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How does i make a Script With XSE last version that like this:
You walk on a tile and then the script working and give you a pokemon if you have room for it in your party |
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oh man... I don't know how to use wildbattle2 and I didn't find any tutorials about it =/
Everytime I use wildbattle2 the game freezes... |
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I used this, but I don't what it does... |
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I believe that this should be the script your looking for. Don't forget to set the Unknown to 0003 and the Var Number to 4050 Spoiler:
This particular script gives a lvl 5 Cyndaquil holding nothing. |
I finally figured it out:
the battle styles that works are: 0x2, 0x3 and 0x4. The rest freezes the game... Here's my script: Spoiler:
Please... I want sugestions to make it better, like after the battle ends, I want a way to erase mew sprite in a more natural way... Note1: The "bla bla bla..." in the text is just example Note2: I don't know how to put [SOLVED] tag... I'm new in the forum xD |
Game: Fire Red
Type: Trigger Editor: eXtreme Script Editor Problem: The script won't even start and the game freezes. Script: Spoiler:
PS. I changed Unknown (in A-Map) to 0003 and Var Number to 4050. |
Game: Fire Red
Type: Trigger Editor: eXtreme Script Editor Problem: The end part of the script doesn't happen Script: Spoiler:
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Two fixes are in Bold. In the new version of XSE, remember that there is no callstd nor boxset. |
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The script I edited will work in the new XSE. Try it. The one I edited, and post here if you had problems.
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i keeps saying this
http://i40.photobucket.com/albums/e206/hackimon13/fdsg.jpg |
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Copy this. It will work. Tried it. Also, what is #raw 69? Never heard of that move. |
Thank you very much ! PokePal17
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Game: Fire Red
Type: Trigger Editor: eXtreme Script Editor Problem: The whole thing just freezes Script: Spoiler:
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Do you have the right script tile settings? 0003 and 5040?
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yeah naturally but i have 4050 insted
It's a level script BTW |
Aaah?!! WUT?! You're meant to say that! A level script is different to a trigger script!
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wild charizard
hi can somebody tell me wats wrong with my wild charizard script?
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First we need to know what it doesn't do!
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@CelebiKing123
It should work now: Spoiler:
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Game: Pokemon FireRed
Type: Trigger Editor: PokeScript Quote:
It won't trigger. |
Stop it with the vagueness people! What do you mean by "it won't trigger"? Do you mean it freezes or nothing happens at all?
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By that i think he means when he steps on the script tile it wont activate or "trigger"
What you should do is go click on the script tile and make sure you have the 40 50 or 50 40 values in the unknown box(or the one above it, im not sure exactly its been awhile since i have looked at it)at the top of the script panel in A-Map. But yes you should be more specific when discribing problems. |
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All of the movements need 0xFE to finish them. \c\h01 should be \v\h01. Pausemove should have a 0x0 parameter. Why do you have waitfanfare in a place where it doesn't have a fanfare? You can't move a person with a Person Number of 0, because I highly doubt that there's a person with a Person Number of 0 on your map. Double check that, please. Also, you should make the script check for a flag so that it doesn't run through twice, especially since it's a trigger script. Finally, be sure to use 0300 and 4050 as your Unknown and Var Number values. |
Can somebody help me
It most be so script: player will room out but he can't the script say better take my pokemon with me and if he has taken the pokeball in his room the script gone and the player can leave the room. |
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[SOLVED]Script Freezing on run
I don't quite understand why this script isn't working.
