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-   -   Battle Tower (Information, Discussion, etc - like your neighborhood Ursaring) (https://www.pokecommunity.com/showthread.php?t=162131)

Archer December 10th, 2008 7:05 PM

Quote:

Originally Posted by Zetta-Chan (Post 4184470)
This team is result of all the BT threads popping around, so I thought I would make one. This team is built to Roar away Double-Team Pokemon and to be able to survive many hits. The team has a defensive edge, but can still be quiet offensive. I need to figure out what I can do to rid it of BT threats, and just scare all Pokemon away. Tell me what I can do to make this team better, so I can have more wins. Unfortunately, this team lost to a Lapras, the Double Team, Rest, Sleep-Talk, Sheer Cold one.



Zetta-Chan's (Cody B's) Battle Tower Team
_____________________________

http://archives.bulbagarden.net/w/upload/0/03/450.pnghttp://archives.bulbagarden.net/w/upload/f/f7/110.pnghttp://archives.bulbagarden.net/w/upload/c/cb/445.png


_____________________________


http://archives.bulbagarden.net/w/upload/0/03/450.png

Hippowdon @ Choice Band
Adamant / Sand Stream
252 HP / 124 Atk / 132 Def
- Earthquake
- Roar
- Stone Edge
- Crunch



http://www.smogon.com/download/sprites/dp/110.png

Weezing @ Leftovers
Bold Nature / Levitate
252 HP / 176 Def / 80 SpA
- Thunderbolt
- Fire Blast
- Pain Split
- HP [Ice]



http://archives.bulbagarden.net/w/upload/c/cb/445.png

Garchomp @ Life Orb
Jolly Nature / Sand Veil
252 Atk / 252 Spe / 6 HP
- Swords Dance
- Outrage
- Earthquake
- Fire Fang






Alrighty, you honestly need a better strategy. Roar can miss when they use Double Team so you either want to run a Perfect Accuracy move (Aura Sphere, Faint Attack, Shock Wave, Blizzard in Hail, etc) or something to incapacitate them, eg Yawn, Toxic Spikes (Doesn't handle leads). You could run a Yawn/Slack Off/Earthquake/Stone Edge Hippowdon. And unless you run a status absorber, Lum Berry will ensure you get a Yawn out. If you can see you will be OHKOed by a Super-effective move, then switch out.

As for OHKO Moves, you could always run Forretress/Skarmory over Weezing. They have Sturdy, meaning they are immune to OHKO Moves.

As for Sweeping with Garchomp, you really want a free switch in and set up for it to be most effective. You could do this by one of three methods:

~ Encore an Electric/Rock/Fire/Setup move and switch in Garchomp. This would be difficult unless you bait the attack out.

~ Sleep the opponent, giving you a free switch in and setup. The easiest method.

~ Charm/Captivate the opponent to drop their Attack/Sp. Attack. The opponent will not switch giving you the ability to switch in and take little damage.

In most cases, Substitute is more useful than Fire Fang on Garchomp, as Fire Fang only really hits Bronzong and Skarmory. Bronzong is 2HKOd by a +2 Outrage iirc, and Skarmory can just be dealt with by another pokemon. I am seriously questioning Weezing's place on your team. It looks good, though.

Skip Shot December 10th, 2008 7:09 PM

I don't think making Hippow CB is a good idea. Don't want to be locked on Stone Edge or whatever when Lappy comes in and sets up on you. I actually think this Hippowdon set might be better:

Hippowdon @ Leftovers
Impish/Sand Stream
252 HP/ 16 Atk/ 152 Def/ 88 Sp. Def

Earthquake
Roar
Stealth Rock
Slack Off/Stone Edge/Crunch

Probly would work better.

Also, consider Black Sludge on Weezing. Is the same as Lefties, but w/e.

EDIT: Beaten out by Archer on the rate, his was probly better.

Archer December 10th, 2008 10:46 PM

Okay, I'm thinking of changing Guns on my team for either ScarfTran for the resistances or NPApe for the ability to sweep properly.

Also, I'm thinking of running a Yawn/Faint Attack/Wish/Toxic Umbreon over Capt. Slow. As it provides a more sturdy wall and Wish/Toxic Support. I'm not terribly keen to remove either pokemon, as I've grown attached to Guns and Capt. Slow.

