scopelens
adamant nature
pressure
icepunch
nightslash
brickbreak
aerial ace

basic full attack weavile,mainly use chopleberry but scope lens really helps night slash score critical hits

[email protected]
modest nature
marvel scale
hydropump
icebeam
hypnosis
recover

basic/standard milotic

i sometimes use

[email protected]
hasty nature
natural cure
surf
icebeam
psychic
thunderbolt

best attack starmie,,,,well i think

good aint they.my max chain of wins is a perthetic 45.just as i get a really good chain.
some one pops up and instantly kills me with a 1 hit KO move

what should i improve and who should i replace.

dark_seeker December 10th, 2008 4:37 AM

Quote:

Must I change it? =( It's worked out pretty well so far. What do the extra evs in def do for T-Tar?
well considering your copying a team which got to 112 and you cant pass 70?
i suggest you use it as it is.extra defence so you can setup way easier and at no risk as you will be gauranteed to survive a hit from various pokes which you wouldnt without the defence.im guessing i dint make the team :p

Quote:

[email protected]
modest nature
marvel scale
hydropump
icebeam
hypnosis
recover

basic/standard milotic
dont give milotic life orb.i suggest leftovers
+sala is already holding the orb

Zetta-Chan December 10th, 2008 12:49 PM

This team is result of all the BT threads popping around, so I thought I would make one. This team is built to Roar away Double-Team Pokemon and to be able to survive many hits. The team has a defensive edge, but can still be quiet offensive. I need to figure out what I can do to rid it of BT threats, and just scare all Pokemon away. Tell me what I can do to make this team better, so I can have more wins. Unfortunately, this team lost to a Lapras, the Double Team, Rest, Sleep-Talk, Sheer Cold one.



Zetta-Chan's (Cody B's) Battle Tower Team
_____________________________

http://archives.bulbagarden.net/w/upload/0/03/450.pnghttp://archives.bulbagarden.net/w/upload/f/f7/110.pnghttp://archives.bulbagarden.net/w/upload/c/cb/445.png


_____________________________


http://archives.bulbagarden.net/w/upload/0/03/450.png

Hippowdon @ Choice Band
Adamant / Sand Stream
252 HP / 124 Atk / 132 Def
- Earthquake
- Roar
- Stone Edge
- Crunch



http://www.smogon.com/download/sprites/dp/110.png

Weezing @ Leftovers
Bold Nature / Levitate
252 HP / 176 Def / 80 SpA
- Thunderbolt
- Fire Blast
- Pain Split
- HP [Ice]



http://archives.bulbagarden.net/w/upload/c/cb/445.png

Garchomp @ Life Orb
Jolly Nature / Sand Veil
252 Atk / 252 Spe / 6 HP
- Swords Dance
- Outrage
- Earthquake
- Fire Fang





Archer December 10th, 2008 7:05 PM

Quote:

Originally Posted by Zetta-Chan (Post 4184470)
This team is result of all the BT threads popping around, so I thought I would make one. This team is built to Roar away Double-Team Pokemon and to be able to survive many hits. The team has a defensive edge, but can still be quiet offensive. I need to figure out what I can do to rid it of BT threats, and just scare all Pokemon away. Tell me what I can do to make this team better, so I can have more wins. Unfortunately, this team lost to a Lapras, the Double Team, Rest, Sleep-Talk, Sheer Cold one.



Zetta-Chan's (Cody B's) Battle Tower Team
_____________________________

http://archives.bulbagarden.net/w/upload/0/03/450.pnghttp://archives.bulbagarden.net/w/upload/f/f7/110.pnghttp://archives.bulbagarden.net/w/upload/c/cb/445.png


_____________________________


http://archives.bulbagarden.net/w/upload/0/03/450.png

Hippowdon @ Choice Band
Adamant / Sand Stream
252 HP / 124 Atk / 132 Def
- Earthquake
- Roar
- Stone Edge
- Crunch



http://www.smogon.com/download/sprites/dp/110.png

Weezing @ Leftovers
Bold Nature / Levitate
252 HP / 176 Def / 80 SpA
- Thunderbolt
- Fire Blast
- Pain Split
- HP [Ice]



http://archives.bulbagarden.net/w/upload/c/cb/445.png

Garchomp @ Life Orb
Jolly Nature / Sand Veil
252 Atk / 252 Spe / 6 HP
- Swords Dance
- Outrage
- Earthquake
- Fire Fang






Alrighty, you honestly need a better strategy. Roar can miss when they use Double Team so you either want to run a Perfect Accuracy move (Aura Sphere, Faint Attack, Shock Wave, Blizzard in Hail, etc) or something to incapacitate them, eg Yawn, Toxic Spikes (Doesn't handle leads). You could run a Yawn/Slack Off/Earthquake/Stone Edge Hippowdon. And unless you run a status absorber, Lum Berry will ensure you get a Yawn out. If you can see you will be OHKOed by a Super-effective move, then switch out.

As for OHKO Moves, you could always run Forretress/Skarmory over Weezing. They have Sturdy, meaning they are immune to OHKO Moves.

As for Sweeping with Garchomp, you really want a free switch in and set up for it to be most effective. You could do this by one of three methods:

~ Encore an Electric/Rock/Fire/Setup move and switch in Garchomp. This would be difficult unless you bait the attack out.

~ Sleep the opponent, giving you a free switch in and setup. The easiest method.

~ Charm/Captivate the opponent to drop their Attack/Sp. Attack. The opponent will not switch giving you the ability to switch in and take little damage.

In most cases, Substitute is more useful than Fire Fang on Garchomp, as Fire Fang only really hits Bronzong and Skarmory. Bronzong is 2HKOd by a +2 Outrage iirc, and Skarmory can just be dealt with by another pokemon. I am seriously questioning Weezing's place on your team. It looks good, though.

Skip Shot December 10th, 2008 7:09 PM

I don't think making Hippow CB is a good idea. Don't want to be locked on Stone Edge or whatever when Lappy comes in and sets up on you. I actually think this Hippowdon set might be better:

Hippowdon @ Leftovers
Impish/Sand Stream
252 HP/ 16 Atk/ 152 Def/ 88 Sp. Def

Earthquake
Roar
Stealth Rock
Slack Off/Stone Edge/Crunch

Probly would work better.

Also, consider Black Sludge on Weezing. Is the same as Lefties, but w/e.

EDIT: Beaten out by Archer on the rate, his was probly better.

Archer December 10th, 2008 10:46 PM

Okay, I'm thinking of changing Guns on my team for either ScarfTran for the resistances or NPApe for the ability to sweep properly.

Also, I'm thinking of running a Yawn/Faint Attack/Wish/Toxic Umbreon over Capt. Slow. As it provides a more sturdy wall and Wish/Toxic Support. I'm not terribly keen to remove either pokemon, as I've grown attached to Guns and Capt. Slow.

Original Team

Opinions? I'd like to see if any of the more experienced members with the BT can give me their advice here, as I can't decide.

dark_seeker December 11th, 2008 3:59 AM

Quote:

http://archives.bulbagarden.net/w/upload/0/03/450.png

Hippowdon @ Choice Band
Adamant / Sand Stream
252 HP / 124 Atk / 132 Def
- Earthquake
- Roar
- Stone Edge
- Crunch



http://www.smogon.com/download/sprites/dp/110.png

Weezing @ Leftovers
Bold Nature / Levitate
252 HP / 176 Def / 80 SpA
- Thunderbolt
- Fire Blast
- Pain Split
- HP [Ice]



http://archives.bulbagarden.net/w/upload/c/cb/445.png

Garchomp @ Life Orb
Jolly Nature / Sand Veil
252 Atk / 252 Spe / 6 HP
- Swords Dance
- Outrage
- Earthquake
- Fire Fang
this team needs major help and i have the time to give it :)
firstly!give hippo leftys choice band aint worth the switches!so you can phaze + damage
ice fang>stone edge
yawn>crunch
you could always go for slack off instead of yawn for survivability
give weezing black sludge for recovery since hippo got leftys
otherwise he looks ok
and finally chomp
give him lum berry/yache berry
and sub>fire fang if you give hippo yawn!!
hope this helps your team reach greater streaks
p.s: sub helps against ohko moves!

edit:to archer..i say keep guns and change capt.slow.but thats just me

FinalPaladin December 11th, 2008 9:02 AM

Quote:

Originally Posted by dark_seeker (Post 4183887)
well considering your copying a team which got to 112 and you cant pass 70?
i suggest you use it as it is.extra defence so you can setup way easier and at no risk as you will be gauranteed to survive a hit from various pokes which you wouldnt without the defence.im guessing i dint make the team :p


dont give milotic life orb.i suggest leftovers
+sala is already holding the orb

oh yeh DOH.i do use leftovers but for some dumb reason i wrote life orb.im now changing sala for da chomper

[email protected] (woohoo got it right this time)
intimidate
adamant nature
252atk 252spe 6HP
dragonclaw
earthquake
crunch
swords dance/???????

might replace swords dance with somethin.ill edit soon

Archer December 11th, 2008 9:13 AM

Quote:

Originally Posted by FinalPaladin (Post 4186262)
oh yeh DOH.i do use leftovers but for some dumb reason i wrote life orb.im now changing sala for da chomper

[email protected] (woohoo got it right this time)
intimidate
adamant nature
252atk 252spe 6HP
dragonclaw
earthquake
crunch
swords dance/???????

might replace swords dance with somethin.ill edit soon

I've found the most effective set to be:
Garchomp @ Yache Berry
Ability: Sand Veil
Jolly Nature (+Spd, -SAtk)
EVs: 4 HP, 252 Atk, 252 Spd
Swords Dance
Substitute
Outrage
Earthquake

Sub blocks status and with Yache Berry, gives you some survival. Either way, Jolly is a must, as it lets you outspeed any +Spd base 100-95s. The power loss is minimal after a SD. The extra turn you may last with the Yache Berry can mean an extra SD, so a +2 boost beats a 1.3x boost. Crunch is rather useless, as it is walled by Steels, which wall your main STAB.

