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As for OHKO Moves, you could always run Forretress/Skarmory over Weezing. They have Sturdy, meaning they are immune to OHKO Moves. As for Sweeping with Garchomp, you really want a free switch in and set up for it to be most effective. You could do this by one of three methods: ~ Encore an Electric/Rock/Fire/Setup move and switch in Garchomp. This would be difficult unless you bait the attack out. ~ Sleep the opponent, giving you a free switch in and setup. The easiest method. ~ Charm/Captivate the opponent to drop their Attack/Sp. Attack. The opponent will not switch giving you the ability to switch in and take little damage. In most cases, Substitute is more useful than Fire Fang on Garchomp, as Fire Fang only really hits Bronzong and Skarmory. Bronzong is 2HKOd by a +2 Outrage iirc, and Skarmory can just be dealt with by another pokemon. I am seriously questioning Weezing's place on your team. It looks good, though. |
I don't think making Hippow CB is a good idea. Don't want to be locked on Stone Edge or whatever when Lappy comes in and sets up on you. I actually think this Hippowdon set might be better:
Hippowdon @ Leftovers Impish/Sand Stream 252 HP/ 16 Atk/ 152 Def/ 88 Sp. Def Earthquake Roar Stealth Rock Slack Off/Stone Edge/Crunch Probly would work better. Also, consider Black Sludge on Weezing. Is the same as Lefties, but w/e. EDIT: Beaten out by Archer on the rate, his was probly better. |
Okay, I'm thinking of changing Guns on my team for either ScarfTran for the resistances or NPApe for the ability to sweep properly.
Also, I'm thinking of running a Yawn/Faint Attack/Wish/Toxic Umbreon over Capt. Slow. As it provides a more sturdy wall and Wish/Toxic Support. I'm not terribly keen to remove either pokemon, as I've grown attached to Guns and Capt. Slow. Original Team Opinions? I'd like to see if any of the more experienced members with the BT can give me their advice here, as I can't decide. |
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firstly!give hippo leftys choice band aint worth the switches!so you can phaze + damage ice fang>stone edge yawn>crunch you could always go for slack off instead of yawn for survivability give weezing black sludge for recovery since hippo got leftys otherwise he looks ok and finally chomp give him lum berry/yache berry and sub>fire fang if you give hippo yawn!! hope this helps your team reach greater streaks p.s: sub helps against ohko moves! edit:to archer..i say keep guns and change capt.slow.but thats just me |
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[email protected] (woohoo got it right this time) intimidate adamant nature 252atk 252spe 6HP dragonclaw earthquake crunch swords dance/??????? might replace swords dance with somethin.ill edit soon |
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Garchomp @ Yache Berry Ability: Sand Veil Jolly Nature (+Spd, -SAtk) EVs: 4 HP, 252 Atk, 252 Spd Swords Dance Substitute Outrage Earthquake Sub blocks status and with Yache Berry, gives you some survival. Either way, Jolly is a must, as it lets you outspeed any +Spd base 100-95s. The power loss is minimal after a SD. The extra turn you may last with the Yache Berry can mean an extra SD, so a +2 boost beats a 1.3x boost. Crunch is rather useless, as it is walled by Steels, which wall your main STAB. EDIT: Yay, first post on the second page. Until a post grows and kicks another onto this page :D |
about how much damage would a maxed ev'd garchomps life orb boosted earthquake do to palmers regigias.oh yeh the garchomp has 171 attack
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Um, your Garchomp has a Atk IV of 10?
