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So, I'm hacking Ruby atm.
Is there any way to change where the character appears after coming out of the truck (in the beginning of the game)? And if so, how? Because I can't seem to find the script. |
How do I make roaming pokemon scripts like Raikou/Entei/Suicune in FireRed or like Latios/Latias in Emerald?
or just like the Legendary Beasts in Shiny Gold made by Zel... please help me |
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(I now realize that if you use MSG_FACE/boxset 2 then the player returns to its original movement, from before the script.) Anyway, once again thanks~ //44tim44 |
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Okie, mokies! Is there a way in FR to start a timer (like in Trainer Tower) or to count steps? I need to make a berry growing script, but I need one of those. The Trainer Tower won't open in A-Map, btw. >.<
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I think there is a way using the S-zone script, not sure how but I think you can
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Yeah there is a couple of timers but i lost the offsets
Just check hackmew's script dumps |
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And I have another question. How do you make it so that when you use a certain HM or move in a certain place, something happens to some tiles like in Ruin Valley? There's nothing that tells the script for the door in Ruin Valley, though. |
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Hmm If you want something to happen to the tiles, why not try a setmaptile script? |
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Hey, I have a problem.
I'm trying to make a script work once you enter a map. But when it's done it, it'll start doing it again, and again... This is the script: Spoiler:
For the Map Script options, I used these: Spoiler:
Can anyone help me out? Thanks in advance. |
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You should instert a setvar at the end of the script that has the value you've set in A.Map +1, so: if in A.Map you set var: 5000 value 0000 in the script you just insert setvar 0x5000 0x1 |
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Anyway, thanks again! |
i'm trying to write a script that will make the player talk to a npc
first he'll walk over to the person and then i need a command that will be like an "a button" so it will start the next script that will have that npc talking to the player the first problem i'm having is that the "trap" doesn't work when i walk the player over to the spot nothing happens this is my script: Code:
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And if that doesn't work, you might want to change the Var Number / Var Value from A-Map to 4050 / 0003 respectively. |
Hyunbin-
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And arrange the Var number, unknown etc. Rombase: Pokemon Ruby Comments: The sprite disappears before the script can occur. Script: Code:
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Have you Set the person ID to 250. and I say to use
Msgbox @1 0x2 Because its lock and face player in one. Any other clues as to whats wrong if that dont work. |
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EDIT: It worked XD |
Help me please?
I'm having yet another problem hacking Fire Red... It's about Running Shoes. diegoisawesome helped me before, but it screwed up again, and now not even he can get it to work. For some reason, though, it works perfectly when he uses it. But when I use it, it fails. Will someone please help me find out what's wrong with this?
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Maybe you have alrerady used flag 0x82f in your rom? |
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I have a quick question. I have a certain script that announces "This Dratini looks familiar..." and then gives you a dratini. It works flawlessly, but after compiling, and then re-opening, it has a lot of (un-used) extra code in it involving the coin case, and several different checkcoin commands...
Any reason why? It's not a problem, but it's a bit aggravating. I'm using PKSV as a script editor, by the way. Thanks in advance. |
HEY GUYS
I Found this Script here [Page -6-] Quote:
Now 1st How to change the pokemon that you will receive [ i don't know ids ] 2nd the offset for the person is "14D6CD" do i have to change only the "2D513F" to "14D6CD" Pleas help |
Thats my Script.
Code:
It's a trade script |
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