EDIT: Yay, first post on the second page. Until a post grows and kicks another onto this page :D

FinalPaladin December 11th, 2008 9:20 AM

about how much damage would a maxed ev'd garchomps life orb boosted earthquake do to palmers regigias.oh yeh the garchomp has 171 attack

Archer December 11th, 2008 8:22 PM

Um, your Garchomp has a Atk IV of 10?
Anyway.....
252Atk Jolly Life Orb Chomp's Earthquake does 36.41- 42.86% to 252 HP Neutral Nature Regigigas.
SD Outrage (31 Atk IV) does 70-83%. Without Life Orb, +2 EQ is a solid 2HKO on Regigigas. "Rebreed for SD Chomp w/ 31 Atk/Spd IVs" time?

FinalPaladin December 12th, 2008 10:35 AM

huh; his evs are
hp 30
atk 31
def 24
spA 6
spD 4
spe 30

could i have a set for magnazone,i might use it for multi battles,and he has about 130 base attack.thanx.guchomp!!!!!!!!!!!!!!!!!!!!!!1

Archer December 13th, 2008 5:29 AM

Quote:

Originally Posted by FinalPaladin (Post 4188534)
huh; his evs are
hp 30
atk 31
def 24
spA 6
spD 4
spe 30

could i have a set for magnazone,i might use it for multi battles,and he has about 130 base attack.thanx.guchomp!!!!!!!!!!!!!!!!!!!!!!1

Um, you said it had 171 Atk. Jolly Garchomp with 252 Atk EVs and 31 IVs should have 182 Atk. You might want to check it's IVs again...

Also, you shouldn't be running Magnezone and Garchomp on a Doubles Team. Unless you intend to Magnet Rise on the First turn, while Garchomp SDs, which will not always be an option. Most Electrics require Hidden Power breeding to be effective, so you'd need to be prepared for that.

On that note, I'd like everyone to re-evaluate my team:
Sleep and Sweep


Summary
This is my current Battle Tower Team. As the name suggests, it works on the strategy of setting up while the opponent is sleeping. Well, I want a reliable team, so it can take a hit or two and not be haxed to death by a single critical hit. At the same time, it can't be stall-ish enough to let the opponent set up 6 Double Teams. I have gotten rather attached to Magmortar, which is the signature team member. Here goes...

Overview
http://www.smogon.com/download/sprites/dp/197.png __ http://serebii.net/platinum/pokemon/445-m.png http://www.serebii.net/platinum/pokemon/392-m.png

In-Detail

http://www.smogon.com/download/sprites/dp/197.png
Sabbath
Umbreon @ Lum Berry
Ability: Synchronise
Careful Nature (+SDef, -SAtk)
EVs: 252 HP, 252 Def, 6 SDef
Yawn
Faint Attack
Wish
Toxic


It is mainly used to get a Yawn down, giving Chomp a free switch in. For the record, I heard about the Yawn strategy from BeachBoy, although the Yawn Teams originated from a Smogon member by the name of FastHippo. It's a good strategy on his part. Faint Attack hits Ghosts that like to DT (or anything for that matter. I'll sleep them and Faint Attack away.) Wish could provide support for the rest of the Team, so if all goes to plan, I can Yawn, Wish and Switch to make sure that if, by some small chance, they wake up on the switch in, Chomp still retains most of his health. The last slot lets me shut down anything I can't sleep.


http://serebii.net/platinum/pokemon/445-m.png
GameShark
Garchomp @ Yache Berry
Ability: Sand Veil
Jolly Nature (+Spd, -SAtk)
EVs: 4 HP, 252 Atk, 252 Spd
Swords Dance
Substitute
Outrage
Earthquake

Bread and butter sweeper of the Battle Tower. Insanely over-powerful, so it's only fair to abuse it's availability. :D This set is great for the battle tower, it avoids status and can scout attacks. Yache Berry is usually more effective than a Persim or Lum, as you have usually KO'd at least two pokemon before the confusion sets in. It's a safeguard. For the Record, Outrage 2HKOs Bronzong. Besides, Any Steels or faster Dragons can be revenged by Magmortar.


http://www.serebii.net/platinum/pokemon/392-m.png
Revolver
Infernape @ Focus Sash
Ability: Blaze
Timid Nature (+Spd, -Atk)
EVs: 4HP, 252 SAtk, 252 Spd
Flamethrower
Nasty Plot
Focus Blast
Grass Knot/HP Ice

I've replaced Magmortar with Infernape. This Nasty Plot variant is deadly after a Nasty Plot, OHKOing almost anything it sees. When it gets passed a Sub, it can't be 2HKOd. Not a terrible lot to say here; It can cover anything Garchomp can't and it hits from the other end of the spectrum.

So that's it. I'm open to suggestions, but not keen to make huge changes. Rate!

Explanation of Names - For the Curious
(Old and New)
Captain Slow- A reference to Top Gear (BBC Car Show) Host James "Capt Slow" May. And because, you know, Slowbro's not exactly fast...
GameShark - An outdated Cheat System that was common in the GBA era. Well, he's a Shark, in a game. :D
Guns - A split reference to the cannon-arms on the Pt Sprite and my Favourite Band: Guns 'N Roses.
Sabbath - Another band reference, this time to Black Sabbath. That wouldn't fit, but Umbreon is black, so... Plus it's a cool name on it's own.
Revolver - A Replacement for "Guns", so it's appropriate. Velvet Revolver is also another band.

dark_seeker December 13th, 2008 6:41 AM

which is a better lead in the battle tower..?
[email protected] sash
252sp.att/252speed/6hp
bashful(nature i got : ( )
nasty plot
psychic
flamethrower
explosion(BOOM!!)

nasty plot and sweep..explosion for when azelf is about to lose the will to fight!

or

[email protected] sash
252sp.att/252speed/6sp.def
timid
counter(die physical attackers)
psychic
ice beam
lovely kiss

sleep and sweep
counter for physical attackers..and if im confident...sleep and setup the other poke on my team!!looks solid!
it has 40 def with 0 ivs so definite ko on other poke
and 161 speed with timid and 252speed with 31 ivs so it can outrun quite a bit of stuff!
everytime i look..my heart goes to jynx but azelf looks like it can do damage!which on should i use?

otaku-dono December 13th, 2008 3:43 PM

I am still in the process of making this team. Stupid laziness. >_>

Starmie @Expert Belt
Timid Nature
252 Speed, 252 Sp.A, 4 HP
- Surf
- Psychic
- Ice Beam
- Thunderbolt

Pretty much owns leads with super effective hits. Meh, not much to say.

Weavile @Focus Sash
Jolly Nature
252 Attack, 252 Speed, 4 HP
- Swords Dance
- Night Slash
- Ice Punch
- Brick Break

Again, simple. Focus Sash to live, Swords Dance for the set up and then just sweep.

Dusknoir @Leftovers
Careful Nature
252 HP, 128 Defense, 128 Sp.D
- Pain Split
- Will-o-wisp
- Shadow Punch
- Fire Punch/Ice Punch (not sure which)

The more defensive one in the team. Pain Split for healing, Will-o-wisp to take care of physical sweepers and add that little bit more damage. Shadow Punch for STAB, and Fire Punch or Ice Punch. Probably Fire Punch though, since Weavile can Ice Punch better.

dark_seeker December 14th, 2008 5:00 AM

Quote:

Dusknoir @Leftovers
Careful Nature
252 HP, 128 Defense, 128 Sp.D
- Pain Split
- Will-o-wisp
- Shadow Punch
- Fire Punch/Ice Punch (not sure which)
i suggest fire punch
shadow sneak >>>>>>>shadow punch..you need a priority move which you dont have!

BeachBoy December 14th, 2008 5:09 AM

POST MY "DRAFT" TIME NOW. :D



Ever since I created my very successful UGS Battle Tower Team, which was utilizing Yawn to render the opponent useless 'n' allow my sweepers to go to town like a lil' kid with $500 to spend, I've been thinking endlessly of other teams. Even getting some other people, like Archer, to try the strategy out. And I'm assuming he's been doing well with it, now that I'm back from my Leave of Absence. I've also got another team up my sleeve, and plenty of other Yawn leads I'm just watering at the mouth to try, but I prefer to keep my cards faced down. And ahaha, Archer is using Umbreon. XD I guess great minds think alike, goes to show how one can mold a Pocket Monster to their style & team, interesting how vastly different yet similar ours are, to say the least. And thanks for keeping this thread alive guys, I was afraid it'd be swept by the wave of RMT threads.

And by the way, this strategy isn't mine. And if there's anyone that has mastered it, it's FastHippo. Basically everything in the tower about the Yawn Strategy I've learned from him, be it indirectly or directly. Helped me after I lost the first time and others. He's like a teacher to me, and I should definitely credit him much more, apparently. So again, this isn't my strategy or anything like that, I've learned how to use it from him.

