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i wanna know which infernape your using..i love infernape and i ran a mix ape lead for a few runs.dint turn out to good as i couldnt go beyond 65!maybe the pokes i used with it werent goog enough anyways im gonna try this jolteon lead
[email protected] orb /leftovers modest 252speed/252sp.att/6hp with my ivs i can sub down to 1hp at lv.50 hp ice t-bolt substitue baton pass/shadow ball which moves should i pick and which item? |
Baton Pass over Shadow Ball is a somewhat risky option, Jolteon isn't particulary bulky, and although its spec def is relatively high you haven't really invested any defensive EV's. That set seems to be more of an attacking set more than anything else. However, Sub-Passing could give someone a relatively free switch in, providing the other guy doesn't break your sub within the first turn.
But, I'd say you should get something like a Salac or Petaya berry and keep Shadow Ball > Baton Pass. That way, you could sub down and start a sweep of epic proportions. Edit: Just out of curiosity, to those of you who have run 100+wins in the battle tower, how much BP do you get after every 7 wins then? |
i dont hae access to stat boosting berries any other options?
1-7:3bp 7-14:3bp 14-21:20bp 21-28:4bp 28-35:5bp 35-42:5bp 42-49:20bp 49 onwards 7bp till you lose! |
If you mean any berry licious options, no, nothing. So go with a sub passer then.
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Lefties IMO. Jolteon would need as much health as possible after subbing out so much.
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I wanna try out this team for the BT. Is it good enough?
1. [email protected] Band Adamant Nature IV Spread (From HP to Sp. Def.) : 28/31/30/30/5/21 EV Spread: 255 HP, 255 Attack Moveset: Bullet Punch X-Scissor Roost Swords Dance Remarks: I think its a great member of my team. Bullet Punch, combined with Technician, STAB, Life Orb, and Swords Dance, as well as Scizor's Attack, make it deadly. X-Scissor is there for STAB. Roost is for a healing move, and Swords Dance doubles Scizor's Attack. What do you think of it? 2. [email protected] Sash Naughty Nature IV Spread (From HP to Sp. Def.) :20/24/5/11/15/2 EV Spread: 255 Attack, 255 Speed Moveset: Night Slash Swords Dance Brick Break Ice Punch Remarks: Yeah, the IVs are bad, but Weavile's still usable. Night Slash and Ice Punch are for STAB, Swords Dance doubles Weavile's Attack, and Brick Break is for those who resist both of Weavile's STAB Moves. 3. Shiny [email protected] Belt Adamant Nature IV Spread (From HP to Sp. Def.) : 31/29/17/31/31/31 EV Spread: 255 Attack, 255 Speed Moveset: Earthquake Ice Punch Cross Chop ThunderPunch Remarks: This Electivire has a pure sweeping Moveset. ThunderPunch is for STAB, Earthquake is there Electric Types, Rock Types, Steel Types, Fire Types, and Poison Types, Ice Punch deals with Grass, Dragon/Flying types, and Ground Types, and Cross Chop handles Normal Types. Expert Belt is there because this moveset is Super Effective against almost every type. |
Okay, two problems that I see. The team is entirely Physical, meaning you will struggle with Physically bulky threats. I would suggest placing a Special Sweeper over Weavile, lead with a Choice user/Crippling Pokemon and fit Sub onto Scizor's set (preferably over Roost) Even if the IVs aren't perfect, you should aim for 30-31 in the important stats.
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kk thanks. I'm planning on replacing Weavile with Specs Mence and replacing Electivire with Blissey.
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ok enought/trick and yawn teams im sick of using them
im making a simple bt team LEAD: [email protected] scarf modest 252sp.att/252speed/6hp tri attack shadow ball t-bolt ice beam discription:his speed is holding him back from being one of the post devestating pokes in history,choice scarf solves that bit! [email protected] orb jolly/adamant ??? 252att/252speed/6hp spore focus punch seed bomb substitute discription:do i need to say anything?sleep and sweep though was thinking of replacing with salamance or metagross [email protected] impish 252hp/160sp.def/100def w-o-w pain split ice punch shadow sneak discription:perhaps vapereon or milotic? what am i doing wrong? |
Your team is fine, Dark Seeker, but I would personally go with the Vaporeon for the wish passing. If I had to guess I would say that your thinking of a Milotic with Hypnosis, but you do not need that since you have the spore of your Breloom.
