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Help.
I hate this place. I always come here!
Anyways.. This video is of a glitch, that occurs after a LEVEL script occurs. Any Ideas? Keep Watching the Left of the video, The border seems to follow you.. Video: http://uk.youtube.com/watch?v=l_S5KB_TcuA Edit heres the Level Script that Causes this. #dynamic 0x800000 #org @begin Checkflag 0x200 if 0x1 goto @end lockall special 0x113 applymovement 0x7F @movecamera1 waitmovement 0x0 special 0x114 msgbox @wheresplayer 0x2 playsong 0x13B 0x0 special 0x113 applymovement 0x01 @thereyouare applymovement 0x7F @movecamera2 waitmovement 0x01 special 0x114 applymovement 0xFF @theresrival waitmovement 0x0 msgbox @hello 0x02 applymovement 0x01 @gone waitmovement 0x0 fadesong 0x12C hidesprite 0x01 setvar 0x7000 0x1 setflag 0x200 Releaseall goto @end #org @movecamera1 #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x20 0xFE #org @wheresplayer = [Black_fr][rival]: I think thats about right..\n5 Pokéballs.. 1 Poké-- #org @thereyouare #raw 0x65 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x02 0xFE #org @movecamera2 #raw 0x1F 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE #org @theresrival #raw 0x62 0x03 0xFE #org @hello = [Black_fr][rival]: Hey [player]!\nToday, is the day I go on my\lQuest, To become a awesome\n[blue_fr]Pokémon Trainer.\l[black_fr]Im also taking my pet Pokémon,\n[red_fr]CHARMANDER.\l[green_fr][player]: I wish I had a Pokemon..\p[black_fr][rival]: I'd bet! Its like the coolest\nthing ever! Well I'd better go now.\lSeeya! #org @gone #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE #org @end end |
Everything in my script works fine but the warp. The parameters are correct but it warps me to the POkemon Center. Why does it do the wrong map?
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Game: FireRed
Type: Headbutt Tree(Signpost) Editor: XSE Script: Spoiler:
Problem: The script works perfectly, but when you say no, it displays @mayhar, and just that. It treats you as if you don't have the Iron Helmet. |
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I have this Script.
I have this Script. And it stuffs up at the last Move camera.
It don't go all the way back to the Player. Its kinda Weird. This is a Level Script. Compiled. Spoiler:
Non-compiled. Spoiler:
Please Help. |
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Spoiler:
(i cancelled the first special 0x114 and the second special 0x113... you usually have to return at normal position before doing special 0x114) |
I have a slight problem with a script I've made. It's for a hack of FireRed.
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Thanks in advance. EDIT I've figured out my problems, no need for help. |
in XSE, i set a flag in one script and check it in another but it's not working
here are my scripts This is the scrip that sets the flag Code:
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i STILL need help bad!
i will edit this when i no longer need help so pleaz help. Game: Fire Red System: XSE Type: 1st: Script 2nd: Person event 3rd: Script i need... 1st script: my attempt... '--------------- #org 0x17922E lockall msgbox 0x82E9217 MSG_NORMAL '"[grey_fr]Hang on a second\nI have ..." closeonkeypress applymovement MOVE_PLAYER 0x81E80DF waitmovement 0x0 msgbox 0x81E8C07 MSG_NORMAL '"[grey_fr]Where was that again?" closeonkeypress releaseall end '--------- ' Strings '--------- #org 0x2E9217 = [grey_fr]Hang on a second\nI have to go see [rival]. #org 0x1E8C07 = [grey_fr]Where was that again? '----------- ' Movements '----------- #org 0x1E80DF #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements Problem: Does do deactivate What i want it to do: Bring up first message then move player down then bring up second message. but not do this after seeing rival. 2nd script: The rival my attempt... '--------------- #org 0x1C5BA1 lock faceplayer checkflag 0x1126 if 0x1 call 0x81792E8 checkflag 0x1127 if 0x1 call 0x81792E9 release end '--------------- #org 0x1792E8 msgbox 0x8E89217 0X6 end #org 0xE89217 = Hi [player].\nWhat do you meen that\nevery thing looks different?\p...\pOh! I see well I will help\n you find out. '--------------- #org 0x1792E9 msgbox 0xE99217 0X6 end #org 0xE99217 = What have you found out\nso far\p...\pI see...\nI will keep an ear out\nand let you know if i hear\nany thing. Problem: when you talk to him it freezes the game and the script dose not open What i want it to do: The first message box opens the closes when you talk to him again the second message box opens. Then when you talk to him again the second message box opens. and so on Help would be greatly appreciated. Thanx 3rd script: What i want it to do: Not let me past until get a pokemon and the pokedex. By not letting me past i want i to move me back. |
For the first Script in A-Map you need the var Number 4050 or 5040 and unknown at 0003. That makes it move a sprite. I'm not sure what it is with the 2nd...I'm bad with compiled commands
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this is in fire red with xse.
#dynamic 0x8000E0 #org @start msgbox @talk boxset 0x2 end #org @talk = Wow, your Pokegear is impressive!\nDid your mom get it for you? i try to compile but a error pops up that says too less parameters on line 4.the correct number is 2. how do i fix that? |
Line four
@Quickster.
#dynamic 0x8000E0 #org @start msgbox @talk 0x2 end #org @talk = Wow, your Pokegear is impressive!\nDid your mom get it for you? Fixes in bold. |
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Guys I Need This XSE Script To Make the wild Snorlax Shiny
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About the Yes/No messagebox: like this, it means, that if you chose Yes, it'll go to @yes, and if you chose No, it'll go to @end. But, there's no way to do the applymovement part below. So, I'm not quite sure what the script should do exactly...
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okay i'll find a way to add the applymovment |
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Is It An EXE? |
I want to make a script for a rival in fire red just like Brendan/May in ruby & sapphire, or Carlos in Shiny Gold.
if you chose a male character in the beginning of the game, Blue will appear sometimes, and she will have the starter weaker against yours (Green have the stronger one), and if you chose a female character, Red will appear then... Is it possible?? |
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checkgender it strores in LASTRESULT 1 if you are a Female, 0 if you are a male |
once again i have another script
(im a bad scripter xD) Code:
if 0x0 goto @go2 if 0x1 goto @end it just stops when you press yes or no (and btw which is which; is 0x0 yes and 0x1 no?) |
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Game: FireRed (U) [ BPRE]
Type: Trigger Editor: eXtreme Script Editor Script: Spoiler:
Problem: As you can probably see, I want the vent to happen only once (instead of that, it goes straight to 0x800018 every time I step on the "S". |
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