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You're listing each pokemon's individual strategy and what they do for the team, not the team's strategy itself...
EDIT: Strategy is how you plan to win games. "Revenge kills stuff" does not explain that very well. You don't have to put an explanation of your startegy in every RMT or anything, but you have to have a strategy or your team won't be very good. |
I never really thought of a team strategy. I guess the current one is having the team revolve around Scizor, and keep it from dying/entering until late game, where it can sweep efficiently.
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But in order for that to be successful you need to get Scizor some support like a lure and things that do well against its counters. Otherwise it won't work consistently.
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From what I've seen, the best counters to Scizor are Gyarados, Tangrowth, Infernape, the Rotom forms, and Skarmory. Gyarados gets taken care of by Porygon2, Tangrowth doesn't like Heatran or Kingdra, Infernape also falls to Kingdra, Skarm gets taken care of by Pory2, Kingdra, or Heatran. The only trouble I'm going to get with Scizor is from the Rotom forms. I can counter those with Kingdra, who can 2HKO iirc with DM/Hydro Pump, and Pory2 can dispatch non Rest-Talkers with T-Wave. Heatran can also take the predicted Overheat from Oventom.
Anything I missed? |
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A strategy can be as simple as using CB Tar to Pursuit Blissey or using Dugtrio to remove Blissey and then sweeping with <insert special sweeper here>, another one is lure tran, setting up SR and Exploding/Toxicing bulky water thus alowing Gyarados to sweep. More recently it seems to be using Scarf Magnezone to remove scizor / <insert steel> and then sweeping with Latias (These are just examples and wouldnt be fitting in with this team). Its really not hard to come up with a way to ensure the game opens up for x pokemon when y pokemon is out of the picture ;). I still feel Thunderwave is so redundant on Porygon2 especially when it gets stuff like Discharge, Toxic at least lets this team do something to zapdos/ rotom formes and make it much easier for scizor to sweep late game and with all the Toxic/SR damage it aint walling scizor for much longer. As to your previous question, yes that is the set for scarf rotom, again so you can at least have something that doesnt get owned by Close Combat. However Trick on said set would be decent too to lure in blissey <insert special wall >and thus making Kingdra's job one heck of alot easier, but you would then you would be more at risk from CB [email protected] and what not without HP Fight which is the only logical move to put Trick over, so meh. |
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So, I guess my strategy is to hit things early with Kingdra, cripple Scizor's counters with P2, then clean up with Scizor. |
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The "I guess my strategy is..." gives it away - you're lying to yourself. You don't have a strategy. It would probably be more productive coming up with a strategy and making necessary replacements than trying to come up with the "strategy" you have now when it clearly doesn't exist. That will save us all time and your team losses. |
Props on the interesting Kingdra set...I use a DD+Sub Kingdra, but I'm thinking of using Dragonite instead.
Try Swords Dance/Bullet Punch/Quick Attack/Roost on Life Orb Scizor (I stole this from someone and have been using it to great effect). The more defense EV's the better. Come in on a physical attack and shrug it off w/ your great defense. SD as the opponent switches to their Plotape or whatever. And Quick Attack will land a OHKO on the Infernape after an SD. I've swept teams before w/ this and they never say it coming. Of course, watch out for Mixmence and it's buddies that pack Fire Blast/Heat Wave/Overheat. But the idea is to SD while they switch in and blast them. Immunity to Toxic helps, but Will-o-Wisp can screw this up. |
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