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Special 0x113 locks the camera, so you can move it with commands, and so the player can move without the camera moving along with him/her. Special 0x114 releases the camera, so when the script is over, each step the player takes the camera will follow. Applymovement 0x7F will render useless after special 0x114 is activated Lock locks the player, and lockall locks down all movement on the map. |
i dont get it.......
any way i think we ask things about script editing right? any way.. does anyone know a d/p script editor |
Scriopt
I never throught I'd be posting here again, but this script also, is the one not working..
I know theres no setflag, the script dont even start. -- Spoiler:
RESOLVED |
1- neo, the fixes are in Bold.
Spoiler:
special 0x113 locks the camera, and special 0x114 releases it. 2- MSG_KEEPOPEN is boxset 0x4. |
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The script still dont start. Here it is again.. *Sigh* #dynamic 0x800000 #org @begin Checkflag 0x200 if 0x1 goto @end special 0x113 applymovement 0x7F @movecamera1 waitmovement 0x0 special 0x114 msgbox @wheresplayer 0x2 sound 0x13B special 0x113 applymovement 0x01 @thereyouare applymovement 0x7F @movecamera2 waitmovement 0x01 special 0x114 applymovement 0xFF @theresrival waitmovement 0x0 msgbox @hello 0x02 applymovement 0x01 @gone waitmovement 0x0 sound 0x12C hidesprite 0x01 setflag 0x200 Release end #org @movecamera1 #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE #org @wheresplayer = Wheres [player]? He said hen\would meet me here. #org @thereyouare #raw 0x65 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE #org @movecamera2 #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE #org @theresrival #raw 0x62 0x03 0xFE #org @hello = [Black_fr][player] what are you doing! You\nwere supposed to meet me here\lover an hour ago!\p[green_fr][player]: Sorry [rival]..\p[Black_fr][rival]: Hurry! I dont want to keep\nthe professor waiting. #org @gone #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE #org @end release end |
Hello,
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Whats the problem with this script? |
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Battle Script +Give away
I wanted to make a battle where after the hero defeats the npc, he will gain a pokemon. In this
case, I want the hero to receive a lvl 80 entei after defeating him. I dont know how I would go about doing this so any help would be great Game: Pokemon Ruby Type: Person Editor: XSE Script: Spoiler:
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It doesn't. Spoiler:
Looks like a lock to me, doesn't it? |
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Which ROM did you check it on? I think one uses lock the other uses lockall. I could be wrong though. |
[Fixed]
The problem was:
The trainer sprite! :P |
@diegosawsome
This could be, The 0x0's after the trainer battle.
Other than that I cant see anything else. I shall Keep looking. It hasto be somthing just after or before the trainer battle. So Im 100% sure its that. |
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Read first post. WOOT! |
Wow
Is'nt, Pet, or what Trainer editor your using, dont the digets have
4 numbers. Example. 0x001 maybe or I think its 0x0001. Im highly unsure. |
@diegoisawesome
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Game: FireRed NA
Type: Person/Trainer Editor: XSE Script: Spoiler:
I'm trying to script rematches into trainers I made. I opened a trainer script that was already in the rom and tried to do the same as it did but when I try to use the VS. Seeker it says "No trainers within range". Do I need a new offset for the rematch script? |
I want to make a script in emerald like this: I fight someone, and after I win the fight, he gives me a Eon Ticket/Old Sea Chart and at the same time enables the islands...
Please someone help me with this, I don't even know where I start... |
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Read first post. YES!!!!!!!!! |
Unknown Script Problem
Game: Pokemon Fire Red
Type: Script (Walkon) Editor: PoketScript(Rubikon)/Notepad SCRIPT: Spoiler:
The first half of the code works fine where it simply says you don't have your pokemon and cannot go out etc etc... But when the flag 0x828 is set (meaning the POKEMON menu becomes available via Fire Red's original scripts), I can walk right through the scripted tile and the only trainer I have placed on that map is screwed up, leading me to the red screen. Also, only the trainer was effected. My other characters on the map were not. Script Parameters: Unknown: 0003 Var Number: 4050 Var Value: 0000 Anyone know why this is happening? |
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I'm not sure if it is something wrong with the script, but with A-map maybe? This script did work a few hours ago, until I changed the pause time and the movements and re-compiled the script and entered in the new offset. I had two events on one map with the same script as the one in my orginal post, one of them simply had 2 extra movements. I tested one script and it worked, and then tested the other and it did not.... odd? If I can't get it to work, i'll just go with your advice and start fresh with XSE. |
1 Attachment(s)
Game:Ruby_USA AXVE
Type:Script (Step-on) Editor:XSE Script: Spoiler:
After "#org @move1 #raw 0x08 0x08 0x08 0x08 0x08 0x08 0x08 0x03 0xFE" The player turns right for absolutly no reason at all. I can't figure out what's wrong. Screenshots and/or Videos: Attachment |
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