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I found a way to get it to work :) |
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I patched different ROM and it worked even with the script I posted. :) |
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@Ash493
Your offset A000000 is not an ingame offset. The hex in the GBA rom is from 000000 to FFFFFF You might be wanting A00000 |
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I usually try to figure things out on my own, but I've been having a lot of trouble with the scripts on this map, and this one baffles me the most. I don't want to spoil the scripting, but I'll post it so you guys maybe could help me out.
Anyway, when the player steps on the tile, nothing at all happens. I thought is was a flag issue (I would have a checkflag if 0x1 goto script at the begginning, but I took it out until I get it to work), but it still happens. I've tried many settings (0300 4050, 0003 4050, 0003 4057, 0003 4051 0002 among others) but it still doesn't happen. I would really appreciate some help, as this script is important. By the way, this is firered, for Johto Adventures, and I'm using XSE. Spoiler:
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@Panda, ash's script has been fixed, I was just informing him that he was using an old version of XSE. |
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And the offset... I just misspelled it :D Quote:
But I guess I'll update it anyway :D |
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It must be 0300.
If not, it wont work |
var number means the varibles number so 4050 is var 0x4050 if you ever set a var 0x4050 0x1 that means the var value is 0x1. setting it to 0x300, 0x400 or 0x200 will come out with the same result(un less acorse you used it somewhere 0x4050 0x200) so I am not sure if 0x300 will fix the problem but if it dose, note that it dose not have to be exactly 0x300 to work.
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Edit: Never mind, I finally fixed the problem. After experimenting with different values, I found that 0300 as the unknown, 4060 for the var number, and 0000 for the var value works fine. Thanks for your help.
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I tried using 0003 but it only works if i walk up to it, not walking down/right/left. Im using a-map 1.90 btw. |
How can I make a trade script in ruby with xse?
example: I want a script where you can trade a hitmonlee for an electrode |
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Use the tool. |
thanks it helped, is there also a way to create new "trainer's eyes"
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I was wondering if this script is correct to use in a game I'm making
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Im trying to make a script that you walk up to him from your house entrance 3 steps down and he gives you a pokemon but I wasn't sure if it was right |
I'm using HackMew's XSE. This is the problem I'm having:
In the script editor, here's what my script looks like: http://img260.imageshack.us/img260/6571/ugha.png However, after I click on Compile, I open up the script again in AdvanceMap, but this is what it looks like: http://img6.imageshack.us/img6/4944/ughb.png Now where the hell did all of that random stuff come from? |
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