Original Team

Opinions? I'd like to see if any of the more experienced members with the BT can give me their advice here, as I can't decide.

dark_seeker December 11th, 2008 3:59 AM

Quote:

http://archives.bulbagarden.net/w/upload/0/03/450.png

Hippowdon @ Choice Band
Adamant / Sand Stream
252 HP / 124 Atk / 132 Def
- Earthquake
- Roar
- Stone Edge
- Crunch



http://www.smogon.com/download/sprites/dp/110.png

Weezing @ Leftovers
Bold Nature / Levitate
252 HP / 176 Def / 80 SpA
- Thunderbolt
- Fire Blast
- Pain Split
- HP [Ice]



http://archives.bulbagarden.net/w/upload/c/cb/445.png

Garchomp @ Life Orb
Jolly Nature / Sand Veil
252 Atk / 252 Spe / 6 HP
- Swords Dance
- Outrage
- Earthquake
- Fire Fang
this team needs major help and i have the time to give it :)
firstly!give hippo leftys choice band aint worth the switches!so you can phaze + damage
ice fang>stone edge
yawn>crunch
you could always go for slack off instead of yawn for survivability
give weezing black sludge for recovery since hippo got leftys
otherwise he looks ok
and finally chomp
give him lum berry/yache berry
and sub>fire fang if you give hippo yawn!!
hope this helps your team reach greater streaks
p.s: sub helps against ohko moves!

edit:to archer..i say keep guns and change capt.slow.but thats just me

FinalPaladin December 11th, 2008 9:02 AM

Quote:

Originally Posted by dark_seeker (Post 4183887)
well considering your copying a team which got to 112 and you cant pass 70?
i suggest you use it as it is.extra defence so you can setup way easier and at no risk as you will be gauranteed to survive a hit from various pokes which you wouldnt without the defence.im guessing i dint make the team :p


dont give milotic life orb.i suggest leftovers
+sala is already holding the orb

oh yeh DOH.i do use leftovers but for some dumb reason i wrote life orb.im now changing sala for da chomper

[email protected] (woohoo got it right this time)
intimidate
adamant nature
252atk 252spe 6HP
dragonclaw
earthquake
crunch
swords dance/???????

might replace swords dance with somethin.ill edit soon

Archer December 11th, 2008 9:13 AM

Quote:

Originally Posted by FinalPaladin (Post 4186262)
oh yeh DOH.i do use leftovers but for some dumb reason i wrote life orb.im now changing sala for da chomper

[email protected] (woohoo got it right this time)
intimidate
adamant nature
252atk 252spe 6HP
dragonclaw
earthquake
crunch
swords dance/???????

might replace swords dance with somethin.ill edit soon

I've found the most effective set to be:
Garchomp @ Yache Berry
Ability: Sand Veil
Jolly Nature (+Spd, -SAtk)
EVs: 4 HP, 252 Atk, 252 Spd
Swords Dance
Substitute
Outrage
Earthquake

Sub blocks status and with Yache Berry, gives you some survival. Either way, Jolly is a must, as it lets you outspeed any +Spd base 100-95s. The power loss is minimal after a SD. The extra turn you may last with the Yache Berry can mean an extra SD, so a +2 boost beats a 1.3x boost. Crunch is rather useless, as it is walled by Steels, which wall your main STAB.

EDIT: Yay, first post on the second page. Until a post grows and kicks another onto this page :D

FinalPaladin December 11th, 2008 9:20 AM

about how much damage would a maxed ev'd garchomps life orb boosted earthquake do to palmers regigias.oh yeh the garchomp has 171 attack

Archer December 11th, 2008 8:22 PM

Um, your Garchomp has a Atk IV of 10?
Anyway.....
252Atk Jolly Life Orb Chomp's Earthquake does 36.41- 42.86% to 252 HP Neutral Nature Regigigas.
SD Outrage (31 Atk IV) does 70-83%. Without Life Orb, +2 EQ is a solid 2HKO on Regigigas. "Rebreed for SD Chomp w/ 31 Atk/Spd IVs" time?

FinalPaladin December 12th, 2008 10:35 AM

huh; his evs are
hp 30
atk 31
def 24
spA 6
spD 4
spe 30

could i have a set for magnazone,i might use it for multi battles,and he has about 130 base attack.thanx.guchomp!!!!!!!!!!!!!!!!!!!!!!1

Archer December 13th, 2008 5:29 AM

Quote:

Originally Posted by FinalPaladin (Post 4188534)
huh; his evs are
hp 30
atk 31
def 24
spA 6
spD 4
spe 30

could i have a set for magnazone,i might use it for multi battles,and he has about 130 base attack.thanx.guchomp!!!!!!!!!!!!!!!!!!!!!!1

Um, you said it had 171 Atk. Jolly Garchomp with 252 Atk EVs and 31 IVs should have 182 Atk. You might want to check it's IVs again...

Also, you shouldn't be running Magnezone and Garchomp on a Doubles Team. Unless you intend to Magnet Rise on the First turn, while Garchomp SDs, which will not always be an option. Most Electrics require Hidden Power breeding to be effective, so you'd need to be prepared for that.

