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Anti January 3rd, 2009 5:50 PM

Quote:

Originally Posted by randomspot555 (Post 4250235)
As to your answer about Starmie from earlier:
Chomp shouldn't be considered in the OU metagame since it's uber, and Starmie has no business being a dragon counter anyway..

I know, I was saying that one Garchomp started carrying Yacvhe Berry, Starmie could no longer switch into it successfully, and that realluy began to mark the decline of the set.

And Starmie can come in on three of Gyarados moves with little/no damage (DD, Ice Fang, Waterfall) and survive the fourth (Earthquake/Stone Edge).

A +1 DD LO Stone Edge or Earthquake rips through Starmie like tissue paper, especially with SR down. At full health, Starmie beats it, even taking SR, but Starmie isn't always going to be at full health and hoping that it will be is a terrible way to stop the second best Dragon Dancer in standard play.

Will it always force a switch or KO? It's situational. Some might say "Starmie will get destroyed if it has a DD or two up", but the same can be said about almost ANY Pokemon who sets up a DD/SD/NP/Calm Mind twice. Really, defensive Starmie isn't about how many Pokemon it can take down, but how it can help your team, and with something as fragile as yours is, it'll help a great deal.

It really is though. The whole point of a defensive pokemon is to stop sweepers from ripping your team apart. If it can't do that, what is it good for? Everything Starmie used to counter easily runs it over now, or in Garchomp's case, could run it over and then was banned.

EDIT: I apologize to the OP, since I realized that the quote about Starmie isn't coming from him.

Defensive Starmie doesn't work anymore. It's basically only useful to Rapid Spin and counter MixApe, the latter being accomplished by LO Starmie as well. Honestly, the set with Reflect is much better than the standard Spinner though. It's not Obistall anymore - things hit HARD. Defensive Starmie can't actually stop much at all.

Also, Return >>> Double-Edge on Staraptor because the recoil sucks and Brave Bird handles most of what Double-Edge would anyways, bar electrics which Return still hammers.

Keyaki January 3rd, 2009 6:39 PM

Quote:

Poor lead. Bulky leads won't care about the damage, except T-Tar who'll switch out, and glass cannon/suicide leads will set up then KO on their first attack.

Use the Anti-lead sets for Ambipom, Weavile, or Infernape instead.

*sigh* Yea i know that, its already been stated a number of times already

Quote:

You can't have the same move on a Pokemon twice
i'll fix that

Quote:

HP. HP Electric seems to be the cool thing to use for Gyarados, but HP Grass can be used for Swampert, or HP Dragon for Kingdra.
HP never worked for me

randomspot555 January 3rd, 2009 6:57 PM

Quote:

Originally Posted by Keyaki (Post 4250492)
*sigh* Yea i know that, its already been stated a number of times already

Understood. However, I didn't see an edit for it, and I tend to only rate what's in the first post, not what may or may not be edited into it based on responses. Nothing wrong with some re-enforcement though, right?

i'll fix that

If you decide to keep it Banded, U-Turn is good to switch on. It can also absorb an Ice Beam aimed for sTaraptor.

HP never worked for me

As a Wi-Fi exclusive player, I completely understand. It is a PAIN to breed for specific IVs to get a halfway decent HP typing AND with good power AND with a good nature. Unfortunately, Vaporeon's moves are otherwise kind of limited. Outside of HP, Shadow Ball, Ice Beam/Blizzard, and Icy Wind are your only other options for Vaporeon, as far as offense goes.

Replies in bolded quote.

Saw your edit to Scizor. If you're going to keep the Band on, ditch Swords Dance for Pursuit.

xcthulhux January 4th, 2009 1:31 AM

Quote:

Originally Posted by Keyaki (Post 4250038)
i'll change that, looks good to me too, though U-Turn doesn't seem that strong of a STAB though, same with Bullet Punch :/

think about them this way.
u-turn is basically a way to trick people.
bring the scizor out on a slow wall (like blissey) use u-turn, and then bring out something like a swampert or in your case starmie, to let it use flamethrower on.
people never see it coming.
bullet punch is an amazing stab for CB scizor because it for 1 is priority, and for 2, scizor has technician.
with bp's base (40)+stab(20)=60+technician(30), that would equal a 90 base power attack with priority.
now think about that, and add scizor's massive attack PLUS the choice band, and you have got a move that does up to 297 damage to standard tyranitar, WITH PRIORITY.
i think that is an amazing move right there.

i still say to teach the starmie rapid spin. you need a good spinner to back up your starpator, because most teams DO use SR support nowadays.

you don't have to listen to me lol
just trying to help!