Notes: Desired Effect: Gives Trainer a Crobat (I know there are no safeguards, but those are not part of this script) Actual Effect: Freezes on activation (when person is interacted with using the A button) Other useful information: Script is an original work (not copypasted badly from various sources) Rom is Pokémon Fire Red (U) Rom expanded to 32MiB Pointer correct in AdvanceMap ($1000000) Activator is a person on map Compiler is XSE v1.1.1 @start corresponds to offset 0x1000000 -------------------------------------------- Script Below (73 lines, spoilered to make post reasonable length): Spoiler:
Additional info provided per request. NB: Script is probably quite messy and inefficient, as I've not written a huge deal of scripts. |
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some buddy? please help me |
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well, where is your script so far? people aren't gong to write the script for you, just help you fix errors |
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Here's the fixed and optimized script. I would explain you the changes, but I think you can get more satisfaction by simple understanding them on your own. The script should work fine, even if I didn't test it. Let me know if you have problems or whatever. Don't forget the [SOLVED] thingy, okay? Spoiler:
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Hello,
whats wrong with this script? Code:
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ROM: Pokemon Fire Red Version: 1.0 Script Editor: XSE Script: Trigger Script I'm having a bit of trouble with this script. The bit when the flag is not set works fine. When the flag is set, the egg is meant to hatch and then the text is meant to appear. Instead part of the text briefly appears and then the egg hatches and the script ends without the full text appearing. Here is the script Spoiler:
The settings for the script are okay but it's the script itself. Pictures Spoiler:
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o ok, Can you help me then? How can i get a message there in and how do i set the setflag in it? |
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Thanks Ninja Caterpie ^_^ \/ \/ \/ |
You forgot hidesprite. :\ Hidesprite 0x<number of sprite>
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[SOLVED]Re: Script Freezing on run
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After fixing this, I came up with what (in my opinion) is the final solution: Spoiler:
Thanks for the optimisation tips. However, they didn't fix my problem with the freezing. What did, however, was checking the map in AM1.92 and realising that it had a problem with handling 7 digit pointers. So I repointed a 6 digit offset (90003A in this case) to my script, entered it as my offset in AM, and run the script. Can't believe I didn't notice it before! :shocked: P.S. I realise I probably should have PMed this, but I thought that publicising solutions would be more useful to other scripters. |
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Script type: Give away Script progamma: XSE XSE say a fault Quote:
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Here is the script, just copy it up word for word. Give the pokeball an ID code of 0828. BTW, LASTTALKED means the last person you talked to. Spoiler:
________________________________________________________________________________________ I need help with this camera movement script. ROM: Fire Red Version: 1.0 Script Editor: XSE Script Type: Trigger Script Script: Spoiler:
When I step on the script, nothing happens. The script is meant to move the camera up, right, down then left. But nothing happens. Script settings Spoiler:
Thanks Ninja Caterpie, Mac_Mini & derv1205 |
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#org @start lockall checkflag 0x1001 if 0x1 goto @end special 0x113 applymovement MOVE_CAMERA @move special 0x114 waitmovement 0x0 setflag 0x1001 releaseall end #org @end releaseall end #org @move #raw 0x1E 0x1E 0x1E 0x1E 0x1E 0x20 0x20 0x20 0x20 0x1D 0x1D 0x1D 0x1D 0x1D 0x1F 0x1F 0x1F 0x1F 0xFE You need special 113 before the applymovement and special 114 after |
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then for release them, so if you don't include that i think it should also work the script but everybody will keep moving normally. And, the special should be put after waitmovement 0x0, because if you put it before, the people will move before the script finish. Try this: Code:
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Just like lock and lockall. Lock locks everyone and lockall locks you! :\ |
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Special 0x113 locks the camera, so you can move it with commands, and so the player can move without the camera moving along with him/her. Special 0x114 releases the camera, so when the script is over, each step the player takes the camera will follow. Applymovement 0x7F will render useless after special 0x114 is activated Lock locks the player, and lockall locks down all movement on the map. |
i dont get it.......
any way i think we ask things about script editing right? any way.. does anyone know a d/p script editor |
Scriopt
I never throught I'd be posting here again, but this script also, is the one not working..
I know theres no setflag, the script dont even start. -- Spoiler:
RESOLVED |
1- neo, the fixes are in Bold.