Anyway..... 252Atk Jolly Life Orb Chomp's Earthquake does 36.41- 42.86% to 252 HP Neutral Nature Regigigas. SD Outrage (31 Atk IV) does 70-83%. Without Life Orb, +2 EQ is a solid 2HKO on Regigigas. "Rebreed for SD Chomp w/ 31 Atk/Spd IVs" time? |
huh; his evs are
hp 30 atk 31 def 24 spA 6 spD 4 spe 30 could i have a set for magnazone,i might use it for multi battles,and he has about 130 base attack.thanx.guchomp!!!!!!!!!!!!!!!!!!!!!!1 |
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Also, you shouldn't be running Magnezone and Garchomp on a Doubles Team. Unless you intend to Magnet Rise on the First turn, while Garchomp SDs, which will not always be an option. Most Electrics require Hidden Power breeding to be effective, so you'd need to be prepared for that. On that note, I'd like everyone to re-evaluate my team: Sleep and Sweep Summary This is my current Battle Tower Team. As the name suggests, it works on the strategy of setting up while the opponent is sleeping. Well, I want a reliable team, so it can take a hit or two and not be haxed to death by a single critical hit. At the same time, it can't be stall-ish enough to let the opponent set up 6 Double Teams. I have gotten rather attached to Magmortar, which is the signature team member. Here goes...Overview http://www.smogon.com/download/sprites/dp/197.png __ http://serebii.net/platinum/pokemon/445-m.png http://www.serebii.net/platinum/pokemon/392-m.png In-Detail http://www.smogon.com/download/sprites/dp/197.png Sabbath Umbreon @ Lum Berry Ability: Synchronise Careful Nature (+SDef, -SAtk) EVs: 252 HP, 252 Def, 6 SDef Yawn Faint Attack Wish Toxic It is mainly used to get a Yawn down, giving Chomp a free switch in. For the record, I heard about the Yawn strategy from BeachBoy, although the Yawn Teams originated from a Smogon member by the name of FastHippo. It's a good strategy on his part. Faint Attack hits Ghosts that like to DT (or anything for that matter. I'll sleep them and Faint Attack away.) Wish could provide support for the rest of the Team, so if all goes to plan, I can Yawn, Wish and Switch to make sure that if, by some small chance, they wake up on the switch in, Chomp still retains most of his health. The last slot lets me shut down anything I can't sleep. http://serebii.net/platinum/pokemon/445-m.png GameShark Garchomp @ Yache Berry Ability: Sand Veil Jolly Nature (+Spd, -SAtk) EVs: 4 HP, 252 Atk, 252 Spd Swords Dance Substitute Outrage Earthquake Bread and butter sweeper of the Battle Tower. Insanely over-powerful, so it's only fair to abuse it's availability. :D This set is great for the battle tower, it avoids status and can scout attacks. Yache Berry is usually more effective than a Persim or Lum, as you have usually KO'd at least two pokemon before the confusion sets in. It's a safeguard. For the Record, Outrage 2HKOs Bronzong. Besides, Any Steels or faster Dragons can be revenged by Magmortar. http://www.serebii.net/platinum/pokemon/392-m.png Revolver Infernape @ Focus Sash Ability: Blaze Timid Nature (+Spd, -Atk) EVs: 4HP, 252 SAtk, 252 Spd Flamethrower Nasty Plot Focus Blast Grass Knot/HP Ice I've replaced Magmortar with Infernape. This Nasty Plot variant is deadly after a Nasty Plot, OHKOing almost anything it sees. When it gets passed a Sub, it can't be 2HKOd. Not a terrible lot to say here; It can cover anything Garchomp can't and it hits from the other end of the spectrum. So that's it. I'm open to suggestions, but not keen to make huge changes. Rate! Explanation of Names - For the Curious (Old and New) Captain Slow- A reference to Top Gear (BBC Car Show) Host James "Capt Slow" May. And because, you know, Slowbro's not exactly fast... GameShark - An outdated Cheat System that was common in the GBA era. Well, he's a Shark, in a game. :D Guns - A split reference to the cannon-arms on the Pt Sprite and my Favourite Band: Guns 'N Roses. Sabbath - Another band reference, this time to Black Sabbath. That wouldn't fit, but Umbreon is black, so... Plus it's a cool name on it's own. Revolver - A Replacement for "Guns", so it's appropriate. Velvet Revolver is also another band. |
which is a better lead in the battle tower..?