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You don't have ANYTHING that can deliver a fast and powerful blow. The hardest Pokemon to beat are the ones that can take hits, and this is only amplified by having a weak scarfer and an even weaker wall not being able to do anything. Walls and bulky tanks or sweepers will give you a problem for sure. The fast and frail stuff isn't that much of a problem, but even for bad teams it rarely is so... The ideal BT set-up for me is one mixed wall that can stall out nearly anything and then the next two slots with bulky sweepers. In the Emerald Battle Tower, Regice was my tank of choice and it didn't let me down, but things have gotten tougher now so investing in something even sturdier would be beneficial. For example: Suicune @ Chesto Berry / Leftovers Trait: Pressure EVs: 252 HP / 4 Def / 252 SDef Calm Nature (+SDef, -Atk) - Reflect - Toxic - Rest - Surf I imported this from Pokemon Coliseum and it's great. I'm not saying to use this set or pokemon exactly - just something along those lines usually takes care of the wall/bulky sweeper problem. As for your own sweepers (bulky = better imo), Choice Band Garchomp or Choice Band Metagross are two better choices. A Calm Mind version of the above suicune (meaning Bold and 252 Def with CM and Ice Beam >>> Reflect and Toxic) is wonderful, and even LO Starmie is a good choice as well. You also can use things with useful resistances like Gyarados and Salamence, both of whom are good bulky sweepers. I don't recommend frail sweepers as they basically need to OHKO something or they die. This isn't competitive where they'll switch to a counter to buy you an extra turn. That's why I don't recommend stuff like Porygon-Z. |
Can I post my team? Or do I have to wait till people finish rating another team? Well, how is this team?:
Yanmega @ Wide Lens/ Leftovers Ability: Speed Boost EVs: 4 HP/ 252 SpA/ 252 Spe Nature: Modest ~ Hypnosis/ Hidden Power [Ground] ~ Air Slash ~ Protect ~ Bug Buzz Notes: Great lead for anything, Wide Lens if I decide to go with Hypnosis, and Leftovers if I go with HP. First I Protect, obtain the Speed boost, then sweep. --- Garchomp @ Choice Band Ability: Sand Veil EVs: 4 HP/ 252 Atk/ 252 Spe Nature: Jolly ~ Dragon Claw ~ Outrage ~ Earthquake ~ Stone Edge Notes: CB Chomp, switch in on him easily, then attack. Outrage is a good late-game cleaner, too. --- Hippowdon @ Leftovers Ability: Sand Stream EVs: 252 HP/ 84 Atk/ 172 SpD Nature: Adamant ~ Ice Fang ~ Curse ~ Slack Off ~ Earthquake Notes: Curse up, then sweep, overall, great for BT. What do you think? I have Hippowdon in with Garchomp to take advantage of Sand Veil. I was wondering if I could add a Steel, Rock, or Ground Lead instead of Yanmega so he won't be damaged by Sandstorm... |
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thats nice but i dont like the idea of using cune as a toxi-staller. changed porygon-z [email protected] orb timid/modest(help me out man) 252sp.att/252speed/6hp surf t-bolt ice beam psychic changed breloom to [email protected] band adamant 252att/100hp/158speed t-punch explosion EQ meteor mash have had this guy for ages,just never thought of using him and iv replaced dusknoir with [email protected] bold 252hp/252def/6sp.def surf toxic wish protect how about that just thought of it! Quote:
outrage is good for late game. rofl there is no late game in 3 vs 3 i used this to get me to 100 [email protected] band 4 HP/ 252 Atk/ 252 Sped jolly outrage EQ crunch/AA(for dt) fire fang/stone edge(i hate the accuracy!) that should do :) on hipowdown careful>>>>>>adamant that shoud do it i dont know about steel/rock/ground leads.perhaps dd tar? |
Recover is necessary on Starmie to take of LO recoil and generally stay healthy.
