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I want to make national dex (instead of normal region pokedex) available at the
start of ruby game What changes should i do in the script(Im using XSE)? |
Looks pretty handy. But I still can't even get it to work by copying every character :/ Any, would it be possible to receive the egg. And that a person wouldn't let you go farther if the egg didn't hatch yet?
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how do you know how many bytes you will need for a script before using FSF? as in, what amount for a simple script or a big script?
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how would I make a script where you watch a battle at the beggining of the game?
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I'm having a problem with my wild battle script
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After I defeat or capture him he disappears until I move then the sprite reappears and I can battle him again. What have I done wrong with the script? And if it matters I'm using a firered ROM. |
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I don't understand the FSF offsets; does this need to be different for every script? Or is it always x8000000(blahblah)? For different types of messages, does this number change?
Oh, and I get an error when I launch the game ): 'cause this guide, although it does entail a lot of things, doesn't explain why things go in certain places very well. My tiny script doesn't look anything like the in-game NPC scripts. I don't get why I error right on start-up, either, since I modified the mother NPC on the first floor of the house. When I launch Fire Red, I get this (after the "Press Start" screen): "The 1M sub-circuit board is not installed" What's that? This is my NPC modification btw: Code:
What's wrong with it? |
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i cant get my normal msg to work each time i try to play it the player on wish i put on my script doesn't say anything i need to know what i did wrong
#dynamic 0x800000 #org @start lock faceplayer msgbox @1 0x6 release end #org @1 = Do you have any pokemon.\nCheck if PROF.OAK\lgives you one. and this is how it looks after i compile it and put it on a sprite in a-map '----------------------- #org 0x4567DE lock faceplayer msgbox 0x84567E9 '"Will you get any\npokemon check if\..." release end '--------- ' Strings '--------- #org 0x4567E9 = Will you get any\npokemon check if\lPROF.OAK will give you\lany. im using fire red help!!! |
Hey, this is a really great tutorial, but I just need some help with one piece of script:
I've changed the wording that your 'Mum' uses slightly in my Hack, so ithe script reads like this: Spoiler:
However after compiling it, it changes to this: Spoiler:
You'll notice the ending line for a male protagonist is messed up. I'm not sure how to fix this, I've tried saving the script and saving changes, and saving the note, but I can't seem to keep it from changing. I'd really appreciate help with this :cer_smile:. |
Use new offsets...
You've extended the old offsets so it corrupted the other offsets. |
there is a problem with this script every time i try to compile it it shows an error of the movements like 0x65, 0xfe and 0x10
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Don't use different style of orgs ;)
And also don't put text string into movement strings ;) Also you can try other offset... like 801000 etc... |
ok that was fixed but now when executed the movements dont activate
this is the script before compiled Spoiler:
and this is it compiled Spoiler:
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can somebody help fix this?
#dynamic 0x800000 #org @main lock faceplayer msgbox @msg 0x6 release end #org @msg = MOM: Go outside and get some\nfresh air honey!\p[player]: ok mom. ill go to\nprof. Elm and see what\nhe is up to. lock faceplayer special 0x113 applymovement 0x7F @move waitmovement 0x0 special 0x114 msgbox @msg 0x6 release end #org @move #raw 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0x11 0x11 0xFE = SILVER: I need a good pokemon to start my adventure with\nill just take a pokemon here\ #org $script i dont know whats wrong but it wont let me compile............... pm me if u know what 2 do its two deffernt scripts also. i cant get the offset to work on the mom in the first. and the bottom one wont activate |
#dynamic 0x800000
#org @main lock faceplayer msgbox @msg 0x6 special 0x113 applymovement 0x7F @move waitmovement 0x0 special 0x114 msgbox @msg 0x6 release end #org @msg = MOM: Go outside and get some\nfresh air honey!\p[player]: ok mom. ill go to\nprof. Elm and see what\nhe is up to. #org @move #raw 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0x11 0x11 0xFE #org (Here's gotta be something) = SILVER: I need a good pokemon to start my adventure with\nill just take a pokemon here\ #org $script (What's this?) Could you say what the script should be doing? |
Help? every time I do the give pokemon script, this comes up:
http://i47.*.com/2lks4xw.jpg The script is: Code:
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What it's doing now is checking for the type of boxset right under the msgbox. |
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EDIT: And Diego x3 |
can you give me the values of all item for poke mart script? because mine ended with ????????? item.and how to activate national pokedex in ruby?(the script)
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PokéScript #raw 0x11 0x02 0x00 0x6B 0x02 0x02 0x11 0x03 0x01 0x6B 0x02 0x02 #raw 0x11 0xDA 0xBE 0x4E 0x02 0x02 0x11 0x67 0x5A 0x6A 0x02 0x02 XSE writebytetooffset 0x2 0x2026B00 writebytetooffset 0x3 0x2026B01 writebytetooffset 0xDA 0x2024EBE writebytetooffset 0x67 0x2026A5A Item list(in hex) Spoiler:
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