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-   -   To the death for the win (https://www.pokecommunity.com/showthread.php?t=162818)

FinalFlare December 12th, 2008 7:47 PM

To the death for the win
 
/ Team Overview /


This is a mainly offensive team that I have been using on Shoddy with good results. So please rate and comment. Going to bring it to my actual game as soon as I finish tweaking it.


http://www.arkeis.com/images/pokemonfactory/metagross.png
Metagross @ Choice Scarf
Ability: Clear Body
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
~ Trick
~ Meteor Mash
~ Stealth Rock
~ Explosion

An awesome lead, being able to trick common suicide leads such as Azelf, Aerodactyl, and more. I usually Trick first turn, so even if Azelf uses Fire Blast, I will survive due to the newly received Focus Sash. I can then switch to Heatran for a boost and a free sub on the switch. Scarfing CB Scizor and such also removes much of their immediate threat. After Trick, the opponent usually switches, giving me a free opportunity to set up Stealth Rock. Then, just Explode on whatever is in play. Metagross also usually takes Hypnosis from lead Bronzong and such.

http://www.arkeis.com/images/pokemonfactory/heatran.png
Heatran (M) @ Expert Belt
Ability: Flash Fire
EVs: 8 HP/252 Spd/248 SAtk
Timid nature (+Spd, -Atk)
~ Earth Power
~ Fire Blast
~ Hidden Power [Electric]
~ Substitute

Heatran is a good switch in to any Fire attacks aimed at Metagross. If said attack is coming from Heatran, I tend to switch to Salamence to dodge the predicted Earth Power. Hidden Power Electric is really useful for Vaporeon and Suicune, but I am strongly considering switching to Explosion or Hidden Power Ice. Subbing on the opponent's switch to their own Heatran allows me to usually net a free KO while taking only Sub damage. Fire Blast just hurts.

http://www.arkeis.com/images/pokemonfactory/salamence.png
Salamence (M) @ Choice Band
Ability: Intimidate
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
~ Dragon Claw
~ Fire Blast
~ Earthquake
~ Outrage

Salamence is a beast, literally. Dragon Claw is used for late game when the opponent is more likely to be at full health. Swampert tends to switch into Dragon Claw and set up Stealth Rock, so I usually just stay in and 3HKO. Outrage is used for late game and the other two attacks provide excellent coverage. Jolly is used in order to outspeed Jolly Lucario who might try to Ice Punch me.

http://www.arkeis.com/images/pokemonfactory/rotomwash.png
Rotom-w @ Leftovers
Ability: Levitate
EVs: 64 HP/212 Spd/232 SAtk
Timid nature (+Spd, -Atk)
~ Charge Beam
~ Hidden Power [ Fighting ]
~ Shadow Ball
~ Substitute

The core of the team. 64 HP EVs allow Appliance Rotom's Substitutes to withstand any attack that Blissey is likely to use, as well as allowing Rotom to form three Substitutes in sand and five in normal weather. A Timid nature and 212 EVs allows Appliance Rotom to outspeed neutral-natured Mamoswine and Lucario. Using 212 Speed EVs also allows Rotom to reach a bonus point. 236 Special Attack EVs allow Appliance Rotom to almost always 2HKO even 0 HP / 176 SpD Calm Blissey with Hidden Power Fighting or Thunderbolt after six boosts. Rotom also has a 38% chance of 2HKOing 252 HP / 252 SpD Careful Tyranitar in Sandstorm after a single boost with Hidden Power Fighting, a definite 2HKO if Tyranitar switches into Stealth Rock.

http://www.arkeis.com/images/pokemonfactory/gyarados.png
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
~ Earthquake
~ Stone Edge
~ Waterfall
~ Dragon Dance

Gyarados provides a late game clean up, easily sweeping with Dragon Dance boosted offense. Life Orb ensures needed KOs. With Jolly nature, Gyarados outspeeds any Timid Scarf Heatran who might try to Explode, stopping the sweep. Stone Edge still KOs Salamence and Dragonite while doing more than Ice Fang to Zapdos. I would usually chose the more offensive STAB option, Aqua Tail, on a set such as this, but Waterfall's flinch can come in handy at certain points. Ground / Water / Rock gives Gyarados almost complete coverage. Celebi does provide somewhat of a problem, but Heatran and Heracross are more than happy to switch in. Gyarados also acts as a secondary switch in to Heatran.

http://www.arkeis.com/images/pokemonfactory/heracross.png
Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
~ Close Combat
~ Megahorn
~ Stone Edge
~ Pursuit

Heracross gives me a check against somewhat worrisome foes such as Curse Tyranitar and last Pokemon Heatran locked into something other than Fire Blast. The rest of the certain is pretty self explanatory.

~~~~~~~~~~~~ ~~~~~~~~~~~~ ~~~~~~~~~~~~

I would like to thank you all for reading up to this point. I would love some advice on this team about how I can make this better. Thanks again. ^_^

Archer December 13th, 2008 6:32 AM

You're going to have trouble breaking Zapdos, but I can't really see any faults in your team. Keep in mind that Heracross can't switch in on TTar, unless you're sure it won't Stone Edge. If you lose him, DDTar will rip you to shreads. Merry Christmas :D

ABYAY December 13th, 2008 9:20 AM

Yeah, Archer is right about DDTar being an extreme threat to this team. You might want to invest in something that can take it easier like Machamp (or waiting to use Trick on Metagross until late-game)

Other than that, things look pretty smooth.

FinalFlare December 13th, 2008 11:31 AM

Thanks for the rate guys. Ill test out Machamp, and see how well it does. I havent really had much problem with Zapdos with stealth rocks down, revenge killing it with Heracross, etc..., but I do agree that DD Tyranitar can potentially become a problem. Keep the rates coming. ^_^

Testing
~ Machamp ( Counters Tyranitar exceptionally well )
* If Zapdos starts becoming a problem, Ill need your help to solve the issue. ^_^

If there are any other threats that I need to know of people, please dont hesitate to tell me.


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