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-   -   Sierra's MEGA-HUGE XSE Scripting Tutorial (https://www.pokecommunity.com/showthread.php?t=164276)

Giratina the master April 8th, 2009 7:24 AM

Why does when i make a trade i says unknown word givepokemon

Sierraffinity April 8th, 2009 2:10 PM

Quote:

Originally Posted by sophidius (Post 4515311)
Uhh, is there no way to get an earthquake in FR/LG?

There is. Check under the Specials section.

s270171 April 8th, 2009 6:59 PM

okay, regarding level scripts.
i got confused when you said it needs three parts...example maybe? I don't know... maybe its just cuz i dont really understand the point of variables...
could someone explain that too?

by the way love the tutorial. It got me soooooooooo far

oh and a regular scripting problem.
when I give the item TEACHY TV it will go into my bag but when I try and use it the screen goes black and it freezes. Is there something im missing?

NTA April 10th, 2009 1:58 PM

is tere a list of fanfares i can use?

rednano12 April 12th, 2009 12:07 PM

Thanks for the great guide! With this and Hackmew's included guide, I think I am starting to get the hang of scripting. I was wondering if it was possible to get a list of fanfares?

Sierraffinity April 12th, 2009 12:37 PM

Sorry, but I don't have a list of fanfares.

LunaticHigh April 12th, 2009 2:38 PM

For hidesprite, can you use it to hide the player's sprite?
If you can, what do you put for the person id?

triplexh18 April 13th, 2009 1:19 AM

Can someone help me with this script i'm really new to scripting but i still have read almost every tutorial but no matter what this scipt doesn't work the way i want it to

im trying to make a scipt so that once i enter a new area outside
Prof Oak runs up to me shouting my name with a "!" above his head then walking 2 steps down in front of me and his Prof Oak theme comes on and then he says about 2 paragraphs of text(i know how the \p \n \l works so i got that right) than before we battle the track goes to the ENCOUNTER 4 theme and than we fight(i gave him pokemon in A-trainer)with Gary's Elite Four theme.

the problem is whenever i step on the script either nothing happens or the game freezes and i already changed Var number and Unknown to what the tut said.

and when i talk to him myself the game freezes

but when i make another person with the same script as the Prof Oak i made
and talked to him then it works but then the 1st Oak does the script i wanted him to do but no battle occurs, the music doesn't change and then

i deleted and added some stuff to the script but can someone please tell me what script do i give to Oak and what script i put on that green S mark

this is what it says on the Green S
I opened the script and copied and pasted it here.

please correct any mistakes

//---------------
#org 0x8036F7
checkflag 0x8C0
if 0x1 goto 0x8803731
msgbox 0x880373A MSG_NORMAL //"OSCIZOR!"
playsong 0x156
applymovement 0x14 0x8803734
waitmovement 0x0
applymovement 0x14 0x8803736
pause 0x30
trainerbattle 0x0 0x1FF 0x0 @2 @ 3
msgbox 0x8803746 MSG_NORMAL //"Hold on OSCIZOR!\pI know you are\n..."
playsong 0x155 0x0
waitmovement 0x0
fadesong 0x12C
release
end
//---------------
#org 0x803731
release
end

//---------
// Strings
//---------
#org 0x80373A
= OSCIZOR!
#org 0x803746
= Hold on OSCIZOR!\pI know you are\ntrying to go onto battle this\lman but you see..I can't let you.\pThe reason being is\nthat you were not supposed to\l get this far and fight him...\pMy grandson was supposed to.\pAnd if you beat him...\lyou...\nyou will just ruin everything!\pWHY ARE YOU TRYING\nTO RUIN EVERYTHING!

//-----------
// Movements
//-----------
#org 0x803734
#raw 0x62 //Exclamation Mark (!)
#org 0x803736
#raw 0x52 //Jump in Place (Facing Down)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)

I also made a youtube video if it helps

i explain a little more there but i can't post a link so just combine all this with no spaces

ww w.
youtube.
com
/watch?v
=9PybIbNXY-8

my username there is Xboxproscar
along with the video
Fire Red Script 001 Footage

LunaticHigh April 13th, 2009 5:24 PM

Quote:

Originally Posted by triplexh18 (Post 4535206)
//---------------
#org 0x8036F7
checkflag 0x8C0
if 0x1 goto 0x8803731
msgbox 0x880373A MSG_NORMAL //"OSCIZOR!"
playsong 0x156
applymovement 0x14 0x8803734 <---- Is the event id from A.map turned into hex? This is probably why Oak isnt moving.
waitmovement 0x0
applymovement 0x14 0x8803736 <---- same here
pause 0x30
trainerbattle 0x0 0x1FF 0x0 @2 @ 3
msgbox 0x8803746 MSG_NORMAL //"Hold on OSCIZOR!\pI know you are\n..."
playsong 0x155 0x0
waitmovement 0x0
fadesong 0x12C
release
end
//---------------
#org 0x803731
release
end

//---------
// Strings
//---------
#org 0x80373A
= OSCIZOR!
#org 0x803746
= Hold on OSCIZOR!\pI know you are\ntrying to go onto battle this\lman but you see..I can't let you.\pThe reason being is\nthat you were not supposed to\l get this far and fight him...\pMy grandson was supposed to.\pAnd if you beat him...\lyou...\nyou will just ruin everything!\pWHY ARE YOU TRYING\nTO RUIN EVERYTHING!

//-----------
// Movements
//-----------
#org 0x803734
#raw 0x62 //Exclamation Mark (!)
#raw 0xFE <-- This is end of movements
#org 0x803736
#raw 0x52 //Jump in Place (Facing Down)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0xFE

I didn't look into your script too much but I can point out a few errors that might be messing up your script.
Changes and stuff are in bold.

You should also put this in the script help thread :X

triplexh18 April 15th, 2009 1:45 PM

thanks

I got it to work

NatureKeeper April 17th, 2009 10:57 AM

Thanks to this tutorial, I won't be needing scripters. I can script now, thanks for your efforts.