  • Corona :: Umbreon
    • a disk of light surrounding the sun or moon; this is a result of the diffraction of light by small water droplets.
  • Item: Focus Sash
  • Ability: Synchronize
  • Nature: Calm (+ Special Defense, - Attack)
  • EVs: 252 HP | 252 Special Defense | 6 Defense
  • Move Set ;
    • Yawn: The staple of the strategy, a two-turn never-miss sleep status move. Very important! Reason being because you can't usually afford to miss in the incredibly common hax Battle Tower. Once rendered useless by the sleep, Umbreon can cripple their attack with Charm, or dash flash in their face to lower their accuracy. By the time they wake up, they can barely touch Corona or my sweepers, and then I'm free to release the flood gates for Garchomp or Gyarados to sweep.
    • Wish / Substitute / Something else: Providing even more team support and recovery to Umbreon. Can prolong the toying around with the opponent when I go Umbreon 'n' Gyarados while switching forever, haha. Substitute to avoid Sand-Attackers that will continuously hit me with it after the sub is up. I dunno about this slot, eh.
    • Charm: Uxie provided defense buffers in the forms of screens; Umbreon, on the other hand, cripples the opponent 'n' gives my sweepers more opportunity to set up. Lowering the opponent's attack by two stages is just as cold as a slap to the face. Charm also basically picks up the slack on the defense stat. (And the reason why I EVd it the way I did) Umbreon's HP at Lv. 50 is damn good, at 202, so it can take a hit on the physical spectrum and Charm them into submission. Really nothing can touch me at 2/8 attack. And Clear Bodies? Well, Garchomp rampages through 4 of them with Earthquake, and Regice really isn't a "problem."
    • Flash: Umbreon can't exactly cripple like Charm on the special side, but really, it doesn't have to with 202 HP & 200 Special Defense. Flash is also key in making inaccurate moves like Focus Blast miss even more. Depleting the chances of hitting me down to 3/9 accuracy is plenty to properly set up sweepers.
Description: Talk about an incredible sponge, with 202 HP & 200 Special Defense coupled with an intimidating Gyarados to tickle off the weaknesses, the two are perfectly fit for each other. Also being the one Pocket Monster that isn't Psychic that can have the ability, Synchronize. Synchronize is awesome because it's a basic "screw you" to opposing Pocket Monsters that try to paralyze or burn Umbreon, so I just pass it back. :D And if it's before Yawn, I'm okay with that, because I'll still sweep a crippled opponent paralyzed. Sure, Yawn would be better than burn, but in the situation of facing a status-giving Lum Berry Pocket Monster, this ability can flick the berry off for Yawn to activate the next turn, which is great; however that's very circumstantial.

One of the problem Pocket Monsters for this team is Starmie, specifically Starmie 3 which has Ice Beam 'n' Thunderbolt. Well, my previous team would struggle, but Umbreon? 5HKO. That's the best Starmie 3 can muster with STAB Surf, yup, you heard right, 5HKO. (Regice's Ice Beam also takes a 5HKO to put Corona to sleep - 20.79% - 24.26%) More than enough time to cripple the hell out of it. Even Max Special Attack Lucario (which needs a 16% chance for the + nature) only has a 71% chance to 2HKO, 47.52% - 56.44%, and I'd say that's impressive. If I give Umbreon leftovers, it'll be a 16% chance, wow. And every other Lucario does seriously LOL damage to Umbreon. By that I mean, Luke 3 only does 25.25% - 30.20% with Stone Edge. (best attack in it's moveset) and that's just begging for Garchomp to sweep. And if it's Charmed? Well, 13% damage as an average, and 28% for a crit is quite poor. And Lucario 2 has less than a 50% chance to 2HKO with Force Palm, and even then, if it paralyzes me, I pass that status to it. Another Garchomp ready-to-sweep moment. :D Max Attack Metagross' Meteor Mash only has a 7% chance (43.56% - 51.98%) to 2HKO me, outside of crit or attack increase, and even then, Garchomp says hi. =D If it's Metagross 3, Hammer Arm averages 63% damage, 2HKO, but I get off Yawn for Jet Stream.

Machamp 4's Dynamic Punch (has a choice scarf, along with a 50% chance of having the wrong nature) does murderous damage, but I can Yawn thanks to Focus Sash. And even then, if it doesn't have the proper ability, I can have fun setting up. Plus, Gyarados can laugh at it later. All the other Machamp are outsped and completely shut down by Charm, not even funny really. None carry Close Combat, either. (4 has Dynamic, 3 has Brick Break, 2 has... Rock Smash, ahaha, and 1 has Revenge) Heracross 4 is another murder damage "problem" but Gyarados can buffer it with Intimidate. (Megahorn, Revenge, EQ) Max Atk Megahorn to BulkyGara 20.53% - 24.21%, neutral nature does 18.95% - 22.11% to Gyarados.

Heracross 3 is a problem though, because it has Stone Edge. The gameplan vs. that is Yawn, survive with Sash, die, it sleeps, set up and sweep. Which is perfectly fine with me. And basically that's how I play other Fighters that cause problems, Yawn with a Sash-save, die to sleep, then sweep. Pretty darn easy. Weavile's Brick Break only does 38.61% - 45.54%.

How about Lapras 4? Which has a Rain Dance Thunder to use 'n' Dragon Pulse? Well, Hydro Pump can't even 2HKO Umbreon in Rain, and without Rain... well, 4HKO isn't saying much. What about Latios / Latias? I got a feeling people might ask this, seeing as it's one of the rare dragon-types that can outspeed me. Well, Max Special Attack Latios' Draco Meteor (which, again, needs a 16% for a plus nature) does 42.08% on average, with the drop doing around 21%. So, I'd definitely Yawn, because one has a White Herb, but still, hahaha. And using that up while also getting it asleep means... that's right! SWEEP! 8D; As for Latias, neutral nature (68%) Draco Meteor doesn't even 3HKO, lawl. And Max Latias 3 only musters 22.77% - 27.23% with Dragon Pulse. :) And as for Bug-type weakness, well, the sweepers can handle that, also bashing Scizor 'n' friends.

Here's another stat for ya, Max Pory-Z 4 Tri-Attack does 23.76% - 28. Want an even funnier special attack calc? Specs Max Gardevoir 4 Thunderbolt does 25.74% - 30.69%. Not even a 3HKO. Not impressed yet? Neutral nature (68%) Gengar 3's Focus Blast only does 41.58% - 49.50%, not even a 2HKO. And even Max Alakazam 4 only has a 66% chance to 2HKO with Focus Blast. Neutral nature Typhlosion 4 (White Herb - Eruption) only does 34.16% - 40.59%. So in short, Umbreon is a fantastic special sponge, and Gyarados can pick up on the physical end.



  • Jet Stream :: Garchomp
    • Strong winds concentrated within a narrow band in the upper atmosphere. It normally refers to horizontal, high-altitude winds. The jet stream often "steers" surface features such as front and low pressure systems.
  • Item: Lum Berry
  • Ability: Sand Veil
  • Nature: Jolly (+ Speed, - Special Attack)
  • EVs: 252 Attack | 252 Speed | 6 HP
  • Move Set ;
    • Swords Dance: Skyrocketing Garchomp's attack by two stages, allowing it to sweep til' the female Snorlax sings.
    • Substitute: Screw Fire Fang when I can avoid a lot of troublesome situations. Substitute avoids pesky status, stat-drops like annoying sand-attack users; helps when facing Focus Sash, Brightpowder, and Quick Claw attackers. Substitute and set up even more, avoid disasters like exploding Pocket Monsters as well. Substitute also releases that supposed "stress" of Outraging.
    • Outrage: 120 Base power STAB move coming off of 182 Attack? Deadly, not a lot can take hits from this.
    • Earthquake: Outside of 15 Tier Four steel-type Pocket Monsters that can appear, 12 can be hit super-effective by Earthquake. And yeah, I'm not afraid of Skarmory, Scizor, & Forretress THAT much either, whom can carry fire-type-resistant berries. (As for Bronzong, he's got 50% chance to be hit by EQ, and an 87% chance to be 2HKOd by Outrage) Outside of steel-typing, Garchomp absolutely destroys everything else, honestly.
Description: The best Battle Tower Garchomp set. Period. Fire Fang? Sorry, no, I'm not scared of steel-type Pocket Monsters at all. :) When Outrage 2HKOs Bronzong and numerous other steel-types, I'll "take my chances." Substitute can ease so many problems 'n' allow Garchomp the peace of mind that it can attack another turn, like Umbreon's Focus Sash... sorta. Garchomp's speed hits 169, which is pretty fast in the tower, nothing too insane though, but it gets the job done. But if you want to talk about insane, think of a Garchomp able to set up three swords dances against a crippled opponent that can't even break a sub, yes, that my friend... is insane.

Lum berry helps to ensure four turns of Outrage, which, in my experiences with the tower, have proven very useful. But again, not much can take repeated Outrages, and if so, they'll be so banged up by the time Garchomp dies that Gyarados can finish them off. :D The power of the Yawn + Garchomp is absolutely ridiculous, learning that from FastHippo, who's had extreme success with it at 314.

Everything else is pretty self-explanatory for this Jet Shark.


