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Map connecters are the first I chose to learn XD
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Hmm A Request From me.Is There Anyway to make a make an earthquake,make it's flag to setflag 0x(blblabla) and after defeating the evil guys the map resets to normal?? like can i use
checkflag 0x... if 0x1 goto @battle release end #org @battle pokemonbattle or whatsoever.. msgbox fadescreen clearflag release end is that anyway i could make it happen? |
Great tut. The only thing i really don't understand is the variable part :(
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This is an amazing guide, it's helped me learn all of my XSE scripting so far. However I have one tiny tiny question;
When using the \c color command, how do you use that correctly? Like, for example: \c[orange_fr]You received a Pokémon! Would that be correct? |
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Does anyone know what does "special 0x13D" do in fr?
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hey how do i make this script work?
#Dynamic 0xoffset #org @start lock faceplayer checkflag 0x828 if 0x0 goto @give if 0x1 goto @sry release end #org @give givepokemon 0x1 0x5 0x0 0x0 0x0 0x0 fanfare 0x13E waitfanfare setflag 0x828 msgbox @yay boxset 0x6 release end #org @sry msgbox @sorry boxset 0x6 end #org @yay = You got Bulbasaur! #org @sorry = I can't give you anymore. |
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2nd; checkflag 0x828 if 0x0 goto @give if 0x1 goto @sry is incorrect, you only need to define one of the 2, so I'll modify your script a little... Edits will be in the quote, in BOLD RED. (EXCEPT for things I remove, since I can't highlight stuff that isn't there.) The only other thing wrong is the "boxset" command isn't used anymore, and is now a part of msgbox, so if you use boxset 0x6, now just add an 0x6 after the message's pointer... Try the script out now... (ALSO, if you don't know how to insert a script, read a tutorial, or Press F2 in XSE...) |
ok, thanks for the help!!!!
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What is the script to set the national pokedex in emerald?
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lock faceplayer msgbox @dexgive 0x2 callstd 0x4 special 0x1F3 release end #org @dexgive = Here is a National Pokédex. |
Man! This tutorial really helped me a lot!
Thanks dude! Your the man! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I like CHANSEY.. :) |
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Octadecimal goes from 0 to H, and is pretty illogical to use when programming. Almost as illogical as using decimal. ;) |
Thanks for the guide again! Now, I can use some coomands
that I never knew I can use! |
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Excellent guide, I've been using things from it for a while but just thought you deserved a post.
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1. For the trainer battle, how do you change the pokemon the trainer is battling with? Does it depend on what trainer ID you're using?
2. How do you change what Prof. Oak would say OUTSIDE and INSIDE the lab? |
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To change what people say, open up the preexisting scripts and change them. |
Thanks your tutorial has help a lot :)
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Is he using XSE 1.0.0 or 1.1.1?? sorry im new here XD
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I love this tutorial, it helps me a lot. :)
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What is wrong with this script :( when i click on the npc i hear the sound of the messageboxx but the message box itself doesnt show here is the script
#dynamic 0x6B0A02 #org @start msgbox @hello 0x2 end #org @hello = Hello\nMy name is Battousai |
Great guide! Huge help on countless problems except for a few things.
The most obvious problem that I've encountered is having to do with movement. Example: Overworld tries to pass Person A, Person A stops Overworld *doesn't lead him anywhere or makes him take a step back* and engages in a conversation. Then Person A walks off screen. This event only happens once. I realize that some of it is explained but as far I've read, and I've read the guide thoroughly, it doesn't mention how to go about this. Thanks in advance. |
thank you, nice tutorial!
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