ElusionM April 17th, 2009 7:58 PM

Ok, guys. I've got a problem.
I've made a script so that if I don't have a certain pokemon(for this example, Pikachu), the guy will not move aside for me. I've used a checkpokemon script. However, if I don't have a Pikachu, the "Not allowed" message comes fine. However, when I DO have the Pikachu, he doesn't follow the applymovement, and top of that, the GAME FREEZES!

Here is the Code, please proof-read it for me; the last time I did anything related to hacking was 2007 and only for like a month; I've forgotten everything I knew and now have to relearn everything to also match with the new tools and the updates everyone is releasing:
Code:

'---------------
#org 0x71AC40
lock
faceplayer
setvar 0x8004 0x19
special2 LASTRESULT 0x17C
compare LASTRESULT 0x1
if 0x1 goto 0x871AD70
msgbox 0x871AD90 MSG_NORMAL '"Sorry, you're not allowed."
release
end

'---------------
#org 0x71AD70
applymovement 0x5 0x871ADA0

'---------
' Strings
'---------
#org 0x71AD90
= Sorry, you're not allowed.

'-----------
' Movements
'-----------
#org 0x71ADA0
#raw 0xE8 'movE8
#raw 0x0 'Face Down
#raw 0xD5 'movD5
#raw 0xE0 'movE0
#raw 0xE0 'movE0
#raw 0xE3 'movE3
#raw 0xEB 'movEB
#raw 0xD9 'movD9
#raw 0xD8 'movD8
#raw 0xAD 'movAD



machomuu April 17th, 2009 9:02 PM

Quote:

Originally Posted by ElusionM (Post 4554565)
Ok, guys. I've got a problem.
I've made a script so that if I don't have a certain pokemon(for this example, Pikachu), the guy will not move aside for me. I've used a checkpokemon script. However, if I don't have a Pikachu, the "Not allowed" message comes fine. However, when I DO have the Pikachu, he doesn't follow the applymovement, and top of that, the GAME FREEZES!

Here is the Code, please proof-read it for me; the last time I did anything related to hacking was 2007 and only for like a month; I've forgotten everything I knew and now have to relearn everything to also match with the new tools and the updates everyone is releasing:
Code:

'---------------
#org 0x71AC40
lock
faceplayer
setvar 0x8004 0x19
special2 LASTRESULT 0x17C
compare LASTRESULT 0x1
if 0x1 goto 0x871AD70
msgbox 0x871AD90 MSG_NORMAL '"Sorry, you're not allowed."
release
end

'---------------
#org 0x71AD70
applymovement 0x5 0x871ADA0

'---------
' Strings
'---------
#org 0x71AD90
= Sorry, you're not allowed.

'-----------
' Movements
'-----------
#org 0x71ADA0
#raw 0xE8 'movE8
#raw 0x0 'Face Down
#raw 0xD5 'movD5
#raw 0xE0 'movE0
#raw 0xE0 'movE0
#raw 0xE3 'movE3
#raw 0xEB 'movEB
#raw 0xD9 'movD9
#raw 0xD8 'movD8
#raw 0xAD 'movAD



http://i298.photobucket.com/albums/mm255/dragoncharger/Help.png
Credits to Dragonmaster91 for the picture.

Sierraffinity April 18th, 2009 5:11 AM

Quote:

Originally Posted by ElusionM (Post 4554565)
Ok, guys. I've got a problem.
I've made a script so that if I don't have a certain pokemon(for this example, Pikachu), the guy will not move aside for me. I've used a checkpokemon script. However, if I don't have a Pikachu, the "Not allowed" message comes fine. However, when I DO have the Pikachu, he doesn't follow the applymovement, and top of that, the GAME FREEZES!

Here is the Code, please proof-read it for me; the last time I did anything related to hacking was 2007 and only for like a month; I've forgotten everything I knew and now have to relearn everything to also match with the new tools and the updates everyone is releasing:
Code:

'---------------
#org 0x71AC40
lock
faceplayer
setvar 0x8004 0x19
special2 LASTRESULT 0x17C
compare LASTRESULT 0x1
if 0x1 goto 0x871AD70
msgbox 0x871AD90 MSG_NORMAL '"Sorry, you're not allowed."
release
end

'---------------
#org 0x71AD70
applymovement 0x5 0x871ADA0
waitmovement 0x5
end

'---------
' Strings
'---------
#org 0x71AD90
= Sorry, you're not allowed.

'-----------
' Movements
'-----------
#org 0x71ADA0
#raw 0xE8 'movE8
#raw 0x0 'Face Down
#raw 0xD5 'movD5
#raw 0xE0 'movE0
#raw 0xE0 'movE0
#raw 0xE3 'movE3
#raw 0xEB 'movEB
#raw 0xD9 'movD9
#raw 0xD8 'movD8
#raw 0xAD 'movAD
#raw 0xFE



Try it now. Changes are in bold.

machomuu April 18th, 2009 5:24 AM

Oh, I misread the script, sorry :P.

ElusionM April 18th, 2009 9:50 AM

Thanks guys/Diego! However, one more problem:

Now the script works, but I can click on the guy again, and AGAIN he moves back. I tried doing it so the script is IN FRONT of the tile he is on, rather than on himself, but now everytime I step on the tile, the script executes, and he moves even yet again!! To the point he's standing in other mountain tiles; which is fake looking.

I realize I need to use the 'setflag', but can you add it to the script to show me how's it's effectively done?

And what's wrong with this script(I know I'm missing good chunks of commands). When I step on it, it's supposed to be EARTHQUAKE, but instead the game freezes:

Code:

'---------------
#org 0x1F0FE0
special 0x136
msgbox 0x81F0FF0 MSG_NORMAL '"What!? What was that?"
release
end

'---------
' Strings
'---------
#org 0x1F0FF0
= What!? What was that?



s270171 April 19th, 2009 3:37 PM

level scripts.
how do u make it so that you can do more than one in the entire game. when i follwed your instructions it worked, but i could only do the one script. how do you change the script offset of the level script so i can make two of them?

HackinJohn April 20th, 2009 12:36 PM

Seeing as this script has been giving me a nightmare for the last two days, would someone like to offer any assistance? ;D

Before I go and show it off, here's what I'm *trying* to make happen:

Player comes through warp, and as soon as they step out of the cave, he is noticed by the leader of an evil organization. The leader walks over to him, talks to him, and then scares the player out of the way, and he disappears through the warp the player just came through.