I don't understand how you can dislike the thought of having Suicune as a Toxic Staller and then use Vaporeon for the same role despite Suicune being far better at the job ?_? |
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im sorry if i dont wanna use cune but saying that cune is better at the job is a judgment not a fact though it may be true!and i want a reliable healing move which can benifit the team.i can wish pass to metagross ya know.if that doesnt work then i promise you i will try out cune as a toxistaller! |
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But regardless, Psychic doesn't add any addition coverage that you'll need, unless the 99.99% that Surf does to Weezing isn't enough. Psychic is a royal waste of your time. you can try it if you want, but I doubt you'll need it much. Sure it does more to Tentacruel and Crobat, but you don't need to do more. Crobat is OHKOed by Thunderbolt or Ice Beam anyways and Tentacruel can't even hurt Starmie without something like Sludge Bomb, which is what Recover is for. Wish support usually isn't a good idea with BP (which you can't really use because you're trying to Toxic Stall) so that your wishpasser takes the hit instead. I wouldn't lock yourself into what your team needs, because it's really too hard to tell until you actually use it. |
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Well that's just it, Psychic doesn't make a difference =p
------------------------ NOTE: THIS IS FOR THE THIRD GENERATION! As for my frontier army I've been building, it's coming along. All of the Pokemon listed are at least very near being EV trained and leveled up. I have access to just about everything, so yeah, lol. Well, here it is...any team combinations for any of the venues are appreciated (though I have some ideas) and any Pokemon you recommend I add...I'm ready to listen ^_^ --------------------------- http://www.smogon.com/download/sprites/rs/376.png Metagross @ Choice Band Trait: Clear Body EVs: 232 HP / 252 Atk / 24 Def Adamant Nature (+Atk, -SAtk) - Meteor Mash - Earthquake - Explosion - Rock Slide CBgross is absolutely amazing. It sports an immunity to Toxic, which is insanely useful and prevents it from being stalled out. Meteor Mash is the main STAB, and it hurts absolutely everything that does not resist it coming off of 400 attack, STAB, and a Choice Band boost. Earthquake and Rock Slide provide great coverage and hit almost everything Metagross needs to hit. Rock Slide is especially useful for picking off Gyarados and giving stallers a hard time with the flinch rate. Speaking of stallers, if they're ever giving the team trouble, Metagross can throw a CB Explosion at them and take them out of the game for good. IT KOs or severely weakens everything in the game bar ghost types (only extremely defensive steel types survive). Ghosts have enough trouble with Meteor Mash as it is, though. http://www.smogon.com/download/sprites/rs/245.png Suicune @ Chesto Berry Trait: Pressure EVs: 252 HP / 252 Def / 4 Spd Bold Nature (+Def, -Atk) - Calm Mind - Surf - Ice Beam - Rest CalmCune is one of the sturdiest tanks money can buy. After two Calm Minds, nothing gets even remotely close to hurting Suicune. Surf is the main attack as it gets STAB, and Ice Beam deals with troublesome dragons and grassers. All of the other waters like Poliwrath, Vaporeon, and Milotic are simply PP stalled with Pressure and eventually defeated with +6 Ice Beams. What makes Suicune so special in the frontier is that its lack of physical weaknesses combined with its decent speed allow it to quickly boost without taking much heat (unless there are electrics around, but those still aren't very threatening when Suicune has support from its team members. Rest is the obviously healing method to keep it going strong, and Chesto Berry makes for one free Rest with no side effect. http://www.smogon.com/download/sprites/rs/245.png Suicune @ Chesto Berry / Leftovers Trait: Pressure EVs: 252 HP / 20 Def / 236 SDef Calm Nature (+SDef, -Atk) - Reflect - Toxic - Surf - Rest I got a Calm Suicune with so-so defense in Pokémon Coliseum, so I figured that I make use of it instead