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I believe it is
releaseall end |
No it wasn't that.
I forgot to put setflag 0x1000. xD |
i keep encountering the same problem
i battle then he keeps re appearing can you give me an example please? |
#Dynamic 0x000001
#org @start lock faceplayer msgbox @blah 0x6 cry 0xF5 0x0 wildbattle 0xF5 0x32 0x0 hidesprite 0x1 setflag 0x<your flag> release end #org @blah = GYAOO! And then in A-Map choose your sprite and where is Person ID, write the same flag. There is an image img520.imageshack.us/img520/2349/examplef.png |
OMG IT WORKED!!!
i owe you big time thank you |
Okay, I fixed my problem on my own xD
But now I've got another Problem I tried the "givepokemon" Script but it didn't work. XSE said that there is missing something at the "compare LASTRESULT 0x1" part. But what's missing there??? |
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Okay, thank you!!! ! :D
Hmmm... Well the Script was okay but i don't get any Pokemon :D I talk to a guy but he always says "Are you taking good care of Charmander". Is it because I already have a Charmander? What do i have to change?? |
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Question, does #dynamic 0x<offset> overwrite the designated offset? Or does it look for free space starting from the offset?
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Is there a command that I can use in XSE or wherever to erase a certain script from an offset, then replace it with the new one that at the time, I just made? I tried the #remove before and after the #dynamic at the beginning of the script, but it didn't work.
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#remove 0xoffset nothing else. |
Meh. I go to compile it to the ROM, and it gives me "No dynamic start offset specified" after I take out the #dynamic command.
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I made this Script
Code:
But if I click at "Yes" my game just freezes -.- I don't know why. |
ShinyBlaziken, there is an error in your givepokemon command. The values must be in hex.
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And how should i change it?
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You can use Windows Calculator Advance Mode or XSE Calc.
382 in hex = 17E and 199 in hex = C7. |
Okay thanks, it works now!
And how can I make a script for a hidden item on the ground?? |
Its not a script. Its a type of signpost. (06 Hidden Item)
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Hi,
I've got another Problem now xDDD I made a Script but there appears the message "This tree looks like it can be CUT down" when I'm talking to the Person. Here's my script Code:
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Heya. first of all: nice tut! ;D
I need a flexible kind of warp. A warp with vars in it like this: warp 0x7005 0x7006 0x7007 0x0 0x0 Is it possible? because this gives me errors :/ is there a way to use vars in warps? Thanks in Advance |
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I'm not saying anyone's breaking rules here, but there is a script help thread, you know.
I've never really taken the time to comment on this tutorial (or did I? I dunno. :P), so I think I will. Overall, it's just a big translation of thethethethe's PokeScript tutorial, so really, it's not completely yours, but you gave credit, so I've no problem with that. All in all, there are a few errors here and there, but it's very useful, and even I, the author of a different XSE tutorial, find myself looking at this. |
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