[email protected] sash 252sp.att/252speed/6hp bashful(nature i got : ( ) nasty plot psychic flamethrower explosion(BOOM!!) nasty plot and sweep..explosion for when azelf is about to lose the will to fight! or [email protected] sash 252sp.att/252speed/6sp.def timid counter(die physical attackers) psychic ice beam lovely kiss sleep and sweep counter for physical attackers..and if im confident...sleep and setup the other poke on my team!!looks solid! it has 40 def with 0 ivs so definite ko on other poke and 161 speed with timid and 252speed with 31 ivs so it can outrun quite a bit of stuff! everytime i look..my heart goes to jynx but azelf looks like it can do damage!which on should i use? |
I am still in the process of making this team. Stupid laziness. >_>
Starmie @Expert Belt Timid Nature 252 Speed, 252 Sp.A, 4 HP - Surf - Psychic - Ice Beam - Thunderbolt Pretty much owns leads with super effective hits. Meh, not much to say. Weavile @Focus Sash Jolly Nature 252 Attack, 252 Speed, 4 HP - Swords Dance - Night Slash - Ice Punch - Brick Break Again, simple. Focus Sash to live, Swords Dance for the set up and then just sweep. Dusknoir @Leftovers Careful Nature 252 HP, 128 Defense, 128 Sp.D - Pain Split - Will-o-wisp - Shadow Punch - Fire Punch/Ice Punch (not sure which) The more defensive one in the team. Pain Split for healing, Will-o-wisp to take care of physical sweepers and add that little bit more damage. Shadow Punch for STAB, and Fire Punch or Ice Punch. Probably Fire Punch though, since Weavile can Ice Punch better. |
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shadow sneak >>>>>>>shadow punch..you need a priority move which you dont have! |
POST MY "DRAFT" TIME NOW. :D
The Crippling Massacre http://archives.bulbagarden.net/w/upload/c/cb/Ani197MS.pnghttp://archives.bulbagarden.net/w/upload/2/22/Ani445MS.pnghttp://archives.bulbagarden.net/w/upload/d/d1/Ani130MS.png Introduction Ever since I created my very successful UGS Battle Tower Team, which was utilizing Yawn to render the opponent useless 'n' allow my sweepers to go to town like a lil' kid with $500 to spend, I've been thinking endlessly of other teams. Even getting some other people, like Archer, to try the strategy out. And I'm assuming he's been doing well with it, now that I'm back from my Leave of Absence. I've also got another team up my sleeve, and plenty of other Yawn leads I'm just watering at the mouth to try, but I prefer to keep my cards faced down. And ahaha, Archer is using Umbreon. XD I guess great minds think alike, goes to show how one can mold a Pocket Monster to their style & team, interesting how vastly different yet similar ours are, to say the least. And thanks for keeping this thread alive guys, I was afraid it'd be swept by the wave of RMT threads. And by the way, this strategy isn't mine. And if there's anyone that has mastered it, it's FastHippo. Basically everything in the tower about the Yawn Strategy I've learned from him, be it indirectly or directly. Helped me after I lost the first time and others. He's like a teacher to me, and I should definitely credit him much more, apparently. So again, this isn't my strategy or anything like that, I've learned how to use it from him.