On that note, I'd like everyone to re-evaluate my team:
Sleep and Sweep


Summary
This is my current Battle Tower Team. As the name suggests, it works on the strategy of setting up while the opponent is sleeping. Well, I want a reliable team, so it can take a hit or two and not be haxed to death by a single critical hit. At the same time, it can't be stall-ish enough to let the opponent set up 6 Double Teams. I have gotten rather attached to Magmortar, which is the signature team member. Here goes...

Overview
http://www.smogon.com/download/sprites/dp/197.png __ http://serebii.net/platinum/pokemon/445-m.png http://www.serebii.net/platinum/pokemon/392-m.png

In-Detail

http://www.smogon.com/download/sprites/dp/197.png
Sabbath
Umbreon @ Lum Berry
Ability: Synchronise
Careful Nature (+SDef, -SAtk)
EVs: 252 HP, 252 Def, 6 SDef
Yawn
Faint Attack
Wish
Toxic


It is mainly used to get a Yawn down, giving Chomp a free switch in. For the record, I heard about the Yawn strategy from BeachBoy, although the Yawn Teams originated from a Smogon member by the name of FastHippo. It's a good strategy on his part. Faint Attack hits Ghosts that like to DT (or anything for that matter. I'll sleep them and Faint Attack away.) Wish could provide support for the rest of the Team, so if all goes to plan, I can Yawn, Wish and Switch to make sure that if, by some small chance, they wake up on the switch in, Chomp still retains most of his health. The last slot lets me shut down anything I can't sleep.


http://serebii.net/platinum/pokemon/445-m.png
GameShark
Garchomp @ Yache Berry
Ability: Sand Veil
Jolly Nature (+Spd, -SAtk)
EVs: 4 HP, 252 Atk, 252 Spd
Swords Dance
Substitute
Outrage
Earthquake

Bread and butter sweeper of the Battle Tower. Insanely over-powerful, so it's only fair to abuse it's availability. :D This set is great for the battle tower, it avoids status and can scout attacks. Yache Berry is usually more effective than a Persim or Lum, as you have usually KO'd at least two pokemon before the confusion sets in. It's a safeguard. For the Record, Outrage 2HKOs Bronzong. Besides, Any Steels or faster Dragons can be revenged by Magmortar.


http://www.serebii.net/platinum/pokemon/392-m.png
Revolver
Infernape @ Focus Sash
Ability: Blaze
Timid Nature (+Spd, -Atk)
EVs: 4HP, 252 SAtk, 252 Spd
Flamethrower
Nasty Plot
Focus Blast
Grass Knot/HP Ice

I've replaced Magmortar with Infernape. This Nasty Plot variant is deadly after a Nasty Plot, OHKOing almost anything it sees. When it gets passed a Sub, it can't be 2HKOd. Not a terrible lot to say here; It can cover anything Garchomp can't and it hits from the other end of the spectrum.

So that's it. I'm open to suggestions, but not keen to make huge changes. Rate!

Explanation of Names - For the Curious
(Old and New)
Captain Slow- A reference to Top Gear (BBC Car Show) Host James "Capt Slow" May. And because, you know, Slowbro's not exactly fast...
GameShark - An outdated Cheat System that was common in the GBA era. Well, he's a Shark, in a game. :D
Guns - A split reference to the cannon-arms on the Pt Sprite and my Favourite Band: Guns 'N Roses.
Sabbath - Another band reference, this time to Black Sabbath. That wouldn't fit, but Umbreon is black, so... Plus it's a cool name on it's own.
Revolver - A Replacement for "Guns", so it's appropriate. Velvet Revolver is also another band.

dark_seeker December 13th, 2008 6:41 AM

which is a better lead in the battle tower..?
[email protected] sash
252sp.att/252speed/6hp
bashful(nature i got : ( )
nasty plot
psychic
flamethrower
explosion(BOOM!!)

nasty plot and sweep..explosion for when azelf is about to lose the will to fight!

or

[email protected] sash
252sp.att/252speed/6sp.def
timid
counter(die physical attackers)
psychic
ice beam
lovely kiss

sleep and sweep
counter for physical attackers..and if im confident...sleep and setup the other poke on my team!!looks solid!
it has 40 def with 0 ivs so definite ko on other poke
and 161 speed with timid and 252speed with 31 ivs so it can outrun quite a bit of stuff!
everytime i look..my heart goes to jynx but azelf looks like it can do damage!which on should i use?

otaku-dono December 13th, 2008 3:43 PM

I am still in the process of making this team. Stupid laziness. >_>

Starmie @Expert Belt
Timid Nature
252 Speed, 252 Sp.A, 4 HP
- Surf
- Psychic
- Ice Beam
- Thunderbolt

Pretty much owns leads with super effective hits. Meh, not much to say.