  • Flood :: Gyarados
    • A condition that occurs when water overflows the natural or artificial confines of a stream or river; the water also may accumulate by drainage over low-lying areas.
  • Item: Leftovers
  • Ability: Intimidate
  • Nature: Adamant (+ Attack, - Special Attack)
  • EVs: 156 HP | 108 Atk | 100 Def | 144 Spe
  • Move Set ;
    • Dragon Dance: Helping Gyarados sweep with plus one in attack & speed. Able to outspeed everything in the Battle Tower after two DDs. (If I did my math correctly)
    • Taunt: Shutting down Pocket Monsters like Skarmory is a valuable asset to this team.
    • Waterfall: The main attack that's obviously here for STAB, and possible flinch rate.
    • Stone Edge: I'm really going to hate missing in the Battle Tower, but water/rock is superb coverage. Earthquake could be an option though, I suppose.
Description: Gyarados was placed here for two main reasons: its resistances, and its ability. In my previous team, switching didn't exactly do anything, but on this team, it very well can be a factor. Toying around with Thunderbolts directed at this leviathan and switching to Chomp, switching back to Dos when the Crunch comes, etc. Effectively rendering the opponent useless until one of the sweepers can sweep. Resists Fighting ½×, and Bug-type attacks ½×. (Umbreon's weaknesses) Along with Garchomp helping out by being immune to its 4× weakness, Electric, and resisting its weakness to Rock. This slot 'n' set really is up in the air though. D:

You can tell I get tired of writing, so this is where I'll stop. :x Questions, concerns, suggestions? I'd be glad to reply.

dark_seeker December 14th, 2008 5:49 AM

looks solid
i like..i might even steal : )..na.jynx does fine for me
anyways..y doesnt gyara have EQ..it is the first choice on gyara sets.i am not sure but doesnt water/ground cover more than water/rock?

now for my newly created lead : )

http://www.smogon.com/download/sprites/dp/124.png

name: jynx
item:focus sash
nature:timid(+speed ; -attack)
ability:forewarn
evs:252 speed/252 sp.att/6 sp.def
move set;
counter:free kill against any physical leads
ice beam:stab
psychic:stab again
lovely kiss:sleep what i cant counter

Description:counter any physical attackers..forewarn helps you to know wether it is physical or special..if you cant counter and is facing a special sweeper the kiss them goodnight and let one of you other two pokemon in to setup and sweep.if you can ko the first poke like a dragon or a fighter then do so.if it is a 2ko.sleep and kill.main idea is to kill the lead or sleep it.then let your other pokemon in to setup or sweep.(what it has over gengar:forworn and lovely kiss which is more reliable then hypnosis!)

suggestions,comments,critic all accepted.moment i get a heart scale.i will start my streak with this wonderful lady.any suggestions on what the other 2 pokes should be?currently:subdance chomp and subdance scizor with quick attack and aa (tecnition) as i dont have platinum.

edit:thinking of steeling that gyra but then starmie gives me problems : ( and i dont like relying to much on sleep!
and i forgot to add with so many weaknesses it will go to one hp and counter.

TIC TAC December 14th, 2008 8:52 AM

I've just started singles with this team :
Gengar @ Wise Glasses
252 Sp.Atk, 252 Speed, 6 Sp.Def
Thunderbolt
Shadow Ball
Focus Blast
Dark Pulse

Froslass @ Bright Powder
252 Speed / 252 HP / 6 Sp. D
Double Team
Substitute
Confuse Ray
Destiny Bond

Gyarados @ Life Orb
6 HP / 252 Atk / 252 Spe
DD
Waterfall
Ice Fang
EQ

dark_seeker December 14th, 2008 9:01 AM

Quote:

Froslass @ Bright Powder
252 Speed / 252 HP / 6 Sp. D
Double Team
Substitute
Confuse Ray
Destiny Bond
good lord the frosslass is a disaster : (
i suggest [email protected] sash
timid/modest
252sp.att/252speed/6hp
shadow ball
t-bolt
destinyy bond
ice beam

TIC TAC December 14th, 2008 12:14 PM

Yeah, I kinda made it with no thought.

Archer December 14th, 2008 5:23 PM

Quote:

Originally Posted by dark_seeker (Post 4194362)
good lord the frosslass is a disaster : (
i suggest [email protected] sash
timid/modest
252sp.att/252speed/6hp
shadow ball
t-bolt
destinyy bond
ice beam

Actually, TIC TAC's set could work fairly well in the Battle Tower, you would just need the chance to safely set up that sub.

Although Dark Pulse is completely useless. It his exactly the same types a Shadow Ball for Super-effective but doesn't gain a STAB. Put Hypnosis/Will-o-wisp or something over that slot. Wide lens can make Focus Blast and the added move more accurate, so consider that.

Basically, you want a central strategy to follow. Whether it's a safe way to get Gyarados a DD or something else, it's up to you.

EDIT: I have just made a Social-Group for the Battle Tower Junkies. If you're good enough, I'll let you in :D

dark_seeker December 15th, 2008 3:58 AM

Everything is self-explanatory!
Each moment my heart would skip a beat!
Tale of hax: 13 turns of death!
Battle no. 52

Dark sent out jynx!
Player sent out articuno!
Turn 1:
Jynx used sweet kiss!
Articuno fell asleep
Articuno is fast asleep

Turn 2:
Dark switched in machamp (no guard)
Articuno woke up!
Articuno used sheer cold!
It’s a 1 kit KO!

Machamp fainted!

Score 2-3

Dark sent out Garchomp!

Turn 3:
Garchomp used substitute!
Garchomp made a substitute!
Articuno used ice beam!
Garchomp’s substitute faded!

Turn 4:
Garchomp used outrage!
Articuno lost 50% of it health
Articuno used ice beam!
Garchomp fainted!

1-3
Articuno at 50%

Dark sent out in jynx

Turn 5:
Jynx used lovely kiss!
Jynx attack missed!
Articuno used sheer cold!
Articuno’s attack missed!

Turn 6:
Jynx used lovely kiss!
Jynx attack missed!
Articuno used sheer cold!
Articuno’s attack missed!

Turn 7:
Jynx used lovely kiss!
Articuno fell asleep!
Articuno is fast asleep!

Turn 8:
Jynx used psychic!
Articuno lost 35% of health!
Articuno woke up!
Articuno used sheer cold!
Articuno’s attack missed!

Turn 9:
Jynx used psychic!
Articuno fainted!

1-2
Jynx 100%

Player sent out Suicune

Turn 10:
Jynx used lovely kiss!
Suicune fell asleep!
Suicune is fast asleep!

Turn 11:
Jynx used psychic!
A critical hit!
Suicune lost 70%
Suicune is fast asleep!

Turn 12:
Jynx used psychic!
Suicune fainted!

1-1
Jynx 100%

Player sent out latias

Turn 13:
Jynx used ice beam!
Latias fainted!

1-0

GG

Proceed to battle 56:
1-1
Garchomp 100%
Sceptile 4%
Dark sent out Garchomp!

Turn 8:
Sceptile used leaf blade!
A critical hit!
Garchomp fainted!

GG: (

My first run with this team reached 55
Going for another hopefully will break my record of 105!
Will post the full team later after I reach a respectable record!

Archer December 15th, 2008 4:41 AM

Mate, you do realise that No Guard guaranteed a hit for Articuno's Sheer Cold, right? You'd be better off giving Garchomp a Sub to avoid stuff like that.

dark_seeker December 15th, 2008 5:15 AM

mate do you realise i know that and thats why i specified+i wanted to stone edge it as it has a 4x to rock..i also dint wanna setup chomp on an ice poke but id did try hoping he would sheer cold but as you read he ice beamed!i just started the next streak would mixape do better than suddance chomp?
one more Question:am i worthy enough for your group?

otaku-dono December 16th, 2008 3:11 AM

Quote:

Originally Posted by dark_seeker (Post 4193956)
i suggest fire punch
shadow sneak >>>>>>>shadow punch..you need a priority move which you dont have!

I was going to go with Fire Punch, yeah. Although it has a 0 Attack IV, and I really can't be bothered breeding for a new one since this one has the high defensive stats I want.
And I don't need a priority move for the Battle Tower. They're not essential, espcially on Dusknoir.

Zetta-Chan December 16th, 2008 6:51 PM

So before even attempting using this team in BT, I thought I would talk to the good ol' members of strategy and movesets. This team has a much better strategy than the last, and has erased 2 team members and left only Garchomp standing with 2 new Pocket Monsters. Hippowdon and Weezing have been replaced with Mesprit and Lucario, and now I'm looking for even more improvements. I know this team isn't perfect, YET >:O.



Team Overview


_______________________





_______________________






Xylophone ; Mesprit @ Light Clay
Bold Nature / Levitate
252 HP / 164 Def / 92 SpA
Thunderbolt
Ice Beam
Light Screen
Reflect



Reason:


I wanted something somewhat bulky, had Dual-Screen Support, and had good SpA skills for my lead. At first I considered Uxie, but the folks at BT Junkies changed me to Mesprit because of the Higher SpA. Thunderbolt and Ice Beam for coverage, and believe it or not, is a great Gyarados counter, zapping it into fainting. New nicknames are appreciated.







Orchestra ; Lucario @ Choice Specs
Modest Nature / Inner Focus
252 Spe / 252 SpA / 6 HP
Vacuum Wave
Aura Sphere
Flash Cannon
Dark Pulse



Reason:


This is the set that laughs at all those Double Team Lapras and Dewgong. I have modified the original moves just a tad to suit BT, Dark Pulse and Dragon Pusle (Two pulses eh? XD). Vacuum Wave for priority, Aura Sphere for 100% Accuracy, Dark Pulse for Psychic and friends, and if you haven't gotten it yet, the nicknames are for Percussion instruments I play and plain ol' music.







Tympani ; Garchomp @ Lum Berry
Jolly Nature / Sand Veil
252 Spe / 252 Atk / 6 HP
Swords Dance
Substitute
Outrage
Earthquake



Reason:


Good Bread and butter Chomp set, with a BT twist. Thanks to BeachBoy for this set, Swords Dance to setup, Substitute to avoid OHKO, Outrage > Dragon Claw for power and STAB. Earthquake for STAB and general attacking. Lum Berry for longer Outrage, or to block some status from keeping my sweep. This guy usually comes out after Xylophone and Orchestra have cleared the field, he takes care of the rest.

SkyPioneer December 16th, 2008 8:44 PM

Flash Cannon>Dragon Pulse on that Luke. Dragon Pulse? 'Chomp already has Outrage for the Dragons. Flash Cannon= more powerful due to STAB and Ice type coverage that your team really needs. Vacuum wave works, but you'd want a more powerful attack, too.

Another thing. Your team is Stall-clops weak. The infamous Dusclops can be found here: http://www.psypokes.com/dp/battletower_teams.php?id=138
It's stats?
Dusclops @ Leftovers
Impish
-Toxic
-Double Team
-Protect
-Confuse Ray

170 HP
170 SpDef
170 Def

This thing doesn't necesarily rip apart your luke, as it's immune to Toxic, but you can't hit it with Aura Sphere. It also likes to Protect whenever your Toxi-counter goes up.

Eventually, you might get a Dark Pulse in. But don't count on it.
You'd get PP stalled before that happens.