NINJA EDIT: I agree with the others that NPmixape will not lead well.
because you are using the standard priority abusing scizor set (please change SD to pursuit) you might want to lead with that instead, and for godsakes, shove a focus sash on that infernape LOL
CB scizor leads very well, especially with all the aerodactyl leads, it OHKO's leftovers aero with B-Punch, and 2hko's with focus sash, and then if you have a chance, you can bring in your starmie and rapid spin.
just a thought.

Keyaki January 5th, 2009 1:57 PM

Quote:

Unfortunately, Vaporeon's moves are otherwise kind of limited. Outside of HP, Shadow Ball, Ice Beam/Blizzard, and Icy Wind are your only other options for Vaporeon, as far as offense goes.
lol, i know i know alright i'll switch back to Starmie

Quote:

with bp's base (40)+stab(20)=60+technician(30), that would equal a 90 base power attack with priority.
now think about that, and add scizor's massive attack PLUS the choice band, and you have got a move that does up to 297 damage to standard tyranitar, WITH PRIORITY.
i think that is an amazing move right there.
Damn! thats strong
Quote:

I agree with the others that NPmixape will not lead well.
because you are using the standard priority abusing scizor set (please change SD to pursuit) you might want to lead with that instead, and for godsakes, shove a focus sash on that infernape LOL
I know i know, the set on Infernape won't work well, i don't intend on using him as lead,

uh..........no Life Orb is fine on Infernape

Quote:

CB scizor leads very well, especially with all the aerodactyl leads, it OHKO's leftovers aero with B-Punch, and 2hko's with focus sash, and then if you have a chance, you can bring in your starmie and rapid spin.
just a thought.
Okay, then i'll try CB Scizor

Alright randomspot, since you recommended Starmie, you gotta set for me?


Quote:

EDIT:

Saw your edit to Scizor. If you're going to keep the Band on, ditch Swords Dance for Pursuit.
I answer with this:
Quote:

think about them this way.
u-turn is basically a way to trick people.
bring the scizor out on a slow wall (like blissey) use u-turn, and then bring out something like a swampert or in your case starmie, to let it use flamethrower on.
people never see it coming.
bullet punch is an amazing stab for CB scizor because it for 1 is priority, and for 2, scizor has technician.
with bp's base (40)+stab(20)=60+technician(30), that would equal a 90 base power attack with priority.
now think about that, and add scizor's massive attack PLUS the choice band, and you have got a move that does up to 297 damage to standard tyranitar, WITH PRIORITY.
i think that is an amazing move right there.

T-tar January 7th, 2009 5:43 PM

Quote:

Originally Posted by Keyaki (Post 4221990)
After asking related- questions and with help from Platinum i think i finally got my team fro Wifi Platinum metagame!

Advice and concerns are welcome,kthx



[email protected] Life Orb
Naiive Nature
24Att/252SpAtt/232Spd

Flamethrower
Grass Knot
Nasty Plot
Close Combat

Pretty much the Mixed Sweeper of the whole team. Able to take on those Bulky Water types, the heavier the are,the harder they fall, lol espically with Life Orb and Nasty Plot. Close Combat is pretty much for everything in between, and Flamethrower, you know where thats going.

Why a Mixape lead? Most other leads outspeed you and OHKO and even if you do survive and get a hit in, they'll be packing a Focus Sash. It'll just be a waste. Go with Standard leadape.

[email protected] Band
Adamant Nature
252Att/252Spd/6HP

Brave Bird
Close Combat
U-Turn
Return

Choice-Bander,Physical Sweeper and maybe

They do say that Staraptor is a great Choice Bander, especially with 2 powerful STABs along with Choice Band. Same as with Infernape, Close Combat is for everything else and U-Turn is mainly a "utility", letting Staraptor get a attack in before pulling out.

OK, nothing wrong I guess.

[email protected] Specs
Modest Nature
252SpAtt/252Spd/6HP

Aura Sphere
Dark Pulse
Dragon Pulse
Vaccum Wave

The Special Sweeper of the team, able to take on a whole bunch of different threats, tried this set-up in Shoddy and it really worked against both a Gengar and Dusknoir.

Go with Timid, then you can use a lure strategy and try to bring out Scizor's counters and take them out. HP Rock > Dragon Pulse though. Dragon Pulse nets you coverage against OU Dragons but....which one's are you going to be able to outrun? HP Rock lets you hit Zapdos and Gyarados harder.

[email protected] Band
Adamant Nature
6HP/252Atk/252Spd

U-Turn
Swords Dance
Bullet Punch
Brick Break

Why Swords dance on a Bander? You'll just be locked into it. A Swords Dancer set does make a better late game sweeper too and it's not walled by Hippowdon and other Bulky Grounds like CBer is.