Weavile @Focus Sash
Jolly Nature
252 Attack, 252 Speed, 4 HP
- Swords Dance
- Night Slash
- Ice Punch
- Brick Break

Again, simple. Focus Sash to live, Swords Dance for the set up and then just sweep.

Dusknoir @Leftovers
Careful Nature
252 HP, 128 Defense, 128 Sp.D
- Pain Split
- Will-o-wisp
- Shadow Punch
- Fire Punch/Ice Punch (not sure which)

The more defensive one in the team. Pain Split for healing, Will-o-wisp to take care of physical sweepers and add that little bit more damage. Shadow Punch for STAB, and Fire Punch or Ice Punch. Probably Fire Punch though, since Weavile can Ice Punch better.

dark_seeker December 14th, 2008 5:00 AM

Quote:

Dusknoir @Leftovers
Careful Nature
252 HP, 128 Defense, 128 Sp.D
- Pain Split
- Will-o-wisp
- Shadow Punch
- Fire Punch/Ice Punch (not sure which)
i suggest fire punch
shadow sneak >>>>>>>shadow punch..you need a priority move which you dont have!

BeachBoy December 14th, 2008 5:09 AM

POST MY "DRAFT" TIME NOW. :D



Ever since I created my very successful UGS Battle Tower Team, which was utilizing Yawn to render the opponent useless 'n' allow my sweepers to go to town like a lil' kid with $500 to spend, I've been thinking endlessly of other teams. Even getting some other people, like Archer, to try the strategy out. And I'm assuming he's been doing well with it, now that I'm back from my Leave of Absence. I've also got another team up my sleeve, and plenty of other Yawn leads I'm just watering at the mouth to try, but I prefer to keep my cards faced down. And ahaha, Archer is using Umbreon. XD I guess great minds think alike, goes to show how one can mold a Pocket Monster to their style & team, interesting how vastly different yet similar ours are, to say the least. And thanks for keeping this thread alive guys, I was afraid it'd be swept by the wave of RMT threads.

And by the way, this strategy isn't mine. And if there's anyone that has mastered it, it's FastHippo. Basically everything in the tower about the Yawn Strategy I've learned from him, be it indirectly or directly. Helped me after I lost the first time and others. He's like a teacher to me, and I should definitely credit him much more, apparently. So again, this isn't my strategy or anything like that, I've learned how to use it from him.

  • Corona :: Umbreon
    • a disk of light surrounding the sun or moon; this is a result of the diffraction of light by small water droplets.
  • Item: Focus Sash
  • Ability: Synchronize
  • Nature: Calm (+ Special Defense, - Attack)
  • EVs: 252 HP | 252 Special Defense | 6 Defense
  • Move Set ;
    • Yawn: The staple of the strategy, a two-turn never-miss sleep status move. Very important! Reason being because you can't usually afford to miss in the incredibly common hax Battle Tower. Once rendered useless by the sleep, Umbreon can cripple their attack with Charm, or dash flash in their face to lower their accuracy. By the time they wake up, they can barely touch Corona or my sweepers, and then I'm free to release the flood gates for Garchomp or Gyarados to sweep.
    • Wish / Substitute / Something else: Providing even more team support and recovery to Umbreon. Can prolong the toying around with the opponent when I go Umbreon 'n' Gyarados while switching forever, haha. Substitute to avoid Sand-Attackers that will continuously hit me with it after the sub is up. I dunno about this slot, eh.
    • Charm: Uxie provided defense buffers in the forms of screens; Umbreon, on the other hand, cripples the opponent 'n' gives my sweepers more opportunity to set up. Lowering the opponent's attack by two stages is just as cold as a slap to the face. Charm also basically picks up the slack on the defense stat. (And the reason why I EVd it the way I did) Umbreon's HP at Lv. 50 is damn good, at 202, so it can take a hit on the physical spectrum and Charm them into submission. Really nothing can touch me at 2/8 attack. And Clear Bodies? Well, Garchomp rampages through 4 of them with Earthquake, and Regice really isn't a "problem."
    • Flash: Umbreon can't exactly cripple like Charm on the special side, but really, it doesn't have to with 202 HP & 200 Special Defense. Flash is also key in making inaccurate moves like Focus Blast miss even more. Depleting the chances of hitting me down to 3/9 accuracy is plenty to properly set up sweepers.
Description: Talk about an incredible sponge, with 202 HP & 200 Special Defense coupled with an intimidating Gyarados to tickle off the weaknesses, the two are perfectly fit for each other. Also being the one Pocket Monster that isn't Psychic that can have the ability, Synchronize. Synchronize is awesome because it's a basic "screw you" to opposing Pocket Monsters that try to paralyze or burn Umbreon, so I just pass it back. :D And if it's before Yawn, I'm okay with that, because I'll still sweep a crippled opponent paralyzed. Sure, Yawn would be better than burn, but in the situation of facing a status-giving Lum Berry Pocket Monster, this ability can flick the berry off for Yawn to activate the next turn, which is great; however that's very circumstantial.