BeachBoy December 17th, 2008 12:22 AM

Well, at least the good thing is he won't be facing any Dusclops past 28. Seeing as Dusclops is a Tier 2 Pocket Monster, it'll show up from 7 - 27, after that, won't be a problem. If it pops up randomly after that, it'll be pretty rare. There's one guy, eppie iirc, on Smogon who encountered Wartortle on Battle 166, so it's not completely concrete that he won't see it afterwords, but at least rare, haha. XD; Although some Dusknoir won't exactly be fun to play with...

Dusknoir 3 Spell Tag (Stats: 152 167 155 85 155 58) Trick Room Shadow Punch Earthquake Ice Punch (EV'd: HP/Atk) If it leads... Reflect as it sets up Trick Room, you're going to have to toy around with it. Switching to Lucario on Shadow punch, switch to Mes on EQ, etc. Until you can hurt it enough to get by. Garchomps Outrage without an SD can 2HKO, 51.97% - 61.84%, but it'll be troublesome to get by.

By the way, no need to thank me for the Garchomp set, I learned 'n' experienced how incredible it was from FastHippo. d(' 'd)

dark_seeker December 17th, 2008 2:47 AM

Quote:

Flash Cannon>Dragon Pulse
fighitng attacks hit ice for se..so it is not neccesary +steel coverage is so poor that i would not recomend it1

FinalPaladin December 18th, 2008 11:30 AM

can i please have a final poke for my bt team.cant be botherd to post evs

i have

[email protected]
sandveil
adamant nature
earthquake
crunch
dragon claw
swords dance

[email protected]
marvel
modest nature
hydropump
icebeam
hypnosis
recover

please help

Zetta-Chan December 18th, 2008 1:28 PM

You really need EVs,
you'll be destroyed without them.

SkyPioneer December 18th, 2008 3:01 PM

Quote:

Originally Posted by dark_seeker (Post 4201268)
fighitng attacks hit ice for se..so it is not neccesary +steel coverage is so poor that i would not recomend it1

*Sighs*
So you think you're good with type coverage, yet you're missing the point of my reccomendation?
What does Dragon Pulse cover? Dragon only.
What does Flash Cannon cover? Rock and Ice. Plus, you get alot of extra juicy attack power from STAB.
He already has an SD Outrage Chomp to deal with dragons.

So he might as well get an aditional STAB move that does not lower his stats.
Capeesh?

Angelic Diablo December 18th, 2008 7:55 PM

Flash Cannon hits what Vacuum Wave already does for Super Effective, no point in limiting his effectiveness by giving him Flash Cannon.

By the way, Dragon Pulse pretty much guarantees neutral coverage, since the only thing that resists it, is Steel, which Fighting takes care of with ease.

Now for my question, is speed or power better for the Battle Tower. I want to center a team around a sweeping Gliscor, but I don't know what stat boost I should use (or focus on) more.

[email protected] Orb
Hyper Cutter
Jolly Nature
EVs: 120 HP, 200 Atk, 188 Spe
- Earthquake
- Ice Fang
- Swords Dance / Rock Polish
- Roost

I am leaning towards SD, but that won't help against faster pokemon that can OHKO.

dark_seeker December 19th, 2008 3:21 AM

Quote:

Flash Cannon hits what Vacuum Wave already does for Super Effective, no point in limiting his effectiveness by giving him Flash Cannon.

By the way, Dragon Pulse pretty much guarantees neutral coverage, since the only thing that resists it, is Steel, which Fighting takes care of with ease.

Now for my question, is speed or power better for the Battle Tower. I want to center a team around a sweeping Gliscor, but I don't know what stat boost I should use (or focus on) more.

[email protected] Orb
Hyper Cutter
Jolly Nature
EVs: 120 HP, 200 Atk, 188 Spe
- Earthquake
- Ice Fang
- Swords Dance / Rock Polish
- Roost

I am leaning towards SD, but that won't help against faster pokemon that can OHKO.
your answer is sd..or ninjask
that gives me an idea...
Quote:

*Sighs*
So you think you're good with type coverage, yet you're missing the point of my reccomendation?
What does Dragon Pulse cover? Dragon only.
What does Flash Cannon cover? Rock and Ice. Plus, you get alot of extra juicy attack power from STAB.
He already has an SD Outrage Chomp to deal with dragons.

So he might as well get an aditional STAB move that does not lower his stats.
Capeesh?
im not the only 1 saying it and fighting hits rocks my freind+it gets stab..no need to get angry..just a

FinalPaladin December 19th, 2008 5:34 AM

could i use this ape

[email protected]???????
blaze
naive nature
spe252/atk173/spa173 (think that is right)
flamethrower
close combat
grassknot
thunderpunch

oh and how do i use this set!!!!!!!
thanx

luke December 19th, 2008 6:48 AM

Guess what hits Rock and Ice for Super Effective? FIGHTING-TYPE ATTACKS. Guess what has better coverage overall? FIGHTING-TYPE ATTACKS. Guess what also gets STAB on Lucario? FIGHTING-TYPE ATTACKS.

Guess which type gets the second worst coverage in the game? STEEL-TYPE ATTACKS. Guess what type should be dropped when there are better options available? STEEL-TYPE ATTACKS.

There are very few instances where Steel-type attacks are used and this time isn't one of them. So SkyPioneer, quit giving illogical advice or expect an infraction. :D

Skip Shot December 19th, 2008 8:39 AM

Quote:

Originally Posted by FinalPaladin (Post 4206226)
could i use this ape

[email protected]???????
blaze
naive nature
spe252/atk173/spa173 (think that is right)
flamethrower
close combat
grassknot
thunderpunch

oh and how do i use this set!!!!!!!
thanx

First of all, the basic set. 1: Ape wants a Life Orb in this case. 2. you have 598 EVs posted. The maximum number of EVs is 510. The EV set I recommend is 252 Spe/ 232 Spa/ 24 Atk, although you can tweak those around to your preference.
The moves themselves are a nice choice, if you can get an Electric Hidden power, though, put it over Thunderpunch. Otherwise, the set is fine.

Dark Azelf December 19th, 2008 9:03 AM

Quote:

Originally Posted by Sc4rfCh0mp (Post 4206564)
First of all, the basic set. 1: Ape wants a Life Orb in this case. 2. you have 598 EVs posted. The maximum number of EVs is 510. The EV set I recommend is 252 Spe/ 232 Spa/ 24 Atk, although you can tweak those around to your preference.
The moves themselves are a nice choice, if you can get an Ice Hidden power, though, put it over Thunderpunch. Otherwise, the set is fine.

Fix'd

eww hp electric.... hp ice please

FinalPaladin December 19th, 2008 10:42 AM

[email protected]
sandveil
adamant nature
atk252/spe252/HP6
earthquake
crunch
dragon claw
swords dance

[email protected]
marvel scale
modest nature
SpD252/spA252/spe6
hydropump
icebeam
hypnosis
recover

i added the evs.who else should i put in.

i was thinkin of

[email protected]
static
????? nature
spA???/atk???/spe???
explosion
light screen
thunderbolt
????????????

could i use this.please correct the ??????????s

TIC TAC December 19th, 2008 11:21 AM

So yeah, I've been using this Machamp along side other pokes to see how it fares, rate it? *I made this up uber quickly*
Machamp @ Expert Belt / Life Orb (Usually LO)
No Guard
252 Atk / 252 Speed / 6 Hp
Fire Punch
Ice Punch
Thunder Punch
Dynamic Punch

Has worked Miracles with D-Punch!! Rate away! I give it 9.5/10 as it doesn't really cover everything, but it covers a lot and enough!

Zetta-Chan December 19th, 2008 12:19 PM

I would never use a No Guard 'Champ in BT ;_;. With all the OHKO moves around Sheer Cold, Fissure, Horn Drill, and others he gets eaten up. Guts is defiantely the way to go in BT, Rest Talk with Guts is the way to go. :>


http://archives.bulbagarden.net/w/upload/a/ae/068.png
Machamp @ Leftovers
Adamant Nature / Guts
252 HP / 252 Atk / 6 Spe
Cross Chop
Stone Edge / Ice Punch
Rest
Sleep Talk

Stone Edge Vs. Ice Punch is just what kind of coverage you need. From lots of experience in BT I can say when you get to the higher numbers at least 1/2 of the trainers use OHKO. Personally though, I would prefer Swords Dance Luke > Champ.

http://archives.bulbagarden.net/w/upload/8/80/Spr_4p_448.png
Lucario @ Life Orb
Adamant Nature / Inner Focus
252 Atk / 252 Spe / 4 Def
Swords Dance
ExtremeSpeed
Close Combat
Stone Edge / Crunch / Ice Punch


This lets you have a better chance of evading OHKO's, and removes flinching because of Inner Focus. Stone Edge Vs. Crunch Vs. Ice Punch is all about coverage really.

moments. December 19th, 2008 12:22 PM

Ooh I have a question about making a Battle Tower team.
Would it be wise create a BT team based around Sandstorm so you can get the SP Def raise and the accuracy decrease on Pokemon using Sand Veil?

TIC TAC December 19th, 2008 12:25 PM

I'm pretty happy with my champ as it is, been working miracles.

Anti December 19th, 2008 12:35 PM

Well this is for the battle frontier's battle tower in emerald (that's third generation for those who are clueless), and I haven't tested it but whatever, it couldn't be any worse than my noob teams. In no particular order, my planned team:

Metagross @ Choice Band
Trait: Clear Body
EVs: 232 HP / 252 Atk / 24 Def
Adamant Nature (+Atk, -SAtk)
- Meteor Miss
- Earthquake
- Explosion
- Rock Slide

CBgross was awesome enough in adv competitive, but the advantage in this is that the slow stallish teams will lose two members to this (one from the appropriate CB attack and another from Explosion). good defensive typing and Toxic immunity is amazing. Yea, Rock Slide is a filler but Gyarados could be a problem otherwise.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Recover

This is really fast (and trust me, I have the breeding resources available to make this have max speed. I mean it's pretty standard LOstar minus the LO because this is the previous generation lol.

