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Oh, such a win.
This team is for Platinum Wi-Fi, maybe sometimes for Shoddy... I have accessibility to Platinum tutor moves also. This team is for Standard, I don't know why I love to make Standard teams... I have my team to where everyone supports each other. Here it is: http://www.arkeis.com/images/pokemonfactory/ninjask.png Ninjask (Lead) @ Leftovers Jolly Nature ; 176 HP/ 252 Atk/ 82 Spe Speed Boost Ability ~Baton Pass ~Swords Dance ~Substitute ~X-Scissor Info: Sub down, then Baton Pass the speed boost, and if I can I scare them to switching out, so I can get a Swords Dance in. X-Scissor is a last resort if he gets trapped or is the last in my party and needs to attack. He can also help pass on speed boosts to Aggron since he is slow (and Blissey). http://www.arkeis.com/images/pokemonfactory/aggron.png Aggron @ Leftovers Adamant Nature ; 252 HP/ 252 Atk/ 6 Def Sturdy Ability ~ Focus Punch ~Substitute ~Avalanche ~Stone Edge Info: Standard SubPunch set, Avalanche hurts Grass, Ground, Flying, and Dragon types. Focus Punch does massive damage since he has 252 Atk EVs and Adamant Nature. Stone Edge hits Ice, Fire, and Bug types, and he gets STAB from it. Leftovers works well with Subtitute, and helps in the long run. http://www.arkeis.com/images/pokemonfactory/arcanine.png Arcanine @ Leftovers Adamant Nature ; 6 HP/ 252 Atk/ 252 Spe Flash Fire Ability ~Thunder Fang ~Iron Head/ Iron Tail (If you don’t have Platinum) ~Flare Blitz ~Extreme Speed Info: My lucky set combo! Thunder Fang hurts Flying and Water types, while Iron Head covers Ice and Rock types. Flare Blitz gains its STAB, and has a high base power to come with it, it can put a huge dent into anything that resists it. Leftovers covers the recoil damage from Flare Blitz, while Flash Fire helps Scizor deal with Fire types. Extreme Speed is a very good move that faints the low HP folks. http://www.arkeis.com/images/pokemonfactory/tentacruel.png Tentacruel @ Leftovers Calm Nature ; 204 HP/ 98 SpA/ 172 SpD/ 36 Spe Liquid Ooze Ability ~Rapid Spin ~Toxic Spikes ~Surf ~Ice Beam Info: Rapid Spin spins away Stealth Rock that could deal high damage to Arcanine and Ninjask. Toxic Spikes is great for wearing down big bulky pokes, Surf gets STAB and is a obvious choice. Ice Beam covers Dragon, Flying, Grass, and Ground types. He can take Fighting types when I switch out Blissey, too. http://www.arkeis.com/images/pokemonfactory/blissey.png Blissey @ Leftovers Calm Nature ; 252 Def/ 82 SpA/ 176 SpD Natural Cure Ability ~Flamethrower ~Wish ~Softboiled ~Toxic Info: Blissey can give Wish support to my team, and Softboiled gives healing to herself (Wish can also, but PP wise it is better to have two healing moves). Toxic is great for Blissey so she can just stall while the opponent just slowly faints… Flamethrower hurts the pokes that resist Toxic. Leftovers give some more healing power. Blissey also helps Aggron if you find a Special Sweeper planning on defeating Aggron, you switch in Blissey and counter the special attack. http://www.arkeis.com/images/pokemonfactory/scizor.png Scizor @ Life Orbs Adamant Nature ; 32 HP/ 252 Atk/ 226 Spe Technician Ability ~Swords Dance ~Bullet Punch ~Roost ~Superpower Info: SD up, and with Technician gives higher power to Bullet Punch and with STAB, AND with Life Orb. Roost heals damage from Life Orb, and Superpower covers Steel types who resist Bullet Punch. Overall this thing can do great damage once it sets up. I will have the suggestions that you make in Bold. |
Arcanine really wants Overheat/Fire Blast over Iron Tail. Steel has horrible coverage, and without STAB, it falls short of KOing many things. Life Orb is superior on Arcanine as well, as he needs all the power he can get. If you'd like to keep a full physical set, Crunch is a worthy option, as it does smack around Ghosts and Psychic's without resorting to the massive power of Flare Blitz.
I don't see why you're passing speed to Aggron, who has 2 negative priority moves. In fact, I don't see why you're using Aggron at all. It's inferior to many common sweepers in today's metagame, including Tyranitar, Rampardos, Metagross, Rhyperior, etc...Slapping a Choice Band on Aggron will REALLY make him better, and a moveset of Stone Edge / Earthquake / Ice Punch or Avalanche / Focus Punch can mess up a lot of the common walls. Double Edge would be a worthy option, shame you got Sturdy =[ Overall, a fun team, and it's actually very good. |
[email protected] 252 HP / 42 Def / 216 Speed Jolly Nature Trait : Hyper Cutter - Earthquake - Baton Pass - Rock Polish - Roost / Swords Dance You wont really need Swords Dance if you put Howl on Arcanine since now both your baton pass recievers have a way to + Att. >>>>Ninjask.
Yeah, that should really be one of the first threats you think of when building a team =/ Id shove a starmie >> Tenta with a Bulky Ev spread [email protected] 156 HP / 154 DEF / 200 SPEED Timid Nature Trait : Natural Cure - Thunderbolt - Surf - Ice Beam - Recover Helps ALOT and now you dont need RS with only 1 sr weak poke. This spread lives a +1 LO EQ from Dos with SR and SS 100% of the time. Also helps somewhat with your HUGE Dragon weak =], whilst outrunning infernape still.
edit : - ~Thread Locked on Reques of op~ |
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