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Thanks. It was 1.95, my understanding was that was the current best. Thanks, sorry to derail this thread. Then again, it helps with the tutorial.
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No worries though, your post was on topic with the thread. EDIT: This thread might be of help too if you ever get stuck at something. |
Huh, it's fixing the code that's in the offset box. It *looks* right.
That said, the code isn't working. I may have messed something up. I'm going to try on a new base rom and see what happens from there. EDIT: Using this code: Quote:
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So what am I doing wrong?
I have a clean rom, XSE, Amap 1.92. Looking at opening scene, add a Sprite (i can see it). I can make them look around in A Map. So I put in this code: Quote:
I then go to A Map, the new sprite I've inserted. I give him this script, save. Open the game, approach to talk to him. He looks at me, there's a beep for the message box, and nothing. He will always look my way when I click on him, but there's no dialogue. I'm using FireRed. I've seen several tutorials that do this thing and it all works. |
Maybe the script got messed up somehow. Do you have XSE attached to A-Map yet?
If not, in A-Map, go to 'Settings -> Choose script editor', then browse to where you have XSE, and select the XSE exe file. A box might pop up where you have to pick yes or no, pick yes. Then select the sprite and click the 'Open script' button and it should open in XSE. See if it's not messed up or anything. |
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I need help !!!
#dynamic 0x71A9F8 #org @main checkflag 0x1201 if 0x0 goto @done applymovement 0xFF @move waitmovement 0x0 release end #org @done release end #org @move #raw 0x10 #raw 0x10 #raw 0x12 #raw 0x12 #raw 0xFE what is the problem when i get in game the the movement is not working but the game get stucked |
anyone tell me my problem?
heres my script #dynamic 0x761474 #org @start lock faceplayer msgbox @text1 0x6 Applymovement 0xff @heromove waitmovement 0xff applymovement 0x2 @rivalmove waitmovement 0x2 msgbox @text2 0x6 trainerbattle 0x1 0x001 0x0 @before @after @later end end #org @text1 = Hey \v\h01!\nWait up! #org @text2 = \v\h06: Glad i finally caught up\nto you!\lI came as soon as I heard you got\lyour first Pokemon. #org @Before = Let's battle! #org @after = Oh wow you have grown already! #org @later msgbox @text3 0x6 giveitem 0x4 0x5 MSG_OBTAIN msgbox @text4 0x6 applymovement 0x2 @rivalmove2 hidesprite 2 setvar 0x6001 0x1 setflag 0x1202 release #org @text3 = Here take these! #org @text4 = Those are Pokeballs!\nYou can use them to capture\lPokemon.\lFirst weaken the wild Pokemon\land/or inflict a status condition\lfor a much easier capture.\lAlright thats all I wanted.\lGood luck! #org @heromove #raw 0x6 #raw 0xfe #org @rivalmove #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0xfe #org @rivalmove2 #raw 0x12 #raw 0x12 #raw 0x12 #raw 0x12 #raw 0x12 #raw 0x12 #raw 0x12 #raw 0x12 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0xfe after the battle the screen stays black |
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can you make a offline tutorial , like vedio or pdf file??? |
Need help! My game is freezing on the script, I can't see what I have to do to make it work because the img are broken....
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I'm not sure if this has come up in anyone else's comments yet, but I've been facing a problem that keeps me from being able to continue my work on my rom. Basically I want to keep most of the professor oak dialogue from the beginning of the game, but as a new professor with a few dialogue changes here and there and no rival in the lab. But each time I think I have it changed, it does this weird thing where it puts several lines of text in the same line when I compile it and still says the other parts when their supposed to be said afterward. I have this problem for both the outdoor and indoor scripts in the starting town and I can only guess this will happen even more as I try to work on more and more characters.
I didn't want to just remake his scripts only because there is a lot of movement and flagcheck commands that I don't know if I could remake properly. I'm not new to this, but I'm still only used to basic scripting. If I absolutely need to remake the script I will, but I may need some step by step help to redo all the check pokedex stuff. Any help could go a long way and would be very appreciated. |
This guide has been absolutely essential. Thank you!
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Ugg, the spoiler that tells you how to unfreeze the applymovement script just says "change this... to this..." without any pictures or anything. I'm stuck please help
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Hi! I know this thread is very old, but i have just one fast question, if anyone can answer me. In the applymovement section, at the end of it, there's a spoiler. That spoiler solves the freeze of the movement if I assign the script to a script tile and not to a person. Unfortunately, the images that were there are no more visible. Do someone of you remember which was the solution to the problem? Thanks for answering me.
I'm new to this forum, so it's possible that i made something wrong with this post. Sorry if I did. |
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can you teach me a script to make the pokemon follow me, walk with the character all the time ?
pls, that whould ne awesome |
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okay one quick question. (It should have been answered in the tutorital anyway) How do I save the changes I have made so that when I open the Rom to test it, the starter pokemon are what I changed it to?
I have tried the folder for VBA, Advance Map 1.92, Unoficall_XSE, and when I select the rom file I am trying to make it gives me bulbasuar, charmander, and squirtle as starters as opposed to Flareon, Vaporeon, And Umbreon (will change that to Leafeon after I get it to work.) |
Using the command "hidesprite" on a level script and doing all the other steps in the tutorial makes the sprites hide, but after already being visible for a .10 of a second. It also seems to only trigger once, the one time being the first time it is called (when I walk into a map that happens to be a house in viridian city). Is there anyway to fix this problem? Thanks.
Solved: (in case anyone doesn't know) There will always be a delay between when the game loads the map and when the script actually happens, set a visibily flag earlier in the game. |
I'm going to make a French translation of this guide.
First for me, then if you are OK, I will publish it online, with credit for you and other user who worked on this guide. I will NOT modify it, or change anything, just translate it. I can send it to you when it's translated, if you want :) |
hey guys could someone post the link of hackmew's thumb compiler please
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Have anyone researched the 0xFC, or in XSE known as \c, in the middle of a msgbox string? I have somewhat found out that it is not just responsible of changing the font's color but I de-compiled Brock's script to found how exactly the Badge Fanfare played in the middle of a raw string data.
Code:
Code:
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