Here's the script: (I'm sure there's plenty wrong with it.)

Code:

#dynamic 0x2FB2F7

#org @start
lock
faceplayer
checkflag 0x200
if 0x1 goto @done
setflag 0x200
applymovement 0x01 @move
waitmovement 0x0
msgbox @monologue 0x6
applymovement 0xFF @move2
waitmovement 0x0
applymovement 0x01 @move3
waitmovement 0x00
hidesprite 0x01
release
end

#org @done
release
end

#org @move
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x00
#raw 0x11
#raw 0x03
#raw 0x13
#raw 0x01
#raw 0xFE

#org @monologue
= I heard from one of my minors that\nsomeone had been interfering, and\lI guess, no doubt, that he or she\lwas heading up the mountain,\ltrying to get into the next city.\pI figured I would try to head them\noff by running to the peak.\pBut I never imagined that he or\nshe would be so young.\pAnd seeing as this would not be a\nfair fight, I will let you go this\ltime.\pBut we shall meet again.

#org @move2
#raw 0x62
#raw 0x50
#raw 0xFE

#org @move3
#raw 0x1E
#raw 0x1E
#raw 0x60
#raw 0xFE


Any kind of help would be more than magnificent. :D

Sierraffinity April 20th, 2009 1:53 PM

Quote:

Originally Posted by HackinJohn (Post 4565213)
Seeing as this script has been giving me a nightmare for the last two days, would someone like to offer any assistance? ;D

Before I go and show it off, here's what I'm *trying* to make happen:

Player comes through warp, and as soon as they step out of the cave, he is noticed by the leader of an evil organization. The leader walks over to him, talks to him, and then scares the player out of the way, and he disappears through the warp the player just came through.

Here's the script: (I'm sure there's plenty wrong with it.)

Code:

#dynamic 0x2FB2F7

#org @start
lock
faceplayer
checkflag 0x200
if 0x1 goto @done
setflag 0x200
applymovement 0x01 @move
waitmovement 0x0
msgbox @monologue 0x6
applymovement 0xFF @move2
waitmovement 0x0
applymovement 0x01 @move3
waitmovement 0x00
hidesprite 0x01
release
end

#org @done
release
end

#org @move
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x00
#raw 0x11
#raw 0x03
#raw 0x13
#raw 0x01
#raw 0xFE

#org @monologue
= I heard from one of my minors that\nsomeone had been interfering, and\lI guess, no doubt, that he or she\lwas heading up the mountain,\ltrying to get into the next city.\pI figured I would try to head them\noff by running to the peak.\pBut I never imagined that he or\nshe would be so young.\pAnd seeing as this would not be a\nfair fight, I will let you go this\ltime.\pBut we shall meet again.

#org @move2
#raw 0x62
#raw 0x50
#raw 0xFE

#org @move3
#raw 0x1E
#raw 0x1E
#raw 0x60
#raw 0xFE


Any kind of help would be more than magnificent. :D

This is meant to be a level script based on what you said, right? If it is, try this:
Code:

#dynamic 0x2FB2F7

#org @start
lock
faceplayer
setvar 0x(Variable) 0x1
setflag 0x200
applymovement 0x01 @move
waitmovement 0x0
msgbox @monologue 0x6
applymovement 0xFF @move2
waitmovement 0x0
applymovement 0x01 @move3
waitmovement 0x00
hidesprite 0x01
release
end

#org @move
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x00
#raw 0x11
#raw 0x03
#raw 0x13
#raw 0x01
#raw 0xFE

#org @monologue
= I heard from one of my minors that\nsomeone had been interfering, and\lI guess, no doubt, that he or she\lwas heading up the mountain,\ltrying to get into the next city.\pI figured I would try to head them\noff by running to the peak.\pBut I never imagined that he or\nshe would be so young.\pAnd seeing as this would not be a\nfair fight, I will let you go this\ltime.\pBut we shall meet again.

#org @move2
#raw 0x62
#raw 0x50
#raw 0xFE

#org @move3
#raw 0x1E
#raw 0x1E
#raw 0x60
#raw 0xFE


Now follow my tut and it should be running in no time! :)

HackinJohn April 20th, 2009 2:54 PM

Thank you so much, diego!!
Your tutorial has been so much help thus far!!

powerbomb April 21st, 2009 6:29 PM

Hello there, newbie at scripting (this tut helps a LOT).
I was looking around, and forgive my stupidity, but I have utterly no idea how to set up a Vs. Seeker script for a trainer. I used the regular trainer script, such as:

#dynamic 0x34ED04

#org @start
trainerbattle 0x0 0x004 0x0 @before @after
msgbox @beaten 0x6
release
end

#org @before
= INTRUDER ALERT!

#org @after
= So you are worthy!

#org @beaten
= I'll let you pass this once.

That's my script. But how do I make it so that the trainer responds to the Vs. Seeker?

s270171 April 22nd, 2009 12:12 PM

level scripts.
how do u make it so that you can do more than one in the entire game. when i follwed your instructions it worked, but i could only do the one script. how do you change the script offset of the level script so i can make two of them?

COULD SOMEONE PLEASE ANSWER THIS! it is kinda putting me at a stand-still in my game. plz!

CollinP April 25th, 2009 12:20 PM

umm... i have a question- is there a tutorial for newbies? cuz i can't understand any of this, and when i tried to do it, it didn't work...........

3 days later- nvm, i found out how to do it, ty

AmusedRaccoon April 27th, 2009 11:55 PM

The nickname pokemon script offset in LeafGreen is 0x1A74C7. (Whereas the one for FireRed, as Diego used in his tutorial, is 0x1A74EB.)

Just thought I'd point this out, since it felt good to bend Translhextion to my will for once. Maybe it'll help somebody! ;D

Satoshi Ookami April 30th, 2009 7:35 AM

I have a problem with pokemon giving script... I copied what you have here just to be sure that it's working but it isn't... person who I gave offset of script don't do a thing... Can anyone help me?

ctave6 April 30th, 2009 11:50 PM

WUHHAAAAIIIIIEE!!!!
 
