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I used to have this exact same problem lol. If you are using XSE, what you do is: 1.Write your script 2.Click on the "show log" button, so it is ON. 3.Hit "Compile" and when you do, a small box should pop up with your script in it. 4. At the bottom of this little box, there are one or many offsets there. If you used, say @start to start your script, you highlight that one and hit the copy button. 5.Once the @start (or whatever the first #org @something was) offset is copied, minimize XSE and paste the new offset into the advance map box where it first said "open script" but don't forget to only paste the Numbers, and to keep the Dollar sign. 6.Hit open script, and you should open a new script similar to what you wrote! ^_^ Any questions, just ask me. EDIT: I HAVE A SUPER NOOBY PROBLEM: So when I write a script with a flag, in which one of the first commands is to check for the flag, do the event, then set that flag so it can't happen again. This works when I am in the same building... HOWEVER when I exit the room or map the script is located in and talk to whatever person I had the script with, It starts up again, like I never set the flag. This happens with every script I do that involves flags. I.E. Code:
This is the part where I leave the building. Just because I feel stupid, I decide to go back in there again. I talk to the guy and what does he say? "You just set flag 901!" I'm using Ruby Version with most recent versions of Amap and XSE, so does my rom clear all flags when I leave a map and re-enter? Or am I missing something huge? |
put a flag that the game(ruby)doesn't use and on A-MAP put the flag on person ID I had the same problem but now it works perfectly...
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I have a huge problem!
I took a map of a pokemon lab and I changed it and put 2 pokemon labs in 1 map. at the beginning prof elm let's you choose a starter and then when you reach the 2nd reigon you'll get another starter,but when I talk with prof oak to get my 2nd starter he only says:it contains a pokemon caught by prof elm this is my script: Spoiler:
what is the problem? |
Hey Guys
Here's a script I made Quote:
I have put a pokeball in a room.And As the player touches the pokeball a bright flash of light is seen(fadescreen). and then some text is seen which you can see... I tried this script in my game but I can only see the fadescreen effect not the text...So can someone please correct me where am I wrong in the script |
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#dynamic 0x821656 #org @start lock faceplayer msgbox @2 0x4 cry 0x19 0x0 waitcry closeonkeypress fadescreen 0x3 fadescreen 0x2 release end #org @2 = \c\h01\h05This Ball Shocked you as you touched it!\p\c\h01\h04[PLAYER]:Better get away from it... |
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No I mean when I click the Compile button I can't see the Copy Button :O |
So I have this script, and I want it to load after I descend the stairs. However, when I put it on top of the warp tile and warp into the room, the script doesn't load and I have to step off and the back on the tile for it to work. I'm using XSE on a Leaf Green ROM.
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applymovement
Thx for the help with the specialheal givepokemon script combo. Have a problem with the next applymovement script. He dosn't go where he needs to go. Th person should go 3 steps up first then 3 steps left and finally 4 steps up before ending up where he should end up.
Here's the script as i compiled it. Spoiler:
Can you help? |
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I'll try changing it though. |
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Hmm. I'm not sure what to say then. It warps on the tile, correct? |
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Also, I've been experimenting with level scripts using the "validates value" and the "on entering map" scripts, but none of them seem to work (on one of them, when you enter the map it has random unintelligible speech that you can't get out of). If someone has a link to a level scripting tutorial, it would be much appreciated. |
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I have seen in some hacks this script that moves the camera without moving the Main Character, could somebod tell me how to do this?
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once again I have super-retard script tiles that decide to freeze the game when I step on them. It is supposed to display a message if flag 0x800 is not set, then move me back. If the flag is set, nothing is supposed to happen. But, all that happens is freeze.
Ruby version, using XSE Code:
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Hello Guys
Here's a script Spoiler:
And here's what the Script supposed to do I begin the game and I go to stairs but suddenly mom comes at the stairs and tells me to go to sleep as the next day i have to choose my pokemon from prof oak and remains standing there till i have not slept then when i sleep and wake up she is not on the stairs This was what the script was supposed to do But the problem is Whenever I Press Compile in XSE it does not show me the Copy Button and only shows the logs Please Anyone Correct me anywhere I am wrong in the script by posting the edited script again :| |
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....... Okay, I have a script request I need help with. I am not getting the running shoes to activate in Fire Red at all. Code:
In the main script I want mom to show up, give me the running shoes, the town map, and the fame checker. I get the latter two, but not the running shoes. As you can see, I set the flag for the running shoes to be activated, I even changed the script var to the same one as the scientist who gives you the shoes, just in case. It simply won't activate the shoes, and I've tried a few different methods. Any suggestions on what I should do differently? |
Another buggy script...
So this script I have is made up of two parts, a green map tile which is supposed to call the person event, and the person event itself. (Thankfully, this time when I stepped onto the tile, it didn't freeze! It just did nothing... well its an improvement!) I have the Script tile's Var number set to 0905 as well as the person event for the person ID number. What is supposed to happen is: 1. The game sets the "lockall" command into play. 2. A message box is displayed, and a "!" pops over my head and I face left. 3. The Professor's Sprite is unveiled from a couple blocks away (it was set to hidden on A-map before) and he starts to walk over to me. 4. We talk, I get item, and he leaves. 5. When the Professor's 2nd movement is completed, the sprite is hidden, and I go along my merry way. The problem is that first off, when I step on the script tile, nothing happens. Also, if I press a (z if you will) where the sprite is supposed to be hidden, the event plays without the sprite showing up. So I guess what I'm asking is: How do I get the script tile to call the event, show the sprite, play the dialouge, and then hide the sprite? Any help is much appreciated ^_^ The Person Event: Spoiler:
The Script Tile (Shortened from Script Below+Person Event Above to just Script Below: Spoiler:
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applymovement
Thx for the help with the specialheal givepokemon script combo. Have a problem with the next applymovement script. He dosn't go where he needs to go. Th person should go 3 steps up first then 3 steps left and finally 4 steps up before ending up where he should end up.
Here's the script as i compiled it. Spoiler:
Can you help? |
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