One of the problem Pocket Monsters for this team is Starmie, specifically Starmie 3 which has Ice Beam 'n' Thunderbolt. Well, my previous team would struggle, but Umbreon? 5HKO. That's the best Starmie 3 can muster with STAB Surf, yup, you heard right, 5HKO. (Regice's Ice Beam also takes a 5HKO to put Corona to sleep - 20.79% - 24.26%) More than enough time to cripple the hell out of it. Even Max Special Attack Lucario (which needs a 16% chance for the + nature) only has a 71% chance to 2HKO, 47.52% - 56.44%, and I'd say that's impressive. If I give Umbreon leftovers, it'll be a 16% chance, wow. And every other Lucario does seriously LOL damage to Umbreon. By that I mean, Luke 3 only does 25.25% - 30.20% with Stone Edge. (best attack in it's moveset) and that's just begging for Garchomp to sweep. And if it's Charmed? Well, 13% damage as an average, and 28% for a crit is quite poor. And Lucario 2 has less than a 50% chance to 2HKO with Force Palm, and even then, if it paralyzes me, I pass that status to it. Another Garchomp ready-to-sweep moment. :D Max Attack Metagross' Meteor Mash only has a 7% chance (43.56% - 51.98%) to 2HKO me, outside of crit or attack increase, and even then, Garchomp says hi. =D If it's Metagross 3, Hammer Arm averages 63% damage, 2HKO, but I get off Yawn for Jet Stream. Machamp 4's Dynamic Punch (has a choice scarf, along with a 50% chance of having the wrong nature) does murderous damage, but I can Yawn thanks to Focus Sash. And even then, if it doesn't have the proper ability, I can have fun setting up. Plus, Gyarados can laugh at it later. All the other Machamp are outsped and completely shut down by Charm, not even funny really. None carry Close Combat, either. (4 has Dynamic, 3 has Brick Break, 2 has... Rock Smash, ahaha, and 1 has Revenge) Heracross 4 is another murder damage "problem" but Gyarados can buffer it with Intimidate. (Megahorn, Revenge, EQ) Max Atk Megahorn to BulkyGara 20.53% - 24.21%, neutral nature does 18.95% - 22.11% to Gyarados. Heracross 3 is a problem though, because it has Stone Edge. The gameplan vs. that is Yawn, survive with Sash, die, it sleeps, set up and sweep. Which is perfectly fine with me. And basically that's how I play other Fighters that cause problems, Yawn with a Sash-save, die to sleep, then sweep. Pretty darn easy. Weavile's Brick Break only does 38.61% - 45.54%. How about Lapras 4? Which has a Rain Dance Thunder to use 'n' Dragon Pulse? Well, Hydro Pump can't even 2HKO Umbreon in Rain, and without Rain... well, 4HKO isn't saying much. What about Latios / Latias? I got a feeling people might ask this, seeing as it's one of the rare dragon-types that can outspeed me. Well, Max Special Attack Latios' Draco Meteor (which, again, needs a 16% for a plus nature) does 42.08% on average, with the drop doing around 21%. So, I'd definitely Yawn, because one has a White Herb, but still, hahaha. And using that up while also getting it asleep means... that's right! SWEEP! 8D; As for Latias, neutral nature (68%) Draco Meteor doesn't even 3HKO, lawl. And Max Latias 3 only musters 22.77% - 27.23% with Dragon Pulse. :) And as for Bug-type weakness, well, the sweepers can handle that, also bashing Scizor 'n' friends. Here's another stat for ya, Max Pory-Z 4 Tri-Attack does 23.76% - 28. Want an even funnier special attack calc? Specs Max Gardevoir 4 Thunderbolt does 25.74% - 30.69%. Not even a 3HKO. Not impressed yet? Neutral nature (68%) Gengar 3's Focus Blast only does 41.58% - 49.50%, not even a 2HKO. And even Max Alakazam 4 only has a 66% chance to 2HKO with Focus Blast. Neutral nature Typhlosion 4 (White Herb - Eruption) only does 34.16% - 40.59%. So in short, Umbreon is a fantastic special sponge, and Gyarados can pick up on the physical end.
Lum berry helps to ensure four turns of Outrage, which, in my experiences with the tower, have proven very useful. But again, not much can take repeated Outrages, and if so, they'll be so banged up by the time Garchomp dies that Gyarados can finish them off. :D The power of the Yawn + Garchomp is absolutely ridiculous, learning that from FastHippo, who's had extreme success with it at 314. Everything else is pretty self-explanatory for this Jet Shark.