WHY!! everytime i try scripting and i leave my house it resets heres my script i deleted oak lol =P
Spoiler:
Code:

#dynamic 0x800000

#org @start
lock
faceplayer
msgbox @1 0x6
applymovement 0x06 @move
msgbox @2 0x6
givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
Hidesprite 6
release
end

#org @1
= WAIIIT!!!

#org @2
= Take this Eevee for protection./n/nCya around kk?

#org @move
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E



Speedy179 May 1st, 2009 7:32 AM

thanky you man this tut will help me a lot

vdstruijk May 2nd, 2009 6:04 AM

#dynamic 0x800000

#org @start
lock
faceplayer
msgbox @1 0x6
applymovement 0x06 @move
msgbox @2 0x6
givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
Hidesprite 6
release
end

#org @1
= WAIIIT!!!

#org @2
= Take this Eevee for protection./n/nCya around kk?

#org @move
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E

You must use flags in it. For example

#dynamic 0x800000

#org @start
lock
faceplayer
checkflag 0x1111
if 0x1 goto @(var) <--- Choose an variable
msgbox @1 0x6
applymovement 0x06 @move
msgbox @2 0x6
givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
Hidesprite 6
setflag 0x1111
release
end

#org @1
= WAIIIT!!!

#org @2
= Take this Eevee for protection./n/nCya around kk?

#org @move
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E

#org @(var)
release
end

Matteron (96) May 2nd, 2009 8:03 AM

Hey guys remember me. Well thanks to this tut I learned how to script extremly well, but after making plent of scripts there is one script that im stuck on

Quote:

#dynamic 0x743CF8

#org @start
applymovement 0xFF @?
applymovement 0x03 @!
waitmovement 0x0
msgbox @1 0x6
fanfare 0x13E
msgbox @givedex 0x6
msgbox @cya 0x6
applymovement 0x03 @bye
waitmovement 0x0
setflag 0x829
hidesprite 0x800F
setflag 0x200
release
end

#org @?
#raw 0x63
#raw 0xFE

#org @!
#raw 0x00
#raw 0x62
#raw 0xFE

#org @1
= Bryan: Hey! \v\h01! How is it\ngoing?\l\v\h01: Good, you?\lBryan: Good.\l\v\h01: Anyhow, aren't you\lsupposed to be at Nartu Island?\lBryan: Ya, I am supposed to leave\ltoday, but I was waiting for you\lso I could give this to you.

#org @givedex
= [green_fr]\v\h01 recieved a POKEDEX

#org @cya
= Oh! Look at the time, gotta run.

#org @bye
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE
what happens is that "bryan" (the guy who you are talking) reapears and blocks your way again. Also you have to keep talking to him and recieve the pokedex to pass.

can anyone find a way to hide him for good.

HackChu May 2nd, 2009 9:05 AM

Take a look at this:

#dynamic 0x71A32C

#org @start
checkflag 0x820
if 0x1 goto @done
msgbox @1 0x6
applymovement 0x04 @move
pause 0x20
release
end

#org @done
release
end

#org @move
#raw 0x12
#org @1
= Here you go!

The guy says what I told him to,and than he takes a step at me than the game crashes.What did I do wrong?

Matteron (96) May 2nd, 2009 10:35 AM

Quote:

Originally Posted by tyson (Post 4602176)
Take a look at this:

#dynamic 0x71A32C

#org @start
checkflag 0x820
if 0x1 goto @done
msgbox @1 0x6
applymovement 0x04 @move
pause 0x20
release
end

#org @done
release
end

#org @move
#raw 0x12
#org @1
= Here you go!

The guy says what I told him to,and than he takes a step at me than the game crashes.What did I do wrong?

Try this: (changes are bold)

#dynamic 0x71A32C

#org @start
checkflag 0x820
if 0x1 goto @done
msgbox @1 0x6
applymovement 0x04 @move
pause 0x20
release
end

#org @done
release
end

#org @move
#raw 0x12
#raw 0xFE
#org @1
= Here you go!

I used to have the same problem see you were missing #raw 0xFE after your movements. Without #raw 0xFE (which ends the movements) the game thinks that somebody still has to move so it waits until somebody does...which will never happen...moral of the story is that no #raw 0xFE=no continue...understand

HackChu May 2nd, 2009 11:03 AM

Um,I used this and when my character got to a door they didn't do in,they stood on it,and the character didn't show,which was Oak in the beginning.

#dynamic 0x71A26C

#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x6
applymovement 0x03 @move
waitmovement 0x0
msgbox @2 0x6
applymovement 0x03 @move2
pause 0x20
playsong 0x13E 0x0
applymovement 0x03 @move3
applymovement 0x03 @move4
applymovement 0xFF @move5
waitmovement 0x0
fadesong 0x12C
release
end

#org @done
release
end

#org @move
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @move2
#raw 0x13
#raw 0x13
#raw 0xFE

#org @move3
#raw 0x11
#raw 0xFE

#org @move4
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0xFE

#org @move5
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0xFE
#org @1
= Hey, wait up!
#org @2
= Come follow me.

Quote:

Originally Posted by Matteron (Post 4602436)
Try this: (changes are bold)

#dynamic 0x71A32C

#org @start
checkflag 0x820
if 0x1 goto @done
msgbox @1 0x6
applymovement 0x04 @move
pause 0x20
release
end

#org @done
release
end

#org @move
#raw 0x12
#raw 0xFE
#org @1
= Here you go!

I used to have the same problem see you were missing #raw 0xFE after your movements. Without #raw 0xFE (which ends the movements) the game thinks that somebody still has to move so it waits until somebody does...which will never happen...moral of the story is that no #raw 0xFE=no continue...understand

Thanks,but I found that out after I posted lol.

Powerflare May 2nd, 2009 3:29 PM

How do you combine (in Ruby) a trainerbattle script with an applymovement script. Also, I wanna learn it so I can make in notepad. If not, that's fine.