of trying for a better one again. This Suicune first throws up Reflect, effectively making Suicune's defense exactly 500 (that's how bad the IV was). Either way, 500 defense is up there with Steelix, making Suicune an impressive wall. Toxic bleeds out opponents' HP slowly but surely, while Surf speeds things up and provides a reliable STAB attack. It also allows Suicune to take out Pokémon like Rhydon quickly rather than slowly stalling out such a powerful foe. Suicune's immense special defense allows it to take most special hits, and unSTABed Thunderbolts bounce right off. Rest recovers health to stall even more, while Chesto Berry wakes up Suicune right away. Leftovers is an option too, as Suicune isn't always in a hurry to wake up. http://www.smogon.com/download/sprites/rs/121.png Starmie @ Shell Bell / Leftovers Trait: Natural Cure EVs: 4 HP / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Surf - Ice Beam - Thunderbolt - Recover / Psychic Starmie is a very reliable special attacker that can take a few hits. STAB Surf does a lot of damage to almost any Pokémon that doesn't resist it, which makes it a very good main attack for Starmie to abuse. Ice Beam beats dragons and grassers, two types of Pokémon that are often problematic. Thunderbolt combines with Ice Beam to make the popular BoltBeam combo, and they also demolish flying types that Surf doesn't hit as hard. Thunderbolt's main use is to take care of waters (bar those with ground typing as well, which Surf helps with to an extent), which are always troublesome. Recover gives Starmie more survivability and staying power, and it lets Starmie fearlessly switch into even weaker neutral attacks coming at it to take hits and fire back. Starmie's speed is its real strength, which can open it up to sweep entire teams. http://www.smogon.com/download/sprites/rs/378.png Regice @ Chesto Berry Trait: Clear Body EVs: 252 HP / 196 Def / 56 SAtk / 4 SDef Calm Nature (+SDef, -Atk) - Ice Beam - Thunderbolt - Toxic - Rest Regice is an amazing staller that rips apart most of the frontier. BoltBeam gives Regice at least neutral coverage on everything bar Magneton (which is stalled and eventually defeated by repeated Ice Beams), Shedinja (which dies to Toxic), and Lanturn (which also has problems with Toxic). Both attacks come off of 100 base SAtk, which is very powerful for a walling Pokémon and is good in general. Its defense surpasses that of Swampert's, which is impressive to say the least, and its special defense easily topples the special defense of powerhouses like Blissey and Snorlax. Toxic is what really allows Regice to thrive, as it outstalls everything along with its amazing defensive stats and Rest. Speaking of Rest, with Chesto Berry, it provides reliable enough recovery and gives Regice even more stalling power. http://www.smogon.com/download/sprites/rs/214.png Heracross @ Choice Band Trait: Guts EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Megahorn - Brick Break - Rock Slide - Facade / Return Heracross is one hell of a Choice Bander. Megahorn's power is almost unmatched, and Brick Break provides a reliable secondary STAB attack for Pokémon that resist Megahorn like fighters. Rock Slide hits aerial opponents that resist its STAB attacks, while Facade, combined with Guts, turns Heracross into a killing machine if statused. Heracross also has very good special defense, which is often an overlooked aspect of it. Heracross also has a very valuable resistance to ground attacks like Earthquake as well as a fighting resistance, which makes Heracross defensively capable as well (especially against things like Swampert). The real advantage Heracross has is its ability to absolutely murder any Pokémon trying to stall, as Guts makes Toxic silly and Megahorn 2HKOs everything in the game that doesn't resist it. http://www.smogon.com/download/sprites/rs/286.png Breloom @ Leftovers Trait: Effect Spore EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Spore - Focus Punch - Substitute - Leech Seed Breloom is a wonderful Pokémon. Spore shuts down opposing Pokémon right away, which allows Breloom set up a Substitute. Breloom can then abuse