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onyx97: Try this:
Spoiler:
Similar to my last post, I cannot help you as much as I would have been able to had you provided more detailed information. ------------------------------------------------------------------------ EDIT: Allegretto: No problem. You will need these preprocesssing directives (see your XSE F2 guide for more info) in the script to make it work correctly, or replace the defined special words in the script. Spoiler:
So copy the bolded commands at the top into your script and let XSE do the work for you, or replace them manually yourself. I personally like using define as it makes it more readable for others and also more understandable for myself when I come back to it and try to understand it again. Make sense? |
Well what im trying to do is make a ow walk to me,battle and walk away.The right tile for the script works fine,but the whole thing itself doesnt work when I step on the left tile.I made that huge script in my spoiler in my previous posts.And I used it as the left tile,I than made a smaller script for the right tile,so that I didn't have to do all that again.(I used the script offset from the left one,than I made the right script "goto (script offset)"But the right tile works fine,should I make another script and use the "@script offset" for the next one I should make?Similar to the one I made for the right tile?
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Can someone help me again? I'm trying to make a script in which the professor appears and talks to you after the first flag appears.
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Also, I'm trying to make a script in which the professor gives you the pokedex, but I don't know how to make one. Can someone help me? |
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Someone who knows more about scripting might be able to correct any mistakes I've made. |
raycrow x-your script is not very good it says: "too less parameters on line 3.the correct number is 6."
and doesn't work..... |
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The problem is that the script is supposed to have another pointer for 0x1 type battles. Here you go Spoiler:
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the people where you talked fade away ( that;s what i wanted!) he works but if i go in a building and thebn outside he is back * that;s not wat i want. what do i wrong? and the hex number of the pokemon is worng it;s now a absol inplaats van een castform |
this is the rocket script:
'--------------- #org 0x80CD5A trainerbattle 0x1 0x331 0x0 0x8814D5E 0x8814DB4 0x880D19C setflag 0x4E release end '--------------- #org 0x80D19C lock msgbox 0x8814DC6 MSG_NORMAL '"Little brat next time we gonna\nbe..." release end '--------- ' Strings '--------- #org 0x814D5E = Little brat,this time MEW goes\nwith US! #org 0x814DB4 = Not again!!!!!! #org 0x814DC6 = Little brat next time we gonna\nbeat you,let's retreat! after I beat them they say let's retreat but don't dissaper,what have I done wrong? |
special
So i put what you put in bold on top of my script. And al goes well with the givepokemon script. But when you have your eevee, your mom should heal your pokemon from then on. The problem is she doesnt. Anythoughts on that?
The script as it is now. Spoiler:
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0m3GA: Thanks for correcting it. I though I knew how it worked, but I guess I didn't. Now I know, thank you.
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Spoiler:
I wasn't sure when you wanted her to say "Your father would have been so proud" so I just had her say it after you get Eevee. |
Ok well im working on a Fire Red hack and I have these pokeballs that I want when you click them that you get the pokemon inside.
I want you to be able to get all of them. This is the script I used Code:
(I wouldnt let me post a picture) |
Whoa...that setflag looks a bit....just whoa.Anyway someone please help with my script already...
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Can anyone give me a list of important flags and its functions...
I want to make a script like: I begin the game in my room then my mom comes and says " [PLAYER]! Go to sleep you have to get up early tomorrow and choose your starter pokemon" The mom remains on the stairs till I sleep.and then I sleep and the next day arrives and mom is not on the stairs blocking the way |
Basic Help!
Hey everyone, sorry for the noob question. I have been looking all morning and have yet to see a simple answet to this. I change some of the script from the game, then I try to save, but it just makes a new file for that script! Then when I close the script and open it again, it opens the old script. I can open mine, but it opens in a new tab. Even when I go 'compile' it still saves as a new file. Any thoughts on how I can implement my script?
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applymovement
Thx for the help with the specialheal givepokemon script combo. Have a problem with the next applymovement script. He dosn't go where he needs to go. Th person should go 3 steps up first then 3 steps left and finally 4 steps up before ending up where he should end up.
Here's the script as i compiled it. Spoiler:
Can you help? |
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For the mom, place a script at the entranceway. Give the mom the ID 2c and apply a var number to the script. I used 5050 which works fine. Place the mom sprite in the entranceway. Alter the code below to your liking ... (if you use a different number for the var, change the corresponding number in the code - DON'T change 2C - if you're not hacking Fire Red, though, I'm not sure if it will work). You might be able to put this all into one code. Code:
Then apply a signpost to the bed with this sort of code: Code:
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hello iam trying to make a shiny lugia battle similer to the red garydos one and i replaced the shiny sprite with a shadow lugia one and i was wondering how do i use that progam to make the battle shiny every time ?
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Issues with Gary Fight
Hey, I've been at this for a few hours now and can't figure it out. I wrote a script similar to the Gary battle scripts in FireRed (BPRE) using XSE. The actual trainer is a Team Rocket member, though I don't think it matters.
Basically, this guy walks on-screen, tells you to stop, then runs up to you and insults you a bit before starting a battle with you. These movements work properly. The battle also starts and finishes correctly. However... ...after the battle finishes, the applymovement code to make this Team Rocket member walk off-screen works, but the camera centers on him. And once the movements are completed (i.e. he would normally be off-screen) the game transfers movement control to this character. I'm no longer the basic red Ash-like sprite. I'm now a Team Rocket sprite that can move around, although the movement permissions go berserk at this point and I can hardly move at all. That's only if I don't include the hidesprite command. If I leave that in there, I become the Team Rocket sprite, move off-screen, and then the sprite gets hidden, so the game freezes and I can't move anything anymore. Here's my code: Spoiler:
Please note: I've tested multiple types of the trainerbattle command. All the Gary battles in the game use 0x3, which is what I tried to do, but I get the same control-transfer problem with 0x0 and 0x1, so please don't suggest that. The scripts squares are set properly on the map, and all the movements to the Team Rocket sprite execute properly. Somehow the trainerbattle command is causing this problem, even though it's coded fine and the actual battle works. Thanks in advance to anyone who can fix this :) |
hey guys im just wondering what music number do i put in the fanfare command to make that nose like when you open a secret door or a switch, like a *kachunk* noise?
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Heh...maybe its just me,but I really hate being ignored...
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Does anybody know the offset for nicknaming a Pokemon in Ruby version?
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Hi, I'm brand new to hacking and need a bit of help with a very basic component to scripting.
I've scoured this thread and the guides, but I haven't found an explanation as to how you find the dynamic offset in XSE or in any other program. It says that I can find it with a free space finder and that one of those can be found in Advanced Map, but I'm still clueless as to where exactly the offset finder is and how I can use it in my script. If it will help anyone help me, this is exactly what I'm trying to do. I have a ROM in which pokemon #152-386 can be obtained before the Elite 4. I need to activate the national dex very early in-game, so I've made a script that gives it to you right after you deliver Oak's Parcel... However, it's filled with holes and I don't know which codes correspond to the right offsets, message and flag. I would really appriciate help here so I could finally get what I'm doing off the ground. Here's the script I've made that needs to be fixed up. Quote:
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Hey guys I'm working on making an applymovement script in leafgreen with xse and the script works fine, but I want to make it so that when you come down the stairs (entering the map) the script will run. Instead, I have to step off of the tile and step back on it for the script to work.
What I'm wondering is if I need to make level scripts (if so, is there any tutorials for it?) for it to work, or if a script on a warp just won't work. Thanks :) |
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But reguardless, that you for the info on FSF, I had overlooked that... More help is still appreciated from anybody! |
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