Matteron (96) May 3rd, 2009 3:59 AM

Quote:

Originally Posted by powerflare4cp (Post 4603707)
How do you combine (in Ruby) a trainerbattle script with an applymovement script. Also, I wanna learn it so I can make in notepad. If not, that's fine.

um lets see here I don't think you can make in notepad(fix m if i'm wrong) and about the movement do you want it after or before the trainer battle

ps can anyone fix my script plz

Quote:

Originally Posted by Ash493 (Post 4595590)
I have a problem with pokemon giving script... I copied what you have here just to be sure that it's working but it isn't... person who I gave offset of script don't do a thing... Can anyone help me?

Now on to the script...lets see what could be the matter...hmm... well you could have got a offset with not enough bytes, or you could have just not compiled it...

Rathelong May 3rd, 2009 5:20 AM

Hello there! Maybe someone can help me.

I just wanted to try out the "Giveitem" script, but everytime I try to compile it says:

Missing #define or Parameter on the Line 21 (marked)

------------------

#dynamic 0x800000

#org @start
lock
faceplayer
checkflag 0x200
if 0x1 goto @done
msgbox @1 0x5
compare 0x800D 0x1
if 0x1 goto @take
msgbox @2 0x6
release
end

#org @done
msgbox @3 0x6
release
end

#org @take
giveitem 0xD 0x1 MSG_OBTAIN
msgbox @3 0x6
setflag 0x200
release
end

#org @1
= Hi!\pI'm from the Cherrygrove\nPokeMart.\pWhy don't you take this\nfree sample?

#org @2
= That's okay. I'm sure someone\nelse will enjoy it.
#org @3
= If you want more, you'll\nhave to go to the PokeMart\nto buy them.

------------------------


I hope you can help me T_T

Matteron (96) May 3rd, 2009 2:41 PM

Quote:

Originally Posted by Rathelong (Post 4606224)
Hello there! Maybe someone can help me.

I just wanted to try out the "Giveitem" script, but everytime I try to compile it says:

Missing #define or Parameter on the Line 21 (marked)

------------------

#dynamic 0x800000

#org @start
lock
faceplayer
checkflag 0x200
if 0x1 goto @done
msgbox @1 0x5
compare 0x800D 0x1
if 0x1 goto @take
msgbox @2 0x6
release
end

#org @done
msgbox @3 0x6
release
end

#org @take
giveitem 0xD 0x1 MSG_OBTAIN
msgbox @3 0x6
setflag 0x200
release
end

#org @1
= Hi!\pI'm from the Cherrygrove\nPokeMart.\pWhy don't you take this\nfree sample?

#org @2
= That's okay. I'm sure someone\nelse will enjoy it.
#org @3
= If you want more, you'll\nhave to go to the PokeMart\nto buy them.

------------------------


I hope you can help me T_T

I don't see anything wrong with it its perfectly fine...does anyone no what's wrong with it?

Curt_09 May 3rd, 2009 4:55 PM

Quote:

Originally Posted by Rathelong (Post 4606224)
Hello there! Maybe someone can help me.

I just wanted to try out the "Giveitem" script, but everytime I try to compile it says:

Missing #define or Parameter on the Line 21 (marked)

------------------

#dynamic 0x800000

#org @start
lock
faceplayer
checkflag 0x200
if 0x1 goto @done
msgbox @1 0x5
compare 0x800D 0x1
if 0x1 goto @take
msgbox @2 0x6
release
end

#org @done
msgbox @3 0x6
release
end

#org @take
giveitem 0xD 0x1 MSG_OBTAIN
msgbox @3 0x6
setflag 0x200
release
end

#org @1
= Hi!\pI'm from the Cherrygrove\nPokeMart.\pWhy don't you take this\nfree sample?

#org @2
= That's okay. I'm sure someone\nelse will enjoy it.
#org @3
= If you want more, you'll\nhave to go to the PokeMart\nto buy them.

------------------------


I hope you can help me T_T

I can't find anything wrong with this, except you may want to space between org2 and org3 down there at the bottom. Try changing the MSG_OBTAIN to 0x1.

colcolstyles May 3rd, 2009 6:31 PM

Quote:

Originally Posted by Rathelong (Post 4606224)
I just wanted to try out the "Giveitem" script, but everytime I try to compile it says:

Missing #define or Parameter on the Line 21 (marked)

...

giveitem 0xD 0x1 MSG_OBTAIN

Well if the error code says that you're "Missing #define or Parameter on the Line 21" then that's probably the problem. From what I understand, 'MSG_OBTAIN' is read by XSE and replaced with a byte when the script is compiled. However, you have to define what exactly 'MSG_OBTAIN' should be replaced by. The XSE built-in guide should be able to help you with using the '#define' preprocessing directive.

Satoshi Ookami May 4th, 2009 7:17 AM

Quote:

Originally Posted by Matteron (Post 4606056)
Now on to the script...lets see what could be the matter...hmm... well you could have got a offset with not enough bytes, or you could have just not compiled it...

I compiled it of course... do ya think that problem could be with flags? because without flags scripts workin'...

ctave6 May 5th, 2009 2:57 AM

:D IT WORKS!! I CHANGED ROMS!! IT WORKS NO RESET!!

PoliBattler May 8th, 2009 5:05 PM

I need help, Whenever I try to Compile, I get various errors, examples; There are duplicate scripts; Unknown Value on Line 6; And like Error, too many parameters on line 1, What does this mean? Can someone help me fix it?

powerbomb May 9th, 2009 9:55 PM

Code:

#dynamic 0x2DD0F8

#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x6
applymovement 0x01 @move
waitmovement 0x0
applymovement 0xFF @move2
pause 0x30
msgbox @2 0x6
applymovement 0x01 @move3
applymovement 0xFF @move3
waitmovement 0x0
release
end

#org @done
release
end

#org @move
#raw 0x62
#raw 0x01
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @move2
#raw 0x03
#raw 0xFE

#org @move3
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE

#org @1
= Hey! [player]!

#org @2
= Here! Try this out!


What are the Unknown and Var numbers for this script? How do I find them?

BlizzardMamoswine May 11th, 2009 3:33 PM

hey
 
there are alrdy spaces in between those

The Original Darkwiz787 May 19th, 2009 4:05 PM

Ehe, NVM. forgort that thread's a tutorial, not a script help thread...