[email protected] undecided
Nature: undecided
EV: undecided

Rapid Spin
Reflect
undecided
undecided


Bulky Starmie is hardly useful anymore with Rotom-A around. Offensive Starmie can be a good revenge killer.

[email protected] Orb
Timid Nature
4 HP/252SpAtt/252Spd

Will-o-Wisp
Shadow Ball
Focus Blast
Thunderbolt

I replaced Hypnosis with Will-o-Wisp to help cripple

Why not make this your lead and change Will-o-wisp to Trick and run a Scarf? Trick also gives you a way to combat Blissey. Outside of Explosion of course.


Suggestions are in bold.

Keyaki January 8th, 2009 2:55 PM

Quote:

Why a Mixape lead? Most other leads outspeed you and OHKO and even if you do survive and get a hit in, they'll be packing a Focus Sash. It'll just be a waste. Go with Standard leadape.
ugh, i already said that wasn't gonna be the lead!, Scizor is

Infernape is my Mixed Sweeper!

Quote:

HP Rock lets you hit Zapdos and Gyarados harder.
HP never works for me,

Quote:

Why Swords dance on a Bander?
You got something better? i got a few resources that tells that set is a powerful set

Quote:

Bulky Starmie is hardly useful anymore with Rotom-A around. Offensive Starmie can be a good revenge killer.
Well i need something to get rid of SR

Quote:

Why not make this your lead and change Will-o-wisp to Trick and run a Scarf? Trick also gives you a way to combat Blissey.
I'll change that

Dark Azelf January 8th, 2009 3:18 PM

Quote:

Originally Posted by Keyaki (Post 4262968)



You got something better? i got a few resources that tells that set is a powerful set


You do realize that once you use swords dance on what is a choice set you cannot attack right ? You are stuck in SD, hence the name "choice" you choose your attack. Who ever told you/is your resource for saying Swords Dance as good on a choice user set, to put it nicely is quite frankly a retard =/.

Use Pursuit or Night Slash.

Keyaki January 12th, 2009 3:19 PM

Yea alright, I'll use Pursuit

Keyaki January 17th, 2009 2:22 PM

Sorry to bump but i just wanna finalize this team, i wanna make sure if there is anything else

This my team so far:


http://www.arkeis.com/images/pokemonfactory/scizor.png
[email protected] Band
Adamant Nature
6HP/252Atk/252Spd

U-Turn
Pursuit
Bullet Punch
Brick Break

Lead of the team, should be able to get rid of Aeros and their Stealth Rock leads

http://www.arkeis.com/images/pokemonfactory/infernape.png

[email protected] Life Orb
Naiive Nature
24Att/252SpAtt/232Spd

Flamethrower
Grass Knot
Nasty Plot
Close Combat

Pretty much the Mixed Sweeper of the whole team. Able to take on those Bulky Water types, the heavier the are,the harder they fall, lol espically with Life Orb and Nasty Plot. Close Combat is pretty much for everything in between, and Flamethrower, you know where thats going.

http://www.arkeis.com/images/pokemonfactory/staraptor.png

[email protected] Band
Adamant Nature
252Att/252Spd/6HP

Brave Bird
Close Combat
U-Turn
Return

Choice-Bander,Physical Sweeper

They do say that Staraptor is a great Choice Bander, especially with 2 powerful STABs along with Choice Band. Same as with Infernape, Close Combat is for everything else and U-Turn is mainly a "utility", letting Staraptor get a attack in before pulling out.

http://www.arkeis.com/images/pokemonfactory/lucario.png
[email protected] Specs
Modest Nature
252SpAtt/252Spd/6HP

Aura Sphere
Dark Pulse
Dragon Pulse
Vaccum Wave

The Special Sweeper of the team, able to take on a whole bunch of different threats, tried this set-up in Shoddy and it really worked against both a Gengar and Dusknoir.



http://www.arkeis.com/images/pokemonfactory/starmie.png

Starmie @Flame Orb
Ability: Natural Cure
EVs: 136 HP/ 156 Def/ 216 Spe
Nature: Timid
~ Thunderbolt
~ Surf
~Trick
~ Rapid Spin

I needed a good Water Pokemon, i wanted to use Floatzel but its not that strong yet so 'ill have to go with Starmie, since SR is a popular move in the OU and since i do have a Flying type, I'm gonna need something with Staraptor. And Trick with Flame Orb after another of Pokemon faints, sounds devilish /gg

http://www.arkeis.com/images/pokemonfactory/gengar.png
[email protected] Specs
Timid Nature
4 HP/252SpAtt/252Spd

Trick
Shadow Ball
Focus Blast
Thunderbolt

I replaced Hypnosis with Trick to help cripple, hopefully help counter against Gyara


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