Leech Seed and Focus Punch while absolutely murdering anything that even dares to try to stall it out. Breloom abuses all kinds of strategies like subseeding, subpunching, and spore punching (Breloom's signature strategy, of course). Breloom does has problems with flying, ghost, and poison types, which is why Leech Seed is so useful. It can stall them out along with Spore and Substitute, and if it's powerful like Salamence, Breloom can sleep them with Spore and switch to a Pokémon more capable of dealing with them. Breloom is especially useful in the Battle Dome and Battle Arena for netting easy wins over opposing Pokémon. http://www.smogon.com/download/sprites/rs/112.png Rhydon @ Choice Band Trait: Rock Head EVs: 252 HP / 252 Atk / 4 Def Adamant Nature (+Atk, -SAtk) - Earthquake - Rock Slide - Megahorn - Double-Edge Rhydon is an another bulky but powerful Choice Bander. Earthquake is a wonderful STAB move that nets several OHKOs on anything that doesn't resist it, and what isn't OHKOed is likely 2HKOed. Flying-types are obviously going to be troublesome, so Rhydon's secondary STAB, Rock Slide, will clean them up. Rock Slide also hits ice-types harder and provides a neat flinch rate against what is actually slower than Rhydon. Rhydon is one of the few Pokémon in Advance with access to Megahorn, the ultimate bug move. Megahorn crushes the few grass types that aren't also poison-types. It also hits bulky psychics for better damage than Earthquake or Rock Slide, but what it's really useful for is Claydol. Double-Edge is mostly a filler move, but it hits frail flyers like Dodrio with perfect accuracy while still netting the KO. http://www.smogon.com/download/sprites/rs/243.png Raikou @ Lum Berry Trait: Pressure EVs: 252 Spd / 252 SAtk / 4 SDef Gentle Nature (+SDef, -Def) - Calm Mind - Thunderbolt - Crunch - Reflect Raikou from Pokémon Coliseum is imperfect, but still a pretty nifty sweeper. Calm Mind and thunderbolt are extremely obvious: Calm Mind turns Raikou into a powerhouse, and Thunderbolt is Raikou's reliable STAB attack. However, Hidden Power Ice is an incredibly rare find, so Crunch is its replacement. while hitting grounds is more of a challenge, Raikou cannot beat most of them anyways, so it's not a big deal. Crunch does hit Claydol and Psychics better, however, so it's not all bad news. Reflect replaces Substitute because the nature and IVs puts Raikou's defense at 155, which is very frail. Reflect puts it at 310, which will buy Raikou time to set up on weaker physical attackers and KO them with Thunderbolt. Lum Berry protects Raikou from status, especially paralysis. -------------------------------------- I was thinking about putting in my Umbreon as well, which has near flawless IVs, a good enough EV spread (252 HP / 252 Def @ Careful), plus Wish, Curse, and Baton Pass. I like some of the possibilities of that... |
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as for the the army.it is simply amazaing.two thumbs up :) |
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But I figured that I might as well keep it since there's no point in taking it out. It's not like it's useless or anything, and it might actually do me some good in the enigma that is the Battle Arena. That place is the one place I really do have quite a problem with. |
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Garchomp @ Yache berry
Hasty; 252 Atk, 252 Spd; 6 HP Sand Veil ~ Outrage ~ Earthquake ~ Crunch ~ Fire Fang Tyranitar @ Focus Sash Naughty; 252 Atk, 160 Spd, 92 Def, 6 HP Sandstorm ~ Dragon Dance ~ Crunch ~ Stone Edge ~ Earthquake Milotic @ Leftovers Modest; 252 SpD, 160 SpA, 96 Def Marvel Scale ~ Surf ~ Ice Beam ~ Recover ~ Mirror Coat can someone rate my team for me,its quite good.so far ive got to 42 wins. thanx :o) |
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firstly chomp wants jolly nature along with a choice band or an adamant nature along with a choice scarf! secondaly tyranitar wants an adamant nature.otheerwise it looks ok thirdly milotic wants a bold nature. everything else is fine.i see your ead the battlee tower fAQ! |
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