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Hi guys, I have another problem (ugh).
I made a script where you see a girl, talk to her, and you see three grunts and two trainers. The girl moves out the way, the trainers talk to you then you battle the grunt. The script is working fine until you beat the GRUNT, then nothing happens. Talking to the girl again will re-activate the script, minus the trainer battle, and the grunts will disappear (which is what I want to happen). Then the two will speak, say they'll give you a rare candy, then nothing happens. Help D: Spoiler:
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if you want a script wherein more events will happen after the battle, then use trainerbattle 0x1 Here's a quick edit of your script. I'm at work atm, so I have no means of testing your script out, however, you should be able to see the difference anyway~ Code:
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Can anyone help Me....when I use the special for battle with the ghost...there is a battle but the ghost has 0HP due to which as soon as we do a move the ghost faints....its for fire red rom
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Hey, today I made a small script and for some reason it doesn't work 100%.
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Herro, im having an issue with a map where onceyou execute some scripts a bridge will appear. I have 2 level scripts in the map right now. The first is to hide 4 sprites that will reappear when those scripts are executed. The second is to check wether or not the scripts have been done so that the bridge will appear everytime you enter the map. Upon enetering the map the player is stuck and cannot move. With the first level script I do have the var set in a-map and such but the second doesnt since its set as a setmaptile level script. How do I fix this?
here are the scritps First: Spoiler:
Second: Spoiler:
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http://www.pokecommunity.com/showthread.php?t=191500 |
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Ok I looked at that tut and it turns out I was using the wrong level script type for the first script. But now I've run into another problem. When the setmaptile activates it doesnt change what they are just the movement permissions. nevermind just needed to leave the room. But still..... |
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It works up untill the whole setmaptile. When it ends and i walk onto where it was supposed to change tiles and the movement perm works but it doesnt look like it. |
how would make the script say someones name? i thought it was \v\h01 , but its not working in my scripts
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Now, if you're not using Emerald, then I find nothing wrong with the script. Once it gets to the '":Well done:\n:Now guide others to ..." part, the tiles should be changed. |
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hello friends i m making a script such that when i step on a tile my mother[in game] comes with a seal following her and then gives me that seal and after giving me seal the seal's ow should disappear and the player's mom goes outside.The problem is that the script isn't compiling i hope a help from you all
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XSE isn't working right. Whenever I talk to the person, it makes the sound but nothing pops up
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#dynamic 0x800000
#org @start lockall faceplayer checkflag 0x828 if 0x1 goto @done msgbox @1 0x5 compare LASTRESULT 0x1 if 0x1 goto @take msgbox @2 0x6 release end #org @take givepokemon 0x4 0x5 0x0 0x0 0x0 0x0 fanfare 0x13E msgbox @3 0x4 waitfanfare closeonkeypress setflag 0x828 msgbox @4 0x5 compare LASTRESULT 0x1 if 0x1 gosub @name msgbox @5 0x6 release end #org @name call 0x1A74EB return #org @done msgbox @6 0x6 release end #org @1 = Hello.\nSorry to trouble you.\nI can't take care\nof my Charmander.\pCan you take care of\nit for me? #org @2 = That's okay.\pI'm sure someone else will\ntake it. #org @3 = [black_fr]You received a Charmander! #org @4 = [black_fr]Would you like to give a\nnickname to Charmander? #org @5 = Please take care of\nCharmander. #org @6 = Are you taking good care\nof Charmander? |
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