Regice @ Chesto Berry
Trait: Clear Body
EVs: 252 HP / 196 Def / 56 SAtk / 4 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Thunderbolt
- Toxic
- Rest

The staller. Regice was actually really good when SR didn't exist for those who didn't know. Boltbeam is cool with 100 base SAtk and Toxic/ChestoRest is a good temporary staller.

-----------

i'm building up a whole army of competitive pokemon for the entire frontier, so I can make tons of switches between pokemon if necessary...which means feel free to move stuff around. I would like to keep Meta though since it's pretty damn awesome.

TIC TAC December 19th, 2008 12:38 PM

Yeah, they're decent one thing, I think Zen Headbutt might hit more pokemon for a SE hit or neutral damage than Rock Slide.

moments. December 19th, 2008 12:40 PM

Anti:
"Meteor Miss"? lol.
Do you mean Choice Band or something else because there were no Choice Bands in the previous generation.

Ambient December 19th, 2008 12:47 PM

Quote:

Originally Posted by noxious. (Post 4207075)
Anti:
"Meteor Miss"? lol.
Do you mean Choice Band or something else because there were no Choice Bands in the previous generation.

There were actually, take a look here:

http://www.smogon.com/rs/pokemon/metagross

Anti - Why not Psych Up instead of Toxic on Regice, it'll allow you to copy those annoying double teamers if their giving you a hard time, as well as giving calm minders something to think about.

moments. December 19th, 2008 12:57 PM

Reply:
Oh woah there were to!
Well I never did the BT in Gen 3 so I suppose I wouldn't know would I? :P

http://www.smogon.com/download/sprites/dp/455.png
Item : Leftovers
Nature : Impish
EV's : 252 HP / 16 Atk / 152 Def / 88 SpD
Moveset :
  • Yawn
  • Slack Off
  • Toxic
  • Protect
Ok this is based off the set on Smogon for a Physical Wall with my own tweaks to the moveset. Basically I am wanting to abuse Sandveil in a BT team and I need someone to set up the sand. I intened to come in and start a sand storm, Yawn on Turn 1 and then switch to an attacker. I haven't used this in action yet but I presume it will be able to come in later (if need be) and toxic stall later on. Protect + Toxic = Stall fun and Slack Off is there for healing purposes and to help me stall.
I am all ears for removing Protect for an attacking move, perhaps Ice Fang so that I can hit things. I can still cripple Pokemon with Toxic while dishing out damage and aiding the stall with Slack Off.

Yes this is a lead set, no I have no experience in the Battle Tower so I am all ears to suggestions.

TIC TAC December 19th, 2008 1:02 PM

I may be rong, but I would recommend taking out yawn for EQ, two reasons :
1. EQ can take down Steels that Toxic doesn't hit.
2. You don't need two status moves, just keep toxic and wear them down ;)

Hope I helped!

moments. December 19th, 2008 1:05 PM

Well I read that Yawn leads are effective and that is basically why I chose it.
I have a question about that though. If I use Yawn in the Battle Tower, will the opponent be likely to leave his or her Pokemon in the Battle or switch to avoid sleep?
I haven't done a BT battle before and I am inclined to think that the AI's reasoning might be different to a person.

TIC TAC December 19th, 2008 1:15 PM

I don't use yawn, but I don't think they switch, but EQ is kind of a must have here, otherwise it's game over for your Hippo when a steel comes out.

Anti December 19th, 2008 2:00 PM

Specs and Scarf didn't exist but CB did.

Double Teamers are hardly annoying though since they're easy to stall out or kill right away. Besides, copying their evasion doesn't really solve the problem (lack of ability to hurt them) and it destroys regice's ability to really stall. I actually I had to make the Sleep Talk vs. Toxic decision on my own since nobody said anything when I posted in in the sticky lol

You know even in 4th gen Regice is pretty legit. SR (as far as I know) probably isn't a problem in the BT and it can just ChestoRest it off. I mean, SR was essentially THE reason of Regice's decline (amog others but that was 3/4 of it).

BeachBoy December 19th, 2008 2:32 PM

Quote:

Originally Posted by noxious. (Post 4207140)
Well I read that Yawn leads are effective and that is basically why I chose it.
I have a question about that though. If I use Yawn in the Battle Tower, will the opponent be likely to leave his or her Pokemon in the Battle or switch to avoid sleep?
I haven't done a BT battle before and I am inclined to think that the AI's reasoning might be different to a person.

Just remember it's not the only strategy out there, when you're in your secret lil' lab, there's countless possibilities when it comes to an effective Battle Tower strategy / team. I merely use Yawn because I A) look up to the person who uses it a heck of a lot more effectively than myself, FastHippo. And B) It's fun for me. X)

To your question, in my experiences, unless it's something like a U-turn Infernape (because Uxie was weak to it), they won't be switching out. (They don't really predict sleep) I've had rare moments where a Glaceon would switch out after I used Yawn, but it's rare enough to say don't worry so much about it. The AI will fall asleep (bar berries / items! Annoying lum berries can be annoying D:) and you'll get some time. What you do with that time, however, is completely up to you.

Ack, sorry for the page wipe guys. D:

moments. December 19th, 2008 2:41 PM

http://www.smogon.com/download/sprites/dp/455.png
Item : Leftovers
Nature : Impish
EV's : 252 HP / 16 Atk / 152 Def / 88 SpD
Moveset :
  • Yawn
  • Slack Off
  • Protect
  • Earthquake


http://www.smogon.com/download/sprites/dp/186.png
Item : Leftovers
Nature : Calm
Ability : Water Absorb
EV's : 252 HP / 4 SpA / 252 SpD
Moveset :
  • Refresh
  • Toxic
  • Surf
  • Ice Beam / Haze


http://www.smogon.com/download/sprites/dp/332.png
Item : Brightpowder
Nature : Adamant
EV's : 252 Atk / 4 Def / 252 Spe
Moveset :
  • Substitute
  • Sucker Punch
  • Leech Seed
  • Focus Punch
Ok this team are all based off the Smogon sets but I have tweaked them according to what I think is better suited to the Battle Tower.
Hippowdon sets up a Sandstorm and Yawn's on the first turn. He then protects to save himself from damage next turn as the opponent falls asleep. I can then either take them out with Hippo or switch to a suitable other member of my party preferably Cacturne who is my attacker of sorts. Leech Seed, Substitute and Focus Punch all there to reap havoc while I evade using Sand Veil and Brightpowder. Politoed is my filling Special Defender and can do some Toxicing to soften the opposing team.
I'm not sure if I should go with Ice Beam or Haze. Ice Beam gives me better coverage which I probably need more, but Haze is very tempting to prevent Pokemon setting up on me.

I haven't used this team yet, but I want some advice before I start training it to see how it fares.

Zetta-Chan December 19th, 2008 3:33 PM

Do have any purley offensive Pocket Monsters in here? Leftovers on Poli and Hippo can't do, 1 of the same item per team. What's the point of Protect on Hippo? Put Ice Fang or Stone Edge over it. Cacturne could be replaced with Garchomp, who will make great use of the Sandstorm with Brightpowder or Lum Berry.


http://archives.bulbagarden.net/w/upload/c/cb/445.png
Garchomp @ Lum Berry / Bright Powder
252 Atk / 252 Spe / 6 HP
Jolly Nature / Sand Veil
Swords Dance
Substitute
Earthquake
Outrage

Anyways.

So after ending my streak earlier today at 109, I decided I would give BT another go. Why? Because I am totally hooked now and want to know how to come up on top. So, I wanted to focus on one team member this time around, and Uber tier dragon by the name of Latias. Why not Latios though, I’ve heard many people ask. He has higher SpA. The reason behind this is because I wanted to run a Calm Mind set, one that Latias totally outclasses Latios in. Her spectacular SpD allows her to last longer, and power up even more. The following set was found on Smogon University, and is located here. I need help designing the team round her though, to the lead and the Physical Sweeper. I would prefer Yawn lead, but whatever you think is right. Also, I need a nickname for Latias ;_;. Thanks~


http://www.smogon.com/download/sprites/dp/380.png
Latias @ Soul Dew
112 HP / 204 SpA / 192 Spe
Timid Nature / Levitate
Calm Mind
Recover
Dragon Pulse
Grass Knot

FinalPaladin December 20th, 2008 8:18 AM

Quote:

Originally Posted by noxious. (Post 4207420)
http://www.smogon.com/download/sprites/dp/455.png
Item : Leftovers
Nature : Impish
EV's : 252 HP / 16 Atk / 152 Def / 88 SpD
Moveset :
  • Yawn
  • Slack Off
  • Protect
  • Earthquake
http://www.smogon.com/download/sprites/dp/186.png
Item : Leftovers
Nature : Calm
Ability : Water Absorb
EV's : 252 HP / 4 SpA / 252 SpD
Moveset :
  • Refresh
  • Toxic
  • Surf
  • Ice Beam / Haze
http://www.smogon.com/download/sprites/dp/332.png
Item : Brightpowder
Nature : Adamant
EV's : 252 Atk / 4 Def / 252 Spe
Moveset :
  • Substitute
  • Sucker Punch
  • Leech Seed
  • Focus Punch
Ok this team are all based off the Smogon sets but I have tweaked them according to what I think is better suited to the Battle Tower.
Hippowdon sets up a Sandstorm and Yawn's on the first turn. He then protects to save himself from damage next turn as the opponent falls asleep. I can then either take them out with Hippo or switch to a suitable other member of my party preferably Cacturne who is my attacker of sorts. Leech Seed, Substitute and Focus Punch all there to reap havoc while I evade using Sand Veil and Brightpowder. Politoed is my filling Special Defender and can do some Toxicing to soften the opposing team.
I'm not sure if I should go with Ice Beam or Haze. Ice Beam gives me better coverage which I probably need more, but Haze is very tempting to prevent Pokemon setting up on me.

