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Anyway, the pokémon that's supposed to show up on the nicknaming screen is defined by the variable 8004, which gives the position in the party your new pokémon will be in. So setvar 0x8004 0x0 would nickname the first pokémon in your slot, 0x2 the second and so on. I edited your script so that it works correctly for any number of pokémon in the party except 6. The problem is that if your party is full and Charmander is set to a PC box, the screen will show the last pokémon in your party, not Charmander. special 0x9E only works with pokémon currently in your party as far as I know, so you should check if the party is full in the script before continuing to give the pokémon. |
I can't believe I'm actually asking this...
What is the special for activating the regional Pokédex in FR? I want to find it in the script and replace it with the National dex special. |
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Alright. I'm back with a similar problem to what I've had before. Here's the script:
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***I might want to add that the item offsets are just fillers for when I get a chance to change the items to what I want. So don't say anything about how a Masterball isn't a Mega Stone. |
Hey guys, I'm pretty new to ROM hacking, so forgive me if this is a dumb question but I don't understand what's wrong with this script for a starter (for the first pokeball):
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It freezes everytime I'm trying to "talk" to the pokeball. Thanks in advance |
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Spheal, thanks for your reaction. I'm sure I copied the right offset. Any more ideas?
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You started the script with "#dynamic 0x800000", right? When you compile with XSE, you a small window pops up showing you where the script was located, which is at free space after the offset you specified (800000). Just copy the offset compiled for @start and enter it in Advance Map. |
Fire red
editor XSE soon as it warps the screen just stays black and nothing happens Spoiler:
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I put this script into the game. Normally when I try to use XSE and I talk to the person, they say nothing. When I talked to the guy this time, he said something that one of the other guys says.
#Dynamic 0x270200 #ORG @Main Lock FacePlayer Message @Speak BoxSet 0x6 Release End #ORG @Speak = Hello there! |
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Game: Pokemon FireRed
Type: Person event (Scripted Legendary Encounter) Editor: PKSV-UI by Score_Under (via AdvanceMap 1.95) Script: Spoiler:
The goal: I have all three legendary dogs in a spot. What I want them to do is act like all the other legendary encounters here. I examined other legendary scripts to try to determine how they differed, and then could make my own to do this. Eventually I want to make all of the Gen II legendaries available somewhere. What's actually happening:Catching the Pokemon does nothing. That is, it's still there, available for capture as many times as I want. If I run, the flee message for ZAPDOS displays, then if I walk away, any of the three that I've already ran from comes back after I take a step. If I make the legendary faint, the message doesn't display, but the pokemon still comes back after the next encounter. From the code examination (I have Entei's in the script, Suicune and Raikou's are similar, just with their own flags and coding) the issue (I believe) has to be in how var 8004 is being set. I'm not sure what exactly 8004 needs to become for it to work properly. Screenshots and/or videos: Since I can't post links, apparently, since I'm new here (and this is also my first attempt at hacking), the screencaps aren't available right here... www dot mainstreet52 dot info slash images slash FRIPH slash Dogs1.png is the first image (the others are Dogs2.png and Dogs3.png, and they were taken in numerical order.) I'm not sure how helpful they'll be... this is on fleeing twice. UPDATE: Okay, so I figured out the Var... changed the var, and it no longer says ZAPDOS flew away, it gets the Pokemon correct. That's all that it fixed though. The code's the same as the other legendaries except for the changes to get the correct pokemon there... so I don't know what I'm doing wrong. |
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So I've scrapped my last script, cause it still wouldn't work, so I decided to start working on a starter script. Prof. Maple is standing outside of your house, waiting to ask a favor to meet his acquaintance. Prof. Maple then gives you Bulbasaur, Charmander, or Squirtle. After you get a gift from his acquaintance, you meet him in his Lab. I haven't gotten it figured out yet, but this is all I have.
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I've tested this out, and I've had a weird problem. I received a ????????, a Masterball, and several Great Balls, for I cannot choose anything else. Can anybody help me out here? |
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I also noticed that the script won't jump to the next pokémon if you say no to the first one. I'm pretty sure you're compiling the scripts wrong. Are you sure you followed my instructions from my previous posts? |
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Also, Spheal is correct in adding the "setvar 0x8004 0x0" and your yes/no thing is a bit off. But I think as for now, making sure you compiled the script correctly comes first, but do keep those in mind. |
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My script is happening at a random order. Sometimes it works like it is supposed too, and sometimes it works out of order. What am I doing wrong?
I want to talk the NPC to tell you he is on the phone, then end. When you talk to him again he gets angrier and tells you to leave. Then it should end again. Finally, the third time you talk to him he yells at you and a battle commences. Spoiler:
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