Anyways, I used to think scripting was hard to the level of "Insanium in the Cranium" But its not!

Ty for the tut, see you and good night!

Sweet Jasmine May 20th, 2009 12:43 AM

Gee This Tutorial is Great
Helps me alot with my Hack
Because im using XSE >3
My Hack is Pokemon Pink Destiny
Thanks for Posting this Thread
This help me alot ^_^ *giggles*

-Yasumin >3

notbob May 20th, 2009 3:58 AM

Quote:

Originally Posted by UltimaZelfier (Post 4656876)
You are wrong, your pointers are not offsets. #org 0x720AFE ----> This should be a pointer example: @give, @1.

No, this is the compiled version. And there's nothing wrong with the pointers.

TheDarkAngel May 20th, 2009 4:58 AM

I have a problem, I use Advance Map, overwrite a script, and then what do I do? Because it always goes back to the old script. (I have debug, compiled, saved it and yet nothing works. Yes I am new at using XSE, but can someone help?)

I was using the give pokemon charmander code.

HackChu May 20th, 2009 5:10 AM

you should post in the script help thread,you will get answers there sooner.

Sweet Jasmine May 20th, 2009 5:45 AM

Tyson is right.. or you could Private Message HackMew to answer your question >3
Hope that helped ^_^ *giggles*

-Yasumin >3 Your Sweet Friend ^_^

Pheya May 20th, 2009 6:35 AM

Quote:

Originally Posted by TheDarkAngel (Post 4657508)
I have a problem, I use Advance Map, overwrite a script, and then what do I do? Because it always goes back to the old script. (I have debug, compiled, saved it and yet nothing works. Yes I am new at using XSE, but can someone help?)

I was using the give pokemon charmander code.

Try remaking the script. ;)

Vince_27 May 24th, 2009 1:41 AM

Make sure you have XSE 1.0.1.
If it's the case I can't help you.

onyx79 May 24th, 2009 10:16 AM

nice tut! what is a level script?

notbob May 24th, 2009 6:29 PM

Quote:

Originally Posted by Mishiimoo (Post 4669460)
I have an error on making a signpost.



The error is : type mismatch on line 4. Missing dynamic label.

I've been trying everything, I even used your scripts almost word for word. How do I fix this?

Change @chicken to @1, it should work.

Pokepal17 May 25th, 2009 2:26 AM

Quote:

Originally Posted by onyx79 (Post 4671071)
nice tut! what is a level script?

A script which activates as soon as you enter a map.

Pokemon12345678901 May 25th, 2009 10:12 AM

I made a script for a battle, but it appears as Gary on the S.S. Anne. How do I make it have certain Pokemon, levels, battle sprites, and etc... Thank you in advance.

DarkPrince304 May 28th, 2009 4:40 AM

Hello Guys
This is my 1st post and I am a Beginner to scripting...
I just made this script to battle Ho-Oh

Quote:

#dynamic 0x800000
#org @start
lock
faceplayer
message @yesno
boxset 5
compare LASTRESULT 1
if b_true goto @yes
wildbattle 250 50 0 0 0 0
compare LASTRESULT 0
if b_true goto @no
release
end

#org @tutorial
= Are you sure you want to battle HO-OH?

#org @yes
message @pressyes
boxset 6
release
end

#org @no
message @pressno
boxset 6
release
end

#org @pressyes
= HO-OH Woke Up!\p HO-OH:Geeyaauugh!!

#org @pressno
= You left HO-OH...
Now
I have put Ho-oh in a room along with Lugia,Raikou,Entei,and Suicune
I want someone to make and explain me an event in which if I battle Any of the 5 pokemon the other 4 dissapear after the battle leaving a message..
I need a code for it

1 more thing
in the statement wildbattle 250 50 0 0 0 0
What do the other 4 zero's mean...I just typed that by seeing what other people did but I don't know what the other 4 zero's mean
Thank You :D

TomByrne May 29th, 2009 3:53 AM

???
 
Once you've got the script you want wha do you do with it? How do you import it into ADV map? or get it working in the rom?

NTA May 29th, 2009 4:26 AM

i made some changes to the wildbattle script
the cry came right after the message giving alot lesss time to play the cry
and the fadescreen was right but the player dissapeared right after the fadescreen not during it so i fixed that too :D

#dynamic 0x800000

#org @start
lock
faceplayer
cry 0x6 0x0
msgbox @1 0x6
wildbattle 0x6 0x1E 0x8B
fadescreen 0x1
hidesprite 0x800F
fadescreen 0x0
setflag 0x200
release
end

#org @1
= CHARIZARD: Raaarrgghh!

Kolossus May 29th, 2009 6:12 AM

Quote:

Originally Posted by Dark Swellow (Post 4657679)
Try remaking the script. ;)

could someone explain what he means by that? I am having the exact same problem. I change some of the existing script, then I try to save, but it just makes a new file for that script! Then when I close the script and open it again, it opens the old script. I can open mine, but it opens in a new tab. Even when I go 'compile' it still saves as a new file. Any help would be much appreciated

DarkPrince304 May 29th, 2009 11:11 AM

Umm Hi Guys I want to make a script with following information

I begin my adventure and as soon as I try to go down the stairs,mom comes up and says to go back to sleep as we have to choose our 1st pokemon tomorrow and then we go to sleep...

So I want it like when i go to stairs the mom blocks and when i have gone to sleep and wake up the mom is not blocking me anymore...Please help me
I pray for help please!!... :(
and please explain me the script too
Thank you very much :)

Hunter9098 June 1st, 2009 7:06 AM

Flags :/
 
I don't understand the flags at all :(
I just want my trainer to dissappear after battle
actually, i want it so he gives you an item after the battle, then dissappears. Everything works except i cant get him to dissappear :(:(:(
this sucks :(

DarkPrince304 June 1st, 2009 7:29 AM

Hey Hunter I have the same problem
Just see the Script Help Thread
Can anyone help us

PI Hudson June 1st, 2009 6:53 PM

1 Attachment(s)
I PM'ed Diego about a week ago to ask him if I should make this into a downloadable item, but Diego has't replied. This was to help combine the mess that the multiple posts in different areas had into one document. I took the liberty to make it anyway because Diego hasn't replied.