I haven't used this team yet, but I want some advice before I start training it to see how it fares.

i was thinkin.if you send out hippo and use yawn on the next turn(if ur fighting a water poke) switch to politoed,use water absorb to take the hit and the opponent will sleep due to yawn,that would be my combo.skarmory would be a problem to the team. i would give cacturne focus sash.oh yeh take leftovers of hippo or toed cus u cant have 2 of the same item.good team u have

oh yeh,zetta-chan protect is there so u can use yawn on the first turn then protect on the second so u dont take any damage.it makes perfect sense
it works like hypnosis.it can work with wish to.

finally,how much attack would a fully attack ev'd ,naive,infernape at level 50.thanx

dark_seeker December 20th, 2008 10:38 AM

yawn then the pokemon will not switch in the bt...better to yawn and setup another poke like chomp,luke or scizor.EQ>ice fang as the extra power and stab is needed.if you face a flier.just yawn and switch!the bt pokes rarly or never switch!iv just gottten into the third gen battle tower
thanks to anti pop so expect some Qs from me since you seem experienced in that area!
zetta chan:soul dew dont work in the battle tower!!

Zetta-Chan December 20th, 2008 12:29 PM

Quote:

zetta chan:soul dew dont work in the battle tower!!
You serious? Then I'm getting rid of Latias.

BeachBoy December 20th, 2008 2:10 PM

Quote:

Originally Posted by Zetta-Chan (Post 4209914)
You serious? Then I'm getting rid of Latias.

It's true actually. But it doesn't make the Lati's worthless. o_o; Personally I think they're still effective.

Zetta-Chan December 20th, 2008 2:55 PM

So, what should I use for Latias. Maybe Latios. What set?

. December 20th, 2008 7:52 PM

Okay, so I really want to get into the Battle Tower scene, but I need a lot of help in doing so. I'm willing to EV train, breed, etc...and all that, but I need help learning how to do it first. In my mind, I don't have a definite lineup, but I want to get used to using Tyranitar first. I need confirmation on how to:

1) Get proper IVs (or at least check them)
2) EV train in general (any help videos would be appreciated)
3) How to do this all without Wifi (please don't say it's impossible :<)

Skip Shot December 20th, 2008 8:32 PM

Well, Vance, you could always check the guides. If you want some help EV training, Bulbapedia lists the EV values of defeating each Poke on its website on each of the Pokemon's pages. IVs can be check with an IV calc online, Metalkid, etc. If u get a Poke with bad IVs for battling, use it as a parent. Since only 3 of the IVs get passed down from the parents iirc, you might get some better qualities if you keep breeding.

. December 20th, 2008 8:43 PM

I'm testing out a few specific (lol, bad evs, ivs, natures) Pokes to see if I can get used to them. I really like Tyranitar/Garchomp/Gengar, and I CAN breed all three of them. So I was thinking on making a doubles team, with some random fodder as the fourth.

Zetta-Chan December 20th, 2008 8:50 PM




Well, starting the new team with Latias didn’t work out guys. Oh well, time to regroup and move on. Anyways, I knew I wanted a yawn lead, so I went for Uxie. Why? Only because BeachBoy always seems to get fabulous wins with his, and plus I love the little floating brain. Anyways, now it’s time for a Dragon type on my team. I’m going out of the usual, and not using Garchomp. I feel he is way to overused, and I want to try something a lot different. So here’s the decision I need to make, Salamence or Flygon. I know Salamence totally rips through Flygon, but lets look deeper. Flygon’s great typing makes it immune to sandstorm and good ability with Levitate. He/she also gets that great Special Defense boost in the Sandstorm, when Salamence does not. The problem is he has a measly 100 base attack, not even comparing to Salamence’s 135 Base attack. Salamence gets the amazing ability Intimidate, already crippling a foe. He is immune from Earthquake because of his typing, has great stats, but downfalls in sandstorm. So I need help, which one? Though Flygon’s base attack is lower, here are his damage calculations.


Outrage vs. max HP / max Def Suicune: 43.56%-51.49%
Outrage vs. max HP / max Def Vaporeon: 56.9%-67.03%
Outrage vs. max HP / max Def Swampert: 51.49%-60.64%
Outrage vs. max HP / max Def Zapdos: 55.99%-66.15%
Outrage vs. max HP / max Def Cresselia: 38.51% - 45.5%
Earthquake vs. max HP / max Def Jirachi: 79.95%-94.06%
Earthquake vs. max HP / min Def Metagross: 97% - 100%
Earthquake vs. max HP / min Def Tyranitar: 100%
Fire Punch vs. max HP / max Def Skarmory: 38.32% - 45.51%
Fire Punch vs. max HP / max Def Bronzong: 43.2% - 51.48% Fire Blast vs. max HP / min SpD Skarmory: 63.47% - 74.85%
Fire Blast vs. max HP / 92 SpD Sassy Bronzong: 37.87% - 44.97%


http://archives.bulbagarden.net/w/upload/a/a8/Spr_b_g4_330.png @ Choice Band

252 Atk / 252 Spe / 6 HP
Adamant Nature / Levitate
Earthquake
Outrage
Stone Edge
U-Turn
http://archives.bulbagarden.net/w/upload/b/bf/Spr_b_g4_373.png@ Life Orb
Rash Nature / Intimidate
120 Atk / 252 SpA / 136 Spe
Brick Break
Draco Meteor
Flamethrower
Roost

moments. December 20th, 2008 9:03 PM

Quote:

Originally Posted by Zetta-Chan (Post 4211146)
Well, starting the new team with Latias didn’t work out guys. Oh well, time to regroup and move on. Anyways, I knew I wanted a yawn lead, so I went for Uxie. Why? Only because BeachBoy always seems to get fabulous wins with his, and plus I love the little floating brain. Anyways, now it’s time for a Dragon type on my team. I’m going out of the usual, and not using Garchomp. I feel he is way to overused, and I want to try something a lot different. So here’s the decision I need to make, Salamence or Flygon. I know Salamence totally rips through Flygon, but lets look deeper. Flygon’s great typing makes it immune to sandstorm and good ability with Levitate. He/she also gets that great Special Defense boost in the Sandstorm, when Salamence does not. The problem is he has a measly 100 base attack, not even comparing to Salamence’s 135 Base attack. Salamence gets the amazing ability Intimidate, already crippling a foe. He is immune from Earthquake because of his typing, has great stats, but downfalls in sandstorm. So I need help, which one? Though Flygon’s base attack is lower, here are his damage calculations.



This is actually incorrect as the Sandstorm raises the Sp Def of ROCK type Pokemon. Flygon is not hurt by the Sandstorm, but it does not receive a Sp Def boost.
To answer your question, I would personally go with Flygon because he isn't that much weaker, he can still reap some havoc. Also with U-Turn and it's ground typing it is able to ease prediction a lot easier than Salamence although Intimidate is envied here.
Flygon is a great team player and a with Outrage he is really able to damage teams.

. December 20th, 2008 9:04 PM

Flygon does not get a Special Defense boost from Sandstorm; only Rock types do. As for the Dragons, they're two different sets. It's hard to compare, but Flygon probably outdamages Salamence since it's focused on one offensive stat.

BeachBoy December 21st, 2008 5:51 AM

Hmm, well, I'd say it depends more on your third Pocket Monster. If you're going to use Uxie (I'm assuming you have a good one available then) who would your third Pocket Monster be thanks to either of them.

Salamence's intimidate is awesome. Flygon's power is relatively fine. But both can't boost stats quickly, and don't look like the centerpiece to me. (They seem more like third party importance rather than "focus on the Y sweep") The point of Yawn on Uxie was to render the opponent useless for a couple of turns to set up screens & sweep. I'd say if you want to compare it should be Choice Band vs. Choice Band. And then I'd prefer Salamence because you'll be able to 2HKO Zong more, while Flygon whistles in the dark. I'm not a huge fan of Choice Items in the BT either because there's not a whole lot of room to go refreshing them. Hence why I like Salamence more due to more sheer power.

Let's say you had one team (Uxie + Salamence) and another (Uxie + Flygon) who's your third Pocket Monster?
- - -
Also, Vance, great to hear you want to get involved here. :D

FinalPaladin December 21st, 2008 6:15 AM

[email protected]
static
????? nature
spA???/atk???/spe???
explosion
light screen
thunderbolt
????????????

can someone help me with this set,i thought that it would be a good lead

BeachBoy December 21st, 2008 6:25 AM

Quote:

Originally Posted by FinalPaladin (Post 4212045)
[email protected]
static
????? nature
spA???/atk???/spe???
explosion
light screen
thunderbolt
????????????

can someone help me with this set,i thought that it would be a good lead

Well, if you're considing Electrode, why not go with Rain Dance? o_o A Rain Dance team in the BT could work. And 252 Special Attack / 252 Speed for the Effort Value spread. Hasty if you want to outspeed everything, and tie with other Electrode while not harming Explosion's power.