One of the problem Pocket Monsters for this team is Starmie, specifically Starmie 3 which has Ice Beam 'n' Thunderbolt. Well, my previous team would struggle, but Umbreon? 5HKO. That's the best Starmie 3 can muster with STAB Surf, yup, you heard right, 5HKO. (Regice's Ice Beam also takes a 5HKO to put Corona to sleep - 20.79% - 24.26%) More than enough time to cripple the hell out of it. Even Max Special Attack Lucario (which needs a 16% chance for the + nature) only has a 71% chance to 2HKO, 47.52% - 56.44%, and I'd say that's impressive. If I give Umbreon leftovers, it'll be a 16% chance, wow. And every other Lucario does seriously LOL damage to Umbreon. By that I mean, Luke 3 only does 25.25% - 30.20% with Stone Edge. (best attack in it's moveset) and that's just begging for Garchomp to sweep. And if it's Charmed? Well, 13% damage as an average, and 28% for a crit is quite poor. And Lucario 2 has less than a 50% chance to 2HKO with Force Palm, and even then, if it paralyzes me, I pass that status to it. Another Garchomp ready-to-sweep moment. :D Max Attack Metagross' Meteor Mash only has a 7% chance (43.56% - 51.98%) to 2HKO me, outside of crit or attack increase, and even then, Garchomp says hi. =D If it's Metagross 3, Hammer Arm averages 63% damage, 2HKO, but I get off Yawn for Jet Stream.

Machamp 4's Dynamic Punch (has a choice scarf, along with a 50% chance of having the wrong nature) does murderous damage, but I can Yawn thanks to Focus Sash. And even then, if it doesn't have the proper ability, I can have fun setting up. Plus, Gyarados can laugh at it later. All the other Machamp are outsped and completely shut down by Charm, not even funny really. None carry Close Combat, either. (4 has Dynamic, 3 has Brick Break, 2 has... Rock Smash, ahaha, and 1 has Revenge) Heracross 4 is another murder damage "problem" but Gyarados can buffer it with Intimidate. (Megahorn, Revenge, EQ) Max Atk Megahorn to BulkyGara 20.53% - 24.21%, neutral nature does 18.95% - 22.11% to Gyarados.

Heracross 3 is a problem though, because it has Stone Edge. The gameplan vs. that is Yawn, survive with Sash, die, it sleeps, set up and sweep. Which is perfectly fine with me. And basically that's how I play other Fighters that cause problems, Yawn with a Sash-save, die to sleep, then sweep. Pretty darn easy. Weavile's Brick Break only does 38.61% - 45.54%.

How about Lapras 4? Which has a Rain Dance Thunder to use 'n' Dragon Pulse? Well, Hydro Pump can't even 2HKO Umbreon in Rain, and without Rain... well, 4HKO isn't saying much. What about Latios / Latias? I got a feeling people might ask this, seeing as it's one of the rare dragon-types that can outspeed me. Well, Max Special Attack Latios' Draco Meteor (which, again, needs a 16% for a plus nature) does 42.08% on average, with the drop doing around 21%. So, I'd definitely Yawn, because one has a White Herb, but still, hahaha. And using that up while also getting it asleep means... that's right! SWEEP! 8D; As for Latias, neutral nature (68%) Draco Meteor doesn't even 3HKO, lawl. And Max Latias 3 only musters 22.77% - 27.23% with Dragon Pulse. :) And as for Bug-type weakness, well, the sweepers can handle that, also bashing Scizor 'n' friends.

Here's another stat for ya, Max Pory-Z 4 Tri-Attack does 23.76% - 28. Want an even funnier special attack calc? Specs Max Gardevoir 4 Thunderbolt does 25.74% - 30.69%. Not even a 3HKO. Not impressed yet? Neutral nature (68%) Gengar 3's Focus Blast only does 41.58% - 49.50%, not even a 2HKO. And even Max Alakazam 4 only has a 66% chance to 2HKO with Focus Blast. Neutral nature Typhlosion 4 (White Herb - Eruption) only does 34.16% - 40.59%. So in short, Umbreon is a fantastic special sponge, and Gyarados can pick up on the physical end.



