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I am having trouble with the script for applying a movement.
Firered I don't know the script I'm new to applymovement and I REALLy don't know what to put here, I have googled a LOT so i just took a screen cap and hope it works. I basically need to make oak stop me from going wilderness (indicated by black dots) and make me go to his house. The reason this is difficult is... I moved his house :/ Spoiler:
Please help. Thank you |
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I know the special command calls a 'special event'. Is there a way to view this 'special event' and see how it works, edit it and such, or make a ASM code based off of it? I'm still trying to learn ASM so this might be helpful to me to view this kind of stuff. |
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Hackmew meant that to use another flag for the @done part. Without the flag, the person will always ask you if you want a ponyta. Fixes in bold and red O_o Code:
Of course, I could have misunderstood you. If you meant that whether or not the flag is set, the person always says @whatsup, then nevermind the above fixes and try using another flag. Quote:
Probably not :\ |
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Hack of fire red
I'm using XSE And here's my scipt. Btw its a level sciprt Spoiler:
Wheni come into the room, everything works and such, but when the script is done, there's a textbox, showing random mumbo jumbo and symbols and such. So any idea on how to stop said problem from happening? |
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Ive been trying to make a script using this but its just not working. I can enter the area and it does the script,not supposed to do that.If i talk to the person and then warp to it, it doesnt work at all. First is a person event. Spoiler:
Second is a level script. Spoiler:
It also continues to a third,which is another level script. Spoiler:
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Well, maybe its because your not refactoring the script, after you do some edits? Change decompile options to strict and refactorised, then put that in. |
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The things I would change are in BOLD I also assume that the level scripts are #02 Spoiler:
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Um, do you have a hex editor? If so, open it and load the rom. In amap, go to the map with the level script, and then non professional header view.. Select the level script, then note the offset under "Script offset:" and go to that offset in the hex editor. There should be something like "02 70 01 00 XX XX XX 08" where XX is a pointer to the level script itself (the offset of the level script, reversed). Post the next 2 bytes after 08 here. If not, open that offset (same, non-prof header view, under "Script offset") in xse and post what the decompiled script is. :\ |
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Thank you very much! I {have pretty much understood this now.I had no value in a map,so nothing happened. |
Can anyone tell me that is there a script by which we can release a pokemon forever from our party
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When i try to do the give pokemon script and compile it it says that there isnt enough bytes. I tried to use an offset with a higher byte ( it was 256 before and i changed it to 512) and it still didnt work.
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This should work,yours worked fine for me but i fixed up the text a bit. |
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thanks for the help btw. |
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I am trying to make an person event to give a pokemon, but when ever i try to talk to the person it just locks, cause i hear the music but cant move, i never does the face player or any messages, i am new to scripting so its probably something simple but i have compared it to working scripts and it looks right.
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I didn't use PKSV recently,that's what I can point out. |
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adiktus --im not sure what you mean but i put a pic up of my event in amap so hopefully you can help me understand
liuyanghejerry -i have tried various flags from 0x950 to 0x300 to 0xzzzz to now 0x10 but none worked(its firered) here is a picture in amap maybe i am screw something up here and thanks for your suggestions so far:classic: |
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The first 8 is.. kinda like a prefix, which states that the offset is only 6 digits long (in hex), and isn't truly part of the offset. |
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