It was copied and pasted WORD FOR WORD, so there is no comments from me or anyone else in there

Sierraffinity June 2nd, 2009 2:45 PM

Quote:

Originally Posted by PI Hudson (Post 4706182)
I PM'ed Diego about a week ago to ask him if I should make this into a downloadable item, but Diego has't replied. This was to help combine the mess that the multiple posts in different areas had into one document. I took the liberty to make it anyway because Diego hasn't replied.

It was copied and pasted WORD FOR WORD, so there is no comments from me or anyone else in there

Thanks for making it, anyways. Sorry I didn't respond. I had stuff to do, like working on my hack and modding my Wii.

heatransoul June 6th, 2009 10:48 AM

When I do any wildbattle script, it freezes at the cry part.
I got the cry to work later, but then it freezes at the wildbattle.
Can you help me?
Here is the script:
Spoiler:

#dynamic 0x800000

#org @start
lock
faceplayer
msgbox @1 0x6
cry 0x194 0x2
wildbattle 0x194 0x32 0x8B
fadescreen 0x1
fadescreen 0x0
hidesprite 0x800F
setflag 0x200
release
end

#org @1
= The wild Sudrak attacked!

Satoshi Ookami June 6th, 2009 10:52 AM

Ya didn't use checkflag... but it's just guess I don't know if it'll solve your problem

Sierraffinity June 6th, 2009 11:04 AM

Quote:

Originally Posted by heatransoul (Post 4721427)
When I do any wildbattle script, it freezes at the cry part.
I got the cry to work later, but then it freezes at the wildbattle.
Can you help me?
Here is the script:
Spoiler:

#dynamic 0x800000

#org @start
lock
faceplayer
msgbox @1 0x6
cry 0xC0 0x0
wildbattle 0xC0 0x32 0x8B
fadescreen 0x1
fadescreen 0x0
hidesprite 0x800F
setflag 0x200
release
end

#org @1
= The wild Sudrak attacked!

There is no Pokémon, fake or otherwise, numbered 404 that is programmed or can be programmed into the game. I think you mean 0xC0.
And don't use effect number 0x2. Just to be safe, use 0x0.

heatransoul June 6th, 2009 11:48 AM

Quote:

Originally Posted by diegoisawesome (Post 4721476)
There is no Pokémon, fake or otherwise, numbered 404 that is programmed or can be programmed into the game. I think you mean 0xC0.
And don't use effect number 0x2. Just to be safe, use 0x0.

Well, I tried what you said, but it still froze on the Wildbattle.
Also, C0 is the number for Sunflora...
I believe that 383 in Hex is 17E...

Sierraffinity June 6th, 2009 11:56 AM

Quote:

Originally Posted by heatransoul (Post 4721662)
Well, I tried what you said, but it still froze on the Wildbattle.
Also, C0 is the number for Sunflora...
I believe that 383 in Hex is 17E...

What number Pokémon do you need?
EDIT: It may be a messed-up sprite.
That's what happened to me. Just re-insert the sprite at an offset that ends in 0.

heatransoul June 6th, 2009 12:00 PM

Quote:

Originally Posted by diegoisawesome (Post 4721702)
What number Pokémon do you need?
EDIT: It may be a messed-up sprite.
That's what happened to me. Just re-insert the sprite at an offset that ends in 0.

It's for Kyogre.
And how do you do the offset thing?

Sierraffinity June 6th, 2009 12:07 PM

Look somewhere else for that answer.
Sorry, but I have no time left.

Mr June 10th, 2009 2:32 AM

Nice Tutorial! This has a lot of information.

Tacoman4rmsj94 June 21st, 2009 12:11 AM

Can Someone Help Me With this script?
 
#Dynamic 0x000001

#org @start
lock
faceplayer
msgbox @blah 0x6
cry 0xF5 0x0
wildbattle 0xF5 0x32 0x0
hidesprite 0x1
release
end

#org @blah
= GYAOO!


everytime i stop fighting the pokemon the sprite dissapears but then immediately reappears after I move. Help Please.

Excalibur June 21st, 2009 12:41 AM

Tacoman4rmsj94, you have to set a flag on sprite and then use command setflag after hidesprite.

Chimchar 9 June 21st, 2009 8:38 AM

How do i stop a script from repeating??
I forgot cause i haven't scripted for a while.

Logan June 21st, 2009 8:41 AM

I believe it is

releaseall
end

Chimchar 9 June 21st, 2009 8:47 AM

No it wasn't that.
I forgot to put setflag 0x1000.
xD

Tacoman4rmsj94 June 21st, 2009 7:39 PM

i keep encountering the same problem
i battle then he keeps re appearing
can you give me an example please?

Excalibur June 21st, 2009 9:16 PM

#Dynamic 0x000001

#org @start
lock
faceplayer
msgbox @blah 0x6
cry 0xF5 0x0
wildbattle 0xF5 0x32 0x0
hidesprite 0x1
setflag 0x<your flag>
release
end

#org @blah
= GYAOO!

And then in A-Map choose your sprite and where is Person ID, write the same flag.

There is an image
img520.imageshack.us/img520/2349/examplef.png

Tacoman4rmsj94 June 21st, 2009 10:01 PM

OMG IT WORKED!!!
i owe you big time
thank you

ShinyBlaziken June 22nd, 2009 4:24 AM

Okay, I fixed my problem on my own xD

But now I've got another Problem
I tried the "givepokemon" Script but it didn't work.
XSE said that there is missing something at the "compare LASTRESULT 0x1" part.
But what's missing there???

Sierraffinity June 22nd, 2009 8:34 AM

Quote:

Originally Posted by ShinyBlaziken (Post 4773173)
Don't know why but it doesn't work for me...
I wanted to make a sign so I made this:
Code:

'---------------
#dynamic 0x800159

#org @start
msgbox @sign 0x3
end

#org @sign
= Hi!


When I clicked the Sign there didn't appear any text...

Okay, I fixed my problem on my own xD

But now I've got another Problem
I tried the "givepokemon" Script but it didn't work.
XSE said that there is missing something at the "compare LASTRESULT 0x1" part.
But what's missing there???