  • Jet Stream :: Garchomp
    • Strong winds concentrated within a narrow band in the upper atmosphere. It normally refers to horizontal, high-altitude winds. The jet stream often "steers" surface features such as front and low pressure systems.
  • Item: Lum Berry
  • Ability: Sand Veil
  • Nature: Jolly (+ Speed, - Special Attack)
  • EVs: 252 Attack | 252 Speed | 6 HP
  • Move Set ;
    • Swords Dance: Skyrocketing Garchomp's attack by two stages, allowing it to sweep til' the female Snorlax sings.
    • Substitute: Screw Fire Fang when I can avoid a lot of troublesome situations. Substitute avoids pesky status, stat-drops like annoying sand-attack users; helps when facing Focus Sash, Brightpowder, and Quick Claw attackers. Substitute and set up even more, avoid disasters like exploding Pocket Monsters as well. Substitute also releases that supposed "stress" of Outraging.
    • Outrage: 120 Base power STAB move coming off of 182 Attack? Deadly, not a lot can take hits from this.
    • Earthquake: Outside of 15 Tier Four steel-type Pocket Monsters that can appear, 12 can be hit super-effective by Earthquake. And yeah, I'm not afraid of Skarmory, Scizor, & Forretress THAT much either, whom can carry fire-type-resistant berries. (As for Bronzong, he's got 50% chance to be hit by EQ, and an 87% chance to be 2HKOd by Outrage) Outside of steel-typing, Garchomp absolutely destroys everything else, honestly.
Description: The best Battle Tower Garchomp set. Period. Fire Fang? Sorry, no, I'm not scared of steel-type Pocket Monsters at all. :) When Outrage 2HKOs Bronzong and numerous other steel-types, I'll "take my chances." Substitute can ease so many problems 'n' allow Garchomp the peace of mind that it can attack another turn, like Umbreon's Focus Sash... sorta. Garchomp's speed hits 169, which is pretty fast in the tower, nothing too insane though, but it gets the job done. But if you want to talk about insane, think of a Garchomp able to set up three swords dances against a crippled opponent that can't even break a sub, yes, that my friend... is insane.

Lum berry helps to ensure four turns of Outrage, which, in my experiences with the tower, have proven very useful. But again, not much can take repeated Outrages, and if so, they'll be so banged up by the time Garchomp dies that Gyarados can finish them off. :D The power of the Yawn + Garchomp is absolutely ridiculous, learning that from FastHippo, who's had extreme success with it at 314.

Everything else is pretty self-explanatory for this Jet Shark.


  • Flood :: Gyarados
    • A condition that occurs when water overflows the natural or artificial confines of a stream or river; the water also may accumulate by drainage over low-lying areas.
  • Item: Leftovers
  • Ability: Intimidate
  • Nature: Adamant (+ Attack, - Special Attack)
  • EVs: 156 HP | 108 Atk | 100 Def | 144 Spe
  • Move Set ;
    • Dragon Dance: Helping Gyarados sweep with plus one in attack & speed. Able to outspeed everything in the Battle Tower after two DDs. (If I did my math correctly)
    • Taunt: Shutting down Pocket Monsters like Skarmory is a valuable asset to this team.
    • Waterfall: The main attack that's obviously here for STAB, and possible flinch rate.
    • Stone Edge: I'm really going to hate missing in the Battle Tower, but water/rock is superb coverage. Earthquake could be an option though, I suppose.
Description: Gyarados was placed here for two main reasons: its resistances, and its ability. In my previous team, switching didn't exactly do anything, but on this team, it very well can be a factor. Toying around with Thunderbolts directed at this leviathan and switching to Chomp, switching back to Dos when the Crunch comes, etc. Effectively rendering the opponent useless until one of the sweepers can sweep. Resists Fighting ½×, and Bug-type attacks ½×. (Umbreon's weaknesses) Along with Garchomp helping out by being immune to its 4× weakness, Electric, and resisting its weakness to Rock. This slot 'n' set really is up in the air though. D:

You can tell I get tired of writing, so this is where I'll stop. :x Questions, concerns, suggestions? I'd be glad to reply.

dark_seeker December 14th, 2008 5:49 AM

looks solid
i like..i might even steal : )..na.jynx does fine for me
anyways..y doesnt gyara have EQ..it is the first choice on gyara sets.i am not sure but doesnt water/ground cover more than water/rock?

now for my newly created lead : )

http://www.smogon.com/download/sprites/dp/124.png

name: jynx
item:focus sash
nature:timid(+speed ; -attack)
ability:forewarn
evs:252 speed/252 sp.att/6 sp.def
move set;
counter:free kill against any physical leads
ice beam:stab
psychic:stab again
lovely kiss:sleep what i cant counter