You can tell I get tired of writing, so this is where I'll stop. :x Questions, concerns, suggestions? I'd be glad to reply. |
looks solid
i like..i might even steal : )..na.jynx does fine for me anyways..y doesnt gyara have EQ..it is the first choice on gyara sets.i am not sure but doesnt water/ground cover more than water/rock? now for my newly created lead : ) http://www.smogon.com/download/sprites/dp/124.png name: jynx item:focus sash nature:timid(+speed ; -attack) ability:forewarn evs:252 speed/252 sp.att/6 sp.def move set; counter:free kill against any physical leads ice beam:stab psychic:stab again lovely kiss:sleep what i cant counter Description:counter any physical attackers..forewarn helps you to know wether it is physical or special..if you cant counter and is facing a special sweeper the kiss them goodnight and let one of you other two pokemon in to setup and sweep.if you can ko the first poke like a dragon or a fighter then do so.if it is a 2ko.sleep and kill.main idea is to kill the lead or sleep it.then let your other pokemon in to setup or sweep.(what it has over gengar:forworn and lovely kiss which is more reliable then hypnosis!) suggestions,comments,critic all accepted.moment i get a heart scale.i will start my streak with this wonderful lady.any suggestions on what the other 2 pokes should be?currently:subdance chomp and subdance scizor with quick attack and aa (tecnition) as i dont have platinum. edit:thinking of steeling that gyra but then starmie gives me problems : ( and i dont like relying to much on sleep! and i forgot to add with so many weaknesses it will go to one hp and counter. |
I've just started singles with this team :
Gengar @ Wise Glasses 252 Sp.Atk, 252 Speed, 6 Sp.Def Thunderbolt Shadow Ball Focus Blast Dark Pulse Froslass @ Bright Powder 252 Speed / 252 HP / 6 Sp. D Double Team Substitute Confuse Ray Destiny Bond Gyarados @ Life Orb 6 HP / 252 Atk / 252 Spe DD Waterfall Ice Fang EQ |
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i suggest [email protected]s sash timid/modest 252sp.att/252speed/6hp shadow ball t-bolt destinyy bond ice beam |
Yeah, I kinda made it with no thought.
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Although Dark Pulse is completely useless. It his exactly the same types a Shadow Ball for Super-effective but doesn't gain a STAB. Put Hypnosis/Will-o-wisp or something over that slot. Wide lens can make Focus Blast and the added move more accurate, so consider that. Basically, you want a central strategy to follow. Whether it's a safe way to get Gyarados a DD or something else, it's up to you. EDIT: I have just made a Social-Group for the Battle Tower Junkies. If you're good enough, I'll let you in :D |
Everything is self-explanatory!
Each moment my heart would skip a beat! Tale of hax: 13 turns of death! Battle no. 52 Dark sent out jynx! Player sent out articuno! Turn 1: Jynx used sweet kiss! Articuno fell asleep Articuno is fast asleep Turn 2: Dark switched in machamp (no guard) Articuno woke up! Articuno used sheer cold! It’s a 1 kit KO! Machamp fainted! Score 2-3 Dark sent out Garchomp! Turn 3: Garchomp used substitute! Garchomp made a substitute! Articuno used ice beam! Garchomp’s substitute faded! Turn 4: Garchomp used outrage! Articuno lost 50% of it health Articuno used ice beam! Garchomp fainted! 1-3 Articuno at 50% Dark sent out in jynx Turn 5: Jynx used lovely kiss! Jynx attack missed! Articuno used sheer cold! Articuno’s attack missed! Turn 6: Jynx used lovely kiss! Jynx attack missed! Articuno used sheer cold! Articuno’s attack missed! Turn 7: Jynx used lovely kiss! Articuno fell asleep! Articuno is fast asleep! Turn 8: Jynx used psychic! Articuno lost 35% of health! Articuno woke up! Articuno used sheer cold! Articuno’s attack missed! Turn 9: Jynx used psychic! Articuno fainted! 1-2 Jynx 100% Player sent out Suicune Turn 10: Jynx used lovely kiss! Suicune fell asleep! Suicune is fast asleep! Turn 11: Jynx used psychic! A critical hit! Suicune lost 70% Suicune is fast asleep! Turn 12: Jynx used psychic! Suicune fainted! 1-1 Jynx 100% Player sent out latias Turn 13: Jynx used ice beam! Latias fainted! 1-0 GG Proceed to battle 56: 1-1 Garchomp 100% Sceptile 4% Dark sent out Garchomp! Turn 8: Sceptile used leaf blade! A critical hit! Garchomp fainted! GG: ( My first run with this team reached 55 Going for another hopefully will break my record of 105! Will post the full team later after I reach a respectable record! |
Mate, you do realise that No Guard guaranteed a hit for Articuno's Sheer Cold, right? You'd be better off giving Garchomp a Sub to avoid stuff like that.
