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And lastly, if you use setflag 0x905, you should put that as the People ID number for the Professor, and use a hidesprite command before setting the flag. And don't forget to move the setflag to AFTER the last movement, otherwise the professor will disappear before talking and walking away. You'll also have to include a setvar. For instance, use setvar 0x5000 0x1, and give the script tile Var Number 5000, and Var Value 0000. |
hello again guys
Here's a script Spoiler:
And here's what the script supposed to do I begin my game then go to the stairs and mom comes up saying [PLAYER]!\nWhat am I seeing!\lDo you know its so late\lnight? Go to bed immediately! and mom remains standing there till I don't sleep before sleeping if I talk to mom she says "[PLAYER]! Go to bed! But what the problem is that when I go to the stairs mom comes up and says [PLAYER]!\nWhat am I seeing!\lDo you know its so late\lnight? Go to bed immediately! [PLAYER]! Go to bed! She says both of the lines But I want mom to only speak 1st line and the 2nd line when I try to speak to her before speaking So PLease correct my script and help me :( Thanks |
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I guess you'd need to add another move script like: Code:
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Thanks, it worked when I stepped on the script tile! The only problem there is now is that the sprite doesn't show :/ Do I have the setvar command, or showsprite command in the wrong place, or is it because the sprite is set to "hidden" on A-map? Feel free to make revisions: Spoiler:
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[/SOLVED]
Editor XSE 1.1.1
Game Emerald (U) (BPEE) I have a script that works perfect when used in one place, but stops working in the two other places Spoiler:
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I have a question for Firered.
My script doesn't work : -The person event 1- Lugia- Does not move when it is supposed to -Trainer battle does not trigger- it just freezes- Thanks =) Spoiler:
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Well I'm not sure about Lugia, but the trainerbattle script doesn't trigger because on move7, there's no end of movements (#raw 0xFE) ergot the script will freeze.
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That script really makes me angry look:
'--------------- #org 0x1A33F0 lock faceplayer checkflag 0xA3 if 0x1 goto 0x8271FA0 msgbox 0x8271FED MSG_YESNO '"Hi!it's nice to see you here\nafte..." compare LASTRESULT 0x1 if 0x1 goto 0x8271FD3 msgbox 0x827203D MSG_NORMAL '"That's too bad...." release end '--------------- #org 0x271FA0 msgbox 0x8272071 MSG_NORMAL '"Good luck at the rest of\nyour que..." release end '--------------- #org 0x271FD3 giveitem 0x1 0x1 MSG_OBTAIN msgbox 0x8272071 MSG_NORMAL '"Good luck at the rest of\nyour que..." setflag 0xA3 release end '--------- ' Strings '--------- #org 0x271FED = Hi!it's nice to see you here\nafter a long journey you deserve\pa present,want it #org 0x27203D = That's too bad.... #org 0x272071 = Good luck at the rest of\nyour quest! that's prof oak giving a masterball but instead of giving it,he just says: Good luck at the rest of your quest! |
I remodled my script to this
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I set the @start offset to the S Tile in Advance Map and I set the @5 Offset to Mom's Hidden Sprite in Advance Map and I set the @done Offset to a script on the bed in my room Here's what the script should do... I begin my adventure then I go to the stairs...Suddenly Mom comes up saying me that it is late night and I should go to sleep early...And Mom remains blocking the stairs till I don't sleep...And when I sleep I dream about choosing my 1st Pokemon and then next morning Mom shouldn't be there blocking the stairs so I could progress further... But what happens is... When I go to stairs mom comes up and says the @3 offset message along with the @5 offset message and when i go to sleep i see the dream and next morning mom is still standing there blocking the way... What I want to do... Mom must come up saying @3 offset message telling me to sleep and before sleeping she should keep blocking the way and if i talk to her she should only say @5 offset message...then when i go to sleep the next morning mom shouldn't be there Please I am having this problem from 3-4 days and I can't solve it Please help me... Thanks |
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Mostly... sorry, lol I have another problem but this should be the last one. Everything works fine until the guy gives me the pokeballs, at which point he dissapears? No joke, I'm talking, it plays the fanfare, and poof, he's gone. It still displays the text and finishes the script, just not with him there, though. :\ help? Code:
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Umm its 002C i think the flag i set is already used in rom? :\
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help
Game:Ruby
Type: give pokemon Editor: xse Script: Giving starter but when i open script in xse it has things totally different spoiler is the script i made Spoiler:
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this came out Code:
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Yeah I'm still waiting for help, what's the script to move the camera without moving the player?
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If not, then it's special 0x113 and 0x114. |
I have this script which makes one sprite dissapear, and another sprite appear. The only problem is that the script will not allow the 2nd sprite to appear. For the 1st sprite, I have Unknown as 00 and Movement 00, aswell as the Person ID 368. The 2nd sprite has the same settings escept that it is set to 'Hidden. Here's the script. Somebody please tell me why the 2nd sprite isn't appearing.
First sprite is 0x4. Second Sprite is 0x6. Spoiler:
Also, I can talk to the 2nd sprite afterwards even though it's invisible, but if I move so far that he is off of the screen, and I come back. I cannot talk to him. |
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#raw 0x62 #raw 0xFE get it? |
Didn't work XD Any other help?
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Here, I have a level script(for Emerald (U) (BPEE)) that won't work correctly at all.(set to #05, on entering map/on menu close)
the only thing that shows the script is trying is that once you capture a Pokemon, the screen fades to the overworld, but stays black. Spoiler:
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That script really makes me angry look:
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that's prof oak giving a masterball but instead of giving it,he just says: Good luck at the rest of your quest! |
showpokepic script
hey everyone im the creator of zap yellow and im trying to put pikachu emoticons in some scripts i need a script where the showpokepic command is used in a gym leader script without any ill effects before or after the battle plz help me out
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