Description:counter any physical attackers..forewarn helps you to know wether it is physical or special..if you cant counter and is facing a special sweeper the kiss them goodnight and let one of you other two pokemon in to setup and sweep.if you can ko the first poke like a dragon or a fighter then do so.if it is a 2ko.sleep and kill.main idea is to kill the lead or sleep it.then let your other pokemon in to setup or sweep.(what it has over gengar:forworn and lovely kiss which is more reliable then hypnosis!)

suggestions,comments,critic all accepted.moment i get a heart scale.i will start my streak with this wonderful lady.any suggestions on what the other 2 pokes should be?currently:subdance chomp and subdance scizor with quick attack and aa (tecnition) as i dont have platinum.

edit:thinking of steeling that gyra but then starmie gives me problems : ( and i dont like relying to much on sleep!
and i forgot to add with so many weaknesses it will go to one hp and counter.

TIC TAC December 14th, 2008 8:52 AM

I've just started singles with this team :
Gengar @ Wise Glasses
252 Sp.Atk, 252 Speed, 6 Sp.Def
Thunderbolt
Shadow Ball
Focus Blast
Dark Pulse

Froslass @ Bright Powder
252 Speed / 252 HP / 6 Sp. D
Double Team
Substitute
Confuse Ray
Destiny Bond

Gyarados @ Life Orb
6 HP / 252 Atk / 252 Spe
DD
Waterfall
Ice Fang
EQ

dark_seeker December 14th, 2008 9:01 AM

Quote:

Froslass @ Bright Powder
252 Speed / 252 HP / 6 Sp. D
Double Team
Substitute
Confuse Ray
Destiny Bond
good lord the frosslass is a disaster : (
i suggest [email protected]s sash
timid/modest
252sp.att/252speed/6hp
shadow ball
t-bolt
destinyy bond
ice beam

TIC TAC December 14th, 2008 12:14 PM

Yeah, I kinda made it with no thought.

Archer December 14th, 2008 5:23 PM

Quote:

Originally Posted by dark_seeker (Post 4194362)
good lord the frosslass is a disaster : (
i suggest [email protected] sash
timid/modest
252sp.att/252speed/6hp
shadow ball
t-bolt
destinyy bond
ice beam

Actually, TIC TAC's set could work fairly well in the Battle Tower, you would just need the chance to safely set up that sub.

Although Dark Pulse is completely useless. It his exactly the same types a Shadow Ball for Super-effective but doesn't gain a STAB. Put Hypnosis/Will-o-wisp or something over that slot. Wide lens can make Focus Blast and the added move more accurate, so consider that.

Basically, you want a central strategy to follow. Whether it's a safe way to get Gyarados a DD or something else, it's up to you.

EDIT: I have just made a Social-Group for the Battle Tower Junkies. If you're good enough, I'll let you in :D

dark_seeker December 15th, 2008 3:58 AM

Everything is self-explanatory!
Each moment my heart would skip a beat!
Tale of hax: 13 turns of death!
Battle no. 52

Dark sent out jynx!
Player sent out articuno!
Turn 1:
Jynx used sweet kiss!
Articuno fell asleep
Articuno is fast asleep

Turn 2:
Dark switched in machamp (no guard)
Articuno woke up!
Articuno used sheer cold!
It’s a 1 kit KO!

Machamp fainted!

Score 2-3

Dark sent out Garchomp!

Turn 3:
Garchomp used substitute!
Garchomp made a substitute!
Articuno used ice beam!
Garchomp’s substitute faded!

Turn 4:
Garchomp used outrage!
Articuno lost 50% of it health
Articuno used ice beam!
Garchomp fainted!

1-3
Articuno at 50%

Dark sent out in jynx

Turn 5:
Jynx used lovely kiss!
Jynx attack missed!
Articuno used sheer cold!
Articuno’s attack missed!

Turn 6:
Jynx used lovely kiss!
Jynx attack missed!
Articuno used sheer cold!
Articuno’s attack missed!

Turn 7:
Jynx used lovely kiss!
Articuno fell asleep!
Articuno is fast asleep!

Turn 8:
Jynx used psychic!
Articuno lost 35% of health!
Articuno woke up!
Articuno used sheer cold!
Articuno’s attack missed!

Turn 9:
Jynx used psychic!
Articuno fainted!

1-2
Jynx 100%

Player sent out Suicune

Turn 10:
Jynx used lovely kiss!
Suicune fell asleep!
Suicune is fast asleep!

Turn 11:
Jynx used psychic!
A critical hit!
Suicune lost 70%
Suicune is fast asleep!

Turn 12:
Jynx used psychic!
Suicune fainted!