Dark Azelf December 21st, 2008 7:14 AM

I know this is kinda weird, but i have a Crystal battle tower team=3
|--------|
|http://www.pokemonelite2000.com/gsctrainer60.gif:http://www.pokemonelite2000.com/sprites/dpiconani/dpiconani125.gifhttp://www.pokemonelite2000.com/sprites/dpiconani/dpiconani245.gifhttp://www.pokemonelite2000.com/sprites/dpiconani/dpiconani143.gif |
|--------|

[email protected] Berry
- Cross Chop
- Thunderbolt
- Ice Punch
- Fire Punch

MixBuzz is win, hits alot for super effective with its awesome coverage. Miracle Berry heals all status so thats cool. Opens up the match and tries to rip up as much as possible for my other 2 dudes.

http://www.pokemonelite2000.com/gbcs245.gif
[email protected]
- Rest
- Sleep Talk
- Ice Beam
- Surf

A pokemon notorius for being a total idiot to get rid of and tanks the hell out of everything. Seriously if you cant get rid of this within 2 turns...well good luck, you are gonna need it ._..

http://www.pokemonelite2000.com/gbcs143.gif
[email protected] Berry
- Rest
- Curse
- Earthquake
- Body Slam / Return

On par with ubers in G/S/C, a total monster and after a few curses hardly anything stops this. Mint Berry cures sleep for quick wake up and because i cant use lefties again =/. Once again a fantastic tank that eally rips stuff apart.


http://www.psypokes.com/gsc/battletower.php?level=10



That should help people rate as it tells you which pokes i should be up against.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In addition i actually have a new D/P battle tower team too lol. Its kinda Jumpman rip off relying on the same strategy, but idc lol. Its been doing really well surpassing my previous record with 122 wins so far and still going, definately my best ever bt team =]. Ill try and get some proof later if my camera decides to show up.

Team Overview : -
Team in depth : -
http://www.pokesho.com/img_icon_us/i_rotom.gif
Rotom @ Choice Scarf
Ability: Levitate
EVs: 6 Hp / 252 SAtk / 252 Spd
Timid nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Shadow Ball
- Hidden Power Ice / Thunderwave

Trick scarf Rotom !! Basically what this does is Trick its scarf first turn and locks the foe into something silly aka a stat up move or something which luke and latios dont care about (iirc Latios and Luke resist every type between them), this then allows Latios and Lucario it eat things with a free set up =]. Im considering Thunderwave to trick scarf and then t-wave. Im currently using hp ice hower, because dragons are newb=/

---
http://www.pokesho.com/img_icon_us/i_lucario.gif
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 6 Def / 252 Spd
Adamant nature (+Atk, -S.Atk)
- Swords Dance
- Shadow Claw
- Extremepseed
- Close Combat

Standard SD Luke, you all should know what it does, nothing can take + 6 assaults from this. Im using Shadow Claw for the crit rate and because i kinda forgot to get myself another one with crunch after forgetting crunch was an egg move >:


---
http://www.pokesho.com/img_icon_us/i_latios.gif
Latios (M) @ Lum Berry
Ability: Levitate
EVs: 6 Hp / 252 SAtk / 252 Spd
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Grass Knot
- Recover / Rest

Latios !! Again abusive of the turns Rotom grants , sweeping stuff afer some calm minds =]. I suppose Rest could be used to heal status if i lock the opponent into it with said scarf ? Idk

Help ? Sorry i couldnt go more in depth, but im short for time lol

Zetta-Chan December 21st, 2008 7:28 AM

Cody's New BT Team
 
Alright, I've decided on Salamence. I have been testing the two in BT, and Salamence works much better with Uxie. So now, my team is looking like this.


http://archives.bulbagarden.net/w/upload/f/f9/Spr_4p_480.png
Uxie ; Wisdom @ Light Clay
252 HP / 126 Def / 126 SpD
Bold Nature / Levitate
Reflect
Light Screen
Yawn
Grass Knot / Flash / Thunderbot

Comments:
Yawn Uxie lead with Dual screens. I get reseting to get my Uxie Bold with great IVs of 31/X/31/20/29/X. These are great, and take great advantage of the set. The last moveslot is filler, Grass Knot is for heavy rocks and grounds come in Uxie's way, Flash is to decrease the foes accuracy so the foe has even more trouble with OHKO, and Thunderbolt is for Gyara. Thanks BeachBoy for the EVs and moveset.


http://archives.bulbagarden.net/w/upload/a/a6/Spr_4d_373.png
Salamence ; Dracorath @ Life Orb
Rash Nature / Intimidate
252 SpA / 120 Atk / 136 Spe
Brick Break
Draco Meteor
Flamethrower
Roost

Comments:
After testing between Salamence and Flygon; Salamence won. Why? He had an arsenal of moves going from physical to special and had more powerful stats. He gets Intimidate, which is an amazing ability. His Flying makes him Immune to ground moves, and doesn't need the ability Levitate. Since he is at Life Orb, he is not trapped into one move and isn't walled by Skarm or Blissey. It was an easy choice over Flygon.

http://archives.bulbagarden.net/w/upload/e/ec/448.png
Paladin ; Lucario @ Choice Specs
Modest Nature / Inner Focus
252 SpA / 252 Spe / 4 Def
Shadow Ball
Aura Sphere
Vacuum Wave
Hidden Power [Rock]

Comments:
Well, I really didn't want any Choice items on my team but I guess it came to them. If anyone has a good set that can boost Lukes SpA without Choice items, I really need it. Shadow Ball for Ghosts and Psychics, Aura Sphere for STAB and -- Accuracy. Vacuum Wave for those darn Focus Sashes, and Hidden Power [Rock] for Ice and Flying types. I picked Lucario because he is an ideal answer to Weavile who is a threat to this team. At first I wanted Swords Dance, but then changed my mind. I need help with this set.

Quote:

http://www.pokesho.com/img_icon_us/i_latios.gif
Latios (M) @ Lum Berry
Ability: Levitate
EVs: 6 Hp / 252 SAtk / 252 Spd
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Grass Knot
- Recover / Rest
Latias pulls of this set alot better, with higher SpD she can get more Calm Minds in and be a powerhouse.


http://www.smogon.com/download/sprites/dp/380.png
Latias @ Lum Berry
Timid Nature / Levitate
252 SpA / 252 Spe / 6 HP
Calm Mind
Dragon Pulse
Grass Knot
Recover / Roost

BeachBoy December 21st, 2008 7:36 AM

Quote:

Originally Posted by Zetta-Chan (Post 4212146)
Latias pulls of this set alot better, with higher SpD she can get more Calm Minds in and be a powerhouse.

But the thing is Latios has huge special attack. Offense or Defense? D_A took offense.

. December 21st, 2008 8:40 AM

Quote:

Originally Posted by BeachBoy (Post 4212022)
Also, Vance, great to hear you want to get involved here. :D

Yeah, I found Diamond yesterday and saw that I had 30 Larvitars, so I'm thinking "There's gotta be ONE good one". Turns out Naive, Lax, and Relaxed were the ONLY natures common. After hours upon hours, I got a Modest Larvitar and Adamant Larvitar. I kept the Adamant one, EV trained it to 104 EVs in Attack, checked the IVs on Shoddy (since Metalkid wasn't getting exact figures) And I think that the HP IV is 31...Not too sure though. Attack is decent.

FinalPaladin December 21st, 2008 10:22 AM

is this set more threatening than the ape set i posted earlier

[email protected]??????
lonley nature
innerfocus
closecombat
earthquake
psychic
dragonpulse

dunno what item to use
im already using lifeorb on garchomp and lefties on milotic.please help

BeachBoy December 21st, 2008 2:20 PM

Quote:

Originally Posted by Vance (Post 4212268)
Yeah, I found Diamond yesterday and saw that I had 30 Larvitars, so I'm thinking "There's gotta be ONE good one". Turns out Naive, Lax, and Relaxed were the ONLY natures common. After hours upon hours, I got a Modest Larvitar and Adamant Larvitar. I kept the Adamant one, EV trained it to 104 EVs in Attack, checked the IVs on Shoddy (since Metalkid wasn't getting exact figures) And I think that the HP IV is 31...Not too sure though. Attack is decent.

Haha, having to deal with the trials of breeding again, eh? XD;

I'm curious, what Tyranitar do you plan on utilizing?

Quote:

Originally Posted by FinalPaladin (Post 4212490)
is this set more threatening than the ape set i posted earlier

[email protected]??????
lonley nature
innerfocus
closecombat
earthquake
psychic
dragonpulse

dunno what item to use
im already using lifeorb on garchomp and lefties on milotic.please help

Not enough oomph in my opinion. D: I don't see what that's even trying to accomplish. If you want to use Lucario, go all-out in special (CM, Specs) or attack (SD).

. December 21st, 2008 2:28 PM

Quote:

Originally Posted by BeachBoy (Post 4213146)
Haha, having to deal with the trials of breeding again, eh? XD;

I'm curious, what Tyranitar do you plan on utilizing?

I was originally breeding Adamant, and after nearly 30 tries of getting Naive, I was gonna settle on a Modest Specs Tar, however, I bred an Adamant one this morning, and I started EV training it. I didn't invest in it's HP/SpD, but I noticed that the IVs were close to max (HP is 30, and SpD is...around 29). So I was thinking on making it a Choice Bander. However, D_A said Choice items don't go well in the BT, so then I though about making it a physical SubPuncher (SE / Sub / FP / Crunch)

BeachBoy December 21st, 2008 2:34 PM

Quote:

Originally Posted by Vance (Post 4213164)
I was originally breeding Adamant, and after nearly 30 tries of getting Naive, I was gonna settle on a Modest Specs Tar, however, I bred an Adamant one this morning, and I started EV training it. I didn't invest in it's HP/SpD, but I noticed that the IVs were close to max (HP is 30, and SpD is...around 29). So I was thinking on making it a Choice Bander. However, D_A said Choice items don't go well in the BT, so then I though about making it a physical SubPuncher (SE / Sub / FP / Crunch)

He's correct, as I said earlier, Choice items aren't exactly like competitive play, use in the Battle Tower is more difficult; you've got half the amount of Pocket Monsters, there's less of an opportunity to refresh that move.

I think that set will work fine, though. My SubPunch Azumarill (who was later replaced by Lucario, then Scizor) did an excellent job at sub-punching. (other moves being Aqua Ring & Jet) So I'm sure you'll be able to net some huge hits with it.


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