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switch the flags. so switch the pokedex flag with the national dex flag.
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Lemme say this.
Get rid of Nintendo's level script and make your own for professor. |
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lock
faceplayer checkflag 0x1300 if 0x01 goto $done message $talk $talk 1 =Mommy won't let me keep Fluffy...\nPlease take it... givepokemon 360 5 0 boxset 6 setflag 0x1300 release end #org $done message $go $go 1 =How is Fluffy doing? boxset 6 release end The script is meant to display the first text. give the Pokemon and then whenever you talk to the person again it should display the second amount of text. At the moment what it does is just display the second script. This also triggers a change in another script. I use pokescript. |
Hi, I've got two issues:
- On route 7, as a test, I added two person events. When I entered the map, only one person event was present. Walking all the way up the map, made the other person event appear. However, the script was the same for both events (namely the script of the first dude). What is happening here? (To be clear; route 7 didn't had any person events before I added these.) what the heck, doesn't matter actually On other maps however I didn't have this problem yet, so it isn't very urgent. - I am trying to make persons appear and disappear. Can I insert any random Person ID nr. into the Person-ID-nr.-box in Amap? Or should it be an empty flag/variable/thingy? |
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Flags are between 0x1 and 0x3FFF. Anything after is variables. So make the person, use hidesprite and the person event number and set a flag which is the person ID. 0x1000 and after are flags that you should use. |
I'm trying to make a simple warp script. You step on the tile and you're somewhere else. I'm using
warp 0x4 0x1 0xFF 0x06 0x06 As the script. However, when I step on the tile, weird things happen. If I do not assign the 0003 and the 4050 then everything goes black the minute I step on it. If I do assign those, then the screen flashes black indefinitely. Does anyone know the problem? |
Post the complete script here please... ;)
Warp one doesn't seem to be wrong... by the way you don't have to use 0s in 06 and 006. |
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end I've tried it without the 0s in front of the 6s but it doesn't make a difference |
Try this.
#dynamic 0x800000 #org @start lock setvar 0x4050 0x1 0x4 0x1 0xFF 0x06 0x06 release end |
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Anyway, would you mind telling me what the setvar does in the script? I haven't really done much work with vars |
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So when you fill the var number bar with 4050 and use setvar 0x4050 0x1 the tile script will be erased, it has similar function as flags when ya wanna erase person ;) |
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Okay, I tryed everything, but I can't get this level script to work it's a level script in players room, and when I try it in the game the screen just gose black.
here is the script Spoiler:
here is the maps script Spoiler:
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--------------- #org 0x168CA3 #raw 0x2 #raw pointer 0x8168CBE #raw 0x0 '--------------- #org 0x168CBE #raw word 0x4056 #raw word 0x0 #raw pointer 0x871A5BC #raw word 0x0 '--------------- #org 0x71A5BC movesprite 0xFF 0x2 0x6 movesprite 0x1 0x3 0x6 lock msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..." applymovement 0x1 0x871D4A6 waitmovement 0x0 setflag 0x710 setvar 0x4056 0x1 release end '--------- ' Strings '--------- #org 0x71D3FC = Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market. '----------- ' Movements '----------- #org 0x71D4A6 #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x60 'Hide #raw 0xFE 'End of Movements And BTW, use your own offsets for the beginning of the level script, you can overwrite important data if you don't. |
Game: Fire Red
Type: Movement/Script Editor: XSE Script: Spoiler:
In the Advance Map, I entered 0003 in the unknown, and 4050 in the Var Number. All this does is freeze the character. |
you need to add a waitmovement 0x0
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EDIT: It is my Rom. I tried it in another ROM, and it worked fine. |
I want a bit of help please.
See this youtube clip http://www.youtube.com/watch?v=RWg1MVCcAMg The Eevee has a ^_^ box appear above it's head, how do they do that? (Or the closest thing in Fire Red.) |
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I want to edit the death script so when you get a game over it sends you back to the nearest place you healed at but only restores 1HP and 1PP to all your pokemon.
How would I go about doing this? |
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