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Such a Christmas Suprise... (RMT Standard)
Okay, here is my standard team, I don't mind any criticism, but please post good suggestions. This is for WiFi, and I do have Platinum for tutor moves. So, here it is:
http://www.arkeis.com/images/pokemonfactory/yanmega.png Yanmega @ Wide Lens/ Leftovers Modest Nature ; 6 HP/ 252 SpA/ 252 Spe Speed Boost Ability ~Hypnosis/ Hidden Power (Ground) ~Air Slash ~Protect ~Bug Buzz Info: Yanmega works wonders as leads if you use him good. Wide Lens is for the low accuracy of Hypnosis, while Leftovers is for some healing whenever I want to take advantage of his Speed Boost. Hidden Power (Ground) works for Electric-Types, and Air Slash is for STAB. Bug Buzz is also for STAB, and Protect for some extra healing and speed boosting. I do say that Hypnosis hits most of the time for me, maybe because I get lucky! XD http://www.arkeis.com/images/pokemonfactory/arcanine.png Arcanine @ Leftovers/ Shell Bell Adamant Nature ; 6 HP/ 252 Atk/ 252 Spe Intimidate Ability ~Iron Head ~Thunder Fang/ Double Edge (might take this move off) ~Flare Blitz ~Extreme Speed Info: Arcanine has always been my favorite and lucky poke. I am unsure to use this item, I calculated the recovered HP, and Shell Bell does a slight bit more if I attack with Flare Blitz. Leftovers is better in my opinion since even if I don't attack it still heals me a good amount. Iron Head is for Rock-Types, thanks to the new tutor moves he can now learn it. I calculated the damage if Double Edge hits a water type and it does a slight bit less than Thunder Fang. Why I have it is that I am afraid of Fire-Types, definitely Nintales with Flash Fire. Flare Blitz is here to stay, it will always do great damage even if it reisists it. Extreme Speed is a great exclusive move, I love switching him in on low HP pokes and fainting them! http://www.arkeis.com/images/pokemonfactory/torterra.png Torterra @ Yache Berry/ Leftovers Impish/ Adamant (suggest.) Nature ; 252 HP/ 6 Def/ 252 SpD or 138 HP/ 252 Atk/ 120 Spe (suggest.) Overgrow Ability ~Swords Dance ~Wood Hammer/ Seed Bomb ~Synthesis/ Earthquake (suggest.) ~Stone Edge Info: Yache Berry is great so he can resist Ice moves for one turn. Leftovers is there to heal just a normal amount of damage. SD up, then recover using Synthesis, after that, sweep, use Wood Hammer if he is holding Leftovers and Seed Bomb if he is holding the Yache Berry. Stone Edge is for those Fire and Flying-Types, but only if he has enough HP to take a shot. http://www.arkeis.com/images/pokemonfactory/suicune.png Suicune @ Leftovers Bold Nature ; 252 HP/ 252 Def/ 6 SpD Pressure Ability ~Calm Mind ~Surf ~Rest ~Sleep Talk Info: Suicune with Leftovers is original. Pack as many Def EVs, so when he CMs up his Def and SpD will be covered. Rest and then use Sleep Talk for usually two turns. This is a simple moveset. Normal CroCune from Smogon, but I do notice the fact he can be roared out, but if he is, then the one who is out should faint the poke... http://www.arkeis.com/images/pokemonfactory/aggron.png Aggron @ Focus Sash/ Leftovers (suggest.) Adamant Nature ; 252 HP/ 252 Atk/ 6 Def Sturdy Ability ~Focus Punch ~Substitute ~Earthquake/ Avalanche ~Stone Edge Info: I didn't think Aggron would do well, but he has shown some potential in a few battles. I Sashed him since he has so many weaknesses. Usual SubPunch, Sub then Punch, Earthquake is for Fire and some other Types, while Avalanche can hurt the Ground-Types and also the Grass-Types. Stone Edge is for his STAB, does a lot of damage for anything. I don't mind if you switch him out with something else. Oh, and I was thinking of putting Iron Head in... http://www.arkeis.com/images/pokemonfactory/gengar.png Gengar @ Choice Specs Timid/ Modest Nature ; 6 HP/ 252 SpA/ 252 Spe Levitate Ability ~Hidden Power (Ice) ~Shadow Ball ~Thunderbolt ~Focus Blast Info: This is great poke for my team since he resists both Aggron's 4x weaknesses. Switch him in and destroy it. First one is a filler, it is for Salamence and some others. Shadow Ball is for his STAB, Thunderbolt those pesky waters. Focus Blast is a OHKO Heatran, but I am a bit worried about Focus Blast's accuracy. Well, that is it... Do you like it? I have been using it for a while now, and I have never been defeated with this team! Please take note, that I will edit peoples' suggestions, and they won't be in Info! |
Leftovers >> sash on aggron, not only is it counter productive with sub, but sr will more than likely be up so it will be ruined.
136 HP / 252 Atk / 120 Spe on tortera please @Adamant , this lets you outrun 4 Speed EV Metagross as well as other slower threats to Torterra such as no Speed Vaporeon, Scizor, and Tyranitar. Also with no eq its a joke, put it >> synthesis and due to the omnipresent Sand Storm, synthesis's usefulness will be nerfed due to it. Ill come back if i spot more.. |
Okay, thnx, I edited it! Usually your choices are good!
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Certainly I would choose Thunder Fang over Double Edge on your Arcanine. You already have one recoil move with Flare Blitz, and recoil moves, while heavier hitting and attractive-sounding, can get you in a real bind when your HP is down to the wire but you think you can win it. Neither Thunder Fang nor Double Edge help you if any rock-types switch in on Arcanine, but Thunder Fang will certainly help against water-type switch ins. As an added bonus, it also has a slim chance of paralysis or flinching.
Suicune's moveset bugs me. I've seen the set on Smogon and I've always felt that while both the Calm Mind set and the Sleep Talk set have definite merits, combining them loses not only type coverage but also causes you to play dice with your moveset. What if you have something with Roar or Whirlwind switch in on you, but Calm Mind triggers instead of your powered-up Surf? The Poke Roars/Whirlwinds Suicune away, you lose all your Calm Mind stats and your Suicune is still asleep. |
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