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mate do you realise i know that and thats why i specified+i wanted to stone edge it as it has a 4x to rock..i also dint wanna setup chomp on an ice poke but id did try hoping he would sheer cold but as you read he ice beamed!i just started the next streak would mixape do better than suddance chomp?
one more Question:am i worthy enough for your group? |
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And I don't need a priority move for the Battle Tower. They're not essential, espcially on Dusknoir. |
So before even attempting using this team in BT, I thought I would talk to the good ol' members of strategy and movesets. This team has a much better strategy than the last, and has erased 2 team members and left only Garchomp standing with 2 new Pocket Monsters. Hippowdon and Weezing have been replaced with Mesprit and Lucario, and now I'm looking for even more improvements. I know this team isn't perfect, YET >:O. Team Overview _______________________ http://archives.bulbagarden.net/w/upload/8/84/481.pnghttp://archives.bulbagarden.net/w/upload/e/ec/448.pnghttp://archives.bulbagarden.net/w/upload/c/cb/445.png _______________________ Xylophone ; Mesprit @ Light Clay Bold Nature / Levitate 252 HP / 164 Def / 92 SpA Thunderbolt Ice Beam Light Screen Reflect Reason: I wanted something somewhat bulky, had Dual-Screen Support, and had good SpA skills for my lead. At first I considered Uxie, but the folks at BT Junkies changed me to Mesprit because of the Higher SpA. Thunderbolt and Ice Beam for coverage, and believe it or not, is a great Gyarados counter, zapping it into fainting. New nicknames are appreciated. Orchestra ♪ ; Lucario @ Choice Specs Modest Nature / Inner Focus 252 Spe / 252 SpA / 6 HP Vacuum Wave Aura Sphere Flash Cannon Dark Pulse Reason: This is the set that laughs at all those Double Team Lapras and Dewgong. I have modified the original moves just a tad to suit BT, Dark Pulse and Dragon Pusle (Two pulses eh? XD). Vacuum Wave for priority, Aura Sphere for 100% Accuracy, Dark Pulse for Psychic and friends, and if you haven't gotten it yet, the nicknames are for Percussion instruments I play and plain ol' music. Tympani ; Garchomp @ Lum Berry Jolly Nature / Sand Veil 252 Spe / 252 Atk / 6 HP Swords Dance Substitute Outrage Earthquake Reason: Good Bread and butter Chomp set, with a BT twist. Thanks to BeachBoy for this set, Swords Dance to setup, Substitute to avoid OHKO, Outrage > Dragon Claw for power and STAB. Earthquake for STAB and general attacking. Lum Berry for longer Outrage, or to block some status from keeping my sweep. This guy usually comes out after Xylophone and Orchestra have cleared the field, he takes care of the rest. |
Flash Cannon>Dragon Pulse on that Luke. Dragon Pulse? 'Chomp already has Outrage for the Dragons. Flash Cannon= more powerful due to STAB and Ice type coverage that your team really needs. Vacuum wave works, but you'd want a more powerful attack, too.
Another thing. Your team is Stall-clops weak. The infamous Dusclops can be found here: http://www.psypokes.com/dp/battletower_teams.php?id=138 It's stats? Dusclops @ Leftovers Impish -Toxic -Double Team -Protect -Confuse Ray 170 HP 170 SpDef 170 Def This thing doesn't necesarily rip apart your luke, as it's immune to Toxic, but you can't hit it with Aura Sphere. It also likes to Protect whenever your Toxi-counter goes up. Eventually, you might get a Dark Pulse in. But don't count on it. You'd get PP stalled before that happens. |
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