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special 0x113 locks the camera, and special 0x114 releases it. 2- MSG_KEEPOPEN is boxset 0x4. |
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The script still dont start. Here it is again.. *Sigh* #dynamic 0x800000 #org @begin Checkflag 0x200 if 0x1 goto @end special 0x113 applymovement 0x7F @movecamera1 waitmovement 0x0 special 0x114 msgbox @wheresplayer 0x2 sound 0x13B special 0x113 applymovement 0x01 @thereyouare applymovement 0x7F @movecamera2 waitmovement 0x01 special 0x114 applymovement 0xFF @theresrival waitmovement 0x0 msgbox @hello 0x02 applymovement 0x01 @gone waitmovement 0x0 sound 0x12C hidesprite 0x01 setflag 0x200 Release end #org @movecamera1 #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE #org @wheresplayer = Wheres [player]? He said hen\would meet me here. #org @thereyouare #raw 0x65 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE #org @movecamera2 #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE #org @theresrival #raw 0x62 0x03 0xFE #org @hello = [Black_fr][player] what are you doing! You\nwere supposed to meet me here\lover an hour ago!\p[green_fr][player]: Sorry [rival]..\p[Black_fr][rival]: Hurry! I dont want to keep\nthe professor waiting. #org @gone #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE #org @end release end |
Hello,
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Whats the problem with this script? |
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Battle Script +Give away
I wanted to make a battle where after the hero defeats the npc, he will gain a pokemon. In this
case, I want the hero to receive a lvl 80 entei after defeating him. I dont know how I would go about doing this so any help would be great Game: Pokemon Ruby Type: Person Editor: XSE Script: Spoiler:
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It doesn't. Spoiler:
Looks like a lock to me, doesn't it? |
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Which ROM did you check it on? I think one uses lock the other uses lockall. I could be wrong though. |
[Fixed]
The problem was:
The trainer sprite! :P |
@diegosawsome
This could be, The 0x0's after the trainer battle.
Other than that I cant see anything else. I shall Keep looking. It hasto be somthing just after or before the trainer battle. So Im 100% sure its that. |
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Read first post. WOOT! |
Wow
Is'nt, Pet, or what Trainer editor your using, dont the digets have
4 numbers. Example. 0x001 maybe or I think its 0x0001. Im highly unsure. |
@diegoisawesome
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Game: FireRed NA
Type: Person/Trainer Editor: XSE Script: Spoiler:
I'm trying to script rematches into trainers I made. I opened a trainer script that was already in the rom and tried to do the same as it did but when I try to use the VS. Seeker it says "No trainers within range". Do I need a new offset for the rematch script? |
I want to make a script in emerald like this: I fight someone, and after I win the fight, he gives me a Eon Ticket/Old Sea Chart and at the same time enables the islands...
Please someone help me with this, I don't even know where I start... |
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Read first post. YES!!!!!!!!! |
Unknown Script Problem
Game: Pokemon Fire Red
Type: Script (Walkon) Editor: PoketScript(Rubikon)/Notepad SCRIPT: Spoiler:
The first half of the code works fine where it simply says you don't have your pokemon and cannot go out etc etc... But when the flag 0x828 is set (meaning the POKEMON menu becomes available via Fire Red's original scripts), I can walk right through the scripted tile and the only trainer I have placed on that map is screwed up, leading me to the red screen. Also, only the trainer was effected. My other characters on the map were not. Script Parameters: Unknown: 0003 Var Number: 4050 Var Value: 0000 Anyone know why this is happening? |
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I'm not sure if it is something wrong with the script, but with A-map maybe? This script did work a few hours ago, until I changed the pause time and the movements and re-compiled the script and entered in the new offset. I had two events on one map with the same script as the one in my orginal post, one of them simply had 2 extra movements. I tested one script and it worked, and then tested the other and it did not.... odd? If I can't get it to work, i'll just go with your advice and start fresh with XSE. |
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Game:Ruby_USA AXVE
Type:Script (Step-on) Editor:XSE Script: Spoiler:
After "#org @move1 #raw 0x08 0x08 0x08 0x08 0x08 0x08 0x08 0x03 0xFE" The player turns right for absolutly no reason at all. I can't figure out what's wrong. Screenshots and/or Videos: Attachment |
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Hi! I used Hiche's Rock Climb via Vine Whip:
#dynamic 0x26D38E #org @1 #raw 0x7C 0x16 0x00 compare 0x800D 0x06 if 0x1 call @end #raw 0x9D 0x00 0x0D 0x80 message @ha boxset 5 compare LASTRESULT 0 if 0x1 goto @end #raw 0x68 #raw 0x9C 0x25 0x00 waitstate #raw 0x17 0x00 0x80 0x01 0x00 goto @jump #org @jump compare 0x8000 0x01 if 0x4 goto @move release end #org @end release end #org @move applymovement 0xFF @move1 waitmovement 0x0 #raw 0x18 0x00 0x80 0x01 0x00 goto @jump #org @ha = It's some climbable rocks!\pWant to use VINE WHIP to\nclimb down them? #org @move1 #raw 0x1D 0x1D 0x1D 0xFE But when I tryed to compile it it says: "Too less parameters on line 8.The correct number is 2." Please help:( |
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That movement is only affecting "May" or "People no 1", not the player. Thanks anyway. I still have problem with this, so help wold be awsome. |
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This isn't a script request, but I can't find this anywhere I look. I need to know how to make it so that after you talk to someone, they move. I can do that, but when I go back in the same room they were in, they're back before they moved.