Replace LASTRESULT with 0x800D.

Pokepal17 June 22nd, 2009 8:37 AM

Quote:

Originally Posted by diegoisawesome (Post 4773941)
Replace LASTRESULT with 0x800D.

To avoid stuff like that, will you please write at the very beginning of the tutorial, to make sure the reader is using the latest XSE and that they have extracted all the files or else this tutorial may not be compatible.

ShinyBlaziken June 22nd, 2009 8:45 AM

Okay, thank you!!! ! :D

Hmmm...
Well the Script was okay but i don't get any Pokemon :D
I talk to a guy but he always says "Are you taking good care of Charmander".
Is it because I already have a Charmander?
What do i have to change??

Sierraffinity June 22nd, 2009 9:15 AM

Quote:

Originally Posted by ShinyBlaziken (Post 4773994)
Okay, thank you!!! ! :D

Hmmm...
Well the Script was okay but i don't get any Pokemon :D
I talk to a guy but he always says "Are you taking good care of Charmander".
Is it because I already have a Charmander?
What do i have to change??

Change the flag numbers. That was just an example flag #.

TheDon June 22nd, 2009 11:44 AM

Question, does #dynamic 0x<offset> overwrite the designated offset? Or does it look for free space starting from the offset?

Pokepal17 June 22nd, 2009 12:46 PM

Quote:

Originally Posted by TheDon (Post 4774748)
Question, does #dynamic 0x<offset> overwrite the designated offset? Or does it look for free space starting from the offset?

It looks for free space starting from the offset.

TheDon June 22nd, 2009 12:51 PM

Is there a command that I can use in XSE or wherever to erase a certain script from an offset, then replace it with the new one that at the time, I just made? I tried the #remove before and after the #dynamic at the beginning of the script, but it didn't work.

Pokepal17 June 22nd, 2009 12:54 PM

Quote:

Originally Posted by TheDon (Post 4775018)
Is there a command that I can use in XSE or wherever to erase a certain script from an offset, then replace it with the new one that at the time, I just made? I tried the #remove before and after the #dynamic at the beginning of the script, but it didn't work.

All the script should be is:

#remove 0xoffset


nothing else.

TheDon June 22nd, 2009 1:03 PM

Meh. I go to compile it to the ROM, and it gives me "No dynamic start offset specified" after I take out the #dynamic command.

ShinyBlaziken June 23rd, 2009 5:21 AM

I made this Script

Code:

#dynamic 0x803E28

#org @start
checkflag 0x209
if 0x1 goto @done
msgbox @1 0x5
compare 0x800D 0x1
if 0x1 goto @take
msgbox @2 0x2
release
end

#org @take
givepokemon 0x382 0x5 0x199 0x0 0x0 0x0
fanfare 0x13E
msgbox @3 0x4
waitfanfare
closeonkeypress
setflag 0x209
msgbox @4 0x5
compare 0x800D 0x1
if 0x1 gosub @name
msgbox @5 0x6
release
end

#org @name
call 0x1A74EB
return

#org @done
clearflag 0x209
release
end

#org @1
= [black_fr]There's a Pokeball on the table\nDo you want to take it?

#org @2
= [black_fr]You left the Pokeball on the table

#org @3
= [black_fr]You received Aron

#org @4
= [black_fr]Would you like to give a\nnickname to Aron?

#org @5
= DREW: Please take care of\nAron!


At first there's the Question if I take the Pokeball or not. if I click "no" then "You left the Pokeball on the table" appears and nothing else happens.
But if I click at "Yes" my game just freezes -.-
I don't know why.

Excalibur June 23rd, 2009 7:46 AM

ShinyBlaziken, there is an error in your givepokemon command. The values must be in hex.

ShinyBlaziken June 23rd, 2009 9:14 AM

And how should i change it?

Excalibur June 23rd, 2009 9:57 AM

You can use Windows Calculator Advance Mode or XSE Calc.
382 in hex = 17E and 199 in hex = C7.

ShinyBlaziken June 24th, 2009 6:28 AM

Okay thanks, it works now!


And how can I make a script for a hidden item on the ground??

Excalibur June 24th, 2009 8:42 AM

Its not a script. Its a type of signpost. (06 Hidden Item)

ShinyBlaziken June 29th, 2009 11:14 AM

Hi,
I've got another Problem now xDDD

I made a Script but there appears the message "This tree looks like it can be CUT down" when I'm talking to the Person.

Here's my script

Code:

#dynamic 0x8001F6

#org @start
lock
faceplayer
msgbox @speak 0x2
applymovement 0x4 @move
waitmovement 0x0
release
end

#org @speak
= [blue_fr]LINDSAY: Hi, this is my farm.\nI've got a lot of Pokemon here\pMy favorite is...\n[black_fr]JOHN: Lindsay!\pDon't say any other word!/n[blue_fr]LINDSAY: Oh..., Gotta go!

#org @move
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x0
#raw 0xFE



Wuggles June 29th, 2009 2:01 PM

Heya. first of all: nice tut! ;D

I need a flexible kind of warp.
A warp with vars in it like this:
warp 0x7005 0x7006 0x7007 0x0 0x0
Is it possible? because this gives me errors :/

is there a way to use vars in warps?
Thanks in Advance

TheDon June 29th, 2009 4:51 PM

Quote:

Originally Posted by TheDon (Post 4775018)
Is there a command that I can use in XSE or wherever to erase a certain script from an offset, then replace it with the new one that at the time, I just made? I tried the #remove before and after the #dynamic at the beginning of the script, but it didn't work.

Still looking for help with this. Thanks in advance.

.Seth June 29th, 2009 5:50 PM

I'm not saying anyone's breaking rules here, but there is a script help thread, you know.

I've never really taken the time to comment on this tutorial (or did I? I dunno. :P), so I think I will.

Overall, it's just a big translation of thethethethe's PokeScript tutorial, so really, it's not completely yours, but you gave credit, so I've no problem with that.

All in all, there are a few errors here and there, but it's very useful, and even I, the author of a different XSE tutorial, find myself looking at this.


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