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Make sure you have XSE 1.0.1.
If it's the case I can't help you. |
nice tut! what is a level script?
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I made a script for a battle, but it appears as Gary on the S.S. Anne. How do I make it have certain Pokemon, levels, battle sprites, and etc... Thank you in advance.
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Hello Guys
This is my 1st post and I am a Beginner to scripting... I just made this script to battle Ho-Oh Quote:
I have put Ho-oh in a room along with Lugia,Raikou,Entei,and Suicune I want someone to make and explain me an event in which if I battle Any of the 5 pokemon the other 4 dissapear after the battle leaving a message.. I need a code for it 1 more thing in the statement wildbattle 250 50 0 0 0 0 What do the other 4 zero's mean...I just typed that by seeing what other people did but I don't know what the other 4 zero's mean Thank You :D |
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Once you've got the script you want wha do you do with it? How do you import it into ADV map? or get it working in the rom?
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i made some changes to the wildbattle script
the cry came right after the message giving alot lesss time to play the cry and the fadescreen was right but the player dissapeared right after the fadescreen not during it so i fixed that too :D #dynamic 0x800000 #org @start lock faceplayer cry 0x6 0x0 msgbox @1 0x6 wildbattle 0x6 0x1E 0x8B fadescreen 0x1 hidesprite 0x800F fadescreen 0x0 setflag 0x200 release end #org @1 = CHARIZARD: Raaarrgghh! |
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Umm Hi Guys I want to make a script with following information
I begin my adventure and as soon as I try to go down the stairs,mom comes up and says to go back to sleep as we have to choose our 1st pokemon tomorrow and then we go to sleep... So I want it like when i go to stairs the mom blocks and when i have gone to sleep and wake up the mom is not blocking me anymore...Please help me I pray for help please!!... :( and please explain me the script too Thank you very much :) |
Flags :/
I don't understand the flags at all :(
I just want my trainer to dissappear after battle actually, i want it so he gives you an item after the battle, then dissappears. Everything works except i cant get him to dissappear :(:(:( this sucks :( |
Hey Hunter I have the same problem
Just see the Script Help Thread Can anyone help us |
1 Attachment(s)
I PM'ed Diego about a week ago to ask him if I should make this into a downloadable item, but Diego has't replied. This was to help combine the mess that the multiple posts in different areas had into one document. I took the liberty to make it anyway because Diego hasn't replied.
It was copied and pasted WORD FOR WORD, so there is no comments from me or anyone else in there |
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When I do any wildbattle script, it freezes at the cry part.
I got the cry to work later, but then it freezes at the wildbattle. Can you help me? Here is the script: Spoiler:
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Ya didn't use checkflag... but it's just guess I don't know if it'll solve your problem
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And don't use effect number 0x2. Just to be safe, use 0x0. |
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Also, C0 is the number for Sunflora... I believe that 383 in Hex is 17E... |
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EDIT: It may be a messed-up sprite. That's what happened to me. Just re-insert the sprite at an offset that ends in 0. |
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And how do you do the offset thing? |
Look somewhere else for that answer.
Sorry, but I have no time left. |
Nice Tutorial! This has a lot of information.
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Can Someone Help Me With this script?
#Dynamic 0x000001
#org @start lock faceplayer msgbox @blah 0x6 cry 0xF5 0x0 wildbattle 0xF5 0x32 0x0 hidesprite 0x1 release end #org @blah = GYAOO! everytime i stop fighting the pokemon the sprite dissapears but then immediately reappears after I move. Help Please. |
Tacoman4rmsj94, you have to set a flag on sprite and then use command setflag after hidesprite.
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How do i stop a script from repeating??
I forgot cause i haven't scripted for a while. |
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