ROM: Fire Red Version: 1.0 Script Editor: XSE Script Type: Person Event Script: Quote:
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I made this script to get the Eon Ticket, I think its perfect...
but I'm having trouble to find Old Sea Chart, Aurora/Mystery Ticket script and variable, can you give me a help?? Spoiler:
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LG Running Shoes Blues...
Game: Leaf Green
Type: Person Event Editor: XSE Script: Spoiler:
Okay, the problem here is that when I talk to MOM, who is the person who is telling you to put on your shoes, nothing pops up. You hear the usual sound when you talk to someone, but there's no text box. You can still walk around and leave the house, but you can't run. Will someone help me here, please? |
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Thanks, but unfortunately, it's still acting the way it did before... What's wrong with it?
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Sorry to ask this once more... but please I want to know...
I made this script to get the Eon Ticket, I think its perfect... but I'm having trouble to find Old Sea Chart, Aurora/Mystery Ticket script and variable, can you give me a help?? Spoiler:
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[solved] Thanks to diegoisawesome! ^.^
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ROM: FR
Script type: Trigger script Script editor: XSE Info: There are other trigger scripts on either sides of it which set 0x4000 to either 0x1 or 0x0. :\ Problem: It makes it sunny and then freezes. Even if I come in from the side that has 0x1 set. :\ Spoiler:
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Anyway, what I'm trying to say is remove the 0x in setweather 0x12. So... Code:
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Havinh "0x" infront of a number makes XSE think that it's a hex value, not decimal. |
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EDIT: I found it. I just didn't put release after the set and do weather in the section segment. Thing is, it only sets it to sunny and not the other way around. :\ Well, I tried to make it simpler, and have one script: Spoiler:
No matter what, it sets the weather to sunny. :\ |
i'm using pokescript
and hacking firered i'm having the player start off in an elevator before anything, he is locked in place and an announcement is shown i need to know how to make the script work right at the start of the game and what i need to put it in my script to ~ play an announcement jingle ~ make the elevator "move", play the sound of the elevator moving ~ have the elevator "stop" and play the stopped sound ~ and play the ding dong sound when the elevator has reached a floor |
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Anyway, decompile (open) the elevator script in the department store. Check how you make the elevator move and which sound the elevator-stop-music is. An announcement jingle would have to be found, though, |
thank you
i'll download that right now =3 --- ok i'm having a problem i'm using xse now ok so this girl goes through this whole poking fiasco XD and whenever i decline a pokemon from her, gibberish text comes up instead of what i want also, after she DOES give me a pokemon, more gibberish comes up i've bolded the problem areas everything else works fine though Code:
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Finally I made the Eon/Aurora/Mystic Ticket and Old Sea Map scripts...
Now I want to make a Roaming pokemon script (just like entei/raikou/suicune in gold & silver versions) anybody can help me?? |
#dynamic 0x3B4E4E
#org @Start lock faceplayer checkflag 0x200 compare LASTRESULT 0x1 if 0x1 goto @AlreadyLearnt msgbox @WantToLearn boxset 0x5 compare LASTRESULT 0x0 if 0x1 goto @DontWant setvar 0x8005 0x1 ' 0x1D00 special 0x18D setflag 0x200 release end this is a move tutor script it most give you a Headbutt move This script is not rigth he say too less parameter on line 8 can some buddy help me? and how can i make a tekst script on in after leard the move? |
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Tell me if this works for you, Ichiro. |
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this was ignored by the rest. I hope someone can help me. (If you want to see the screen, go to the original post) |
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Hm... Well, I did my best. I'm still just a beginner at scripting myself... Sorry.
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