1-1
Jynx 100%

Player sent out latias

Turn 13:
Jynx used ice beam!
Latias fainted!

1-0

GG

Proceed to battle 56:
1-1
Garchomp 100%
Sceptile 4%
Dark sent out Garchomp!

Turn 8:
Sceptile used leaf blade!
A critical hit!
Garchomp fainted!

GG: (

My first run with this team reached 55
Going for another hopefully will break my record of 105!
Will post the full team later after I reach a respectable record!

Archer December 15th, 2008 4:41 AM

Mate, you do realise that No Guard guaranteed a hit for Articuno's Sheer Cold, right? You'd be better off giving Garchomp a Sub to avoid stuff like that.

dark_seeker December 15th, 2008 5:15 AM

mate do you realise i know that and thats why i specified+i wanted to stone edge it as it has a 4x to rock..i also dint wanna setup chomp on an ice poke but id did try hoping he would sheer cold but as you read he ice beamed!i just started the next streak would mixape do better than suddance chomp?
one more Question:am i worthy enough for your group?

otaku-dono December 16th, 2008 3:11 AM

Quote:

Originally Posted by dark_seeker (Post 4193956)
i suggest fire punch
shadow sneak >>>>>>>shadow punch..you need a priority move which you dont have!

I was going to go with Fire Punch, yeah. Although it has a 0 Attack IV, and I really can't be bothered breeding for a new one since this one has the high defensive stats I want.
And I don't need a priority move for the Battle Tower. They're not essential, espcially on Dusknoir.

Zetta-Chan December 16th, 2008 6:51 PM

So before even attempting using this team in BT, I thought I would talk to the good ol' members of strategy and movesets. This team has a much better strategy than the last, and has erased 2 team members and left only Garchomp standing with 2 new Pocket Monsters. Hippowdon and Weezing have been replaced with Mesprit and Lucario, and now I'm looking for even more improvements. I know this team isn't perfect, YET >:O.



Team Overview


_______________________





_______________________






Xylophone ; Mesprit @ Light Clay
Bold Nature / Levitate
252 HP / 164 Def / 92 SpA
Thunderbolt
Ice Beam
Light Screen
Reflect



Reason:


I wanted something somewhat bulky, had Dual-Screen Support, and had good SpA skills for my lead. At first I considered Uxie, but the folks at BT Junkies changed me to Mesprit because of the Higher SpA. Thunderbolt and Ice Beam for coverage, and believe it or not, is a great Gyarados counter, zapping it into fainting. New nicknames are appreciated.







Orchestra ; Lucario @ Choice Specs
Modest Nature / Inner Focus
252 Spe / 252 SpA / 6 HP
Vacuum Wave
Aura Sphere
Flash Cannon
Dark Pulse



Reason:


This is the set that laughs at all those Double Team Lapras and Dewgong. I have modified the original moves just a tad to suit BT, Dark Pulse and Dragon Pusle (Two pulses eh? XD). Vacuum Wave for priority, Aura Sphere for 100% Accuracy, Dark Pulse for Psychic and friends, and if you haven't gotten it yet, the nicknames are for Percussion instruments I play and plain ol' music.







Tympani ; Garchomp @ Lum Berry
Jolly Nature / Sand Veil
252 Spe / 252 Atk / 6 HP
Swords Dance
Substitute
Outrage
Earthquake



Reason:


Good Bread and butter Chomp set, with a BT twist. Thanks to BeachBoy for this set, Swords Dance to setup, Substitute to avoid OHKO, Outrage > Dragon Claw for power and STAB. Earthquake for STAB and general attacking. Lum Berry for longer Outrage, or to block some status from keeping my sweep. This guy usually comes out after Xylophone and Orchestra have cleared the field, he takes care of the rest.

SkyPioneer December 16th, 2008 8:44 PM

Flash Cannon>Dragon Pulse on that Luke. Dragon Pulse? 'Chomp already has Outrage for the Dragons. Flash Cannon= more powerful due to STAB and Ice type coverage that your team really needs. Vacuum wave works, but you'd want a more powerful attack, too.

Another thing. Your team is Stall-clops weak. The infamous Dusclops can be found here: http://www.psypokes.com/dp/battletower_teams.php?id=138
It's stats?
Dusclops @ Leftovers
Impish
-Toxic
-Double Team
-Protect
-Confuse Ray

170 HP
170 SpDef
170 Def

This thing doesn't necesarily rip apart your luke, as it's immune to Toxic, but you can't hit it with Aura Sphere. It also likes to Protect whenever your Toxi-counter goes up.

Eventually, you might get a Dark Pulse in. But don't count on it.
You'd get PP stalled before that happens.


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